def _generateOptions(self): options = [self._makeItem(MODULE.INFO, MENU.contextmenu(MODULE.INFO)), self._makeSeparator(), self._makeItem(MODULE.UNLOCK, MENU.contextmenu(MODULE.UNLOCK), {'enabled': NODE_STATE.isAvailable2Unlock(self._nodeState)})] if NODE_STATE.isUnlocked(self._nodeState): if NODE_STATE.inInventory(self._nodeState) or NODE_STATE.isInstalled(self._nodeState): options.extend([self._makeItem(MODULE.EQUIP, MENU.contextmenu(MODULE.EQUIP), {'enabled': self._isAvailable2Install()}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': not NODE_STATE.isInstalled(self._nodeState)})]) else: options.extend([self._makeItem(MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {'enabled': self._isAvailable2Buy()}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': NODE_STATE.isAvailable2Sell(self._nodeState)})]) else: options.extend([self._makeItem(MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {'enabled': False}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': False})]) return options
def _isAvailable2Buy(self): return not NODE_STATE.isInstalled(self._nodeState) and NODE_STATE.isAvailable2Buy(self._nodeState) and self._canInstallItems()