def num_primitive_of(self, primitive): """Return the number of primitive :param primitive: the name of primitive to query; the supported values are: * *boundary*, * *centroid*, * *face*, * *kernel*, * *line*, * *point* * *area* * *volume* :type primitive: str :: >>> test_vect = VectorTopo(test_vector_name) >>> test_vect.open(mode='r') >>> test_vect.num_primitive_of('point') 3 >>> test_vect.num_primitive_of('line') 3 >>> test_vect.num_primitive_of('centroid') 4 >>> test_vect.num_primitive_of('boundary') 11 >>> test_vect.close() .. """ return libvect.Vect_get_num_primitives(self.c_mapinfo, VTYPE[primitive])
def num_primitive_of(self, primitive): """Primitive are: * "boundary", * "centroid", * "face", * "kernel", * "line", * "point" :: >>> rail = VectTopo('rail') >>> rail.open() >>> rail.num_primitive_of('line') 10837 >>> municip = VectTopo('boundary_municp_sqlite') >>> municip.open() >>> municip.num_primitive_of('line') 0 >>> municip.num_primitive_of('centroid') 3579 >>> municip.num_primitive_of('boundary') 5128 >>> rail.close() >>> municip.close() .. """ return libvect.Vect_get_num_primitives(self.c_mapinfo, VTYPE[primitive])
def getcoords(self): """ Method creating a dict() of point coordinates: {a:(xa,ya), b:(xb,yb)...} """ # Create a new Map_info() object map = vect.pointer(vect.Map_info()) # Load the vector map to Map_info() object. Level should be 2 (with topology) vect.Vect_open_old2(map, self.layer, "", "-1") # Get number of point features (1) in the layer n_lines = vect.Vect_get_num_primitives(map, 1) # Create new line and categories structures line = vect.Vect_new_line_struct() cats = vect.Vect_new_cats_struct() # Make an empty list to store all feature cats and their coordinates in coordsdict = {} # Iterate through all features and write their coordinates to the list for i in xrange(0, n_lines): # Read next line from Map_info() vect.Vect_read_next_line(map, line, cats, 1) # Get line structure values, i.e. coordinates x = line.contents.x[0] y = line.contents.y[0] # Get the point category number cat = cats.contents.cat[0] coordsdict[cat] = (x, y) # Do some cleanup vect.Vect_destroy_line_struct(line) vect.Vect_destroy_cats_struct(cats) vect.Vect_close(map) # Return coordinate dictionary. Example: {1: (635185.6745587245, 6434401.869609355), 3: (634763.0860512792, 6437526.1793751), 4: (636855.7953351085, 6435785.045250954), 5: (636705.1202666728, 6432286.035328391), 6: (633607.9105266054, 6432286.035328391), 7: (632762.4559759387, 6435655.297275356)} return coordsdict
def featcount(self): """ Method returning the number of features in the layer """ # Create a new Map_info() object map = vect.pointer(vect.Map_info()) # Load the vector map to Map_info() object. Level should be 2 (with topology) vect.Vect_open_old2(map, self.layer, "", "-1") # Get number of point features (1) in the layer n_feats = vect.Vect_get_num_primitives(map, 1) # Close the Map_info() object vect.Vect_close(map) # Return number of features in the layer (integer) return n_feats
def _read_vector_info(name, mapset): """Read the vector map info from the file system and store the content into a dictionary This method uses the ctypes interface to the vector libraries to read the map metadata information :param name: The name of the map :param mapset: The mapset of the map :returns: The key value pairs of the map specific metadata, or None in case of an error """ kvp = {} if not libgis.G_find_vector(name, mapset): return None # The vector map structure Map = libvector.Map_info() # We open the maps always in topology mode first libvector.Vect_set_open_level(2) with_topo = True # Code lend from v.info main.c if libvector.Vect_open_old_head2(byref(Map), name, mapset, "1") < 2: # force level 1, open fully # NOTE: number of points, lines, boundaries, centroids, # faces, kernels is still available libvector.Vect_set_open_level(1) # no topology with_topo = False if libvector.Vect_open_old2(byref(Map), name, mapset, "1") < 1: logging.error( _("Unable to open vector map <%s>" % (libvector.Vect_get_full_name(byref(Map))))) return None # Release the vector spatial index memory when closed libvector.Vect_set_release_support(byref(Map)) # Read the extent information bbox = libvector.bound_box() libvector.Vect_get_map_box(byref(Map), byref(bbox)) kvp["north"] = bbox.N kvp["south"] = bbox.S kvp["east"] = bbox.E kvp["west"] = bbox.W kvp["top"] = bbox.T kvp["bottom"] = bbox.B kvp["map3d"] = bool(libvector.Vect_is_3d(byref(Map))) # Read number of features if with_topo: kvp["points"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_POINT) kvp["lines"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_LINE) kvp["boundaries"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_BOUNDARY) kvp["centroids"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_CENTROID) kvp["faces"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_FACE) kvp["kernels"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_KERNEL) # Summarize the primitives kvp["primitives"] = kvp["points"] + kvp["lines"] + \ kvp["boundaries"] + kvp["centroids"] if kvp["map3d"]: kvp["primitives"] += kvp["faces"] + kvp["kernels"] # Read topology information kvp["nodes"] = libvector.Vect_get_num_nodes(byref(Map)) kvp["areas"] = libvector.Vect_get_num_areas(byref(Map)) kvp["islands"] = libvector.Vect_get_num_islands(byref(Map)) kvp["holes"] = libvector.Vect_get_num_holes(byref(Map)) kvp["volumes"] = libvector.Vect_get_num_primitives( byref(Map), libvector.GV_VOLUME) else: kvp["points"] = None kvp["lines"] = None kvp["boundaries"] = None kvp["centroids"] = None kvp["faces"] = None kvp["kernels"] = None kvp["primitives"] = None kvp["nodes"] = None kvp["areas"] = None kvp["islands"] = None kvp["holes"] = None kvp["volumes"] = None libvector.Vect_close(byref(Map)) return kvp