def __getAlertStatusText(self, timeLeft, unsuitablePeriphery,
                          hasAvailableServers):
     rAlertMsgBlock = R.strings.battle_royale.widgetAlertMessageBlock
     alertStr = ''
     if hasAvailableServers:
         if unsuitablePeriphery:
             alertStr = backport.text(
                 R.strings.battle_royale.alertMessage.unsuitablePeriphery())
         else:
             alertStr = backport.text(
                 rAlertMsgBlock.somePeripheriesHalt(),
                 serverName=self.__connectionMgr.serverUserNameShort)
     else:
         currSeason = self.__battleRoyaleController.getCurrentSeason()
         currTime = time_utils.getCurrentLocalServerTimestamp()
         primeTime = self.__battleRoyaleController.getPrimeTimes().get(
             self.__connectionMgr.peripheryID)
         isCycleNow = currSeason and currSeason.hasActiveCycle(
             currTime) and primeTime and primeTime.getPeriodsBetween(
                 currTime, currSeason.getCycleEndDate())
         if isCycleNow:
             if self.__connectionMgr.isStandalone():
                 key = rAlertMsgBlock.singleModeHalt
             else:
                 key = rAlertMsgBlock.allPeripheriesHalt
             timeLeftStr = time_utils.getTillTimeString(
                 timeLeft,
                 EPIC_BATTLE.STATUS_TIMELEFT,
                 removeLeadingZeros=True)
             alertStr = backport.text(key(), time=timeLeftStr)
         else:
             nextSeason = currSeason or self.__battleRoyaleController.getNextSeason(
             )
             if nextSeason is not None:
                 nextCycle = nextSeason.getNextByTimeCycle(currTime)
                 if nextCycle is not None:
                     cycleNumber = nextCycle.getEpicCycleNumber()
                     timeLeftStr = time_utils.getTillTimeString(
                         nextCycle.startDate - currTime,
                         EPIC_BATTLE.STATUS_TIMELEFT,
                         removeLeadingZeros=True)
                     alertStr = backport.text(
                         rAlertMsgBlock.startIn.single()
                         if nextSeason.isSingleCycleSeason() else
                         rAlertMsgBlock.startIn.multi(),
                         cycle=int2roman(cycleNumber),
                         time=timeLeftStr)
             if not alertStr:
                 prevSeason = currSeason or self.__battleRoyaleController.getPreviousSeason(
                 )
                 if prevSeason is not None:
                     prevCycle = prevSeason.getLastActiveCycleInfo(currTime)
                     if prevCycle is not None:
                         cycleNumber = prevCycle.getEpicCycleNumber()
                         alertStr = backport.text(
                             rAlertMsgBlock.noCycleMessage.single()
                             if prevSeason.isSingleCycleSeason() else
                             rAlertMsgBlock.noCycleMessage.multi(),
                             cycle=int2roman(cycleNumber))
     return text_styles.vehicleStatusCriticalText(alertStr)
예제 #2
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 def _getTillEndBlock(self, timeLeft):
     return formatters.packTextBlockData(
         text_styles.main(RANKED_BATTLES.SELECTORTOOLTIP_TILLEND) + ' ' +
         text_styles.stats(
             time_utils.getTillTimeString(
                 timeLeft,
                 MENU.HEADERBUTTONS_BATTLE_TYPES_RANKED_AVAILABILITY)))
 def __setShortLeftTime(self, leftTime):
     self.as_updateLeftTimeS(formattedTime='{} {}'.format(
         self.__timeLeftIcon,
         text_styles.tutorial(
             time_utils.getTillTimeString(
                 leftTime, MENU.VEHICLEPREVIEW_TIMELEFTSHORT))),
                             hasHoursAndMinutes=True)
 def __update(self, timeLeft=0):
     timeLeftStr = time_utils.getTillTimeString(
         timeLeft, RANKED_BATTLES.STATUS_TIMELEFT)
     statusText = text_styles.vehicleStatusCriticalText(
         _ms(RANKED_BATTLES.PRIMETIMEALERTMESSAGEBLOCK_MESSAGE,
             time=timeLeftStr))
     self.as_setDataS({
         'alertIcon':
         RES_ICONS.MAPS_ICONS_LIBRARY_ALERTBIGICON,
         'buttonIcon':
         RES_ICONS.MAPS_ICONS_BUTTONS_CALENDAR,
         'buttonLabel':
         '',
         'buttonVisible':
         True,
         'buttonTooltip':
         makeTooltip(
             RANKED_BATTLES.
             RANKEDBATTLEVIEW_STATUSBLOCK_CALENDARBTNTOOLTIP_HEADER,
             RANKED_BATTLES.
             RANKEDBATTLEVIEW_STATUSBLOCK_CALENDARBTNTOOLTIP_BODY),
         'statusText':
         statusText,
         'popoverAlias':
         RANKEDBATTLES_ALIASES.RANKED_BATTLES_CALENDAR_POPOVER,
         'bgVisible':
         True,
         'shadowFilterVisible':
         True
     })
예제 #5
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 def __getAvailabilityStr(self):
     _, time, _ = self.epicQueueController.getPrimeTimeStatus()
     timeLeftStr = time_utils.getTillTimeString(time,
                                                EPIC_BATTLE.STATUS_TIMELEFT)
     if not self.epicQueueController.isInPrimeTime():
         availablePrimeTime = self.epicQueueController.hasAnySeason(
         ) and self.epicQueueController.getPrimeTimeStatus()[1] != 0
         if availablePrimeTime:
             return text_styles.main(
                 i18n.makeString(EPIC_BATTLE.TOOLTIP_EPICBATTLE_AVAILABLEIN,
                                 time=timeLeftStr))
         return None
     currPerformanceGroup = self.epicQueueController.getPerformanceGroup()
     if currPerformanceGroup == EPIC_PERF_GROUP.HIGH_RISK:
         attention = text_styles.error(
             MENU.HEADERBUTTONS_BATTLE_MENU_ATTENTION_LOWPERFORMANCE)
         return icons.makeImageTag(
             RES_ICONS.MAPS_ICONS_LIBRARY_MARKER_BLOCKED,
             vSpace=-3) + ' ' + attention
     elif currPerformanceGroup == EPIC_PERF_GROUP.MEDIUM_RISK:
         attention = text_styles.neutral(
             MENU.HEADERBUTTONS_BATTLE_MENU_ATTENTION_REDUCEDPERFORMANCE)
         return icons.makeImageTag(
             RES_ICONS.MAPS_ICONS_LIBRARY_ATTENTIONICON,
             vSpace=-3) + ' ' + attention
     else:
         return None
 def __getTimeText(self, serverInfo):
     if serverInfo:
         timeLeft = serverInfo.getTimeLeft()
         isAvailable = serverInfo.isAvailable()
         serverName = serverInfo.getName()
     else:
         _, timeLeft, isAvailable = self.__eventProgression.getPrimeTimeStatus(
         )
         serverName = ''
     currentSeason = self.__eventProgression.getCurrentSeason()
     if currentSeason and not timeLeft:
         return _ms(EPIC_BATTLE.PRIMETIME_ENDOFCYCLE, server=serverName)
     if not timeLeft and not isAvailable and not currentSeason:
         nextSeason = self.__eventProgression.getNextSeason()
         if nextSeason:
             currTime = time_utils.getCurrentLocalServerTimestamp()
             primeTime = self.__eventProgression.getPrimeTimes().get(
                 serverInfo.getPeripheryID())
             startTime = primeTime.getNextPeriodStart(
                 currTime, nextSeason.getEndDate())
             if startTime:
                 timeLeft = startTime - currTime
         else:
             self.destroy()
             return ''
     timeLeftStr = time_utils.getTillTimeString(timeLeft,
                                                MENU.TIME_TIMEVALUESHORT)
     i18nKey = EPIC_BATTLE.PRIMETIME_PRIMEISAVAILABLE if isAvailable else EPIC_BATTLE.PRIMETIME_PRIMEWILLBEAVAILABLE
     return _ms(i18nKey,
                server=serverName,
                time=text_styles.neutral(timeLeftStr))
def getVehicleRestoreInfo(vehicle):
    info = vehicle.restoreInfo
    if info.isInCooldown():
        enabled = False
        timeLeft = info.getRestoreCooldownTimeLeft()
        icon = RES_ICONS.MAPS_ICONS_LIBRARY_ICON_SAND_WATCH
        if timeLeft > time_utils.ONE_DAY:
            description = i18n.makeString(
                MENU.VEHICLE_RESTORECOOLDOWNLEFT_DAYS,
                time=int(timeLeft / time_utils.ONE_DAY))
        else:
            if timeLeft > time_utils.ONE_HOUR:
                timeValue = int(timeLeft / time_utils.ONE_HOUR)
            else:
                timeValue = '<1'
            description = i18n.makeString(
                MENU.VEHICLE_RESTORECOOLDOWNLEFT_HOURS, time=timeValue)
    else:
        enabled = True
        timeLeft = 0 if info.isUnlimited() else info.getRestoreTimeLeft()
        description = i18n.makeString(
            STORAGE.CARD_VEHICLE_HOVER_RESTOREAVAILABLELABEL)
        icon = RES_ICONS.MAPS_ICONS_LIBRARY_CLOCKICON_1
    if timeLeft:
        timeStr = time_utils.getTillTimeString(timeLeft,
                                               MENU.TIME_TIMEVALUESHORT)
    else:
        timeStr = i18n.makeString(STORAGE.RESTORETIMELEFT_TIMELESS)
    return (enabled, timeStr, description, icon)
예제 #8
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 def __getTillTimeString(self, endTime):
     timeDelta = time_utils.getTimeDeltaFromNow(endTime)
     if timeDelta > time_utils.ONE_DAY:
         formatter = text_styles.neutral
     else:
         formatter = text_styles.alert
     return formatter(time_utils.getTillTimeString(timeDelta, RANKED_BATTLES.STATUS_TIMELEFT))
 def _prepareData(self, serverList, serverName, serverTimeLeft):
     if len(serverList) == 1:
         serversDDEnabled = False
     else:
         serversDDEnabled = True
     applyButtonLabel = _ms(RANKED_BATTLES.PRIMETIME_APPLYBTN)
     title = text_styles.epicTitle(RANKED_BATTLES.PRIMETIME_TITLE)
     if self._isEnabled:
         timeLeftStr = time_utils.getTillTimeString(
             serverTimeLeft,
             MENU.HEADERBUTTONS_BATTLE_TYPES_RANKED_AVAILABILITY)
         status = text_styles.main(
             _ms(RANKED_BATTLES.PRIMETIME_STATUS_THISENABLE,
                 server=serverName,
                 time=text_styles.warning(timeLeftStr)))
         mainBackground = RES_ICONS.MAPS_ICONS_RANKEDBATTLES_PRIMETIME_PRIME_TIME_BACK_DEFAULT
         title = text_styles.epicTitle(
             RANKED_BATTLES.PRIMETIME_TITLEWELCOME)
     else:
         applyButtonLabel = _ms(RANKED_BATTLES.PRIMETIME_CONTINUEBTN)
         status = '{} {}\n{}'.format(
             icons.alert(-3),
             text_styles.alert(
                 RANKED_BATTLES.PRIMETIME_STATUS_DISABLEFIRST),
             text_styles.main(RANKED_BATTLES.PRIMETIME_STATUS_DISABLE))
         mainBackground = RES_ICONS.MAPS_ICONS_RANKEDBATTLES_PRIMETIME_PRIME_TIME_BACK_BW
     return {
         'title': title,
         'apply': applyButtonLabel,
         'mainBackground': mainBackground,
         'status': status,
         'serversDDEnabled': serversDDEnabled,
         'serverDDVisible': True
     }
예제 #10
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 def __getAttentionText(self):
     key = RANKED_BATTLES.RANKEDBATTLEVIEW_STATUSBLOCK_CALENDARPOPOVER_ATTENTIONTEXT
     cycleNumber = self.__seasonInfo.getCycleOrdinalNumber()
     timeDelta = time_utils.getTimeDeltaFromNow(self.__seasonInfo.getCycleEndDate())
     endTimeStr = time_utils.getTillTimeString(timeDelta, RANKED_BATTLES.STATUS_TIMELEFT)
     if timeDelta <= time_utils.ONE_HOUR:
         formatter = text_styles.alert
     else:
         formatter = text_styles.neutral
     return formatter(i18n.makeString(key, cycleNumber=cycleNumber, timeLeft=endTimeStr))
 def __makePeripheryBtnToolTip(self, btnEnabled, timeLeft):
     ttHeader = TOOLTIPS.FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_HEADER
     if btnEnabled:
         ttBody = TOOLTIPS.FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_ENABLED_BODY
     else:
         ttBody = i18n.makeString(
             TOOLTIPS.FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_DISABLED_BODY,
             period=time_utils.getTillTimeString(timeLeft, MENU.TIME_TIMEVALUE),
         )
     return makeTooltip(ttHeader, ttBody)
 def _getTillEndBlock(self, timeLeft):
     _, status = self.epicController.getSeasonEndTime()
     if status:
         endKey = EPIC_BATTLE.SELECTORTOOLTIP_EPICBATTLE_DISABLED_TILLEND
     else:
         endKey = EPIC_BATTLE.SELECTORTOOLTIP_EPICBATTLE_DISABLED_STARTIN
     return formatters.packTextBlockData(
         text_styles.main(endKey) + ' ' + text_styles.stats(
             time_utils.getTillTimeString(
                 timeLeft,
                 MENU.HEADERBUTTONS_BATTLE_TYPES_RANKED_AVAILABILITY)))
def getTillTimeByResource(seconds,
                          resource,
                          useRoundUp=False,
                          removeLeadingZeros=False):
    def stringGen(key, **kwargs):
        return backport.text(resource.dyn(key)(), **kwargs)

    return time_utils.getTillTimeString(seconds,
                                        isRoundUp=useRoundUp,
                                        sourceStrGenerator=stringGen,
                                        removeLeadingZeros=removeLeadingZeros)
 def __makePeripheryBtnToolTip(self, btnEnabled, timeLeft):
     ttHeader = TOOLTIPS.FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_HEADER
     if btnEnabled:
         ttBody = TOOLTIPS.FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_ENABLED_BODY
     else:
         ttBody = i18n.makeString(
             TOOLTIPS.
             FORTIFICATION_FORTSETTINGSWINDOW_PEREPHERYBTN_DISABLED_BODY,
             period=time_utils.getTillTimeString(timeLeft,
                                                 MENU.TIME_TIMEVALUE))
     return makeTooltip(ttHeader, ttBody)
 def updateRemainimgTime(self):
     battle = g_eventsCache.getHistoricalBattles().get(self.selectedBattleID)
     if battle.isFuture():
         timeRemaining = battle.getStartTimeLeft()
     else:
         timeRemaining = battle.getFinishTimeLeft()
     headerTimerText = ''
     footerTimerText = ''
     if battle.isFuture() or timeRemaining <= self.COOLDOWN_TRESHOLD:
         remainingText = time_utils.getTillTimeString(timeRemaining, MENU.TIME_TIMEVALUE)
         headerTimerText = i18n.makeString(HISTORICAL_BATTLES.TIMER_TOSTART if battle.isFuture() else HISTORICAL_BATTLES.TIMER_TOFINISH, time=remainingText)
         footerTimerText = i18n.makeString(HISTORICAL_BATTLES.BATTLESTATUS_REMAININGTIME, time=remainingText)
     self.as_updateTimerS(headerTimerText, footerTimerText)
 def updateRemainimgTime(self):
     battle = g_eventsCache.getHistoricalBattles().get(self.selectedBattleID)
     if battle.isFuture():
         timeRemaining = battle.getStartTimeLeft()
     else:
         timeRemaining = battle.getFinishTimeLeft()
     headerTimerText = ''
     footerTimerText = ''
     if battle.isFuture() or timeRemaining <= self.COOLDOWN_TRESHOLD:
         remainingText = time_utils.getTillTimeString(timeRemaining, MENU.TIME_TIMEVALUE)
         headerTimerText = i18n.makeString(HISTORICAL_BATTLES.TIMER_TOSTART if battle.isFuture() else HISTORICAL_BATTLES.TIMER_TOFINISH, time=remainingText)
         footerTimerText = i18n.makeString(HISTORICAL_BATTLES.BATTLESTATUS_REMAININGTIME, time=remainingText)
     self.as_updateTimerS(headerTimerText, footerTimerText)
예제 #17
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 def __timerTick(self):
     timeLeft = int(
         self.__teaserData.get('finishTime') -
         time_utils.getServerUTCTime())
     if timeLeft > 0:
         timerStr = time_utils.getTillTimeString(
             timeLeft, MENU.PROMO_TEASERTIMEFORMAT)
         if self.__prevTimerValue != timerStr:
             self.__viewProxy.as_setTeaserTimerS(self.__timeIcon + timerStr)
             self.__prevTimerValue = timerStr
         self.__callbackID = BigWorld.callback(self._TIMER_PERIOD,
                                               self.__timerTick)
     else:
         self.__stopTimer()
def _getRentTooltipData(offer):
    rents = offer.rent
    if rents:
        seasons = [ rent['season'] for rent in rents if rent.get('season') ]
        cycles = [ rent['cycle'] for rent in rents if rent.get('cycle') ]
        cyclesLeft, timeLeft = offer.left
        if seasons or len(cycles) > 1:
            key = backport.text(R.strings.vehicle_preview.buyingPanel.offer.rent.frontline.tooltip.body.cyclesLeft())
            value = str(cyclesLeft)
        else:
            key = backport.text(R.strings.vehicle_preview.buyingPanel.offer.rent.frontline.tooltip.body.timeLeft())
            value = getTillTimeString(timeLeft, MENU.TIME_TIMEVALUE)
        return {'key': key,
         'value': text_styles.stats(value)}
    else:
        return None
예제 #19
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 def __packWotPlus(self, tankman):
     tankManIsEligible = False
     tankHasPassiveXp = False
     if tankman.vehicleDescr:
         validator = CrewValidator(tankman.vehicleDescr.type)
         result = validator.validateCrewSlot(tankman.strCD)
         tankManIsEligible = not result.isEmpty and result.tManValidRes.isValid
         tankHasPassiveXp = self._renewableSubInfo.vehicleCrewHasIdleXP(tankman.vehicleInvID)
     xpPerMinute = self._lobbyContext.getServerSettings().getRenewableSubCrewXPPerMinute()
     xpPerSecond = float(xpPerMinute) / _SECONDS_IN_MINUTE
     secUntilNextLevel = tankman.getNextLevelXpCost() / xpPerSecond
     timeStr = time_utils.getTillTimeString(secUntilNextLevel, MENU.TIME_TIMEVALUE, removeLeadingZeros=True) if tankManIsEligible and secUntilNextLevel else '--'
     return {'name': 'timeUntilNextLevel',
      'value': timeStr,
      'secondValue': timeStr,
      'isLabelActive': tankHasPassiveXp and tankManIsEligible,
      'isValueActive': tankHasPassiveXp and tankManIsEligible and not self.__currentVehicleIsPremium,
      'isSecondValueActive': tankHasPassiveXp and tankManIsEligible and self.__currentVehicleIsPremium}
예제 #20
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 def _prepareData(self, serverList, serverName, serverTimeLeft):
     enableTitle, enableWelcomeTitle, enableBtnTitle, disableTitle, disableStatusTitle, disableStatusDescr, disableBtnTitle = self._getLocaleData()
     enableBackground, disableBackground = self._getImgsData()
     if self._isEnabled:
         timeLeftStr = time_utils.getTillTimeString(serverTimeLeft, MENU.HEADERBUTTONS_BATTLE_TYPES_RANKED_AVAILABILITY)
         status = text_styles.main(_ms(enableTitle, server=serverName, time=text_styles.warning(timeLeftStr)))
         mainBackground = enableBackground
         title = text_styles.epicTitle(enableWelcomeTitle)
         applyButtonLabel = _ms(enableBtnTitle)
     else:
         status = '{} {}\n{}'.format(icons.alert(-3), text_styles.alert(disableStatusTitle), text_styles.main(disableStatusDescr))
         mainBackground = disableBackground
         title = text_styles.epicTitle(disableTitle)
         applyButtonLabel = _ms(disableBtnTitle)
     return {'title': title,
      'apply': applyButtonLabel,
      'mainBackground': mainBackground,
      'status': status,
      'serversDDEnabled': len(serverList) > 1,
      'serverDDVisible': True}
 def __updateData(self):
     selectedIdx = self.__serversDP.getSelectedIdx()
     serverItem = self.__serversList[selectedIdx]
     selectedItem = self.__serversDP.getVO(selectedIdx)
     currentServerName = selectedItem['label']
     if len(self.__serversList) == 1:
         serverDDName = text_styles.concatStylesToSingleLine(
             text_styles.main(currentServerName), '  ',
             selectedItem['pingValue'])
         serversDDEnabled = False
     else:
         serverDDName = ''
         serversDDEnabled = True
     applyButtonLabel = _ms(RANKED_BATTLES.PRIMETIME_APPLYBTN)
     title = _ms(RANKED_BATTLES.PRIMETIME_TITLE)
     if self.__isEnabled:
         timeLeftStr = time_utils.getTillTimeString(
             serverItem['timeLeft'],
             MENU.HEADERBUTTONS_BATTLE_TYPES_RANKED_AVAILABILITY)
         status = text_styles.main(
             _ms(RANKED_BATTLES.PRIMETIME_STATUS_THISENABLE,
                 server=currentServerName,
                 time=text_styles.warning(timeLeftStr)))
         mainBackground = RES_ICONS.MAPS_ICONS_RANKEDBATTLES_PRIMETIME_PRIME_TIME_BACK_DEFAULT
         title = _ms(RANKED_BATTLES.PRIMETIME_TITLEWELCOME)
     else:
         applyButtonLabel = _ms(RANKED_BATTLES.PRIMETIME_CONTINUEBTN)
         status = '{} {}'.format(
             icons.alert(-3),
             text_styles.main(_ms(RANKED_BATTLES.PRIMETIME_STATUS_DISABLE)))
         mainBackground = RES_ICONS.MAPS_ICONS_RANKEDBATTLES_PRIMETIME_PRIME_TIME_BACK_BW
     self.as_setDataS({
         'title': title,
         'apply': applyButtonLabel,
         'mainBackground': mainBackground,
         'status': status,
         'serversDDEnabled': serversDDEnabled,
         'serverDDVisible': True
     })
 def _buildTooltip(self, peripheryID):
     if not self.getTimeLeft():
         tooltipStr = text_styles.expText(
             _ms(EPIC_BATTLE.PRIMETIME_ENDOFCYCLE, server=self.getName()))
     else:
         timeStr = text_styles.neutral(
             time_utils.getTillTimeString(self.getTimeLeft(),
                                          MENU.TIME_TIMEVALUESHORT))
         if self._getIsAvailable():
             tooltipStr = text_styles.expText(
                 _ms(EPIC_BATTLE.PRIMETIME_SERVERTOOLTIP,
                     server=self.getName(),
                     time=timeStr))
         else:
             tooltipStr = text_styles.expText(
                 _ms(EPIC_BATTLE.PRIMETIME_SERVERUNAVAILABLETOOLTIP,
                     time=timeStr))
     return {
         'tooltip': tooltipStr,
         'specialArgs': [],
         'specialAlias': None,
         'isSpecial': None
     }
 def __fillViewModel(self):
     with self.viewModel.transaction() as vm:
         season = self.__battleRoyaleController.getCurrentSeason() or self.__battleRoyaleController.getNextSeason()
         currTime = time_utils.getCurrentLocalServerTimestamp()
         if season is None:
             return
         self.__resetViewModel(vm)
         if season.hasActiveCycle(currTime):
             if self.__battleRoyaleController.isEnabled():
                 timeLeftStr = time_utils.getTillTimeString(season.getCycleEndDate() - currTime, EPIC_BATTLE.STATUS_TIMELEFT, removeLeadingZeros=True)
                 vm.setTimeLeft(timeLeftStr)
                 self._addReward(ModeSelectorRewardID.CREDITS)
                 self._addReward(ModeSelectorRewardID.OTHER)
         else:
             cycleInfo = season.getNextByTimeCycle(currTime)
             if cycleInfo is not None:
                 if cycleInfo.announceOnly:
                     text = backport.text(R.strings.battle_royale.modeSelector.cycleIsComing())
                 else:
                     text = backport.text(R.strings.battle_royale.modeSelector.cycleNotStarted(), date=backport.getShortDateFormat(cycleInfo.startDate))
                 vm.setStatusNotActive(text)
                 vm.setTimeLeft('')
         setBattlePassState(self.viewModel)
     return
 def getTimeStr(self, time):
     return time_utils.getTillTimeString(time, MENU.TIME_TIMEVALUE)
예제 #25
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 def getShortLeftTimeStr(self):
     return time_utils.getTillTimeString(self.getUsageLeftTime(), MENU.TIME_TIMEVALUESHORT)
예제 #26
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 def _getTillTimeString(cls, timeValue):
     return time_utils.getTillTimeString(timeValue, MENU.TIME_TIMEVALUE)
예제 #27
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 def getShortLeftTimeStr(self):
     return time_utils.getTillTimeString(self.getUsageLeftTime(), MENU.TIME_TIMEVALUESHORT)
예제 #28
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 def getEffectTimeStr(self):
     return time_utils.getTillTimeString(self.effectTime, MENU.TIME_TIMEVALUE)
예제 #29
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 def getEffectTimeStr(self):
     return time_utils.getTillTimeString(self.effectTime, MENU.TIME_TIMEVALUE)
예제 #30
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 def getBonusTimeLeftStr(self):
     _, timeLeft = self.getBonus()
     if timeLeft:
         return time_utils.getTillTimeString(timeLeft, MENU.TIME_TIMEVALUE)
     return ''
예제 #31
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 def getBonusTimeLeftStr(self):
     _, timeLeft = self.getBonus()
     if timeLeft:
         return time_utils.getTillTimeString(timeLeft, MENU.TIME_TIMEVALUE)
     return ''
예제 #32
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def getTimeDurationStr(seconds, useRoundUp = False):
    return time_utils.getTillTimeString(seconds, MENU.TIME_TIMEVALUE, useRoundUp)
예제 #33
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def getTimeDurationStr(seconds, useRoundUp=False):
    return time_utils.getTillTimeString(seconds, MENU.TIME_TIMEVALUE,
                                        useRoundUp)
 def getTimeStr(self, time):
     return time_utils.getTillTimeString(time, MENU.TIME_TIMEVALUE)
예제 #35
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 def _getLocalizedTime(self, seconds, locale):
     return time_utils.getTillTimeString(seconds, locale)
예제 #36
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 def getUsageLeftTimeStr(self):
     return time_utils.getTillTimeString(self.getUsageLeftTime(),
                                         MENU.BOOSTERS_TIMELEFT,
                                         removeLeadingZeros=True)
 def __getAlertStatusText(self, timeLeft):
     timeLeftStr = time_utils.getTillTimeString(
         timeLeft, RANKED_BATTLES.STATUS_TIMELEFT)
     return text_styles.vehicleStatusCriticalText(
         _ms(RANKED_BATTLES.PRIMETIMEALERTMESSAGEBLOCK_MESSAGE,
             time=timeLeftStr))
예제 #38
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 def getTimeDurationStr(self, seconds):
     return time_utils.getTillTimeString(seconds, MENU.TIME_TIMEVALUE)
예제 #39
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 def getEffectTimeStr(self, hoursOnly=False):
     return _ms(MENU.VEHICLEPREVIEW_TIMELEFTSHORT_HOURS,
                hour=str(time.gmtime(self.effectTime).tm_hour)
                ) if hoursOnly else time_utils.getTillTimeString(
                    self.effectTime, MENU.TIME_TIMEVALUE)