예제 #1
0
파일: actors.py 프로젝트: gunnups/pyFormex
 def __init__(self,nx=(1,1,1),ox=(0.0,0.0,0.0),dx=(1.0,1.0,1.0),linecolor=black,linewidth=None,planecolor=white,alpha=0.5,lines=True,planes=True,**kargs):
     Actor.__init__(self,**kargs)
     self.linecolor = saneColor(linecolor)
     self.planecolor = saneColor(planecolor)
     self.linewidth = linewidth
     self.alpha = alpha
     self.opak = False
     self.lines = lines
     self.planes = planes
     self.nx = asarray(nx)
     self.x0 = asarray(ox)
     self.x1 = self.x0 + self.nx * asarray(dx)
예제 #2
0
 def __init__(self,nx=(1,1,1),ox=(0.0,0.0,0.0),dx=(1.0,1.0,1.0),linecolor=black,linewidth=None,planecolor=white,alpha=0.5,lines=True,planes=True,**kargs):
     Actor.__init__(self,**kargs)
     self.linecolor = saneColor(linecolor)
     self.planecolor = saneColor(planecolor)
     self.linewidth = linewidth
     self.alpha = alpha
     self.trans = True
     self.lines = lines
     self.planes = planes
     self.nx = asarray(nx)
     self.x0 = asarray(ox)
     self.x1 = self.x0 + self.nx * asarray(dx)
예제 #3
0
 def __init__(self,nx=(2,2,2),ox=(0.,0.,0.),size=((0.0,1.0,1.0),(0.0,1.0,1.0)),linecolor=black,linewidth=None,planecolor=white,alpha=0.5,lines=True,planes=True,**kargs):
     """A plane perpendicular to the x-axis at the origin."""
     Actor.__init__(self,**kargs)
     self.linecolor = saneColor(linecolor)
     self.planecolor = saneColor(planecolor)
     self.linewidth = linewidth
     self.alpha = alpha
     self.trans = True
     self.lines = lines
     self.planes = planes
     self.nx = asarray(nx)
     ox = asarray(ox)
     sz = asarray(size)
     self.x0,self.x1 = ox-sz[0], ox+sz[1]
예제 #4
0
파일: actors.py 프로젝트: gunnups/pyFormex
 def __init__(self,nx=(2,2,2),ox=(0.,0.,0.),size=((0.0,1.0,1.0),(0.0,1.0,1.0)),linecolor=black,linewidth=None,planecolor=white,alpha=0.5,lines=True,planes=True,**kargs):
     """A plane perpendicular to the x-axis at the origin."""
     Actor.__init__(self,**kargs)
     self.linecolor = saneColor(linecolor)
     self.planecolor = saneColor(planecolor)
     self.linewidth = linewidth
     self.alpha = alpha
     self.opak = False
     self.lines = lines
     self.planes = planes
     self.nx = asarray(nx)
     ox = asarray(ox)
     sz = asarray(size)
     self.x0,self.x1 = ox-sz[0], ox+sz[1]
예제 #5
0
    def __init__(self, data, color=None, **kargs):
        from gui.drawable import saneColor

        Actor.__init__(self)
        self.object = data
        self.color = saneColor(color)
        self.samplingTolerance = 1.0
예제 #6
0
 def __init__(self,cs=None,size=1.0,color=[red,green,blue],colored_axes=True,draw_planes=False,linewidth=None,**kargs):
     Actor.__init__(self,**kargs)
     if cs is None:
         cs = CoordinateSystem()
     self.cs = cs
     self.color = saneColorArray(saneColor(color),(3,1))
     self.colored_axes = colored_axes
     self.draw_planes = draw_planes
     self.linewidth = linewidth
     self.setSize(size)
예제 #7
0
파일: actors.py 프로젝트: gunnups/pyFormex
 def __init__(self,cs=None,size=1.0,psize=0.5,color=[red,green,blue],colored_axes=True,draw_planes=True,draw_reverse=True,linewidth=2,alpha=0.5,**kargs):
     Actor.__init__(self,**kargs)
     if cs is None:
         cs = coordsys.CoordinateSystem()
     self.cs = cs
     self.color = saneColorArray(saneColor(color),(3,1))
     self.alpha = alpha
     self.opak = False
     self.nolight = True
     self.colored_axes = colored_axes
     self.draw_planes = draw_planes
     self.draw_reverse = draw_reverse
     self.linewidth = linewidth
     self.setSize(size,psize)
예제 #8
0
    def drawGL(self,canvas=None,mode=None,color=None,**kargs):
        """Draw the geometry on the specified canvas.

        The drawing parameters not provided by the Actor itself, are
        derived from the canvas defaults.

        mode and color can be overridden for the sole purpose of allowing
        the recursive use for modes ending on 'wire' ('smoothwire' or
        'flatwire'). In these cases, two drawing operations are done:
        one with mode='wireframe' and color=black, and one with mode=mode[:-4].
        """
        from canvas import glLineStipple
        if canvas is None:
            canvas = pf.canvas
        if mode is None:
           mode = self.mode
        if mode is None:
            mode = canvas.rendermode

        if mode.endswith('wire'):
            self.drawGL(mode=mode[:-4])
            # draw the lines without lights
            canvas.glLight(False)
            self.drawGL(mode='wireframe',color=asarray(black))
            return
                            
        ############# set drawing attributes #########
        alpha = self.alpha
        if alpha is None:
            alpha = canvas.settings.alpha
        
        if color is None:
            color,colormap = self.color,self.colormap
            bkcolor, bkcolormap = self.bkcolor,self.bkcolormap
        else:
            # THIS OPTION IS ONLY MEANT FOR OVERRIDING THE COLOR
            # WITH THE EDGECOLOR IN ..wire DRAWING MODES
            # SO NO NEED TO SET bkcolor
            color,colormap = saneColor(color),None
            bkcolor, bkcolormap = None,None

        # convert color index to full colors
        if color is not None and color.dtype.kind == 'i':
            color = colormap[color]

        if bkcolor is not None and bkcolor.dtype.kind == 'i':
            bkcolor = bkcolormap[bkcolor]
        
        linewidth = self.linewidth
        if linewidth is None:
            linewidth = canvas.settings.linewidth

        if self.linewidth is not None:
            GL.glLineWidth(self.linewidth)

        if self.linestipple is not None:
            glLineStipple(*self.linestipple)

        if mode.startswith('smooth'):
            if hasattr(self,'specular'):
                fill_mode = GL.GL_FRONT
                import colors
                if color is not None:
                    spec = color * self.specular# *  pf.canvas.specular
                    spec = append(spec,1.)
                else:
                    spec = colors.GREY(self.specular)# *  pf.canvas.specular
                GL.glMaterialfv(fill_mode,GL.GL_SPECULAR,spec)
                GL.glMaterialfv(fill_mode,GL.GL_EMISSION,spec)
                GL.glMaterialfv(fill_mode,GL.GL_SHININESS,self.specular)

        ################## draw the geometry #################
        nplex = self.nplex()
        
        if nplex == 1:
            marksize = self.marksize
            if marksize is None:
                marksize = canvas.settings.pointsize
            # THIS SHOULD GO INTO drawPoints
            if self.elems is None:
                coords = self.coords
            else:
                coords = self.coords[self.elems]
            drawPoints(coords,color,alpha,marksize)

        elif nplex == 2:
            drawLines(self.coords,self.elems,color)
            
        # beware: some Formex eltypes are strings and may not
        # represent a valid Mesh elementType
        # THis is only here for Formex type.
        # We can probably remove it if we avoid eltype 'curve'
        elif nplex == 3 and self.eltype in ['curve','line3']:
            drawQuadraticCurves(self.coords,self.elems,color)

        elif self.eltype is None:
            # polygons
            if mode=='wireframe' :
                drawPolyLines(self.coords,self.elems,color)
            else:
                if bkcolor is not None:
                    GL.glEnable(GL.GL_CULL_FACE)
                    GL.glCullFace(GL.GL_BACK)
                drawPolygons(self.coords,self.elems,mode,color,alpha)
                if bkcolor is not None:
                    GL.glCullFace(GL.GL_FRONT)
                    drawPolygons(self.coords,self.elems,mode,bkcolor,alpha)
                    GL.glDisable(GL.GL_CULL_FACE)
                    
        else:
            el = elementType(self.eltype)
            
            if mode=='wireframe' or el.ndim < 2:
                for edges in el.getDrawEdges(el.name() in pf.cfg['draw/quadline']):
                    drawEdges(self.coords,self.elems,edges,edges.eltype,color)    
            else:
                for faces in el.getDrawFaces(el.name() in pf.cfg['draw/quadsurf']):
                    print faces.report()
                    if bkcolor is not None:
                        # Enable drawing front and back with different colors
                        GL.glEnable(GL.GL_CULL_FACE)
                        GL.glCullFace(GL.GL_BACK)
                    # Draw the front sides
                    drawFaces(self.coords,self.elems,faces,faces.eltype,mode,color,alpha)
                    if bkcolor is not None:
                        # Draw the back sides
                        GL.glCullFace(GL.GL_FRONT)
                        drawFaces(self.coords,self.elems,faces,faces.eltype,mode,bkcolor,alpha)
                        GL.glDisable(GL.GL_CULL_FACE)
예제 #9
0
파일: actors.py 프로젝트: gunnups/pyFormex
    def drawGL(self,canvas=None,mode=None,color=None,**kargs):
        """Draw the geometry on the specified canvas.

        The drawing parameters not provided by the Actor itself, are
        derived from the canvas defaults.

        mode and color can be overridden for the sole purpose of allowing
        the recursive use for modes ending on 'wire' ('smoothwire' or
        'flatwire'). In these cases, two drawing operations are done:
        one with mode='wireframe' and color=black, and one with mode=mode[:-4].
        """
        if canvas is None:
            canvas = pf.canvas

        if mode is None:
           mode = self.mode
        if mode is None:
            mode = canvas.rendermode

        if mode != canvas.rendermode:
            canvas.overrideMode(mode)

        ############# set drawing attributes #########
        avgnormals = self.avgnormals
        if avgnormals is None:
            avgnormals = canvas.settings.avgnormals

        lighting = canvas.settings.lighting

        alpha = self.alpha
        if alpha is None:
            alpha = canvas.settings.transparency
        bkalpha = self.bkalpha
        if bkalpha is None:
            bkalpha = canvas.settings.transparency

        if color is None:
            color,colormap = self.color,self.colormap
            bkcolor, bkcolormap = self.bkcolor,self.bkcolormap
        else:
            # THIS OPTION IS ONLY MEANT FOR OVERRIDING THE COLOR
            # WITH THE EDGECOLOR IN ..wire DRAWING MODES
            # SO NO NEED TO SET bkcolor
            #
            # NOT SURE IF WE STILL NEED THIS !   YES!!!
            #
            #raise ValueError,"THIS ERROR SHOULD NOT OCCUR: Contact mainitainers"
            color,colormap = saneColor(color),None
            bkcolor, bkcolormap = None,None

        # convert color index to full colors
        if color is not None and color.dtype.kind == 'i':
            color = colormap[color]

        if bkcolor is not None and bkcolor.dtype.kind == 'i':
            bkcolor = bkcolormap[bkcolor]

        linewidth = self.linewidth
        if linewidth is None:
            linewidth = canvas.settings.linewidth

        if self.linewidth is not None:
            GL.glLineWidth(self.linewidth)

        if self.linestipple is not None:
            glLineStipple(*self.linestipple)

        if mode.startswith('smooth'):
            if hasattr(self,'specular'):
                fill_mode = GL.GL_FRONT
                import colors
                if color is not None:
                    spec = color * self.specular# *  pf.canvas.specular
                    spec = append(spec,1.)
                else:
                    spec = colors.GREY(self.specular)# *  pf.canvas.specular
                GL.glMaterialfv(fill_mode,GL.GL_SPECULAR,spec)
                GL.glMaterialfv(fill_mode,GL.GL_EMISSION,spec)
                GL.glMaterialfv(fill_mode,GL.GL_SHININESS,self.specular)

        ################## draw the geometry #################
        nplex = self.nplex()

        if nplex == 1:
            marksize = self.marksize
            if marksize is None:
                marksize = canvas.settings.pointsize
            # THIS SHOULD GO INTO drawPoints
            if self.elems is None:
                coords = self.coords
            else:
                coords = self.coords[self.elems]
            drawPoints(coords,color,alpha,marksize)

        elif nplex == 2:
            drawLines(self.coords,self.elems,color)

        # beware: some Formex eltypes are strings and may not
        # represent a valid Mesh elementType
        # This is only here for Formex type.
        # We can probably remove it if we avoid eltype 'curve'
        elif nplex == 3 and self.eltype == 'curve':
            drawQuadraticCurves(self.coords,self.elems,color)

        elif self.eltype is None:
            # polygons
            if mode=='wireframe' :
                drawPolyLines(self.coords,self.elems,color)
            else:
                if bkcolor is not None:
                    GL.glEnable(GL.GL_CULL_FACE)
                    GL.glCullFace(GL.GL_BACK)

                drawPolygons(self.coords,self.elems,color,alpha,self.texture,None,None,lighting,avgnormals)
                if bkcolor is not None:
                    GL.glCullFace(GL.GL_FRONT)
                    drawPolygons(self.coords,self.elems,bkcolor,bkalpha,None,None,None,lighting,avgnormals)
                    GL.glDisable(GL.GL_CULL_FACE)

        else:
            el = elementType(self.eltype)

            if mode=='wireframe' or el.ndim < 2:
                for edges in el.getDrawEdges(el.name() in pf.cfg['draw/quadline']):
                    drawEdges(self.coords,self.elems,edges,edges.eltype,color)
            else:
                for faces in el.getDrawFaces(el.name() in pf.cfg['draw/quadsurf']):
                    if bkcolor is not None:
                        # Enable drawing front and back with different colors
                        GL.glEnable(GL.GL_CULL_FACE)
                        GL.glCullFace(GL.GL_BACK)

                    drawFaces(self.coords,self.elems,faces,faces.eltype,color,alpha,self.texture,None,self.normals,lighting,avgnormals)

                    if bkcolor is not None:
                        # Draw the back sides
                        GL.glCullFace(GL.GL_FRONT)
                        drawFaces(self.coords,self.elems,faces,faces.eltype,bkcolor,bkalpha,None,None,self.normals,lighting,avgnormals)
                        GL.glDisable(GL.GL_CULL_FACE)