def popClipArea(self): Graphics.popClipArea(self) if len(self.mClipStack) > 0: top=self.mClipStack[-1] glScissor(top.x, self.mHeight - top.y - top.height, top.width, top.height)
def popClipArea(self): Graphics.popClipArea(self) if len(self.mClipStack) > 0: top=self.mClipStack[-1] self.mTarget.set_clip( pygame.Rect(top.x,top.y,top.width,top.height) )