예제 #1
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from horizons.util.worldobject import WorldObject
from horizons.command import Command

class GenericDiplomacyCommand(Command):
	def __init__(self, a, b):
		self.player1_id = a.worldid
		self.player2_id = b.worldid

class AddAllyPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_ally_pair(player1, player2)

Command.allow_network(AddAllyPair)

class AddEnemyPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_enemy_pair(player1, player2)

Command.allow_network(AddEnemyPair)

class AddNeutralPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_neutral_pair(player1, player2)
예제 #2
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			path = SavegameManager.create_multiplayersave_filename(self.name)
		except RuntimeError as e:
			headline = _("Invalid filename")
			msg = _("Received an invalid filename for a save command.")
			session.gui.show_error_popup(headline, msg, unicode(e))
			return

		self.log.debug("SaveCommand: save to %s", path)

		success = session._do_save(path)
		if success:
			session.ingame_gui.message_widget.add(point=None, string_id='SAVED_GAME') # TODO: distinguish auto/quick/normal
		else:
			session.gui.show_popup(_('Error'), _('Failed to save.'))

Command.allow_network(SaveCommand)



class SpeedUpCommand(Command):
	"""Used to change the game speed"""

	def __call__(self, issuer):
		session = issuer.session
		session.speed_up()

Command.allow_network(SpeedUpCommand)

class SpeedDownCommand(Command):
	"""Used to change the game speed"""
예제 #3
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                player_inventory = issuer.get_component(
                    StorageComponent).inventory
                available_res += player_inventory[resource]
            # ship or settlement
            for res_source in res_sources:
                if res_source is not None:
                    inventory = res_source.get_component(
                        StorageComponent).inventory
                    available_res += inventory[resource]

            if (available_res - reserved_res[resource]) < needed_res[resource]:
                return (False, resource)
        return (True, None)


Command.allow_network(Build)
Command.allow_network(set)


class Tear(Command):
    """Command class that tears an object."""
    def __init__(self, building):
        """Create the command
		@param building: building that is to be teared.
		"""
        self.building = building.worldid

    @classmethod
    def additional_removals_after_tear(cls, building_to_remove):
        """
		Calculate which buildings need to be removed when removing the building from its settlement
예제 #4
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from horizons.util.worldobject import WorldObject
from horizons.command import Command

class GenericDiplomacyCommand(Command):
	def __init__(self, a, b):
		self.player1_id = a.worldid
		self.player2_id = b.worldid

class AddAllyPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_ally_pair(player1, player2)

Command.allow_network(AddAllyPair)

class AddEnemyPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_enemy_pair(player1, player2)

Command.allow_network(AddEnemyPair)

class AddNeutralPair(GenericDiplomacyCommand):
	def __call__(self, issuer):
		player1 = WorldObject.get_object_by_id(self.player1_id)
		player2 = WorldObject.get_object_by_id(self.player2_id)
		player1.session.world.diplomacy.add_neutral_pair(player1, player2)
예제 #5
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		for resource in needed_res:
			# check player, ship and settlement inventory
			available_res = 0
			# player
			available_res += issuer.get_component(StorageComponent).inventory[resource] if resource == RES.GOLD else 0
			# ship or settlement
			for res_source in res_sources:
				if res_source is not None:
					available_res += res_source.get_component(StorageComponent).inventory[resource]

			if (available_res - reserved_res[resource]) < needed_res[resource]:
				return (False, resource)
		return (True, None)

Command.allow_network(Build)
Command.allow_network(set)

class Tear(Command):
	"""Command class that tears an object."""
	def __init__(self, building):
		"""Create the command
		@param building: building that is to be teared.
		"""
		self.building = building.worldid

	def __call__(self, issuer):
		"""Execute the command
		@param issuer: the issuer of the command
		"""
		try:
예제 #6
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# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
# ###################################################

from horizons.ambientsound import AmbientSound
from horizons.util import Point
from horizons.command import Command

class PlaySound(Command):
	"""Command class that plays the build sound. This has been moved to a separate
	class, in order to be able to play only one sound for 20 buildings(like a group of
	trees)
	@param sound: sound id that is to be played
	@param position: tuple of int coordinates where the sound is to be played."""

	def __init__(self, sound, position=None, **trash):
		self.sound = sound
		self.position = position

	def __call__(self, issuer):
		"""Execute the command
		@param issuer: the issuer of the command
		"""
		if self.position is None:
			AmbientSound.play_special(self.sound)
		else:
			AmbientSound.play_special(self.sound, Point(self.position[0], self.position[1]))

Command.allow_network(PlaySound)
예제 #7
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#
# Unknown Horizons is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
# ###################################################

from horizons.command import Command


class Chat(Command):
    def __init__(self, message):
        self.message = unicode(message)

    def __call__(self, issuer):
        issuer.session.ingame_gui.message_widget.add_chat(
            player=issuer.name, messagetext=self.message)


Command.allow_network(Chat)
예제 #8
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            headline = T("Invalid filename")
            msg = T("Received an invalid filename for a save command.")
            session.ingame_gui.open_error_popup(headline, msg, unicode(e))
            return

        self.log.debug("SaveCommand: save to %s", path)

        success = session._do_save(path)
        if success:
            # TODO: distinguish auto/quick/normal
            session.ingame_gui.message_widget.add('SAVED_GAME')
        else:
            session.ingame_gui.open_popup(T('Error'), T('Failed to save.'))


Command.allow_network(SaveCommand)


class SpeedUpCommand(Command):
    """Used to change the game speed"""
    def __call__(self, issuer):
        session = issuer.session
        session.speed_up()


Command.allow_network(SpeedUpCommand)


class SpeedDownCommand(Command):
    """Used to change the game speed"""
    def __call__(self, issuer):
예제 #9
0
# This file is part of Unknown Horizons.
#
# Unknown Horizons is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
# ###################################################

from horizons.command import Command


class Chat(Command):
    def __init__(self, message):
        self.message = unicode(message)

    def __call__(self, issuer):
        issuer.session.ingame_gui.message_widget.add_chat(player=issuer.name, messagetext=self.message)


Command.allow_network(Chat)
예제 #10
0
see:
http://wiki.unknown-horizons.org/index.php/Upgradeable_production_data
http://wiki.unknown-horizons.org/index.php/DD/Buildings/Building_upgrades
"""


class ObjectUpgrade(Command):
	def __init__(self):
		# TODO
		pass

	def __call__(self, issuer):
		# TODO
		pass

Command.allow_network(ObjectUpgrade)

def upgrade_production_time(obj, factor):
	"""
	"""
	assert isinstance(factor, float)
	obj.alter_production_time(factor)

def add_collector(obj, collector_class, number):
	"""
	"""
	for i in xrange(0, number):
		obj.add_collector(collector_class)

def change_runnning_costs(obj, costs_diff):
	"""
예제 #11
0
# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
# ###################################################

from horizons.component.ambientsoundcomponent import AmbientSoundComponent
from horizons.util.shapes import Point
from horizons.command import Command

class PlaySound(Command):
	"""Command class that plays the build sound. This has been moved to a separate
	class, in order to be able to play only one sound for 20 buildings(like a group of
	trees)
	@param sound: sound id that is to be played
	@param position: tuple of int coordinates where the sound is to be played."""

	def __init__(self, sound, position=None, **trash):
		self.sound = sound
		self.position = position

	def __call__(self, issuer):
		"""Execute the command
		@param issuer: the issuer of the command
		"""
		if self.position is None:
			AmbientSoundComponent.play_special(self.sound)
		else:
			AmbientSoundComponent.play_special(self.sound, Point(self.position[0], self.position[1]))

Command.allow_network(PlaySound)