def join(self, ctx, callback = None): result = True if not isinstance(ctx, pre_queue_ctx.JoinModeCtx): result = False LOG_ERROR('Invalid context to join fallout mode', ctx) else: g_eventDispatcher.loadFallout() if callback: callback(result)
def join(self, ctx, callback=None): result = True if not isinstance(ctx, pre_queue_ctx.JoinModeCtx): result = False LOG_ERROR('Invalid context to join fallout mode', ctx) else: g_eventDispatcher.loadFallout() if callback: callback(result)
def executeInit(self, ctx): g_eventDispatcher.loadFallout() return super(FalloutSquadActionsHandler, self).executeInit(ctx)
def init(self, ctx=None): self.storage.release(self._queueType) g_eventDispatcher.loadFallout() return super(_FalloutEntity, self).init(ctx)
def init(self, ctx = None): self.storage.release() g_eventDispatcher.loadFallout() return super(FalloutQueueFunctional, self).init(ctx)