예제 #1
0
 def _receiveVehicleDossier(self, vehicleIntCD, databaseId):
     vehDossier = g_itemsCache.items.getVehicleDossier(vehicleIntCD, databaseId)
     achievementsList = None
     specialMarksStats = []
     if self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_ALL:
         stats = vehDossier.getRandomStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
         if g_itemsCache.items.getItemByCD(int(vehicleIntCD)).level > 4:
             specialMarksStats.append(AchievementsUtils.packAchievement(stats.getAchievement(MARK_ON_GUN_RECORD), vehDossier.getDossierType(), dumpDossier(vehDossier), self._userID is None))
     elif self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_TEAM:
         stats = vehDossier.getTeam7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_STATICTEAM:
         stats = vehDossier.getRated7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_HISTORICAL:
         stats = vehDossier.getHistoricalStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_FORTIFICATIONS_SORTIES:
         stats = vehDossier.getFortSortiesStats()
     elif self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_FORTIFICATIONS_BATTLES:
         stats = vehDossier.getFortBattlesStats()
     else:
         raise ValueError('Profile Technique: Unknown battle type: ' + self._battlesType)
     if achievementsList is not None:
         achievementsList.insert(0, specialMarksStats)
     preparedStatistics = DetailedStatisticsUtils.getStatistics(stats, self._userID is None)
     if self._battlesType == PROFILE.PROFILE_DROPDOWN_LABELS_FORTIFICATIONS_BATTLES:
         preparedStatistics[0]['data'][0]['tooltip'] = PROFILE.PROFILE_PARAMS_TOOLTIP_DIF_FORT_BATTLESCOUNT
     self.as_responseVehicleDossierS({'detailedData': preparedStatistics,
      'achievements': achievementsList})
     return
예제 #2
0
 def __packAchievement(self, stats, vehDossier, record):
     """
     The method packs desired achievement record for the provided vehicle dossier.
     :param stats: vehicle's stats block (_VehiclesStatsBlock instance)
     :param vehDossier: VehicleDossier instance
     :param record: one from dossiers2/ui/achievements.py
     :return: dict
     """
     return AchievementsUtils.packAchievement(stats.getAchievement(record),
                                              vehDossier.getDossierType(),
                                              dumpDossier(vehDossier),
                                              self._userID is None)
예제 #3
0
 def _receiveVehicleDossier(self, vehicleIntCD, databaseId):
     vehDossier = g_itemsCache.items.getVehicleDossier(
         vehicleIntCD, databaseId)
     achievementsList = None
     specialMarksStats = []
     if self._battlesType == PROFILE_DROPDOWN_KEYS.ALL:
         stats = vehDossier.getRandomStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
         if g_itemsCache.items.getItemByCD(int(vehicleIntCD)).level > 4:
             specialMarksStats.append(
                 AchievementsUtils.packAchievement(
                     stats.getAchievement(MARK_ON_GUN_RECORD),
                     vehDossier.getDossierType(), dumpDossier(vehDossier),
                     self._userID is None))
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.TEAM:
         stats = vehDossier.getTeam7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.STATICTEAM:
         stats = vehDossier.getRated7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.HISTORICAL:
         stats = vehDossier.getHistoricalStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_SORTIES:
         stats = vehDossier.getFortSortiesStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_BATTLES:
         stats = vehDossier.getFortBattlesStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.CLAN:
         stats = vehDossier.getGlobalMapStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FALLOUT:
         stats = vehDossier.getFalloutStats()
     else:
         raise ValueError('Profile Technique: Unknown battle type: ' +
                          self._battlesType)
     if achievementsList is not None:
         achievementsList.insert(0, specialMarksStats)
     if self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_BATTLES:
         layout = FORT_STATISTICS_LAYOUT
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FALLOUT:
         layout = FALLOUT_STATISTICS_LAYOUT
     else:
         layout = STATISTICS_LAYOUT
     preparedStatistics = DetailedStatisticsUtils.getStatistics(
         stats, self._userID is None, layout)
     self.as_responseVehicleDossierS({
         'detailedData': preparedStatistics,
         'achievements': achievementsList
     })
     return
예제 #4
0
 def _receiveVehicleDossier(self, vehicleIntCD, databaseId):
     vehDossier = g_itemsCache.items.getVehicleDossier(vehicleIntCD, databaseId)
     achievementsList = None
     specialMarksStats = []
     if self._battlesType == PROFILE_DROPDOWN_KEYS.ALL:
         stats = vehDossier.getRandomStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
         if g_itemsCache.items.getItemByCD(int(vehicleIntCD)).level > 4:
             specialMarksStats.append(AchievementsUtils.packAchievement(stats.getAchievement(MARK_ON_GUN_RECORD), vehDossier.getDossierType(), dumpDossier(vehDossier), self._userID is None))
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.TEAM:
         stats = vehDossier.getTeam7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.STATICTEAM:
         stats = vehDossier.getRated7x7Stats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.HISTORICAL:
         stats = vehDossier.getHistoricalStats()
         achievementsList = self.__getAchievementsList(stats, vehDossier)
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_SORTIES:
         stats = vehDossier.getFortSortiesStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_BATTLES:
         stats = vehDossier.getFortBattlesStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.CLAN:
         stats = vehDossier.getGlobalMapStats()
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FALLOUT:
         stats = vehDossier.getFalloutStats()
     else:
         raise ValueError('Profile Technique: Unknown battle type: ' + self._battlesType)
     if achievementsList is not None:
         achievementsList.insert(0, specialMarksStats)
     if self._battlesType == PROFILE_DROPDOWN_KEYS.FORTIFICATIONS_BATTLES:
         layout = FORT_STATISTICS_LAYOUT
     elif self._battlesType == PROFILE_DROPDOWN_KEYS.FALLOUT:
         layout = FALLOUT_STATISTICS_LAYOUT
     else:
         layout = STATISTICS_LAYOUT
     preparedStatistics = DetailedStatisticsUtils.getStatistics(stats, self._userID is None, layout)
     self.as_responseVehicleDossierS({'detailedData': preparedStatistics,
      'achievements': achievementsList})
     return
예제 #5
0
 def __packAchievement(self, stats, vehDossier, record):
     return AchievementsUtils.packAchievement(stats.getAchievement(record),
                                              vehDossier.getDossierType(),
                                              dumpDossier(vehDossier),
                                              self._userID is None)