예제 #1
0
segments = {}

# Loop through a number of control vars
first_profile = True
for (profile_name, profile_desc,
     (ground_speed, air_speed, injured_speed, crouched_pct, jump_z,
      air_control_pct, ladder_speed)) in [
          ('reasonable', 'Reasonable Improvements', (650, 700, 300, 1, 750, .8,
                                                     400)),
          ('extreme', 'Extreme Improvements', (1000, 1100, 500, 1, 900, .9,
                                               600)),
          ('stock', 'Stock Values', (440, 500, 150, 0.5, 630, .11, 200))
      ]:

    # Set up a new hotfix object
    hfs = Hotfixes(nameprefix=profile_name.capitalize())

    # Disable everything but the first option, by default
    if first_profile:
        line_prefix = ''
        line_suffix = ''
    else:
        line_prefix = '#'
        line_suffix = '<off>'

    char_segments = {}
    for (name, streaming_obj, player_obj) in [
        ('Axton', 'GD_Soldier_Streaming.Pawn_Soldier',
         'GD_Soldier.Character.CharClass_Soldier'),
        ('Gaige', 'GD_Tulip_Mechro_Streaming.Pawn_Mechromancer',
         'GD_Tulip_Mechromancer.Character.CharClass_Mechromancer'),
예제 #2
0
mod_version = '1.0.1'
output_filename = '{}.txt'.format(mod_name)

# Control vars
ground_speed = 1000  # (stock: 440)
air_speed = 1100  # (stock: 500)
injured_speed = 500  # (stock: 150)
crouched_pct = 1  # (stock: 0.5)
jump_z = 900  # (stock: 630)
air_control_pct = .9  # (stock: 0.11)

###
### Hotfix object to store all our hotfixes
###

hfs = Hotfixes()

char_segments = {}
for (name, streaming_obj, player_obj) in [
    ('Axton', 'GD_Soldier_Streaming.Pawn_Soldier',
     'GD_Soldier.Character.CharClass_Soldier'),
    ('Gaige', 'GD_Tulip_Mechro_Streaming.Pawn_Mechromancer',
     'GD_Tulip_Mechromancer.Character.CharClass_Mechromancer'),
    ('Krieg', 'GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass',
     'GD_Lilac_PlayerClass.Character.CharClass_LilacPlayerClass'),
    ('Maya', 'GD_Siren_Streaming.Pawn_Siren',
     'GD_Siren.Character.CharClass_Siren'),
    ('Salvador', 'GD_Mercenary_Streaming.Pawn_Mercenary',
     'GD_Mercenary.Character.CharClass_Mercenary'),
    ('Zero', 'GD_Assassin_Streaming.Pawn_Assassin',
     'GD_Assassin.Character.CharClass_Assassin'),
예제 #3
0
prefix_label = ' ' * (4 * 1)
prefix = ' ' * (4 * 2)
for (label, vehicle_name, class_name) in [
    (
        'Flak Cannon',
        'GD_Co_StingRay_Streaming.Archetype.Vehicle_StingRay_FlakBurst',
        'GD_Co_StingRay_Streaming.Archetype.Class_StingRay_FlakBurst',
    ),
    (
        'Cryo Rocket',
        'GD_Co_StingRay_Streaming.Archetype.Vehicle_StingRay_CryoRocket',
        'GD_Co_StingRay_Streaming.Archetype.Class_StingRay_CryoRocket',
    ),
]:

    hfs = Hotfixes(nameprefix=label)

    # Default: 2400
    hfs.add_demand_hotfix(
        'max_speed', 'Stingray',
        '{},{},MaxSpeed,,3400'.format(demand_name, vehicle_name))

    # Default: 3000
    hfs.add_demand_hotfix(
        'full_air_speed', 'Stingray',
        '{},{},FullAirSpeed,,4000'.format(demand_name, vehicle_name))

    # Default: 10000
    hfs.add_demand_hotfix(
        'afterburner_speed', 'Stingray',
        '{},{},AfterburnerSpeed,,14000'.format(demand_name, class_name))
예제 #4
0
    sys.exit(1)

###
### Output variables
###

mod_name = 'BL2 Early Bloomer'
mod_version = '1.0.0'
input_filename = 'mod-input-file.txt'
output_filename = '{}.txt'.format(mod_name)

###
### Hotfix object to store all our hotfixes
###

hfs = Hotfixes(include_gearbox_patches=True)

# Early-game loot unlocks.  Except for this one specific case (Aquamarine Snipers),
# this can be done with `set` statements, so you'll see all those in mod-input-file.txt.
# This one has to be hotfixed to be fully cross-platform compatible, and predictable.
hfs.add_level_hotfix('part_early_game_fix_0',
        'PartEarlyGameFix',
        """,GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_306,
        ElementalPartData.WeightedParts,,
        (
            (
                Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',
                Manufacturers=,
                MinGameStageIndex=0,
                MaxGameStageIndex=1,
                DefaultWeightIndex=2