def start_sung(): pygame.mixer.music.load(path.join("sounds", "sing.xm")) pygame.mixer.music.play() def bars(): start_music() while (scr.load_animation()): pygame.display.update() clk.tick(30) hs = Hiscore(scr.screen) hs.draw() #r = scr.screen.blit(pressakey, (100,100)) hs.intro(800) def introduction(): start_sung() stopped = True while stopped: EventList = pygame.event.get() for e in EventList: if (e.type == music_stop): pygame.mixer.music.play() hs.intro(800) pygame.display.update() elif (e.type == KEYDOWN) or (e.type == JOYAXISMOTION): stopped = False bars()