def config(self): gridpy.set_dim(self.dim) gridpy.set_square_size(GUI.SQUARE_SIZE) #gridpy.set_background_color(gridpy.BLACK) #gridpy.set_border_colors(gridpy.BLUE, gridpy.BLACK) #gridpy.set_border_colors(gridpy.GREY, gridpy.WHITE) gridpy.set_fps(GUI.FPS) #gridpy.set_style(gridpy.TRIPLE) #gridpy.set_style(gridpy.DOUBLE) #gridpy.set_style(gridpy.SINGLE) #gridpy.set_style(gridpy.NONE) gridpy.title(GUI.TITLE % self.dim)
def __init__(self, map): self.items = {} self.rows = len(map) self.cols = len(map[0]) gridpy.set_fps(10) for r in xrange(self.rows): for c in xrange(self.cols): square = map[r][c] pos = (c, r) if square == 'A': self.items[pos] = Player(pos, self) elif square == 'B': self.items[pos] = Goal(pos, self) elif square == 'X': self.items[pos] = Rock(pos, self) gridpy.title("Search demo") gridpy.show() for pos, thing in self.items.iteritems(): gridpy.plot(thing.color(), pos)
# - How do we want to add keybindings? # - Use pygame.locals # - Use ord('K') # - Use 'K' and have ord() happen behind the scenes import gridpy size = (50, 50) gridpy.set_dim(size) #gridpy.set_square_size(1) gridpy.set_square_size(2) #gridpy.set_background_color(gridpy.BLACK) #gridpy.set_border_colors(gridpy.BLUE, gridpy.BLACK) #gridpy.set_border_colors(gridpy.GREY, gridpy.WHITE) gridpy.set_fps(999999) #gridpy.set_style(gridpy.TRIPLE) #gridpy.set_style(gridpy.DOUBLE) #gridpy.set_style(gridpy.SINGLE) #gridpy.set_style(gridpy.NONE) gridpy.title("A simple demo") gridpy.show() def cycle(list): while True: for item in list: yield item rainbow = cycle([ gridpy.CYAN,