def __init__(self, gui, db): super(Session, self).__init__() self.log.debug("Initing session") self.gui = gui # main gui, not ingame gui self.db = db # main db for game data (game.sqlite) # this saves how often the current game has been saved self.savecounter = 0 self.is_alive = True WorldObject.reset() NamedObject.reset() #game self.random = self.create_rng() self.timer = Timer() Scheduler.create_instance(self.timer) self.manager = self.create_manager() self.view = View(self, (15, 15)) Entities.load(self.db) self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events self.campaign = {} #GUI self.gui.session = self self.ingame_gui = IngameGui(self, self.gui) self.keylistener = IngameKeyListener(self) self.display_speed() self.selected_instances = set() self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.
def test_freeze_protection(self): self.timer = Timer(freeze_protection=True) self.timer.ticks_per_second = self.TICK_PER_SEC self.timer.add_call(self.callback) self.timer.check_tick() self.callback.reset_mock() self.clock.return_value = self.TIME_START + (1.01 * self.TIME_TICK) + Timer.ACCEPTABLE_TICK_DELAY self.timer.check_tick() self.assertTrue(self.callback.called) # some number of ticks depending on tick delay self.callback.reset_mock() # will tick once after defer timeout self.clock.return_value = self.TIME_START + (2.02 * self.TIME_TICK) + Timer.DEFER_TICK_ON_DELAY_BY self.timer.check_tick() self.callback.assert_called_once_with(TestTimer.TICK_START + 2)
def setUp(self): self.callback = Mock() self.test = Mock() # Mock fife self.fife = Mock() self.pump = MagicMock() self.fife.pump = self.pump self.fifePatcher = patch('horizons.globals.fife', self.fife) self.fifePatcher.start() # Mock system time self.timePatcher = patch('time.time') self.clock = self.timePatcher.start() self.clock.return_value = self.TIME_START # Create timer self.timer = Timer(freeze_protection=False) self.timer.ticks_per_second = self.TICK_PER_SEC self.timer.add_call(self.callback)
def create_timer(self): return Timer(freeze_protection=SINGLEPLAYER.FREEZE_PROTECTION)
def create_timer(self): return Timer(freeze_protection=False)
def create_timer(self): return Timer()