예제 #1
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def printInfo():
    fmcRepoURL = config.getFMCRepoURL()
    utils.openPar(
        "FRAMEWORK PUSH - The script will push the fmc subtree to the framework repo."
        + "\nFramework repo: " + fmcRepoURL +
        "\nNOTE:Commit before using! The script is going to git reset hard the selected game!"
    )
예제 #2
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def printInfo():
    gamesFolderPath = config.getFMCGamesFolderPath()
    games = config.getFMCGames()
    numberOfGames = len(games)
    utils.openPar("SHIPPER - The script will ship via fastlane in " +
                  str(numberOfGames) + " games" + "\nProjects path:  " +
                  gamesFolderPath)
예제 #3
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def pullAll():
    games = config.getFMCGames()
    numberOfGames = len(games)

    gamesWithFilesToCommit = Game.getGamesWithFilesToCommit(False, False)

    if len(gamesWithFilesToCommit) > 0:
        print(
            "WARNING - the following games have files to commit! You can use 'status' to check them:"
        )
        for g in gamesWithFilesToCommit:
            print(g.gamePath)

        if not utils.readYesNo(
                "Do you want to proceed? All games will be resetted!", True):
            return

    gameNumber = 1
    for g in games:
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") UPDATING: " + g.gamePath)
        pull(g, False)
        utils.closePar("SUCCESSFULLY UPDATED: " + g.gamePath)
        utils.printWhiteLines(2)
        gameNumber += 1

    utils.closePar("FINISHED")
예제 #4
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def printInfo():
    gamesFolderPath = config.getFMCGamesFolderPath()
    numberOfGames = len(config.getFMCGames())
    utils.openPar("PROJECT BUILDER - this script will build " +
                  str(numberOfGames) + " games" + "\nProjects path:  " +
                  gamesFolderPath + "\nNOTE:this might take a long time!")
    utils.waitForEnterKey()
예제 #5
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def printIntro():
    utils.openPar('''PROJECT CREATOR - this script initializes a new fmc game:
	- Creates a new Unity project inside the fmc games folder
	- Inits a git repo with a Unity .gitignore
	- Creates a git remote repo
	- Pulls the fmc framework subtree and creates the _content folder
	- Pushes everything
	''')
예제 #6
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def fillAllIOSTestInfo():
    games = config.getFMCGames()
    numberOfGames = len(games)
    gameNumber = 1
    for game in games:  #for each game in the fmc folder
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") FILLING TESTFLIGHT TEST INFO FOR : " + game.gamePath)
        fillIOSTestInfo(game)
        gameNumber += 1
        utils.printWhiteLines(2)
예제 #7
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def checkAllIOS():
    games = config.getFMCGames()
    numberOfGames = len(games)
    gameNumber = 1
    for game in games:  #for each game in the fmc folder
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") CHECKING APP STORE FOR: " + game.gamePath)
        checkIOS(game)
        gameNumber += 1
        utils.printWhiteLines(2)
예제 #8
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def updateAllIOSTesters():
    games = config.getFMCGames()
    numberOfGames = len(games)
    gameNumber = 1
    for game in games:  #for each game in the fmc folder
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") UPDATING TESTERS: " + game.gamePath)
        updateIOSTesters(game, shipOnAndroid, shipOnIOS)
        gameNumber += 1
        utils.printWhiteLines(2)
예제 #9
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def shipAll(shipOnAndroid, shipOnIOS):
    games = config.getFMCGames()
    numberOfGames = len(games)
    gameNumber = 1
    for game in games:  #for each game in the fmc folder
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") SHIPPING: " + game.gamePath)
        ship(game, shipOnAndroid, shipOnIOS)
        gameNumber += 1
        utils.printWhiteLines(2)
예제 #10
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def printInfo():
    fmcRepoURL = config.getFMCRepoURL()
    gamesFolderPath = config.getFMCGamesFolderPath()
    numberOfGames = len(config.getFMCGames())

    utils.openPar(
        "FRAMEWORK PULL - The script will pull the fmc subtree in " +
        str(numberOfGames) + " games" + "\nProjects path:  " +
        gamesFolderPath + "\nFramework repo: " + fmcRepoURL +
        "\nNOTE:The script is going to git reset hard every project!")
예제 #11
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def main():
	utils.printWhiteLines(1)
	utils.openPar("Welcome to the fmc toolkit. Type 'info' to get command list")
	waitingForCommand = True
	try:
		while True:
			try:
				waitingForCommand = True
				command = fmcInput()
				waitingForCommand = False
				reactToCommand(command)
			except KeyboardInterrupt:
				utils.printWhiteLines(1)
				if waitingForCommand: 
					input("Ctrl+C again to exit, enter to return to fmc")
	except KeyboardInterrupt:
		pass
예제 #12
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def buildAll(buildAndroid, buildIOS):
    printInfo()
    games = config.getFMCGames()
    numberOfGames = len(games)

    errorsOccured = False
    gameNumber = 1
    for game in games:  #for each project in the fmc folder
        utils.openPar("(" + str(gameNumber) + "/" + str(numberOfGames) +
                      ") BUILDING: " + game.gamePath)

        errorsOccured = errorsOccured or build(game, buildAndroid, buildIOS)

        gameNumber += 1
        utils.printWhiteLines(1)

    if errorsOccured:
        utils.closePar("COMPLETED WITH ERRORS")
    else:
        utils.closePar("FINISHED")
예제 #13
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def printInfo():
	games = config.getFMCGames()
	numberOfGames = len(games)
	utils.openPar("ANDROID SIGNER - The script, if needed, will create a keystore file in " + str(numberOfGames) + " games" + "\nProjects path:  " + gamesFolderPath)
예제 #14
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def printInfo():
    utils.openPar(
        "TARGETER - Select a project to make it the default of the toolkit actions!"
    )
예제 #15
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def createNewProject(gameName):
    unityExePath = config.getUnityExePath()
    unityExeFolderPath = os.path.abspath(os.path.join(unityExePath, os.pardir))
    gamesFolderPath = config.getFMCGamesFolderPath()
    nguiFolderPath = config.getNGUIFolderPath()
    parentRemoteURL = config.getParentRemoteURL()
    fmcRepoURL = config.getFMCRepoURL()

    #asking for project name
    gamePath = os.path.join(gamesFolderPath, gameName)
    ok = isGameNameValid(gamePath, gameName)
    if not ok:
        printIntro()
        while not ok:
            gameName = input(
                'Enter the internal game name (no spaces, all lowercase! - e.g. stopthefall): '
            )
            gamePath = os.path.join(gamesFolderPath, gameName)
            ok = isGameNameValid(gamePath, gameName)

    repoUrl = parentRemoteURL + gameName

    #we have a valid game path and git repo. Ask for confirm...
    utils.printWhiteLines(2)
    utils.openPar("\nProject root: " + gamePath + "\nRemote repo:  " +
                  repoUrl + "\nInternal name:" + gameName)
    utils.waitForEnterKey()

    #creating Unity project...
    print('Creating Unity project. This will take some time...')
    pars = [unityExePath] + utils.parList(
        '-quit -batchmode -nographics -createproject') + [gamePath]
    subprocess.call(pars)
    print('Unity project created!')
    time.sleep(1)

    game = Game(gamePath)

    #init local git repo...
    subprocess.call(utils.parList("git init"), cwd=gamePath)
    subprocess.call(utils.parList("git remote add origin", repoUrl),
                    cwd=gamePath)

    #adding .gitignore...
    shutil.copy(config.unityGitignorePath,
                os.path.join(gamePath, ".gitignore"))
    game.gitAdd(".gitignore")
    game.gitCommit("Added .gitignore")

    #creating remote repo...
    remoteURL = parentRemoteURL + gameName + ".git"
    subprocess.call(utils.parList("git push --set-upstream", remoteURL,
                                  "master"),
                    cwd=gamePath)

    #first commit...
    game.gitAdd(".")
    game.gitCommit("Initial commit")

    #adding subtree...
    subprocess.call(utils.parList("git pull -u origin master"), cwd=gamePath)
    subprocess.call(utils.parList("git subtree add --prefix",
                                  config.gitSubtreePrefix, fmcRepoURL,
                                  "master --squash"),
                    cwd=gamePath)
    subprocess.call(utils.parList("git push -u origin master"), cwd=gamePath)

    #adding NGUI...
    shutil.copytree(nguiFolderPath, os.path.join(gamePath, "Assets", "NGUI"))
    game.gitAdd(".")
    game.gitCommit("Added NGUI")

    #creating _content folders...
    utils.createFolder(os.path.join(gamePath, config.fmcContentFolder))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Images"))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Prefabs"))
    utils.createFolder(
        os.path.join(gamePath, config.fmcContentFolder, "Scripts"))

    #Launching project and creating game settings
    print("Opening the game and creating settings...")
    game.runUnityMethod(config.unityUpdateSettingsMethodName)
    game.gitAdd(".")
    game.gitCommit("Added game settings")
    game.gitPush()

    webbrowser.open(remoteURL)
    os.startfile(os.path.realpath(gamePath))

    game.launchUnity(config.unityFirstProjectLaunchMethodName, False)

    utils.closePar("FINISHED")