def render(self, console, x, y, width, border): formatted_text = self.format_text(self.text, width, width - 2) # separate the text from the border in case there is a hovered text color console.print(x, y, border, colors.white()) console.print(x + 1, y, formatted_text, self.color) console.print(x + 1 + len(formatted_text), y, border, colors.white())
def __init__(self, engine, x: int, y: int): super().__init__(engine, x, y, "W", colors.white(), colors.brown(), WolfAI(self), "Wolf") self.alive = True self.asleep = False self.max_hunger = stats.Stats.map()["wolf"]["max-hunger"] self.max_health = stats.Stats.map()["wolf"]["max-health"] self.max_energy = stats.Stats.map()["wolf"]["max-energy"] self.curr_hunger = stats.Stats.map()["wolf"]["starting-hunger"] self.curr_health = stats.Stats.map()["wolf"]["starting-health"] self.curr_energy = stats.Stats.map()["wolf"]["starting-energy"] self.curr_health = stats.Stats.map()["wolf"]["starting-health"] self.critical_health_threshold = stats.Stats.map( )["wolf"]["critical-health-threshold"] self.hunger_loss = stats.Stats.map()["wolf"]["hunger-loss"] self.energy_loss = stats.Stats.map()["wolf"]["energy-loss"] self.vision_distance = stats.Stats.map()["wolf"]["vision-distance"] self.attk_dmg = stats.Stats.map()["wolf"]["attack-damage"] self.hunger_threshold = stats.Stats.map()["wolf"]["hunger-threshold"] self.tired_threshold = stats.Stats.map()["wolf"]["tired-threshold"] self.need_a_snack_chance = stats.Stats.map( )["wolf"]["need-a-snack-chance"] self.attacker = None self.recent_actions = [] self.hidden = False
def __init__(self, x, y): self.x = x self.y = y self.char = ord("B") self.fg_color = colors.white() self.bg_color = colors.light_gray() self.occupied = False
def __init__(self, engine, x: int, y: int): super().__init__(engine, x, y, "H", colors.white(), colors.hunter_green(), HunterAI(self), "Hunter", "the") self.human_name = self.get_human_name() self.name = "Hunter" self.alive = True self.asleep = False self.hidden = False self.attacked = False self.max_hunger = stats.Stats.map()["hunter"]["max-hunger"] self.max_health = stats.Stats.map()["hunter"]["max-health"] self.max_energy = stats.Stats.map()["hunter"]["max-energy"] self.curr_hunger = stats.Stats.map()["hunter"]["starting-hunger"] self.curr_health = stats.Stats.map()["hunter"]["starting-health"] self.curr_energy = stats.Stats.map()["hunter"]["starting-energy"] self.vision_distance = stats.Stats.map()["hunter"]["vision-distance"] self.attk_dmg = stats.Stats.map()["hunter"]["attack-damage"] self.bandage_threshold = stats.Stats.map( )["hunter"]["bandage-threshold"] self.bandage_heal_amount = stats.Stats.map( )["hunter"]["bandage-heal-amount"] self.memory = HunterMemory() self.max_recent_actions = stats.Stats.map( )["hunter"]["max-recent-actions"] self.min_recent_actions = stats.Stats.map( )["hunter"]["min-recent-actions"] self.days_survived = 1 self.rt_spawn_time = time() self.bow = bw.Bow() self.bed = None self.accuracy = stats.Stats.map()["hunter"]["accuracy"]
def __init__(self, id, text, engine): super().__init__(colors.white(), colors.popcorn()) self.id = id self.text = text self.engine = engine self.height = 1 self.width = len(text)
def __init__(self, id, text, width, panel_width, engine): self.id = id self.text = text self.width = width self.panel_width = panel_width self.engine = engine self.height = 4 self.color = colors.white()
def __init__(self, engine, x, y): self.engine = engine self.x = x self.y = y self.char = ord("C") self.fg_color = colors.white() self.bg_color = colors.safe_blue() self.components = [FirePit(engine), Bedroll(), WoodPile()] self.name = "Camp" self.entity_name = self.name
def __init__(self, engine, x: int, y: int): super().__init__(engine, x, y, "R", colors.white(), colors.light_gray(), RabbitAI(self), "Rabbit") self.alive = True self.asleep = False self.max_health = stats.Stats.map()["rabbit"]["max-health"] self.curr_health = stats.Stats.map()["rabbit"]["starting-health"] self.nutritional_value = stats.Stats.map( )["rabbit"]["nutritional-value"] self.vision_distance = stats.Stats.map()["rabbit"]["vision-distance"] self.recent_actions = [] self.burrow = None self.hidden = False
def __init__(self, engine, x: int, y: int): super().__init__(engine, x, y, self.char, colors.white(), colors.light_gray(), self.ai, "Deer") self.alive = True self.asleep = False self.max_health = stats.Stats.map()["deer"]["max-health"] self.curr_health = stats.Stats.map()["deer"]["starting-health"] self.nutritional_value = stats.Stats.map()["deer"]["nutritional-value"] self.vision_distance = stats.Stats.map()["deer"]["vision-distance"] self.roam_distance = stats.Stats.map()["deer"]["roam-distance"] self.attack_damage = stats.Stats.map()["deer"]["attack-damage"] self.stop_pursuit_chance = stats.Stats.map()["deer"]["stop-pursuit-chance"] self.attacked = None self.recent_actions = [] self.hidden = False
def __init__(self, text, color=colors.white()): self.text = text self.color = color