def disconnect(self): if self.state == 1: self.state = 2 global gamestate gamestate["localhost"].users.append("v0rt3x") queueconv(conversations["vortex2"]) return True return Host.disconnect(self)
def disconnect(self): if self.state == 2 or self.state == 3: error("User is affected by linklock. May not disconnect") return False elif self.state == 4: self.state = 5 queueconv(conversations["vortex6"]) global gamestate gamestate["localhost"].state = 8 return True return Host.disconnect(self)