def create_map(): """ Create a map with a square island (20x20) at position (20, 20) and return the path to the database file. """ tiles = [] for x, y in Rect.init_from_topleft_and_size(0, 0, 20, 20).tuple_iter(): if (0 < x < 20) and (0 < y < 20): ground = GROUND.DEFAULT_LAND else: # Add coastline at the borders. ground = GROUND.SHALLOW_WATER tiles.append([0, 20 + x, 20 + y] + list(ground)) fd, map_file = tempfile.mkstemp() os.close(fd) db = DbReader(map_file) with open('content/map-template.sql') as map_template: db.execute_script(map_template.read()) db('BEGIN') db.execute_many("INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)", tiles) db('COMMIT') db.close() return map_file
def save_map(self, path, prefix): map_file = os.path.join(path, prefix + '.sqlite') if os.path.exists(map_file): os.unlink(map_file) # the process relies on having an empty file db = DbReader(map_file) with open('content/map-template.sql') as map_template: db.execute_script(map_template.read()) save_successful = True try: db('BEGIN') for island_id, coords_list in self._iter_islands(): for x, y in coords_list: tile = self.world.full_map[(x, y)] db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation) db('COMMIT') except sqlite3.Error as e: self.log.debug('Error: {error}'.format(error=e.args[0])) save_successful = False finally: db.close() return save_successful
def save_map(self, path, prefix): map_file = os.path.join(path, prefix + '.sqlite') if os.path.exists(map_file): os.unlink(map_file) # the process relies on having an empty file db = DbReader(map_file) with open('content/map-template.sql') as map_template: db.execute_script(map_template.read()) db('BEGIN') for island_id, coords_list in self._iter_islands(): for x, y in coords_list: tile = self.world.full_map[(x, y)] db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation + 45) db('COMMIT') db.close()
def check_files(cls): """Check that the required atlas files exist.""" paths = [ 'content' + os.sep + 'actionsets.json', 'content' + os.sep + 'atlas.sql', 'content' + os.sep + 'tilesets.json', ] for path in paths: if not os.path.exists(path): return False # verify that the combined images exist db = DbReader(':memory:') db.execute_script(open('content' + os.sep + 'atlas.sql').read()) for db_row in db("SELECT atlas_path FROM atlas"): if not os.path.exists(db_row[0]): return False return True
def check_files(cls): """Check that the required atlas files exist.""" paths = [ "content" + os.sep + "actionsets.json", "content" + os.sep + "atlas.sql", "content" + os.sep + "tilesets.json", ] for path in paths: if not os.path.exists(path): return False # verify that the combined images exist db = DbReader(":memory:") db.execute_script(open("content" + os.sep + "atlas.sql").read()) for db_row in db("SELECT atlas_path FROM atlas"): if not os.path.exists(db_row[0]): return False return True
def check_files(cls): """Check that the required atlas files exist.""" paths = [ 'content' + os.sep + 'actionsets.json', 'content' + os.sep + 'atlas.sql', 'content' + os.sep + 'tilesets.json', ] for path in paths: if not os.path.exists(path): return False # verify that the combined images exist db = DbReader(':memory:') with open('content' + os.sep + 'atlas.sql') as f: db.execute_script(f.read()) for db_row in db("SELECT atlas_path FROM atlas"): if not os.path.exists(db_row[0]): return False return True
def check_files(cls): """Check that the required atlas files exist.""" paths = [ PATHS.ACTION_SETS_JSON_FILE, PATHS.ATLAS_DB_PATH, PATHS.TILE_SETS_JSON_FILE, ] for path in paths: if not os.path.exists(path): return False # verify that the combined images exist db = DbReader(':memory:') with open(PATHS.ATLAS_DB_PATH) as f: db.execute_script(f.read()) for db_row in db("SELECT atlas_path FROM atlas"): if not os.path.exists(db_row[0]): return False return True
def save_map(self, path, prefix): map_file = os.path.join(path, prefix + '.sqlite') if os.path.exists(map_file): os.unlink(map_file) # the process relies on having an empty file db = DbReader(map_file) with open('content/map-template.sql') as map_template: db.execute_script(map_template.read()) save_successful = True try: db('BEGIN') for island_id, coords_list in self._iter_islands(): for x, y in coords_list: tile = self.world.full_map[(x, y)] db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation + 45) db('COMMIT') except sqlite3.Error as e: self.log.debug('Error: {error}'.format(error=e.args[0])) save_successful = False finally: db.close() return save_successful
def save_map(self, path, prefix, players_recommended): map_file = os.path.join(path, prefix + '.sqlite') if os.path.exists(map_file): os.unlink(map_file) # the process relies on having an empty file db = DbReader(map_file) with open('content/map-template.sql') as map_template: db.execute_script(map_template.read()) save_successful = True try: db('BEGIN') for island_id, coords_list in self._iter_islands(): for x, y in coords_list: tile = self.world.full_map[(x, y)] db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation) #test code to implement number of players recommended name = "players_recommended" if type(players_recommended) == int: value = players_recommended elif type(players_recommended) == str: value = int(players_recommended) elif type(players_recommended) == float: value = int(float(players_recommended)) else: value = "" db('INSERT INTO properties VALUES(?,?)', name, value) db('COMMIT') except sqlite3.Error as e: self.log.debug('Error: {error}'.format(error=e.args[0])) save_successful = False finally: db.close() return save_successful
def __init__(self, game_identifier, is_map, options=None): is_random_map = False if is_map: self.upgrader = None handle, self._temp_path = tempfile.mkstemp() os.close(handle) super(SavegameAccessor, self).__init__(dbfile=self._temp_path) with open('content/savegame_template.sql') as savegame_template: self.execute_script(savegame_template.read()) if isinstance(game_identifier, list): is_random_map = True random_island_sequence = game_identifier else: self._map_path = game_identifier else: self.upgrader = SavegameUpgrader(game_identifier) self._temp_path = None game_identifier = self.upgrader.get_path() super(SavegameAccessor, self).__init__(dbfile=game_identifier) map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name') if not map_name_data: is_random_map = True random_island_sequence = self('SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ') else: map_name = map_name_data[0][0] if map_name.startswith('USER_MAPS_DIR:'): self._map_path = PATHS.USER_MAPS_DIR + map_name[len('USER_MAPS_DIR:'):] elif os.path.isabs(map_name): self._map_path = map_name else: self._map_path = SavegameManager.get_filename_from_map_name(map_name) if is_random_map: handle, self._temp_path2 = tempfile.mkstemp() os.close(handle) random_map_db = DbReader(self._temp_path2) with open('content/map-template.sql') as map_template: random_map_db.execute_script(map_template.read()) for island_id, island_string in enumerate(random_island_sequence): create_random_island(random_map_db, island_id, island_string) random_map_db.close() self._map_path = self._temp_path2 self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence', ' '.join(random_island_sequence)) if options is not None: if options.map_padding is not None: self("INSERT INTO map_properties VALUES(?, ?)", 'padding', options.map_padding) self('ATTACH ? AS map_file', self._map_path) if is_random_map: self.map_name = random_island_sequence elif os.path.isabs(self._map_path): self.map_name = self._map_path else: self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path) map_padding = self("SELECT value FROM map_properties WHERE name = 'padding'") self.map_padding = int(map_padding[0][0]) if map_padding else MAP.PADDING self._load_building() self._load_settlement() self._load_concrete_object() self._load_production() self._load_storage() self._load_wildanimal() self._load_unit() self._load_building_collector() self._load_production_line() self._load_unit_path() self._load_storage_global_limit() self._load_health() self._load_fish_data() self._hash = None
def __init__(self, game_identifier, is_map, options=None): is_random_map = False if is_map: self.upgrader = None handle, self._temp_path = tempfile.mkstemp() os.close(handle) super().__init__(dbfile=self._temp_path) with open('content/savegame_template.sql') as savegame_template: self.execute_script(savegame_template.read()) if isinstance(game_identifier, list): is_random_map = True random_island_sequence = game_identifier else: self._map_path = game_identifier else: self.upgrader = SavegameUpgrader(game_identifier) self._temp_path = None game_identifier = self.upgrader.get_path() super().__init__(dbfile=game_identifier) map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name') if not map_name_data: is_random_map = True random_island_sequence = self( 'SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ') else: map_name = map_name_data[0][0] if map_name.startswith('USER_MAPS_DIR:'): self._map_path = PATHS.USER_MAPS_DIR + map_name[ len('USER_MAPS_DIR:'):] elif os.path.isabs(map_name): self._map_path = map_name else: self._map_path = SavegameManager.get_filename_from_map_name( map_name) if is_random_map: handle, self._temp_path2 = tempfile.mkstemp() os.close(handle) random_map_db = DbReader(self._temp_path2) with open('content/map-template.sql') as map_template: random_map_db.execute_script(map_template.read()) for island_id, island_string in enumerate(random_island_sequence): create_random_island(random_map_db, island_id, island_string) random_map_db.close() self._map_path = self._temp_path2 self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence', ' '.join(random_island_sequence)) if options is not None: if options.map_padding is not None: self("INSERT INTO map_properties VALUES(?, ?)", 'padding', options.map_padding) if not os.path.exists(self._map_path): raise MapFileNotFound("Map file " + str(self._map_path) + " not found!") self('ATTACH ? AS map_file', self._map_path) if is_random_map: self.map_name = random_island_sequence elif os.path.isabs(self._map_path): self.map_name = self._map_path else: self.map_name = SavegameManager.get_savegamename_from_filename( self._map_path) map_padding = self( "SELECT value FROM map_properties WHERE name = 'padding'") self.map_padding = int( map_padding[0][0]) if map_padding else MAP.PADDING self._load_building() self._load_settlement() self._load_concrete_object() self._load_production() self._load_storage() self._load_wildanimal() self._load_unit() self._load_building_collector() self._load_production_line() self._load_unit_path() self._load_storage_global_limit() self._load_health() self._load_fish_data() self._hash = None
def __init__(self, game_identifier, is_map): is_random_map = False if is_map: self.upgrader = None handle, self._temp_path = tempfile.mkstemp() os.close(handle) super(SavegameAccessor, self).__init__(dbfile=self._temp_path) with open("content/savegame_template.sql") as savegame_template: self.execute_script(savegame_template.read()) if isinstance(game_identifier, list): is_random_map = True random_island_sequence = game_identifier else: self._map_path = game_identifier else: self.upgrader = SavegameUpgrader(game_identifier) self._temp_path = None game_identifier = self.upgrader.get_path() super(SavegameAccessor, self).__init__(dbfile=game_identifier) map_name_data = self("SELECT value FROM metadata WHERE name = ?", "map_name") if not map_name_data: is_random_map = True random_island_sequence = self("SELECT value FROM metadata WHERE name = ?", "random_island_sequence")[0][ 0 ].split(" ") else: map_name = map_name_data[0][0] if os.path.isabs(map_name): self._map_path = map_name else: self._map_path = SavegameManager.get_filename_from_map_name(map_name) if is_random_map: handle, self._temp_path2 = tempfile.mkstemp() os.close(handle) random_map_db = DbReader(self._temp_path2) with open("content/map-template.sql") as map_template: random_map_db.execute_script(map_template.read()) for island_id, island_string in enumerate(random_island_sequence): create_random_island(random_map_db, island_id, island_string) random_map_db.close() self._map_path = self._temp_path2 self("INSERT INTO metadata VALUES(?, ?)", "random_island_sequence", " ".join(random_island_sequence)) self("ATTACH ? AS map_file", self._map_path) if is_random_map: self.map_name = random_island_sequence elif os.path.isabs(self._map_path): self.map_name = self._map_path else: self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path) self._load_building() self._load_settlement() self._load_concrete_object() self._load_production() self._load_storage() self._load_wildanimal() self._load_unit() self._load_building_collector() self._load_production_line() self._load_unit_path() self._load_storage_global_limit() self._load_health() self._load_fish_data() self._hash = None
def __init__(self, game_identifier, is_map): is_random_map = False if is_map: self.upgrader = None handle, self._temp_path = tempfile.mkstemp() os.close(handle) super(SavegameAccessor, self).__init__(dbfile=self._temp_path) with open('content/savegame_template.sql') as savegame_template: self.execute_script(savegame_template.read()) if isinstance(game_identifier, list): is_random_map = True random_island_sequence = game_identifier else: self._map_path = game_identifier else: self.upgrader = SavegameUpgrader(game_identifier) self._temp_path = None game_identifier = self.upgrader.get_path() super(SavegameAccessor, self).__init__(dbfile=game_identifier) map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name') if not map_name_data: is_random_map = True random_island_sequence = self( 'SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ') else: map_name = map_name_data[0][0] if os.path.isabs(map_name): self._map_path = map_name else: self._map_path = SavegameManager.get_filename_from_map_name( map_name) if is_random_map: handle, self._temp_path2 = tempfile.mkstemp() os.close(handle) random_map_db = DbReader(self._temp_path2) with open('content/map-template.sql') as map_template: random_map_db.execute_script(map_template.read()) for island_id, island_string in enumerate(random_island_sequence): create_random_island(random_map_db, island_id, island_string) random_map_db.close() self._map_path = self._temp_path2 self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence', ' '.join(random_island_sequence)) self('ATTACH ? AS map_file', self._map_path) if is_random_map: self.map_name = random_island_sequence elif os.path.isabs(self._map_path): self.map_name = self._map_path else: self.map_name = SavegameManager.get_savegamename_from_filename( self._map_path) self._load_building() self._load_settlement() self._load_concrete_object() self._load_production() self._load_storage() self._load_wildanimal() self._load_unit() self._load_building_collector() self._load_production_line() self._load_unit_path() self._load_storage_global_limit() self._load_health() self._load_fish_data() self._hash = None