def test_action_no_action(self): configuration1 = Configuration(path=None) configuration1.generate_configuration_from_string("""Star ALPHABETA 2 0,S1,0,0,0,0,0,0 0,0,C1,0,0,0,0,0 0,0,0,S1,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) chess1 = Chess(path=None, configuration=configuration1) utility1 = alphabeta_cutoff_search(chess1.initial_state, chess1, d=configuration1.depth_limit) self.assertEqual(((2, 3), (0, 1)), utility1[0]) # min action self.assertEqual(160, utility1[1]) # myopic self.assertEqual(160, utility1[2]) # farsighted self.assertEqual(4, utility1[3]) # total number
def test_tie_break(self): configuration1 = Configuration(path=None) configuration1.generate_configuration_from_string("""Star MINIMAX 2 0,0,0,0,0,0,0,0 0,S1,0,0,0,0,0,0 0,0,0,0,S1,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,C1,0 10,20,30,40,50,60,70,80 """) chess1 = Chess(path=None, configuration=configuration1) utility1 = minimax_decision(chess1.initial_state, chess1) self.assertEqual(((1, 1), (0, 0)), utility1[0]) self.assertEqual(80, utility1[2]) chess1.initial_state.to_move = configuration1.player utility2 = alphabeta_cutoff_search(chess1.initial_state, chess1, d=1024) self.assertEqual(utility1[0], utility2[0])
def test_action_go_to_boarder4(self): configuration1 = Configuration(path=None) configuration1.generate_configuration_from_string("""Star MINIMAX 2 0,C1,0,0,0,0,0,S1 C1,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) chess1 = Chess(path=None, configuration=configuration1) # utility1 = minimax_decision(chess1.initial_state, chess1) # self.assertEqual(80, -utility1[2]) chess1.initial_state.to_move = configuration1.player utility2 = alphabeta_cutoff_search(chess1.initial_state, chess1, d=1024) self.assertEqual(-80, utility2[2])
def test_actions(self): configuration1 = Configuration(path=None) configuration1.generate_configuration_from_string("""Star MINIMAX 2 0,S1,0,0,0,0,0,0 0,0,C1,0,0,0,0,0 0,0,0,S1,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) configuration2 = Configuration(path=None) configuration2.generate_configuration_from_string("""Circle ALPHABETA 2 0,S2,0,0,0,0,0,0 S1,0,0,0,0,0,0,0 0,0,0,0,0,0,0,C1 0,0,0,0,0,0,S1,0 0,0,0,0,0,S1,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) configuration3 = Configuration(path=None) configuration3.generate_configuration_from_string("""Circle ALPHABETA 2 0,S100,0,0,0,0,0,0 0,0,C1,0,0,0,0,0 0,0,0,S1,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) configuration4 = Configuration(path=None) configuration4.generate_configuration_from_string("""Star ALPHABETA 2 0,C1,0,0,0,0,0,0 0,0,C1,0,0,0,0,0 0,0,0,S1,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 10,20,30,40,50,60,70,80 """) chess1 = Chess(path=None, configuration=configuration1) chess2 = Chess(path=None, configuration=configuration2) chess3 = Chess(path=None, configuration=configuration3) chess4 = Chess(path=None, configuration=configuration4) actions1 = chess1.actions(chess1.initial_state) self.assertEqual(2, len(actions1)) actions2 = chess2.actions(chess2.initial_state) self.assertEqual(1, len(actions2)) actions3 = chess3.actions(chess3.initial_state) self.assertEqual(2, len(actions3)) actions4 = chess4.actions(chess4.initial_state) self.assertEqual(1, len(actions4)) self.assertEqual( 80 + 60 - 20, Chess.evaluation(c_pieces=chess1.initial_state.c_pieces, s_pieces=chess1.initial_state.s_pieces, player="S", row_values=configuration1.row_values)) self.assertEqual( 80 * 2 + 70 + 50 + 40 - 30, Chess.evaluation(c_pieces=chess2.initial_state.c_pieces, s_pieces=chess2.initial_state.s_pieces, player="S", row_values=configuration2.row_values)) self.assertEqual( 80 * 100 + 60 - 20, Chess.evaluation(c_pieces=chess3.initial_state.c_pieces, s_pieces=chess3.initial_state.s_pieces, player="S", row_values=configuration3.row_values)) self.assertEqual( 60 - 10 - 20, Chess.evaluation(c_pieces=chess4.initial_state.c_pieces, s_pieces=chess4.initial_state.s_pieces, player="S", row_values=configuration4.row_values)) state = chess1.result(chess1.initial_state, actions1[0]) self.assertEqual('C', state.to_move) self.assertEqual( len(chess1.initial_state.c_pieces + chess1.initial_state.s_pieces), len(state.c_pieces + state.s_pieces)) state = chess1.result(chess1.initial_state, actions1[1]) self.assertEqual('C', state.to_move) self.assertEqual( len(chess1.initial_state.c_pieces + chess1.initial_state.s_pieces), len(state.c_pieces + state.s_pieces) + 1) for a in actions2: state = chess2.result(chess2.initial_state, a) self.assertEqual('S', state.to_move) self.assertEqual( len(chess2.initial_state.c_pieces + chess2.initial_state.s_pieces), len(state.c_pieces + state.s_pieces)) state = chess3.result(chess3.initial_state, actions3[0]) self.assertEqual('S', state.to_move) self.assertEqual( len(chess3.initial_state.c_pieces + chess3.initial_state.s_pieces), len(state.c_pieces + state.s_pieces)) state = chess3.result(chess3.initial_state, actions3[1]) self.assertEqual('S', state.to_move) self.assertEqual( len(chess3.initial_state.c_pieces + chess3.initial_state.s_pieces), len(state.c_pieces + state.s_pieces) + 1) for a in actions4: state = chess4.result(chess4.initial_state, a) self.assertEqual('C', state.to_move) self.assertEqual( len(chess4.initial_state.c_pieces + chess4.initial_state.s_pieces), len(state.c_pieces + state.s_pieces)) utility1 = minimax_decision(chess1.initial_state, chess1) self.assertEqual(80 * 2, utility1[2]) chess2.initial_state.to_move = 'Circle' utility2 = minimax_decision(chess2.initial_state, chess2) self.assertEqual(-80 * 3 - 60 * 2, utility2[2]) utility3 = minimax_decision(chess3.initial_state, chess3) self.assertEqual(80 - 80 * 100, utility3[2])