def _createItems(): isInRoaming = g_lobbyContext.getServerSettings().roaming.isInRoaming() items = [] _addRandomBattleType(items) _addCommandBattleType(items) _addSortieBattleType(items, isInRoaming) _addTrainingBattleType(items) if GUI_SETTINGS.specPrebatlesVisible: _addSpecialBattleType(items) _addCompanyBattleType(items) settings = g_lobbyContext.getServerSettings() if settings.isTutorialEnabled(): _addTutorialBattleType(items, isInRoaming) if g_eventsCache.isFalloutEnabled(): _addFalloutBattleType(items) if settings.isSandboxEnabled() and not isInRoaming: _addSandboxType(items) return _BattleSelectorItems(items)
def _createItems(): isInRoaming = g_lobbyContext.getServerSettings().roaming.isInRoaming() items = [] _addRandomBattleType(items) _addCommandBattleType(items) _addSortieBattleType(items, isInRoaming) _addTrainingBattleType(items) if GUI_SETTINGS.specPrebatlesVisible: _addSpecialBattleType(items) _addCompanyBattleType(items) settings = g_lobbyContext.getServerSettings() if settings.isTutorialEnabled(): _addTutorialBattleType(items, isInRoaming) if g_eventsCache.isFalloutEnabled(): _addFalloutBattleType(items) if settings.isSandboxEnabled() and not isInRoaming: _addSandboxType(items) return _BattleSelectorItems(items)
def isAvailable(self): return g_eventsCache.isFalloutEnabled()
def isAvailable(self): return g_eventsCache.isFalloutEnabled()
def _shouldBeShown(self): return g_eventsCache.isFalloutEnabled() and (not self.falloutStorage.hasVehicleLvl8() or not self.falloutStorage.hasVehicleLvl10())
def _shouldBeShown(self): return g_eventsCache.isFalloutEnabled() and ( not self.falloutStorage.hasVehicleLvl8() or not self.falloutStorage.hasVehicleLvl10())
def isEnabled(self): return g_eventsCache.isFalloutEnabled() and bool(self.__settings['isEnabled'])