예제 #1
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    def test_archer_attacks_enemy(self):
        game = TestHelpers().make_game()

        self.set_hand(game, 0, ElvenArcher())
        self.set_board(game, 0, Shieldbearer())
        self.set_board(game, 1, BloodfenRaptor())

        self.make_all_active(game)
        game.play_single_turn()

        self.assert_minions(game.players[0], "Shieldbearer", "Elven Archer")
        self.assertEqual(game.players[1].minions[0].health, 1)
예제 #2
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    def test_will_attack_face(self):
        game = TestHelpers().make_game()

        self.add_minions(game, 0, BloodfenRaptor())

        self.make_all_active(game)
        game.play_single_turn()

        self.assert_minions(game.players[1])
        self.assert_minions(game.players[0], "Bloodfen Raptor")

        self.assertEqual(27, game.players[1].hero.health)
예제 #3
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    def test_commando_attacks_enemy(self):
        game = TestHelpers().make_game()

        self.set_hand(game, 0, StormpikeCommando())
        self.set_board(game, 0, Wisp())
        self.set_board(game, 1, BloodfenRaptor())
        self.set_mana(game, 0, 5)

        self.make_all_active(game)
        game.play_single_turn()

        self.assert_minions(game.players[0], "Wisp", "Stormpike Commando")
        self.assert_minions(game.players[1])
예제 #4
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    def test_cleric(self):
        game = TestHelpers().make_game()

        self.set_hand(game, 0, ShatteredSunCleric())
        self.set_board(game, 0, Wisp())
        self.set_board(game, 1, BloodfenRaptor())
        self.set_mana(game, 0, 3)

        self.make_all_active(game)
        game.play_single_turn()

        self.assert_minions(game.players[0], "Shattered Sun Cleric")
        self.assert_minions(game.players[1])
예제 #5
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    def test_RandomAgent(self):
        deck1 = Deck([
            GoldshireFootman(),
            GoldshireFootman(),
            MurlocRaider(),
            MurlocRaider(),
            BloodfenRaptor(),
            BloodfenRaptor(),
            FrostwolfGrunt(),
            FrostwolfGrunt(),
            RiverCrocolisk(),
            RiverCrocolisk(),
            IronfurGrizzly(),
            IronfurGrizzly(),
            MagmaRager(),
            MagmaRager(),
            SilverbackPatriarch(),
            SilverbackPatriarch(),
            ChillwindYeti(),
            ChillwindYeti(),
            KeeperOfTheGrove(),
            KeeperOfTheGrove(),
            SenjinShieldmasta(),
            SenjinShieldmasta(),
            BootyBayBodyguard(),
            BootyBayBodyguard(),
            FenCreeper(),
            FenCreeper(),
            BoulderfistOgre(),
            BoulderfistOgre(),
            WarGolem(),
            WarGolem(),
        ], Malfurion())

        deck2 = Deck([
            Shieldbearer(),
            Shieldbearer(),
            FlameImp(),
            FlameImp(),
            YoungPriestess(),
            YoungPriestess(),
            DarkIronDwarf(),
            DarkIronDwarf(),
            DireWolfAlpha(),
            DireWolfAlpha(),
            Voidwalker(),
            Voidwalker(),
            HarvestGolem(),
            HarvestGolem(),
            KnifeJuggler(),
            KnifeJuggler(),
            ShatteredSunCleric(),
            ShatteredSunCleric(),
            ArgentSquire(),
            ArgentSquire(),
            Doomguard(),
            Doomguard(),
            Soulfire(),
            Soulfire(),
            DefenderOfArgus(),
            DefenderOfArgus(),
            AbusiveSergeant(),
            AbusiveSergeant(),
            NerubianEgg(),
            NerubianEgg(),
        ], Guldan())

        game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()

        self.assertEqual(0, len(game.current_player.minions))

        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual("Young Priestess",
                         game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual("Frostwolf Grunt",
                         game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(0, len(game.other_player.minions))
        self.assertEqual(28, game.other_player.hero.health)
        self.assertEqual(3, len(game.current_player.minions))
        self.assertEqual("Dire Wolf Alpha",
                         game.current_player.minions[2].card.name)

        for turn in range(0, 13):
            game.play_single_turn()
            self.assertFalse(game.game_ended)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.hero.health)
        self.assertEqual(21, game.other_player.hero.health)

        self.assertTrue(game.game_ended)
예제 #6
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 def test_coin(self):
     cards = self.make_cards(ArgentSquire(), BloodfenRaptor(), TheCoin())
     possible_plays = PossiblePlays(cards, 1)
     play = possible_plays.plays()[0]
     names = [c.name for c in play.cards]
     self.assertEqual(names, ["The Coin", "Bloodfen Raptor"])