def updateUI(self, loadedAlias=None): self.__fireEvent( events.FightButtonEvent( events.FightButtonEvent.FIGHT_BUTTON_UPDATE)) self.__invalidatePrbEntity(loadedAlias)
def updateUI(self): self._fireEvent( events.FightButtonEvent( events.FightButtonEvent.FIGHT_BUTTON_UPDATE))
def updateUI(): g_eventBus.handleEvent(events.FightButtonEvent( events.FightButtonEvent.FIGHT_BUTTON_UPDATE), scope=EVENT_BUS_SCOPE.LOBBY)