예제 #1
0
def target(internalGameName):
    if internalGameName is not None and not Game.isValidGame(internalGameName):
        print("Game name is invalid! Select another.")
        internalGameName = None

    if internalGameName is None:
        game = Game.pick(True)
        if game is None:
            untarget()
        else:
            config.setTargetGame(game.gamePath)
    else:  #a valid name was inserted
        config.setTargetGame(Game.fromInternalName(internalGameName).gamePath)
예제 #2
0
def pullAll():
    games = config.getFMCGames()
    numberOfGames = len(games)

    gamesWithFilesToCommit = Game.getGamesWithFilesToCommit(False, False)

    if len(gamesWithFilesToCommit) > 0:
        print(
            "WARNING - the following games have files to commit! You can use 'status' to check them:"
        )
        for g in gamesWithFilesToCommit:
            print(g.gamePath)

        if not utils.readYesNo(
                "Do you want to proceed? All games will be resetted!", True):
            return

    gameNumber = 1
    for g in games:
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") UPDATING: " + g.gamePath)
        pull(g, False)
        utils.closePar("SUCCESSFULLY UPDATED: " + g.gamePath)
        utils.printWhiteLines(2)
        gameNumber += 1

    utils.closePar("FINISHED")
import click

from helpers.game import Game
from helpers.next_move_prediction import MovesEnum

MOVES = {
    "r": MovesEnum.ROCK,
    "p": MovesEnum.PAPER,
    "s": MovesEnum.SCISSORS,
}

if __name__ == "__main__":

    game = Game()
    click.clear()
    click.echo("Welcome to Rock Paper Scissors!")
    while True:
        user_move = click.prompt(
            "\nWhich move do you want to play? [R]ock, [P]aper, [S]cissors or [Q]uit",
            type=str,
        )
        user_move = user_move.lower()
        if user_move == "q":
            break
        user_move = MOVES.get(user_move)
        if user_move is None:
            click.echo("Insert a valid move!")
            continue
        point = game.play_round(user_move)
        click.clear()
        game.print_score()
예제 #4
0
from helpers.game import Game

if __name__ == "__main__":
    print("======= Welcome to Cryptograms! =======\n")

    game = Game()
    game.create_game()
    game.run()

    print("\n======= Exiting Cryptograms! =======")
예제 #5
0
from helpers.game import Game

if __name__ == '__main__':
    game = Game()
    game.run()
예제 #6
0
def getTargetGame():
    target = getSingleParameter('targetgame')
    if target is not None and target != "":
        return Game(target)
    else:
        return None
예제 #7
0
def getFMCGames():
    parentFolder = getFMCGamesFolderPath()
    return [
        Game(os.path.join(parentFolder, x)) for x in os.listdir(parentFolder)
        if os.path.isdir(os.path.join(parentFolder, x))
    ]
예제 #8
0
def createNewProject(gameName):
    unityExePath = config.getUnityExePath()
    unityExeFolderPath = os.path.abspath(os.path.join(unityExePath, os.pardir))
    gamesFolderPath = config.getFMCGamesFolderPath()
    nguiFolderPath = config.getNGUIFolderPath()
    parentRemoteURL = config.getParentRemoteURL()
    fmcRepoURL = config.getFMCRepoURL()

    #asking for project name
    gamePath = os.path.join(gamesFolderPath, gameName)
    ok = isGameNameValid(gamePath, gameName)
    if not ok:
        printIntro()
        while not ok:
            gameName = input(
                'Enter the internal game name (no spaces, all lowercase! - e.g. stopthefall): '
            )
            gamePath = os.path.join(gamesFolderPath, gameName)
            ok = isGameNameValid(gamePath, gameName)

    repoUrl = parentRemoteURL + gameName

    #we have a valid game path and git repo. Ask for confirm...
    utils.printWhiteLines(2)
    utils.openPar("\nProject root: " + gamePath + "\nRemote repo:  " +
                  repoUrl + "\nInternal name:" + gameName)
    utils.waitForEnterKey()

    #creating Unity project...
    print('Creating Unity project. This will take some time...')
    pars = [unityExePath] + utils.parList(
        '-quit -batchmode -nographics -createproject') + [gamePath]
    subprocess.call(pars)
    print('Unity project created!')
    time.sleep(1)

    game = Game(gamePath)

    #init local git repo...
    subprocess.call(utils.parList("git init"), cwd=gamePath)
    subprocess.call(utils.parList("git remote add origin", repoUrl),
                    cwd=gamePath)

    #adding .gitignore...
    shutil.copy(config.unityGitignorePath,
                os.path.join(gamePath, ".gitignore"))
    game.gitAdd(".gitignore")
    game.gitCommit("Added .gitignore")

    #creating remote repo...
    remoteURL = parentRemoteURL + gameName + ".git"
    subprocess.call(utils.parList("git push --set-upstream", remoteURL,
                                  "master"),
                    cwd=gamePath)

    #first commit...
    game.gitAdd(".")
    game.gitCommit("Initial commit")

    #adding subtree...
    subprocess.call(utils.parList("git pull -u origin master"), cwd=gamePath)
    subprocess.call(utils.parList("git subtree add --prefix",
                                  config.gitSubtreePrefix, fmcRepoURL,
                                  "master --squash"),
                    cwd=gamePath)
    subprocess.call(utils.parList("git push -u origin master"), cwd=gamePath)

    #adding NGUI...
    shutil.copytree(nguiFolderPath, os.path.join(gamePath, "Assets", "NGUI"))
    game.gitAdd(".")
    game.gitCommit("Added NGUI")

    #creating _content folders...
    utils.createFolder(os.path.join(gamePath, config.fmcContentFolder))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Images"))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Prefabs"))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Scripts"))

    #Launching project and creating game settings
    print("Opening the game and creating settings...")
    game.runUnityMethod(config.unityUpdateSettingsMethodName)
    game.gitAdd(".")
    game.gitCommit("Added game settings")
    game.gitPush()

    webbrowser.open(remoteURL)
    os.startfile(os.path.realpath(gamePath))

    game.launchUnity(config.unityFirstProjectLaunchMethodName, False)

    utils.closePar("FINISHED")
예제 #9
0
def reactToCommand(command):
	commandList = utils.parList(command)
	targetedGame = config.getTargetGame()
	games = config.getFMCGames()

	firstCommand = commandList[0];
	secondCommand = None
	if len(commandList) > 1:
		secondCommand = commandList[1];

	#Since platforms are useful for more commands, let's check them here
	targetAndroid = False
	targetIOS = False
	if "android" in commandList:
		targetAndroid = True
	if "ios" in commandList:
		targetIOS = True
	if not (targetAndroid or targetIOS):
		targetAndroid = True
		targetIOS = True

	if command == "info":
		printInfo()

	elif firstCommand == "create":
		gameName = ""
		if secondCommand is not None:
			gameName = secondCommand
		creator.createNewProject(gameName)

	elif firstCommand == "untarget":
		targeter.untarget()

	else: #if here, we are working on existing games		
		#trying to find the targeted game
		toTarget = targetedGame
		if secondCommand is not None:
			if secondCommand != "" and secondCommand != "all" and not Game.isValidGame(secondCommand):
				for g in games:
					if g.internalGameName.startswith(secondCommand) and utils.readYesNo("Did you mean " + g.internalGameName + "?", True):
						secondCommand = g.internalGameName
						break
			if Game.isValidGame(secondCommand):
				toTarget = Game.fromInternalName(secondCommand)

		if firstCommand == "target":
			if toTarget is not None:
				targeter.target(secondCommand)
			else:
				targeter.target(None)

		elif firstCommand == "unity":
			if "all" in commandList:
				Game.launchUnityForAllGames("ask" in commandList)
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: Game.launchUnityForAllGames("ask" in commandList) #The user selected "All"
				else: toTarget.launchUnity(None, False)

		elif firstCommand == "status":
			if toTarget is not None and secondCommand != "all":
				toTarget.hasFilesToCommit(True,True)
			else:
				gamesWithFilesToCommit = Game.getGamesWithFilesToCommit(True,False)
				if len(gamesWithFilesToCommit) <= 0:
					print("CLEAN - All games have no files to commit!")

		elif firstCommand == "pull":
			if "all" in commandList:
				puller.pullAll()
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: puller.pullAll() #The user selected "All"
				else: puller.pull(toTarget, True)

		elif firstCommand == "push":
			#By default uses targeted game. If overridden, use the given one  
			if toTarget is None: toTarget = Game.pick(False)
			pusher.push(toTarget) #if targeted game is None, a picker will appear

		elif firstCommand == "sign":
			if "all" in commandList:
				signer.signAll()
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: signer.signall() #The user selected "All"
				else: signer.sign(toTarget)

		elif firstCommand == "build":
			if "all" in commandList:
				builder.buildAll(targetAndroid, targetIOS)
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: builder.buildAll(targetAndroid, targetIOS) #The user selected "All"
				else: builder.build(toTarget, targetAndroid, targetIOS)

		elif firstCommand == "ship":
			if "all" in commandList:
				shipper.shipAll(targetAndroid, targetIOS)
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: shipper.shipAll(targetAndroid, targetIOS) #The user selected "All"
				else: shipper.ship(toTarget, targetAndroid, targetIOS)

		elif firstCommand == "test":
			if "all" in commandList:
				shipper.updateAllIOSTesters()
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: shipper.updateAllIOSTesters() #The user selected "All"
				else: shipper.updateIOSTesters(toTarget)
		
		elif firstCommand == "check":
			if "all" in commandList:
				shipper.checkAllIOS()
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: shipper.checkAllIOS(targetAndroid, targetIOS) #The user selected "All"
				else: 
					shipper.checkIOS(toTarget)

		elif firstCommand == "fill":
			if "all" in commandList:
				shipper.fillAllIOSTestInfo()
			else:
				if toTarget is None: toTarget = Game.pick(True, "All")
				if toTarget is None: shipper.fillAllIOSTestInfo() #The user selected "All"
				else: 
					shipper.fillIOSTestInfo(toTarget)

		else:
			if command != "":
				print("invalid command. Use 'info' to get a list of available commands.")