def run(argv): """Parse command-line options and start Audiolog.""" parser = OptionParser(usage="audiolog [OPTIONS] [INPUT_DIR]...") parser.add_option("--no-gui", action="store_false", dest="showGUI", default=True, help="run program without GUI (on by default)") parser.add_option("-s", metavar="SORTED_DIR", dest="sortedPath", help="the directory correctly sorted music should be moved to") options, inputPaths = parser.parse_args(argv) configuration.loadConfigFile() if options.sortedPath: configuration.PATHS["SORTED"] = toUnicode(options.sortedPath) if inputPaths: configuration.PATHS["TO_SCAN"] = [toUnicode(path) for path in inputPaths] if options.showGUI: from PyQt4.QtGui import QApplication from gui.MainWindow import MainWindow app = QApplication(sys.argv) mainWindow = MainWindow() mainWindow.show() if inputPaths: mainWindow.start() app.exec_() elif not options.showGUI and inputPaths: logOutputs.append(sys.stdout) traverse.handleIt()
def main(opts,logger): root = QtGui.QApplication(sys.argv) client = DAQProvider(opts,logger,root) # Set up the GUI part gui=MainWindow(client.outqueue, client.inqueue, logger, opts,root) gui.show() root.exec_()
def main(opts, logger): root = QtGui.QApplication(sys.argv) client = DAQProvider(opts, logger, root) # Set up the GUI part gui = MainWindow(client.outqueue, client.inqueue, logger, opts, root) gui.show() root.exec_()
def __init__(self): app = QApplication(sys.argv) QApplication.setStyle(QStyleFactory.create('Fusion')) main_window = MainWindow() main_window.show() sys.exit(app.exec_()) #will not end until you close the program
class AutoTool: main_window = None def __init__(self): if not self.main_window: self.main_window = MainWindow(getMainWindow()) self.main_window.show() def delete(self): if getIsPointerValid(self.main_window): self.main_window.deleteLater()
class Application(QApplication): def __init__(self, argv): super(Application, self).__init__(argv) self.plugin_handler = PluginHandler() self.window: MainWindow = None def launch(self) -> None: self.window = MainWindow(self) self.window.show() def restart(self): self.plugin_handler = PluginHandler() if self.window: self.window.close() args.cleanup() time.sleep(0.5) self.launch()
class LoginWindow(QDialog): def __init__(self): QDialog.__init__(self) self.ui=Ui_LoginWindow() self.ui.setupUi(self) QObject.connect(self.ui.buttonBox, SIGNAL("accepted()"), self, SLOT("login()")) # QObject.connect(self.ui.order_search_menu, SIGNAL("triggered()"), self, SLOT("show_orders_widget()")) @pyqtSlot() def login(self): s = Session() res = s.query(Staff).filter_by(login=unicode(self.ui.login.text()), passwd=unicode(self.ui.password.text())).all() if len(res): self.mv = MainWindow(res[0]) self.mv.show() self.close() s.close()
def run(argv): """Parse command-line options and start Audiolog.""" parser = OptionParser(usage="audiolog [OPTIONS] [INPUT_DIR]...") parser.add_option("--no-gui", action="store_false", dest="showGUI", default=True, help="run program without GUI (on by default)") parser.add_option( "-s", metavar="SORTED_DIR", dest="sortedPath", help="the directory correctly sorted music should be moved to") options, inputPaths = parser.parse_args(argv) configuration.loadConfigFile() if options.sortedPath: configuration.PATHS["SORTED"] = toUnicode(options.sortedPath) if inputPaths: configuration.PATHS["TO_SCAN"] = [ toUnicode(path) for path in inputPaths ] if options.showGUI: from PyQt4.QtGui import QApplication from gui.MainWindow import MainWindow app = QApplication(sys.argv) mainWindow = MainWindow() mainWindow.show() if inputPaths: mainWindow.start() app.exec_() elif not options.showGUI and inputPaths: logOutputs.append(sys.stdout) traverse.handleIt()
def main(): """The pyview main entry point""" global folderHelper, window # Build command line parser cmdLine = CommandLine(LocalizedVersion()) options = cmdLine.getOptions() # Load image format plugins ImageFormats.loadImageFormatPlugins() # Get initial directory folderHelper = FolderHelper(options) folderHelper.setLastOpenedFile(options.initialFile) startDir = folderHelper.getFileDialogInitialDirectory() # Get and configure App object app = QtGui.QApplication(sys.argv) #QtGui.QApplication.setStyle(QtGui.QStyleFactory.create("Cleanlooks")) # Create and set window window = MainWindow() window.setFileDialogDirectory(startDir) window.centerWindow() # Connections window.connect(window, QtCore.SIGNAL("openFileFinished(char*, bool)"), onFileLoaded) # Show the window window.show() # Load initial file if options.initialFile: window.openFile(options.initialFile) # Start the application return app.exec_()
class GUIModule(ModuleBase): def __init__(self): self.app = QApplication(sys.argv) def setup(self, sim): self.announces = sim.announces self.api = sim.api self.start() sim.showGUI = self.show def start(self): self.main_window = MainWindow(None, self.announces, self.api) self.main_window.addPlugin('PainterPlugin', PainterPlugin) self.main_window.addPlugin('LayoutPlugin', LayoutPlugin) self.main_window.addPlugin('PlayerPlugin', PlayerPlugin) self.main_window.addPlugin('NameInfoPlugin', NameInfoPlugin) self.main_window.addPlugin('LogPlugin', LogPlugin) self.main_window.addPlugin('InfoDialogPlugin', InfoDialogPlugin) self.main_window.addPlugin('StatisticsPlugin', StatisticsPlugin) def show(self): self.main_window.show() self.announces['playSteps'](0) # 在此发布 playSteps,以初始化各个窗口部件 self.app.exec_()
#!/usr/bin/env python3 import sys from PyQt4 import QtGui from gui.MainWindow import MainWindow # Program start application = QtGui.QApplication ( sys.argv ) main_window = MainWindow () main_window.show () sys.exit ( application.exec_ () )
def main () : #global root app = QtGui.QApplication ( sys.argv ) app_settings.setValue ( 'version', version ) app_settings.setValue ( 'root', normPath ( root ) ) project_filename = setDefaultValue ( 'project_filename', 'meshadered.prj' ) temp_dir = setDefaultValue ( 'temp', normPath ( os.path.join ( root, 'tmp' ) ) ) project_dir = setDefaultValue ( 'project', normPath ( os.path.join ( root, 'samples' ) ) ) project_shaders = setDefaultValue ( 'project_shaders', normPath ( os.path.join ( project_dir,'shaders' ) ) ) project_textures = setDefaultValue ( 'project_textures',normPath ( os.path.join ( project_dir,'textures' ) ) ) shader_networks_dir = setDefaultValue ( 'shader_networks', normPath ( os.path.join ( project_shaders,'shn' ) ) ) shader_sources_dir = setDefaultValue ( 'shader_sources', normPath ( os.path.join ( project_shaders,'src' ) ) ) shader_output_dir = project_shaders lib_dir = setDefaultValue ( 'lib', normPath ( os.path.join ( root, 'lib' ) ) ) node_dir = setDefaultValue ( 'nodes', normPath ( os.path.join ( lib_dir, 'nodes' ) ) ) texture_dir = setDefaultValue ( 'texture', normPath ( os.path.join ( lib_dir, 'textures' ) ) ) shaders_dir = setDefaultValue ( 'shaders', normPath ( os.path.join ( lib_dir, 'shaders' ) ) ) archive_dir = setDefaultValue ( 'archive', normPath ( os.path.join ( lib_dir, 'archives' ) ) ) include_dir = setDefaultValue ( 'include', normPath ( os.path.join ( root, 'include' ) ) ) createMissingDirs ( [ temp_dir, lib_dir, project_dir, project_shaders, project_textures ] ) createMissingDirs ( [ shader_networks_dir, shader_sources_dir ] ) createMissingDirs ( [ node_dir, texture_dir, shaders_dir, archive_dir ] ) # include_dir supposed to be a list # # Recent projects/networks # setDefaultValue ( 'recent_projects_max', 10 ) setDefaultValue ( 'recent_networks_max', 10 ) # # setup globals # app_global_vars [ 'version' ] = app_settings.value( 'version' ).toString() app_global_vars [ 'RootPath' ] = root app_global_vars [ 'TempPath' ] = temp_dir app_global_vars [ 'ProjectPath' ] = project_dir app_global_vars [ 'ProjectShaders' ] = project_shaders app_global_vars [ 'ProjectTextures' ] = project_textures app_global_vars [ 'ProjectNetworks' ] = shader_networks_dir app_global_vars [ 'ProjectSources' ] = shader_sources_dir app_global_vars [ 'LibPath' ] = lib_dir app_global_vars [ 'NodesPath' ] = node_dir app_global_vars [ 'TexturePath' ] = texture_dir app_global_vars [ 'ShaderPath' ] = shaders_dir app_global_vars [ 'IncludePath' ] = include_dir app_global_vars [ 'TextureSearchPath' ] = sanitizeSearchPath ( texture_dir ) app_global_vars [ 'ShaderSearchPath' ] = sanitizeSearchPath ( shaders_dir ) app_global_vars [ 'ArchiveSearchPath' ] = sanitizeSearchPath ( archive_dir ) app_global_vars [ 'ProjectSearchPath' ] = sanitizeSearchPath ( project_dir ) app_global_vars [ 'ProjectSearchShaders' ] = sanitizeSearchPath ( project_shaders ) app_global_vars [ 'ProjectSearchTextures' ] = sanitizeSearchPath ( project_textures ) # # Setup current renderer preset # defRenderer = setDefaultValue ( 'defRenderer', '3Delight' ) preset = meRendererPreset ( os.path.join ( root, 'renderers.xml' ), defRenderer ) app_global_vars [ 'RendererPreset' ] = preset app_global_vars [ 'RendererName' ] = preset.currentPreset.RendererName app_global_vars [ 'RendererFlags' ] = preset.currentPreset.RendererFlags app_global_vars [ 'ShaderCompiler' ] = preset.currentPreset.ShaderCompiler app_global_vars [ 'ShaderDefines' ] = preset.currentPreset.ShaderDefines app_global_vars [ 'ShaderInfo' ] = preset.currentPreset.ShaderInfo app_global_vars [ 'SLO' ] = preset.currentPreset.ShaderExt app_global_vars [ 'TextureMake' ] = preset.currentPreset.TextureMake app_global_vars [ 'TextureInfo' ] = preset.currentPreset.TextureInfo app_global_vars [ 'TextureViewer' ] = preset.currentPreset.TextureViewer app_global_vars [ 'TEX' ] = preset.currentPreset.TextureExt createDefaultProject ( app_settings, True ) # check_if_exist = True if DEBUG_MODE : print 'TextureSearchPath = %s' % app_global_vars [ 'TextureSearchPath' ] print 'ShaderSearchPath = %s' % app_global_vars [ 'ShaderSearchPath' ] print 'ArchiveSearchPath = %s' % app_global_vars [ 'ArchiveSearchPath' ] print 'Renderer = %s' % app_global_vars [ 'RendererName' ] #app_global_vars[ 'RibPath' ] = '' #app_global_vars[ 'DisplayPath' ] = '' app_settings.beginGroup ( 'WorkArea' ) #grid_enabled = bool( setDefaultValue( 'grid_enabled', True ).toString() ) grid_enabled = setDefaultValue ( 'grid_enabled', True ) grid_size = int ( setDefaultValue ( 'grid_size', 10 ) ) grid_snap = setDefaultValue ( 'grid_snap', True ) reverse_flow = setDefaultValue ( 'reverse_flow', False ) straight_links = setDefaultValue ( 'straight_links', True ) app_settings.endGroup () app_settings.beginGroup ( 'Colors' ) app_colors [ 'rsl_node_bg' ] = setDefaultValue ( 'rsl_node_bg', app_colors [ 'rsl_node_bg' ] ) app_colors [ 'rib_node_bg' ] = setDefaultValue ( 'rib_node_bg', app_colors [ 'rib_node_bg' ] ) app_colors [ 'image_node_bg' ] = setDefaultValue ( 'image_node_bg', app_colors [ 'image_node_bg' ] ) app_colors [ 'group_node_bg' ] = setDefaultValue ( 'group_node_bg', app_colors [ 'group_node_bg' ] ) app_settings.endGroup () from gui.MainWindow import MainWindow window = MainWindow () #, rendererPreset ) window.show () # It's exec_ because exec is a reserved word in Python sys.exit ( app.exec_ () )
if __name__ == '__main__': atexit.register(exit_handler) app = QApplication(sys.argv) rootNode = Workspace("Workspace") app.model = rootNode app.selectionModel = rootNode app.actionManager = ActionManager() mainWindow = MainWindow() mainWindow.setWindowTitle("MuMijA") app.page = mainWindow.page app.mainWidget = mainWindow.central app.statusBar = mainWindow.statusBarLabel app.pageLabel = mainWindow.PageLabel app.tabWidget = mainWindow.tabs app.mainWindow = mainWindow mainWindow.show() item, ok = QInputDialog.getItem( QInputDialog(), "Restoration", "Restore last saved workspace, choose one option:", ["Restore", "Create new"], 0, False) if ok: if item == "Restore": with open("lastActiveWorkspace.txt", "r") as file: for line in file: with open(line.replace("\n", ""), 'rb') as input: book = pickle.load(input) loadedBook = QApplication.instance().mainWindow.newTab( book) rootNode.addChild(loadedBook) sys.exit(app.exec_())
# -*- coding: utf-8 -*- """ Created on 20 janv. 2010 @author: Thomas Lété """ import sys sys.stdout = open("pyssh_stdout.log", "w") sys.stderr = open("pyssh_stderr.log", "w") from PyQt4 import QtGui from gui.MainWindow import MainWindow if __name__ == "__main__": app = QtGui.QApplication(sys.argv) myapp = MainWindow() myapp.show() myapp.raise_() sys.exit(app.exec_())
# coding: utf-8 import sys from PyQt5.QtWidgets import QApplication from core.DataBase import DataBase from gui.MainWindow import MainWindow if __name__ == '__main__': app = QApplication(sys.argv) db = DataBase() db.connect() m = MainWindow() m.show() sys.exit(app.exec_())
import sys from PyQt5.QtWidgets import QApplication from gui.MainWindow import MainWindow if __name__ == '__main__': app = QApplication(sys.argv) window = MainWindow() window.show() sys.exit(app.exec_())
## Рисовалка Sabai Sabai 2016 ver.0712 ## ## All rights reserved ## ## LICENSE: FOR NON-COMERCIAL USE ONLY! import sys from PyQt5.QtWidgets import QApplication from gui.MainWindow import MainWindow if __name__ == '__main__': app = QApplication(sys.argv) mw = MainWindow() mw.show() sys.exit(app.exec_())
import sys from PyQt5.QtWidgets import QApplication from gui.MainWindow import MainWindow app = QApplication(sys.argv) w = MainWindow() w.show() sys.exit(app.exec_())
# coding: utf-8 import sys from PyQt5.QtWidgets import QApplication from core.DataBase import DataBase from gui.MainWindow import MainWindow if __name__ == '__main__': app = QApplication(sys.argv) db = DataBase() print(db.connect()) m = MainWindow() m.show() sys.exit(app.exec_())
def startGUI(): app = QtGui.QApplication(sys.argv) w = MainWindow() w.show() sys.exit(app.exec_())
from fbs_runtime.application_context.PySide2 import ApplicationContext from PySide2.QtWidgets import QMainWindow, QApplication import sys from gui.MainWindow import MainWindow KEY_BIT_WIDTH = 16 SUFFIX_NAME = ".tjl" if __name__ == '__main__': appctxt = ApplicationContext() ex = MainWindow(KEY_BIT_WIDTH, SUFFIX_NAME) ex.show() sys.exit(appctxt.app.exec_())
def main(): app = QApplication(sys.argv) window = MainWindow() window.show() sys.exit(app.exec_())
def main(): # app = QtModule.QApplication(sys.argv) app_settings.setValue('version', __version__) app_settings.setValue('root', normPath(root)) project_filename = setDefaultValue('project_filename', 'meshadered.prj') temp_dir = setDefaultValue('temp', normPath(os.path.join(root, 'tmp'))) project_dir = setDefaultValue('project', normPath(os.path.join(root, 'samples'))) project_shaders = setDefaultValue( 'project_shaders', normPath(os.path.join(project_dir, 'shaders'))) project_textures = setDefaultValue( 'project_textures', normPath(os.path.join(project_dir, 'textures'))) shader_networks_dir = setDefaultValue( 'shader_networks', normPath(os.path.join(project_shaders, 'shn'))) shader_sources_dir = setDefaultValue( 'shader_sources', normPath(os.path.join(project_shaders, 'src'))) shader_output_dir = project_shaders lib_dir = setDefaultValue('lib', normPath(os.path.join(root, 'lib'))) node_dir = setDefaultValue('nodes', normPath(os.path.join(lib_dir, 'nodes'))) texture_dir = setDefaultValue('texture', normPath(os.path.join(lib_dir, 'textures'))) shaders_dir = setDefaultValue('shaders', normPath(os.path.join(lib_dir, 'shaders'))) archive_dir = setDefaultValue('archive', normPath(os.path.join(lib_dir, 'archives'))) include_dir = setDefaultValue('include', normPath(os.path.join(root, 'include'))) createMissingDirs( [temp_dir, lib_dir, project_dir, project_shaders, project_textures]) createMissingDirs([shader_networks_dir, shader_sources_dir]) createMissingDirs([node_dir, texture_dir, shaders_dir, archive_dir]) # include_dir supposed to be a list # # Recent projects/networks # setDefaultValue('recent_projects_max', 10) setDefaultValue('recent_networks_max', 10) # # setup globals # app_global_vars['version'] = getDefaultValue(app_settings, '', 'version') app_global_vars['RootPath'] = root app_global_vars['TempPath'] = temp_dir app_global_vars['ProjectPath'] = project_dir app_global_vars['ProjectShaders'] = project_shaders app_global_vars['ProjectTextures'] = project_textures app_global_vars['ProjectNetworks'] = shader_networks_dir app_global_vars['ProjectSources'] = shader_sources_dir app_global_vars['LibPath'] = lib_dir app_global_vars['NodesPath'] = node_dir app_global_vars['TexturePath'] = texture_dir app_global_vars['ShaderPath'] = shaders_dir app_global_vars['IncludePath'] = include_dir app_global_vars['TextureSearchPath'] = sanitizeSearchPath(texture_dir) app_global_vars['ShaderSearchPath'] = sanitizeSearchPath(shaders_dir) app_global_vars['ArchiveSearchPath'] = sanitizeSearchPath(archive_dir) app_global_vars['ProjectSearchPath'] = sanitizeSearchPath(project_dir) app_global_vars['ProjectSearchShaders'] = sanitizeSearchPath( project_shaders) app_global_vars['ProjectSearchTextures'] = sanitizeSearchPath( project_textures) # # Setup current renderer preset # defRenderer = setDefaultValue('defRenderer', '3Delight') preset = meRendererPreset(os.path.join(root, 'renderers.xml'), defRenderer) app_global_vars['RendererPreset'] = preset app_global_vars['RendererName'] = preset.currentPreset.RendererName app_global_vars['RendererFlags'] = preset.currentPreset.RendererFlags app_global_vars['ShaderCompiler'] = preset.currentPreset.ShaderCompiler app_global_vars['ShaderDefines'] = preset.currentPreset.ShaderDefines app_global_vars['ShaderInfo'] = preset.currentPreset.ShaderInfo app_global_vars['SLO'] = preset.currentPreset.ShaderExt app_global_vars['TextureMake'] = preset.currentPreset.TextureMake app_global_vars['TextureInfo'] = preset.currentPreset.TextureInfo app_global_vars['TextureViewer'] = preset.currentPreset.TextureViewer app_global_vars['TEX'] = preset.currentPreset.TextureExt createDefaultProject(app_settings, True) # check_if_exist = True if DEBUG_MODE: print 'TextureSearchPath = %s' % app_global_vars['TextureSearchPath'] print 'ShaderSearchPath = %s' % app_global_vars['ShaderSearchPath'] print 'ArchiveSearchPath = %s' % app_global_vars['ArchiveSearchPath'] print 'Renderer = %s' % app_global_vars['RendererName'] #app_global_vars[ 'RibPath' ] = '' #app_global_vars[ 'DisplayPath' ] = '' app_settings.beginGroup('WorkArea') #grid_enabled = bool( setDefaultValue( 'grid_enabled', True ).toString() ) grid_enabled = setDefaultValue('grid_enabled', True) grid_size = int(setDefaultValue('grid_size', 10)) grid_snap = setDefaultValue('grid_snap', True) reverse_flow = setDefaultValue('reverse_flow', False) straight_links = setDefaultValue('straight_links', True) app_settings.endGroup() app_settings.beginGroup('Colors') app_colors['rsl_node_bg'] = setDefaultValue('rsl_node_bg', app_colors['rsl_node_bg']) app_colors['rib_node_bg'] = setDefaultValue('rib_node_bg', app_colors['rib_node_bg']) app_colors['image_node_bg'] = setDefaultValue('image_node_bg', app_colors['image_node_bg']) app_colors['group_node_bg'] = setDefaultValue('group_node_bg', app_colors['group_node_bg']) app_settings.endGroup() from gui.MainWindow import MainWindow window = MainWindow() window.show() # It's exec_ because exec is a reserved word in Python sys.exit(app.exec_())
def main (): #global root app = QtGui.QApplication ( sys.argv ) app_settings.setValue ( 'root', normPath ( root ) ) temp_dir = setDefaultValue ( 'temp', normPath ( os.path.join ( root, 'tmp' ) ) ) project_dir = setDefaultValue ( 'project', normPath ( os.path.join ( root, 'samples' ) ) ) project_shaders = setDefaultValue ( 'project_shaders', normPath ( os.path.join ( project_dir,'shaders' ) ) ) project_textures = setDefaultValue ( 'project_textures',normPath ( os.path.join ( project_dir,'textures' ) ) ) shader_networks_dir = setDefaultValue ( 'shader_networks', normPath ( os.path.join ( project_shaders,'shn' ) ) ) shader_sources_dir = setDefaultValue ( 'shader_sources', normPath ( os.path.join ( project_shaders,'src' ) ) ) shader_output_dir = project_shaders lib_dir = setDefaultValue ( 'lib', normPath ( os.path.join ( root, 'lib' ) ) ) node_dir = setDefaultValue ( 'nodes', normPath ( os.path.join ( lib_dir, 'nodes' ) ) ) texture_dir = setDefaultValue ('texture', normPath ( os.path.join ( lib_dir, 'textures' ) ) ) shaders_dir = setDefaultValue ('shaders', normPath ( os.path.join ( lib_dir, 'shaders' ) ) ) archive_dir = setDefaultValue ('archive', normPath ( os.path.join ( lib_dir, 'archives' ) ) ) include_dir = setDefaultValue ('include', normPath ( os.path.join ( root, 'include' ) ) ) createMissingDirs ( [temp_dir, lib_dir, project_dir, project_shaders, project_textures] ) createMissingDirs ( [shader_networks_dir, shader_sources_dir] ) createMissingDirs ( [node_dir, texture_dir, shaders_dir, archive_dir, include_dir] ) # path(), filePath(), absolutePath(), and absoluteFilePath(). #print 'root = %s' % ( root ) #print 'lib_dir = %s' % ( lib_dir ) #print 'node_dir = %s' % ( node_dir ) # # setup globals # app_global_vars[ 'RootPath' ] = root app_global_vars[ 'TempPath' ] = temp_dir app_global_vars[ 'ProjectPath' ] = project_dir app_global_vars[ 'ProjectShaders' ] = project_shaders app_global_vars[ 'ProjectTextures' ] = project_textures app_global_vars[ 'ProjectNetworks' ] = shader_networks_dir app_global_vars[ 'ProjectSources' ] = shader_sources_dir app_global_vars[ 'LibPath' ] = lib_dir app_global_vars[ 'NodesPath' ] = node_dir app_global_vars[ 'TexturePath' ] = texture_dir app_global_vars[ 'ShaderPath' ] = shaders_dir app_global_vars[ 'IncludePath' ] = include_dir app_global_vars[ 'TextureSearchPath' ] = sanitizeSearchPath ( texture_dir ) app_global_vars[ 'ShaderSearchPath' ] = sanitizeSearchPath ( shaders_dir ) app_global_vars[ 'ArchiveSearchPath' ] = sanitizeSearchPath ( archive_dir ) app_global_vars[ 'ProjectSearchPath' ] = sanitizeSearchPath ( project_dir ) app_global_vars[ 'ProjectSearchShaders' ] = sanitizeSearchPath ( project_shaders ) app_global_vars[ 'ProjectSearchTextures' ] = sanitizeSearchPath ( project_textures ) app_global_vars[ 'Renderer' ] = app_renderer.getCurrentValue( 'renderer', 'name' ) app_global_vars[ 'RendererFlags' ] = app_renderer.getCurrentValue( 'renderer', 'flags' ) app_global_vars[ 'ShaderCompiler' ] = app_renderer.getCurrentValue( 'shader', 'compiler' ) app_global_vars[ 'ShaderDefines' ] = app_renderer.getCurrentValue( 'shader', 'defines' ) app_global_vars[ 'TEX' ] = app_renderer.getCurrentValue( 'texture', 'extension' ) app_global_vars[ 'SLO' ] = app_renderer.getCurrentValue( 'shader', 'extension' ) print 'TextureSearchPath = %s' % app_global_vars[ 'TextureSearchPath' ] print 'ShaderSearchPath = %s' % app_global_vars[ 'ShaderSearchPath' ] print 'ArchiveSearchPath = %s' % app_global_vars[ 'ArchiveSearchPath' ] print 'Renderer = %s' % app_global_vars[ 'Renderer' ] #app_global_vars[ 'RibPath' ] = '' #app_global_vars[ 'DisplayPath' ] = '' app_settings.beginGroup( 'WorkArea' ) #grid_enabled = bool( setDefaultValue( 'grid_enabled', True ).toString() ) grid_enabled = setDefaultValue ( 'grid_enabled', True ) grid_size = int( setDefaultValue ( 'grid_size', 10 ) ) grid_snap = setDefaultValue ( 'grid_snap', True ) reverse_flow = setDefaultValue ( 'reverse_flow', False ) straight_links = setDefaultValue ( 'straight_links', True ) app_settings.endGroup( ) from gui.MainWindow import MainWindow window = MainWindow () #, rendererPreset ) window.show () # It's exec_ because exec is a reserved word in Python sys.exit ( app.exec_ () )
#!/usr/bin/python import sys from PyQt4 import QtCore, QtGui from gui.MainWindow import MainWindow from gui.ProjectList import ProjectList from gui.ProjectArea import ProjectArea from gui.TaskAreaBlank import TaskAreaBlank if __name__ == "__main__": app = QtGui.QApplication(sys.argv) window = MainWindow() projectList = ProjectList() taskAreaBlank = TaskAreaBlank() projectArea = ProjectArea() projectArea.show() window.ui.projectListDock.setWidget(projectList) window.ui.taskAreaDock.setWidget(taskAreaBlank) window.ui.projectAreaLayout.addWidget(projectArea) window.show() sys.exit(app.exec_())