def __makeEfficiencyHeaderTooltip(cls, key, value): if value > 0: header = TOOLTIPS.battleresults_efficiencyheader(key) body = BigWorld.wg_getIntegralFormat(value) return makeTooltip(header, body) else: return None
def __makeEfficiencyHeaderTooltip(cls, key, value): if value > 0: header = TOOLTIPS.battleresults_efficiencyheader(key) body = cls.__formatter(value) return makeTooltip(header, body) else: return None
def __makeEfficiencyHeaderTooltip(cls, key, value): """Makes a tooltip for header efficiency (sum for damage, spotted, etc). :param key: tooltip key, see BATTLERESULTS_EFFICIENCYHEADER_ENUM :param value: value to display :return: prepared tooltip with necessary tags, for <=0 - return None """ if value > 0: header = TOOLTIPS.battleresults_efficiencyheader(key) body = BigWorld.wg_getIntegralFormat(value) return makeTooltip(header, body) else: return None