class Stage(SpriteWrapper): def __init__(self): super().__init__() self.bullets = BulletGroup() self.enemies = EnemyGroup(self.bullets) self.player = None # reference only def update(self, dt): self.enemies.update(dt) self.bullets.update(dt) self.add_sprites(self.enemies) self.add_sprites(self.bullets)
def __init__(self): super().__init__() self.bullets = BulletGroup() self.enemies = EnemyGroup(self.bullets) self.player = None # reference only