def __init__(self, host, port, debug): Logger.__init__(self, "server") self.config = Config() self.host = host self.port = port self.debug_mode = debug self.network_server = AsyncServer(self, host, port) # address => Client object self.clients = {} # name (unicode) => Player object self.players = DictWithID(MAX_PLAYER_ID) # identifier (unicode) => Game objet self.games = DictWithID(MAX_GAME_ID) # ip => IPStatistics object self.ip_stats = {} self.services = {} for attrname in dir(self): attr = getattr(self, attrname) if not is_service(attr): continue func = attr name = func.__name__ self.services[name] = func self.game_classes = { u'awale': Awale, u'chess': Chess, u'1000 bornes': MilleBornes, }
def __init__(self, server, handler, address): Logger.__init__(self, "client %s:%s" % (address[0], address[1])) self.server = server self.handler = handler self.address = address self.players = {} self.connected = True self.support_async = False
def __init__(self, username, password, host, port): Logger.__init__(self, "server") JabberBot.__init__(self, username, password) self.client = AsyncClient() self.client.connect(host, port) self.players = {} # identifier => JabberPlayer object self._jid2player = {} # jid => JabberPlayer object
def __init__(self, server, identifier, player, label): Logger.__init__(self, 'game #%s' % identifier) self.server = server self.identifier = identifier self.label = label self.owner = player self.players = [] self.observers = [] self._player2index = {} self.state = WAITING self.min_players = 1 self.max_players = 1 self.addPlayer(player) self.error('%s created the game "%s".' % (player, label))