def main(): global win win = GraphWin("Practica 1 - Robot", tablero.cols * tablero.cell_size, tablero.rows * tablero.cell_size + 50) win.setBackground(color_rgb(192, 192, 192)) tablero.draw(win) butStart.draw(win) butWalls.draw(win) butRobot.draw(win) butClear.draw(win) win.bind("<Button-1>", mousepressHandler) win.bind("<B1-Motion>", mousedragHandler) while True: try: _ = win.getKey() except: break
def main( title='Tiles', padding=10, density=0.5, size=5, most=10, dimensions={ 'x': 120, # Pixels left to grid 'y': 10, # Pixels down to grid 'width': 45, # Width of tile 'height': 45, # Height of tile }): # These are used to construct the board x = dimensions['x'] y = dimensions['y'] # width = padding + x + most * dimensions['width'] height = padding + y + most * dimensions['height'] # The window is made just big enough to fit all components at max size win = GraphWin(title, width, height) # The squares for the game grid = Grid(dimensions, size).fill(density) # Labels which show the score and state of the game labels = { 'score': Text(Point(x / 2, 140), '0'), 'state': Text(Point(x / 2, 160), 'Hey There') } inputs = { 'density': Input('Density', 0.5, Point(0.7 * x, 180), 4, 0, 1), # Minimum is 3, because less and the game is stupid 'size': Input('Size', 5, Point(0.7 * x, 200), 4, 3, most) } # The best, reset and exit buttons buttons = [ Button('Best', 'yellow', { 'x': [padding, x - padding], 'y': [10, 30] }, best(grid, labels)), Button('Reset', 'green', { 'x': [padding, x - padding], 'y': [40, 60] }, reset(win, grid, labels, inputs, dimensions)), Button('Exit', 'red', { 'x': [padding, x - padding], 'y': [70, 90] }, exit) ] # Bind mouse event handler to window win.bind("<Button-1>", click(win, grid, labels, buttons)) # Bind keyboard press event handler to window # This is so the player can move using the directional keys win.bind("<Key>", key(move(grid, labels))) # Don't quit on me! draw(win, grid, labels, inputs, buttons).mainloop()