def main(): parser = argparse.ArgumentParser() parser.add_argument( '--row', choices=['sine', 'single', 'fader', 'rainbow', 'linear'], default='rainbow') args = parser.parse_args() # TODO: copy and paste is bad, mkay. client = opc.Client('localhost:7890') if not client.can_connect(): print('Connection Failed') return 1 STATE.fps = 30 with open('layout/hoeLayout.json') as f: hoe_layout = layout.Layout(json.load(f)) osc_queue = Queue.Queue() server = osc_utils.create_osc_server() # pylint: disable=no-value-for-parameter server.addMsgHandler("/input/fader", lambda *args: osc_queue.put(args[2][-1])) coordinated = CoordinatedTransition() rotation = Rotate(hoe_layout.columns, coordinated.first()) up_speed = consistent_speed_to_pixels(1) # rows / second if args.row == 'single': row = SingleColumn(hoe_layout, rotation) elif args.row == 'rainbow': r_row = RainbowRow(hoe_layout, rotation) b_row = ConstantRow(hoe_layout, 5) row = r_row #row = SwapRow( # (r_row, b_row), # (lambda: utils.randrange(10, 25), lambda: utils.randrange(4, 5))) elif args.row == 'fader': row = FaderRow(hoe_layout, osc_queue) elif args.row == 'sine': row = SineRow(hoe_layout) elif args.row == 'linear': row = LinearBrightness(hoe_layout) if args.row == 'linear': effect = UpAndRotateEffect( hoe_layout, row, up_speed, rotate_speed=consistent_speed_to_pixels(0)) else: effect = UpAndRotateEffect(hoe_layout, row, up_speed, rotate_speed=coordinated.second()) #effect = UpAndExpandEffect(hoe_layout) render = Render(client, osc_queue, hoe_layout, [effect]) render.run_forever()
def main(): parser = argparse.ArgumentParser() parser.add_argument('n', type=int) args = parser.parse_args() # TODO: copy and paste is bad, mkay. client = opc.Client('localhost:7890') if not client.can_connect(): print('Connection Failed') return 1 with open('layout/hoeLayout.json') as f: hoe_layout = layout.Layout(json.load(f)) STATE.layout = hoe_layout background = Breathe(hoe_layout, args.n) render = su.Render(client, None, hoe_layout, [background]) render.run_forever()
def main(): # TODO: copy and paste is bad, mkay. client = opc.Client('localhost:7890') if not client.can_connect(): print('Connection Failed') return 1 with open('layout/hoeLayout.json') as f: hoe_layout = layout.Layout(json.load(f)) osc_queue = Queue.Queue() server = osc_utils.create_osc_server() # pylint: disable=no-value-for-parameter server.addMsgHandler("/input/button", lambda *args: set_direction(osc_queue, *args)) interaction = MazeEffect(hoe_layout, osc_queue) render = su.Render(client, osc_queue, hoe_layout, [interaction]) render.run_forever()
def main(): # TODO: copy and paste is bad, mkay. client = opc.Client('localhost:7890') if not client.can_connect(): print('Connection Failed') return 1 with open('layout/hoeLayout.json') as f: hoe_layout = layout.Layout(json.load(f)) osc_queue = Queue.Queue() server = osc_utils.create_osc_server() # pylint: disable=no-value-for-parameter server.addMsgHandler("/input/button", lambda *args: stl.add_station_id(osc_queue, *args)) server.addMsgHandler("/input/fader", handle_fader) background = su.Effect(hoe_layout, TargetRow(hoe_layout, osc_queue)) render = su.Render(client, osc_queue, hoe_layout, [background]) render.run_forever()
def main(): global ROTATION_SPEED parser = argparse.ArgumentParser() parser.add_argument( '--row', choices=['sine', 'single', 'fader', 'rainbow', 'linear'], default='rainbow') args = parser.parse_args() # TODO: copy and paste is bad, mkay. client = opc.Client('localhost:7890') if not client.can_connect(): print('Connection Failed') return 1 STATE.fps = 30 with open('layout/hoeLayout.json') as f: hoe_layout = layout.Layout(json.load(f)) osc_queue = Queue.Queue() server = osc_utils.create_osc_server() # pylint: disable=no-value-for-parameter server.addMsgHandler("/input/fader", lambda *args: osc_queue.put(args[2][-1])) if args.row == 'single': row = SingleColumn(hoe_layout) elif args.row == 'rainbow': row = RainbowRow(hoe_layout) elif args.row == 'fader': row = FaderRow(hoe_layout, osc_queue) elif args.row == 'sine': row = SineRow(hoe_layout) elif args.row == 'linear': row = LinearBrightness(hoe_layout) effect = UpAndRotateEffect(hoe_layout, row) #effect = UpAndExpandEffect(hoe_layout) render = Render(client, osc_queue, hoe_layout, [effect]) render.run_forever()