def active(self, state): if state != self.isActive: Cursor.showCursor(state, False) BattleWindow.active(self, state) if state: self.movie.setFocussed()
def active(self, state): if state != self.isActive: Cursor.showCursor(state, False) BattleWindow.active(self, state) if state: self.movie.setFocussed()