예제 #1
0
async def main(ctx):
    msg = ctx['raw_message']
    m_id = str(ctx['message_id'])

    if msg == '今日新番':
        res = Bangumi()
        r = BangumiImage('{}「星期{}」新番时间表'.format(
            res.ep.get('date'), week_c[res.ep.get('day_of_week')]))
        r.gen_image(res.ep.get('seasons'))

        await bot.send(
            ctx,
            MessageSegment(type_='reply', data={'id': m_id}) +
            MessageSegment.image(file=r.pic2b64()))
    elif k := re.match('(星期([一二三四五六日天])|周([一二三四五六日]))+?新番', msg):
        if k.group(2):
            if k.group(2) == '天':
                el = '日'
            else:
                el = k.group(2)
        elif k.group(3):
            el = k.group(3)
        res = Bangumi(day=week_c.index(el))
        r = BangumiImage('{}「星期{}」新番时间表'.format(
            res.ep.get('date'), week_c[res.ep.get('day_of_week')]))
        r.gen_image(res.ep.get('seasons'))

        await bot.send(
            ctx,
            MessageSegment(type_='reply', data={'id': m_id}) +
            MessageSegment.image(file=r.pic2b64()))
예제 #2
0
async def gacha_10(session:CommandSession):
    SUPER_LUCKY_LINE = 170

    await check_jewel_num(session)
    uid = session.ctx['user_id']
    jewel_limit.increase(uid, 1500)

    gid = str(session.ctx['group_id'])
    gacha = Gacha(_group_pool[gid])
    result, hiishi = gacha.gacha_ten()
    silence_time = hiishi * 6 if hiishi < SUPER_LUCKY_LINE else hiishi * 60

    if sv.bot.config.IS_CQPRO:
        res1 = Chara.gen_team_pic(result[:5], star_slot_verbose=False)
        res2 = Chara.gen_team_pic(result[5:], star_slot_verbose=False)
        res = concat_pic([res1, res2])
        res = pic2b64(res)
        res = MessageSegment.image(res)
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res}\n{res1}\n{res2}'
    else:
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res1}\n{res2}'

    if hiishi >= SUPER_LUCKY_LINE:
        await session.send('恭喜海豹!おめでとうございます!')
    await session.send(f'素敵な仲間が増えますよ!\n{res}\n{SWITCH_POOL_TIP}', at_sender=True)
    await silence(session.ctx, silence_time)
예제 #3
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async def gacha_300(session: CommandSession):

    uid = session.ctx['user_id']
    tenjo_limit.increase(uid)

    gid = str(session.ctx['group_id'])
    gacha = Gacha(_group_pool[gid])
    result = gacha.gacha_tenjou()
    up = len(result['up'])
    s3 = len(result['s3'])
    s2 = len(result['s2'])
    s1 = len(result['s1'])

    res = [*(result['up']), *(result['s3'])]
    random.shuffle(res)
    lenth = len(res)
    if lenth <= 0:
        res = "竟...竟然没有3★?!"
    else:
        step = 4
        pics = []
        for i in range(0, lenth, step):
            j = min(lenth, i + step)
            pics.append(Chara.gen_team_pic(res[i:j], star_slot_verbose=False))
        res = concat_pic(pics)
        res = pic2b64(res)
        res = MessageSegment.image(res)

    msg = [
        f"\n素敵な仲間が増えますよ! {res}", f"★★★×{up+s3} ★★×{s2} ★×{s1}",
        f"获得记忆碎片×{100*up}与女神秘石×{50*(up+s3) + 10*s2 + s1}!\n第{result['first_up_pos']}抽首次获得up角色"
        if up else f"获得女神秘石{50*(up+s3) + 10*s2 + s1}个!"
    ]

    if up == 0 and s3 == 0:
        msg.append("太惨了,咱们还是退款删游吧...")
    elif up == 0 and s3 > 7:
        msg.append("up呢?我的up呢?")
    elif up == 0 and s3 <= 3:
        msg.append("这位酋长,梦幻包考虑一下?")
    elif up == 0:
        msg.append("据说天井的概率只有12.16%")
    elif up <= 2:
        if result['first_up_pos'] < 50:
            msg.append("你的喜悦我收到了,滚去喂鲨鱼吧!")
        elif result['first_up_pos'] < 100:
            msg.append("已经可以了,您已经很欧了")
        elif result['first_up_pos'] > 290:
            msg.append("标 准 结 局")
        elif result['first_up_pos'] > 250:
            msg.append("补井还是不补井,这是一个问题...")
        else:
            msg.append("期望之内,亚洲水平")
    elif up == 3:
        msg.append("抽井母五一气呵成!多出30等专武~")
    elif up >= 4:
        msg.append("记忆碎片一大堆!您是托吧?")
    msg.append(SWITCH_POOL_TIP)

    await session.send('\n'.join(msg), at_sender=True)
예제 #4
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async def daily_report():
    res = Bangumi()
    r = BangumiImage('{}「星期{}」新番时间表'.format(res.ep.get('date'),
                                            week_c[res.ep.get('day_of_week')]))
    r.gen_image(res.ep.get('seasons'))
    await sv2.broadcast(
        '又是美好的一天(*•̀ᴗ•́*)و\n' + MessageSegment.image(file=r.pic2b64()),
        'biligumi_broadcast', 0)
예제 #5
0
async def gacha_10(session:CommandSession):
    SUPER_LUCKY_LINE = 170

    await check_jewel_num(session)
    uid = session.ctx['user_id']
    jewel_limit.increase(uid, 1500)
    
    gid=session.ctx['group_id']
    gacha = Gacha(_group_pool[gid])
    result, hiishi = gacha.gacha_ten()
    silence_time = hiishi * 6 if hiishi < SUPER_LUCKY_LINE else hiishi * 60

    cardo = [cardram(),cardram(),cardram(),cardram(),cardram(),cardram(),cardram(),cardram(),cardram(),cardram()]
    if (cardo[0] + cardo[1] + cardo[2] + cardo[3] + cardo[4] + cardo[5] + cardo[6] + cardo[7] + cardo[8] + cardo[9]) == 60:
        cardo[9] = 5
    cardu = [Chara.cardimg(cardo[0]),Chara.cardimg(cardo[1]),Chara.cardimg(cardo[2]),Chara.cardimg(cardo[3]),Chara.cardimg(cardo[4]),Chara.cardimg(cardo[5]),Chara.cardimg(cardo[6]),Chara.cardimg(cardo[7]),Chara.cardimg(cardo[8]),Chara.cardimg(cardo[9])]
    card = Chara.gen_card_pic(cardu, star_slot_verbose=False)
    card = pic2b64(card)
    card = MessageSegment.image(card)

    cardm1 = cardmjs(cardo[0])[0] + cardmjs(cardo[1])[0] + cardmjs(cardo[2])[0] + cardmjs(cardo[3])[0] + cardmjs(cardo[4])[0] + cardmjs(cardo[5])[0] + cardmjs(cardo[6])[0] + cardmjs(cardo[7])[0] + cardmjs(cardo[8])[0] + cardmjs(cardo[9])[0]
    cardm2 = cardmjs(cardo[0])[1] + cardmjs(cardo[1])[1] + cardmjs(cardo[2])[1] + cardmjs(cardo[3])[1] + cardmjs(cardo[4])[1] + cardmjs(cardo[5])[1] + cardmjs(cardo[6])[1] + cardmjs(cardo[7])[1] + cardmjs(cardo[8])[1] + cardmjs(cardo[9])[1]
    cardm3 = cardmjs(cardo[0])[2] + cardmjs(cardo[1])[2] + cardmjs(cardo[2])[2] + cardmjs(cardo[3])[2] + cardmjs(cardo[4])[2] + cardmjs(cardo[5])[2] + cardmjs(cardo[6])[2] + cardmjs(cardo[7])[2] + cardmjs(cardo[8])[2] + cardmjs(cardo[9])[2]
    cardmax = f'获得角色碎片x{cardm1},母猪石x{cardm2},公主之心碎片x{cardm3}'

    if sv.bot.config.IS_CQPRO:
        res1 = Chara.gen_team_pic(result[ :5], star_slot_verbose=False)
        res2 = Chara.gen_team_pic(result[5: ], star_slot_verbose=False)
        res = concat_pic([res1, res2])
        res = pic2b64(res)
        res = MessageSegment.image(res)
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res}\n{res1}\n{res2}'
    else:
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res1}\n{res2}'

    if hiishi >= SUPER_LUCKY_LINE:
        await session.send('恭喜海豹!おめでとうございます!')
    await session.send(f'素敵な仲間が増えますよ!\n{res}\n{card}\n{cardmax}', at_sender=True)
    await silence(session.ctx, silence_time)
예제 #6
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def concat_poker(card):
    des = Image.new('RGBA', (max(len(card) % 3,
                                 len(card) // 3 * 3) * 105,
                             (len(card) // 4 + 1) * 150), (255, 255, 255, 255))
    for ii in range(0, len(card)):
        cardname = card[ii]
        #cardpath = R.img('poker/', cardname + '.jpg').path
        src = R.img('poker/', cardname + '.jpg').open().convert('RGBA').resize(
            (105, 150), Image.LANCZOS)
        des.paste(src, (ii % 3 * 105, ii // 3 * 150))
    #des = util.concat_pic(cardPIL)
    des = util.pic2b64(des)
    des = MessageSegment.image(des)
    return des
예제 #7
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async def throw(qq):
    avatar_url = f'http://q1.qlogo.cn/g?b=qq&nk={qq}&s=160'
    imgres = await aiorequests.get(avatar_url)
    if not imgres:
        return -1
    img = await imgres.content
    avatar = Image.open(BytesIO(img)).convert('RGBA')
    avatar = get_circle_avatar(avatar, 139)
    randomangle = random.randrange(360)
    throw_img = Image.open(os.path.join(base_path, 'throw.jpg'))
    throw_img.paste(avatar.rotate(randomangle), (17, 180),
                    avatar.rotate(randomangle))
    throw_img = pic2b64(throw_img)
    throw_img = str(MessageSegment.image(throw_img))
    return throw_img
예제 #8
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async def creep(qq):
    cid = random.randint(0, 53)
    avatar_url = f'http://q1.qlogo.cn/g?b=qq&nk={qq}&s=160'
    imgres = await aiorequests.get(avatar_url)
    if not imgres:
        return -1
    img = await imgres.content
    avatar = Image.open(BytesIO(img)).convert('RGBA')
    avatar = get_circle_avatar(avatar, 100)
    creep_img = Image.open(os.path.join(base_path, 'pa',
                                        f'爬{cid}.jpg')).convert('RGBA')
    creep_img = creep_img.resize((500, 500), Image.ANTIALIAS)
    creep_img.paste(avatar, (0, 400, 100, 500), avatar)
    creep_img = pic2b64(creep_img)
    creep_img = str(MessageSegment.image(creep_img))
    return creep_img
예제 #9
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async def show_collection(session:CommandSession):
    uid = str(session.ctx['user_id'])
    uset=load_user_collection(uid)[uid]
    length = len(uset)
    if length <= 0:
        session.finish('您的仓库为空,请多多抽卡哦~',at_sender=True)
    else:
        result=list(map(lambda x:Chara.fromname(x),uset))
        step = 6
        pics = []
        for i in range(0, length, step):
            j = min(length, i + step)
            pics.append(Chara.gen_team_pic(result[i:j], star_slot_verbose=False))
        res = concat_pic(pics)
        res = pic2b64(res)
        res = MessageSegment.image(res)
    msg=[
    f'仅展示三星角色~',
    f'{res}',
    f'您共有{length}个三星角色~'
    ]
    await session.send('\n'.join(msg), at_sender=True)
예제 #10
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async def gacha_10(session):
    SUPER_LUCKY_LINE = 170
    await check_jewel_num(session)
    uid = session.ctx['user_id']
    jewel_limit.increase(uid, 1500)
    uid = str(session.ctx['user_id'])
    ucollection = load_user_collection(uid)
    uset = set(ucollection[uid])
    gid = session.ctx.get('group_id', 0)
    gacha = Gacha(_group_pool[str(gid)]) if gid != 0 else Gacha('MIX')
    result, hiishi = gacha.gacha_ten()
    silence_time = hiishi * 6 if hiishi < SUPER_LUCKY_LINE else hiishi * 60
    for c in result:
        if 3 == c.star:
            uset.add(c.name)
    ucollection[uid] = list(uset)
    if sv.bot.config.IS_CQPRO:
        res1 = Chara.gen_team_pic(result[:5], star_slot_verbose=False)
        res2 = Chara.gen_team_pic(result[5:], star_slot_verbose=False)
        res = concat_pic([res1, res2])
        res = pic2b64(res)
        res = MessageSegment.image(res)
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res}\n{res1}\n{res2}'
    else:
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res1}\n{res2}'
    dump_user_collection(uid, ucollection)
    if hiishi >= SUPER_LUCKY_LINE:
        await session.send('恭喜海豹!おめでとうございます!')
    await session.send(f'素敵な仲間が増えますよ!\n{res}', at_sender=True)
    if gid != 0:
        await silence(session.ctx, silence_time)
예제 #11
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async def gacha_wai(session: CommandSession):
    SUPER_LUCKY_LINE = 170
    uid = session.ctx['user_id']
    gid = str(session.ctx['group_id'])
    gacha = Gacha(_group_pool[gid])
    result, hiishi = gacha.gacha_wai()
    silence_time = hiishi * 6 if hiishi < SUPER_LUCKY_LINE else hiishi * 60
    if sv.bot.config.IS_CQPRO:
        res1 = Chara.gen_team_pic(result[:5], star_slot_verbose=False)
        res2 = Chara.gen_team_pic(result[5:], star_slot_verbose=False)
        res = concat_pic([res1, res2])
        res = pic2b64(res)
        res = MessageSegment.image(res)
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res}\n{res1}\n{res2}'
    else:
        result = [f'{c.name}{"★"*c.star}' for c in result]
        res1 = ' '.join(result[0:5])
        res2 = ' '.join(result[5:])
        res = f'{res1}\n{res2}'

    await session.send(f'听说喜欢常驻等歪~~\n{res}\n{SWITCH_POOL_TIP}', at_sender=True)
예제 #12
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async def update_report():
    sv.logger.info('Checking Update')
    global cache
    if not cache:
        ri = Bangumi()
        cache = ri.ep
        return
    res = Bangumi()
    updates = res.update_check(cache)
    cache = res.ep
    #sv.logger.info(updates)
    if not updates:
        return
    r = BangumiImage('Lately Update')
    r.gen_image(updates, is_update=True)
    '''
    link = '\n'.join('{} - {}'.format(i.get('title'),i.get('link')) for i in updates)
    await sv.broadcast(MessageSegment.image(file=r.pic2b64()) + link,'biligumi_broadcast',0)
    '''
    await sv.broadcast(MessageSegment.image(file=r.pic2b64()),
                       'biligumi_broadcast', 0)
    for im in updates:
        await sv.broadcast('{} - {}'.format(im.get('title'), im.get('link')),
                           'biligumi_broadcast')
예제 #13
0
async def gacha_300(session:CommandSession):

    await check_tenjo_num(session)
    uid = session.ctx['user_id']
    tenjo_limit.increase(uid)

    gid=session.ctx['group_id']
    gacha = Gacha(_group_pool[gid])
    result = gacha.gacha_tenjou()
    up = len(result['up'])
    s3 = len(result['s3'])
    s2 = len(result['s2'])
    s1 = len(result['s1'])

    d1 = 0
    d2 = 0
    d3 = 0
    d4 = 0
    d5 = 0
    d6 = 0
    cardm1 = 0
    for i in range(30):
        if cardm1 < 145:
            card10 = cardram10()
            d1 = d1 + card10[0]
            d2 = d2 + card10[1]
            d3 = d3 + card10[2]
            d4 = d4 + card10[3]
            d5 = d5 + card10[4]
            d6 = d6 + card10[5]
            cardm1 = d1 * 40 + d2 * 20 + d3 * 5 + d4
            cardp = i + 1
            cardpsp = f',你在第{cardp}发十连获得可拼角色的碎片数量'
        else:
            card10 = cardram10()
            d1 = d1 + card10[0]
            d2 = d2 + card10[1]
            d3 = d3 + card10[2]
            d4 = d4 + card10[3]
            d5 = d5 + card10[4]
            d6 = d6 + card10[5]
            cardm1 = d1 * 40 + d2 * 20 + d3 * 5 + d4

    cardm2 = d1 * 5 + d2 * 5 + d3 + d4 + d5 + d6
    cardm3 = d1 * 5 + d2 * 3 + d3 * 3 + d4 * 2 + d5
    cardmax = f'累计获得一等{d1}次,二等{d2}次,三等{d3}次{cardpsp}\n获得角色碎片x{cardm1},母猪石x{cardm2},公主之心碎片x{cardm3}'

    res = [*(result['up']), *(result['s3'])]
    random.shuffle(res)
    lenth = len(res)
    if lenth <= 0:
        res = "竟...竟然没有3★?!"
    else:
        step = 4
        pics = []
        for i in range(0, lenth, step):
            j = min(lenth, i + step)
            pics.append(Chara.gen_team_pic(res[i:j], star_slot_verbose=False))
        res = concat_pic(pics)
        res = pic2b64(res)
        res = MessageSegment.image(res)

    msg1 = [
        f"\n素敵な仲間が増えますよ! {res}\n{cardmax}"
    ]
    msg = [
        f"\n★★★×{up+s3} ★★×{s2} ★×{s1}",
        f"获得记忆碎片×{100*up}与女神秘石×{50*(up+s3) + 10*s2 + s1}!\n第{result['first_up_pos']}抽首次获得up角色" if up else f"获得女神秘石{50*(up+s3) + 10*s2 + s1}个!"
    ]

    if up == 0 and s3 == 0:
        msg.append("太惨了,咱们还是退款删游吧...")
    elif up == 0 and s3 > 7:
        msg.append("up呢?我的up呢?")
    elif up == 0 and s3 <= 3:
        msg.append("这位酋长,梦幻包考虑一下?")
    elif up == 0:
        msg.append("据说天井的概率只有12.16%")
    elif up <= 2:
        if result['first_up_pos'] < 50:
            msg.append("你的喜悦我收到了,滚去喂鲨鱼吧!")
        elif result['first_up_pos'] < 100:
            msg.append("已经可以了,您已经很欧了")
        elif result['first_up_pos'] > 290:
            msg.append("标 准 结 局")
        elif result['first_up_pos'] > 250:
            msg.append("补井还是不补井,这是一个问题...")
        else:
            msg.append("期望之内,亚洲水平")
    elif up == 3:
        msg.append("抽井母五一气呵成!多出30等专武~")
    elif up >= 4:
        msg.append("记忆碎片一大堆!您是托吧?")
    # msg.append(SWITCH_POOL_TIP)

    await session.send('\n'.join(msg1), at_sender=True)
    await session.send('\n'.join(msg), at_sender=True)
    silence_time = (100*up + 50*(up+s3) + 10*s2 + s1) * 1
    await silence(session.ctx, silence_time)
예제 #14
0
async def gacha_300(session):
    await check_tenjo_num(session)
    uid = session.ctx['user_id']
    tenjo_limit.increase(uid)
    uid = str(session.ctx['user_id'])
    ucollection = load_user_collection(uid)
    uset = set(ucollection[uid])
    gid = session.ctx.get('group_id', 0)
    gacha = Gacha(_group_pool[str(gid)]) if gid != 0 else Gacha('MIX')
    result, up = gacha.gacha_tenjou()
    s3 = len(result['s3'])
    s2 = len(result['s2'])
    s1 = len(result['s1'])
    res = result['s3']
    for c in res:
        uset.add(c.name)
    ucollection[uid] = list(uset)
    dump_user_collection(uid, ucollection)
    lenth = len(res)
    if lenth <= 0:
        res = "竟...竟然没有3★?!"
    else:
        step = 4
        pics = []
        for i in range(0, lenth, step):
            j = min(lenth, i + step)
            pics.append(Chara.gen_team_pic(res[i:j], star_slot_verbose=False))
        res = concat_pic(pics)
        res = pic2b64(res)
        res = MessageSegment.image(res)

    msg = [
        f"\n素敵な仲間が増えますよ! {res}", f"★★★×{s3} ★★×{s2} ★×{s1}",
        f"获得{up}个up角色与女神秘石×{50*(s3) + 10*s2 + s1}!\n第{result['first_up_pos']}抽首次获得up角色"
        if up else f"获得女神秘石{50*(up+s3) + 10*s2 + s1}个!"
    ]

    if up == 0 and s3 == 0:
        msg.append("太惨了,咱们还是退款删游吧...")
    elif up == 0 and s3 > 7:
        msg.append("up呢?我的up呢?")
    elif up == 0 and s3 <= 3:
        msg.append("这位酋长,大月卡考虑一下?")
    elif up == 0:
        msg.append("据说天井的概率只有12.16%")
    elif up <= 2:
        if result['first_up_pos'] < 50:
            msg.append("你的喜悦我收到了,滚去喂鲨鱼吧!")
        elif result['first_up_pos'] < 100:
            msg.append("已经可以了,您已经很欧了")
        elif result['first_up_pos'] > 290:
            msg.append("标 准 结 局")
        elif result['first_up_pos'] > 250:
            msg.append("补井还是不补井,这是一个问题...")
        else:
            msg.append("期望之内,亚洲水平")
    elif up == 3:
        msg.append("抽井母五一气呵成!您就是欧洲人?")
    elif up >= 4:
        msg.append("记忆碎片一大堆!您是托吧?")
    await session.send('\n'.join(msg), at_sender=True)
    silence_time = (100 * up + 50 * s3 + 10 * s2 + s1) * 1
    if gid != 0:
        await silence(session.ctx, silence_time)