def __init__(self, *args, **kwargs): #mouse handling for transforming scene self.mouse_down = False self.mouse_old = Vec([0., 0.]) self.rotate = Vec([90., 90., 0.]) self.translate = Vec([0., 0., 0.]) self.initrans = Vec([0., 0., -20.]) self.width = 1024 self.height = 768 glutInit(sys.argv) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(self.width, self.height) glutInitWindowPosition(0, 0) self.win = glutCreateWindow("The qMD Model") #gets called by GLUT every frame glutDisplayFunc(self.draw) #handle user input glutKeyboardFunc(self.on_key) glutMouseFunc(self.on_click) glutMotionFunc(self.on_mouse_motion) #this will call draw every 30 ms glutTimerFunc(30, self.timer, 30) #setup OpenGL scene self.glinit() #set up initial conditions (pos_vbo, col_vbo, vel) = initialize.fountain(maxnum) num = len(vel) #create our OpenCL instance self.cle = physics.Particles(num, dt) self.cle.loadData(pos_vbo, col_vbo, vel) glutMainLoop()
def __init__(self, *args, **kwargs): #mouse handling for transforming scene self.mouse_down = False self.mouse_old = Vec([0., 0.]) self.rotate = Vec([0., 0., 0.]) self.translate = Vec([0., 0., 0.]) self.initrans = Vec([0., 0., -2.]) self.width = 640 self.height = 480 glutInit(sys.argv) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(self.width, self.height) glutInitWindowPosition(0, 0) self.win = glutCreateWindow("Lorenz Attractor") #gets called by GLUT every frame glutDisplayFunc(self.draw) #handle user input glutKeyboardFunc(self.on_key) glutMouseFunc(self.on_click) glutMotionFunc(self.on_mouse_motion) #this will call draw every 30 ms glutTimerFunc(30, self.timer, 30) #setup OpenGL scene self.glinit() #set up initial conditions (pos_vbo, col_vbo, vel) = initialize.fountain(num) #(pos_vbo, col_vbo, vel) = initialize.initLorenz(num) #create our OpenCL instance self.cle = part2.Part2(num, dt) self.cle.loadData(pos_vbo, col_vbo, vel) glutMainLoop()
self.update() self.draw() clock.tick() fps_text.text = "fps: %d" % clock.get_fps() fps_text.draw() self.flip() if __name__ == "__main__": #set up initial conditions (pos_vbo, col_vbo, vel) = initialize.fountain(num) #create our OpenCL instance example = part2.Part2(num, dt, "part2.cl") example.loadData(pos_vbo, col_vbo, vel) #setup opengl context with double buffering in pyglet from pyglet import gl config = gl.Config() config.double_buffer=True config.depth_size = 16 #create a window object and run our program! p2 = Part2Main(example, resizable=True, config=config) #glutil.lights() p2.main_loop()
self.dispatch_events() self.update() self.draw() clock.tick() fps_text.text = "fps: %d" % clock.get_fps() fps_text.draw() self.flip() if __name__ == "__main__": #set up initial conditions (pos_vbo, col_vbo, vel) = initialize.fountain(num) #create our OpenCL instance example = part2.Part2(num, dt, "part2.cl") example.loadData(pos_vbo, col_vbo, vel) #setup opengl context with double buffering in pyglet from pyglet import gl config = gl.Config() config.double_buffer = True config.depth_size = 16 #create a window object and run our program! p2 = Part2Main(example, resizable=True, config=config) #glutil.lights() p2.main_loop()