def _setTeamReady(self, ctx, callback=None): if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return else: result = self._limits.isTeamValid() def _requestResponse(code, errStr): msg = messages.getInvalidTeamServerMessage(errStr, entity=self) if msg is not None: SystemMessages.pushMessage(msg, type=SystemMessages.SM_TYPE.Error) ctx.onResponseReceived(code) return if result is None or result.isValid: ctx.startProcessing(callback) BigWorld.player().prb_teamReady(ctx.getTeam(), ctx.isForced(), ctx.getGamePlayMask(), _requestResponse) else: notValidReason = result.restriction LOG_ERROR('Team is invalid', notValidReason) if callback: callback(False) SystemMessages.pushMessage(messages.getInvalidTeamMessage(notValidReason, entity=self), type=SystemMessages.SM_TYPE.Error) return
def _setPlayerReady(self, ctx, callback = None): """ Sets player state to ready. Args: ctx: set player state request context callback: operation callback """ if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return if g_currentVehicle.isObserver(): if not self._processValidationResult(ctx, ValidationResult(False, PREBATTLE_RESTRICTION.VEHICLE_NOT_SUPPORTED)): if callback: callback(False) return if ctx.doVehicleValidation(): result = self._limits.isVehicleValid() if not self._processValidationResult(ctx, result): if callback: callback(False) return rosterKey = self.getRosterKey() team, assigned = decodeRoster(rosterKey) if assigned and self.getTeamState(team=team).isInQueue(): LOG_ERROR('Account assigned and team is ready or locked') if callback: callback(False) return ctx.startProcessing(callback) BigWorld.player().prb_ready(ctx.getVehicleInventoryID(), ctx.onResponseReceived)
def _setTeamReady(self, ctx, callback=None): if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return isValid, notValidReason = self._limits.isTeamValid() def _requestResponse(code, errStr): msg = messages.getInvalidTeamServerMessage(errStr, functional=self) if msg is not None: SystemMessages.pushMessage(msg, type=SystemMessages.SM_TYPE.Error) ctx.onResponseReceived(code) return if isValid: ctx.startProcessing(callback) BigWorld.player().prb_teamReady(ctx.getTeam(), ctx.isForced(), ctx.getGamePlayMask(), _requestResponse) else: LOG_ERROR("Team is invalid", notValidReason) if callback: callback(False) SystemMessages.pushMessage( messages.getInvalidTeamMessage(notValidReason, functional=self), type=SystemMessages.SM_TYPE.Error )
def _setPlayerReady(self, ctx, callback=None): if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return if ctx.doVehicleValidation(): isValid, notValidReason = self._limits.isVehicleValid() if not isValid: SystemMessages.pushMessage(messages.getInvalidVehicleMessage( notValidReason, self), type=SystemMessages.SM_TYPE.Error) if callback: callback(False) return rosterKey = self.getRosterKey() team, assigned = decodeRoster(rosterKey) if assigned and self.getTeamState(team=team).isInQueue(): LOG_ERROR('Account assigned and team is ready or locked') if callback: callback(False) return ctx.startProcessing(callback) BigWorld.player().prb_ready(ctx.getVehicleInventoryID(), ctx.onResponseReceived)
def _validateParentControl(self): """ Validates parent control restrictions. Returns: has pre queue any restrictions """ result = prb_getters.isParentControlActivated() if result: g_eventDispatcher.showParentControlNotification() return result
def gs_onTillBanNotification(self, isPlayTimeBan, timeTillBlock): if prb_getters.isParentControlActivated(): self.__entity.resetPlayerState() key = '#system_messages:gameSessionControl/korea/{0:>s}' if isPlayTimeBan: SystemMessages.pushI18nMessage(key.format('playTimeNotification'), timeTillBlock, type=SystemMessages.SM_TYPE.Warning) else: _, blockTime = self.gameSession.getCurfewBlockTime() formatter = lambda t: time.strftime('%H:%M', time.localtime(t)) SystemMessages.pushI18nMessage(key.format('midnightNotification'), type=SystemMessages.SM_TYPE.Warning, blockTime=formatter(blockTime))
def gs_onTillBanNotification(self, isPlayTimeBan, timeTillBlock): if prb_getters.isParentControlActivated(): self.__collection.reset() key = '#system_messages:gameSessionControl/korea/{0:>s}' if isPlayTimeBan: SystemMessages.g_instance.pushI18nMessage(key.format('playTimeNotification'), timeTillBlock, type=SystemMessages.SM_TYPE.Warning) else: gameSession = game_control.g_instance.gameSession notifyStartTime, blockTime = gameSession.getCurfewBlockTime() formatter = lambda t: time.strftime('%H:%M', time.localtime(t)) SystemMessages.g_instance.pushI18nMessage(key.format('midnightNotification'), type=SystemMessages.SM_TYPE.Warning, preBlockTime=formatter(notifyStartTime), blockTime=formatter(blockTime))
def gs_onTillBanNotification(self, isPlayTimeBan, timeTillBlock): if prb_getters.isParentControlActivated(): self.__collection.reset() key = '#system_messages:gameSessionControl/korea/{0:>s}' if isPlayTimeBan: SystemMessages.g_instance.pushI18nMessage( key.format('playTimeNotification'), timeTillBlock, type=SystemMessages.SM_TYPE.Warning) else: gameSession = game_control.g_instance.gameSession notifyStartTime, blockTime = gameSession.getCurfewBlockTime() formatter = lambda t: time.strftime('%H:%M', time.localtime(t)) SystemMessages.g_instance.pushI18nMessage( key.format('midnightNotification'), type=SystemMessages.SM_TYPE.Warning, preBlockTime=formatter(notifyStartTime), blockTime=formatter(blockTime))
def _setPlayerReady(self, ctx, callback=None): """ Sets player state to ready. Args: ctx: set player state request context callback: operation callback """ if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return elif self._cooldown.validate(REQUEST_TYPE.SET_PLAYER_STATE, REQUEST_COOLDOWN.PREBATTLE_NOT_READY): if callback: callback(False) return else: if ctx.doVehicleValidation(): result = self._limits.isVehicleValid() if result is not None and not result.isValid: if not ctx.isInitial(): SystemMessages.pushMessage( messages.getInvalidVehicleMessage( result.restriction, self), type=SystemMessages.SM_TYPE.Error) if callback: callback(False) return rosterKey = self.getRosterKey() team, assigned = decodeRoster(rosterKey) if assigned and self.getTeamState(team=team).isInQueue(): LOG_ERROR('Account assigned and team is ready or locked') if callback: callback(False) return ctx.startProcessing(callback) BigWorld.player().prb_ready(ctx.getVehicleInventoryID(), ctx.onResponseReceived) self._cooldown.process( REQUEST_TYPE.SET_PLAYER_STATE, coolDown=REQUEST_COOLDOWN.PREBATTLE_NOT_READY) return
def _setPlayerReady(self, ctx, callback=None): if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return if ctx.doVehicleValidation(): result = self._limits.isVehicleValid() if not self._processValidationResult(ctx, result): if callback: callback(False) return rosterKey = self.getRosterKey() team, assigned = decodeRoster(rosterKey) if assigned and self.getTeamState(team=team).isInQueue(): LOG_ERROR('Account assigned and team is ready or locked') if callback: callback(False) return ctx.startProcessing(callback) BigWorld.player().prb_ready(ctx.getVehicleInventoryID(), ctx.onResponseReceived)
def _setPlayerReady(self, ctx, callback = None): if prb_getters.isParentControlActivated(): g_eventDispatcher.showParentControlNotification() if callback: callback(False) return if ctx.doVehicleValidation(): isValid, notValidReason = self._limits.isVehicleValid() if not isValid: SystemMessages.pushMessage(messages.getInvalidVehicleMessage(notValidReason, self), type=SystemMessages.SM_TYPE.Error) if callback: callback(False) return rosterKey = self.getRosterKey() team, assigned = decodeRoster(rosterKey) if assigned and self.getTeamState(team=team).isInQueue(): LOG_ERROR('Account assigned and team is ready or locked') if callback: callback(False) return ctx.startProcessing(callback) BigWorld.player().prb_ready(ctx.getVehicleInventoryID(), ctx.onResponseReceived)
def gs_onTillBanNotification(self, isPlayTimeBan, timeTillBlock): """ Game session listener for ban notification. Resets current entity to default. Args: isPlayTimeBan: is ban for play time timeTillBlock: time when block will be activated """ if prb_getters.isParentControlActivated(): self.__entity.resetPlayerState() key = '#system_messages:gameSessionControl/korea/{0:>s}' if isPlayTimeBan: SystemMessages.pushI18nMessage( key.format('playTimeNotification'), timeTillBlock, type=SystemMessages.SM_TYPE.Warning) else: notifyStartTime, blockTime = self.gameSession.getCurfewBlockTime( ) formatter = lambda t: time.strftime('%H:%M', time.localtime(t)) SystemMessages.pushI18nMessage( key.format('midnightNotification'), type=SystemMessages.SM_TYPE.Warning, preBlockTime=formatter(notifyStartTime), blockTime=formatter(blockTime))
def _validateParentControl(self): result = prb_getters.isParentControlActivated() if result: g_eventDispatcher.showParentControlNotification() return result