def __init__(self, img, speed):
        pygame.sprite.Sprite.__init__(self)

        self.speed = speed
        self.image = Imagem.load_image(img, 1)
        self.rect = self.image.get_rect()

        self._tiros = 0
        self._acertos = 0

        self._pontos = 0
        self._highscore = 0
        self._municao = 100
        self._delay = 15  # Delay de cada tiro

        self.municoes_list = pygame.sprite.Group()
예제 #2
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    def __init__(self, img, speed):
        pygame.sprite.Sprite.__init__(self)

        self.speed = speed
        self.image = Imagem.load_image(img, 1)
        self.rect = self.image.get_rect()

        self._tiros = 0
        self._acertos = 0

        self._pontos = 0
        self._highscore = 0
        self._municao = 100
        self._delay = 15 # Delay de cada tiro

        self.municoes_list = pygame.sprite.Group()
 def set_imagem(self, img):
     self.image = Imagem.load_image(img, 1)
     self.rect = self.image.get_rect()
     self.rect.x = 500
     self.rect.y = random.randint(25, 450)
예제 #4
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 def __init__(self):
     self.loading = Imagem.load_image('carregando.png', 0)
     self.fonte_error = pygame.font.SysFont("comicsansms", 16)
     self.error = self.fonte_error.render("", 1, (255, 0, 0))
     self.waiting = 0
예제 #5
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 def set_imagem(self, img):
     self.image = Imagem.load_image(img, 1)
     self.rect = self.image.get_rect()
 def __init__(self):
     self.loading = Imagem.load_image('carregando.png', 0)
     self.fonte_error = pygame.font.SysFont("comicsansms", 16)
     self.error = self.fonte_error.render("", 1, (255, 0, 0))
     self.waiting = 0
 def set_imagem(self, img):
     self.image = Imagem.load_image(img, 1)
     self.rect = self.image.get_rect()
     self.rect.x = 500
     self.rect.y = random.randint(25,450)