def __showBattleResults(self, reusableInfo, _): if reusableInfo.common.arenaBonusType == ARENA_BONUS_TYPE.EPIC_BATTLE: arenaUniqueID = reusableInfo.arenaUniqueID if arenaUniqueID not in self.__showedResultsForArenas: self.__showedResultsForArenas.append(arenaUniqueID) self.__showedResultsForArenas = self.__showedResultsForArenas[-self.MAX_STORED_ARENAS_RESULTS:] event_dispatcher.showEpicBattlesAfterBattleWindow(reusableInfo)
def __showBattleResults(self, reusableInfo, _, resultsWindow): if reusableInfo.common.arenaBonusType == ARENA_BONUS_TYPE.EPIC_BATTLE: arenaUniqueID = reusableInfo.arenaUniqueID if arenaUniqueID not in self.__showedResultsForArenas: self.__showedResultsForArenas.append(arenaUniqueID) self.__showedResultsForArenas = self.__showedResultsForArenas[ -self.MAX_STORED_ARENAS_RESULTS:] extensionInfo = reusableInfo.personal.avatar.extensionInfo levelUpInfo = { 'metaLevel': extensionInfo.get('metaLevel'), 'prevMetaLevel': extensionInfo.get('prevMetaLevel'), 'playerRank': extensionInfo.get('playerRank'), 'originalFlXP': extensionInfo.get('originalFlXP'), 'boosterFlXP': extensionInfo.get('boosterFlXP') } event_dispatcher.showEpicBattlesAfterBattleWindow( levelUpInfo, resultsWindow)
def __showBattleResults(self, reusableInfo, composer): if reusableInfo.common.arenaBonusType == ARENA_BONUS_TYPE.EPIC_BATTLE: event_dispatcher.showEpicBattlesAfterBattleWindow(reusableInfo)