def attack(self, target): options = ["dagger", "bow", "ability"] print( "What do you want to do?\n" "Use Dagger, Bow or Ability" ) while True: choice = inputs.check_input(options) if choice != False: break if choice == "dagger": self.stab(target) elif choice == "bow": self.shoot(target) elif choice == "ability": options = ["rapidshot", "back"] print( "What ability do you want to use?\n" "'Rapidshot': Shoot the target 3 times\n" "'back': to go back to previous menue " ) while True: ability = inputs.check_input(options) if ability != False: break if ability == "rapidshot": self.rapidhot_attack(target) elif ability == "back": self.attack(target)
def create_functions(fileName, function, delimiter='', classMethod=False): """ Arguments: file to write to, function to write, add extra delimeter if class method, boolean for class method or not Purpose: writes the functions/method to the file will add arguments and return values to functions/methods Return: N/A """ argumentString = raw_input("Enter argument(s) for " + FUNCTION + function + ENDC + ': ') argumentList = check_input(argumentString) argumentString = ','.join(argumentList) if classMethod == True: if argumentList == []: argumentString = 'self' else: argumentString = 'self,' + argumentString fileName.write('def ' + function + '(' + argumentString + ')' + ':') returnString = raw_input("Enter return value(s) for " + FUNCTION + function + ENDC + ': ') returnValueList = check_input(returnString) if returnValueList == []: fileName.write('\n\t' + delimiter + 'pass # remove this and replace with the function body') else: if not classMethod: returnString = ','.join(returnValueList) fileName.write('\n\t' + delimiter + 'return ' + returnString) else: classReturnValueList = [] for value in returnValueList: # value = 'self.'+value.replace(' ','') value = value.replace(' ', '') classReturnValueList.append(value) returnString = ','.join(classReturnValueList) fileName.write('\n\t' + delimiter + 'return ' + returnString) fileName.write('\n\n')
def _click_start(self): while True: dialog = inputs.RadioAPP() dialog.show() if dialog.ok_clicked(): self._column = dialog.column_width() self._row = dialog.row_height() self._first_move = dialog.First_Move() self._top_setting = dialog.TopSetting() self._how_to_win = dialog.HowToWIN() connection = inputs.check_input([self._column, self._row, self._first_move, self._top_setting, self._how_to_win]) if connection == False: self._message.set('Invalid Inputs') continue else: self._column = connection[0] self._row = connection[1] self._first_move = connection[2] self._top_setting = connection[3] self._how_to_win = connection[4] self._message.set("{}'s turn".format((self._first_move).capitalize())) break elif dialog.cancel_clicked(): self._message.set('Canceled') return None break self._board = state_logic.makeNewBoard(self._row, self._column) state_logic.get_board(self._board, self._row, self._column, self._top_setting) self._redraw()
def _click_start(self): while True: dialog = inputs.APP() dialog.show() if dialog.ok_clicked(): self._column = dialog.column_width() self._row = dialog.row_height() self._first_move = dialog.First_Move() self._top_setting = dialog.TopSetting() self._how_to_win = dialog.HowToWIN() connection = inputs.check_input([self._column, self._row, self._first_move, self._top_setting, self._how_to_win]) if connection == False: self._message.set('Invalid Inputs') continue else: self._column = connection[0] self._row = connection[1] self._first_move = connection[2] self._top_setting = connection[3] self._how_to_win = connection[4] self._message.set("{}'s turn".format((self._first_move).capitalize())) break elif dialog.cancel_clicked(): self._message.set('Canceled') return None break ## print(self._column, self._row, self._first_move, self._top_setting, self._how_to_win) self._board = state_logic.makeNewBoard(self._row, self._column) state_logic.get_board(self._board, self._row, self._column, self._top_setting) ## print(self._board,self._first_move) self._redraw()
def create_functions(fileName, function, delimiter='', classMethod=False): """ Arguments: file to write to, function to write, add extra delimeter if class method, boolean for class method or not Purpose: writes the functions/method to the file will add arguments and return values to functions/methods Return: N/A """ argumentString = raw_input("Enter argument(s) for "+FUNCTION+function+ENDC+': ') argumentList = check_input(argumentString) argumentString = ','.join(argumentList) if classMethod == True: if argumentList == []: argumentString = 'self' else: argumentString = 'self,'+argumentString fileName.write('def '+function+'('+argumentString+')'+':') returnString = raw_input("Enter return value(s) for "+FUNCTION+function+ENDC+': ') returnValueList = check_input(returnString) if returnValueList == []: fileName.write('\n\t'+delimiter+'pass # remove this and replace with the function body') else: if not classMethod: returnString = ','.join(returnValueList) fileName.write('\n\t'+delimiter+'return '+returnString) else: classReturnValueList = [] for value in returnValueList: # value = 'self.'+value.replace(' ','') value = value.replace(' ','') classReturnValueList.append(value) returnString = ','.join(classReturnValueList) fileName.write('\n\t'+delimiter+'return '+returnString) fileName.write('\n\n')
def _on_start(self): while True: dialog = inputs.APP() dialog.show() if dialog.ok_clicked(): self._column = dialog.column_width() self._row = dialog.row_height() self._first_move = dialog.First_Move() self._top_setting = dialog.TopSetting() self._how_to_win = dialog.HowToWIN() connection = inputs.check_input([ self._column, self._row, self._first_move, self._top_setting, self._how_to_win ]) if connection == False: self._message.set('Invalid Inputs') continue else: self._column = connection[0] self._row = connection[1] self._first_move = connection[2] self._top_setting = connection[3] self._how_to_win = connection[4] self._message.set('Good Inputs') break elif dialog.cancel_clicked(): self._message.set('Invalid Inputs') return None break ## else: ## pass ## connection = inputs.check_input([self._column, self._row, self._first_move, self._top_setting, self._how_to_win]) ## if connection == False: ## continue ## else: ## self._column = connection[0] ## self._row = connection[1] ## self._first_move = connection[2] ## self._top_setting = connection[3] ## self._how_to_win = connection[4] ## break print(self._column, self._row, self._first_move, self._top_setting, self._how_to_win) self._board = state.makeNewBoard(self._row, self._column) state.get_board(self._board, self._row, self._column, self._top_setting) print(self._board) self._redraw()
def _on_start(self): while True: dialog = inputs.APP() dialog.show() if dialog.ok_clicked(): self._column = dialog.column_width() self._row = dialog.row_height() self._first_move = dialog.First_Move() self._top_setting = dialog.TopSetting() self._how_to_win = dialog.HowToWIN() connection = inputs.check_input([self._column, self._row, self._first_move, self._top_setting, self._how_to_win]) if connection == False: self._message.set('Invalid Inputs') continue else: self._column = connection[0] self._row = connection[1] self._first_move = connection[2] self._top_setting = connection[3] self._how_to_win = connection[4] self._message.set('Good Inputs') break elif dialog.cancel_clicked(): self._message.set('Invalid Inputs') return None break ## else: ## pass ## connection = inputs.check_input([self._column, self._row, self._first_move, self._top_setting, self._how_to_win]) ## if connection == False: ## continue ## else: ## self._column = connection[0] ## self._row = connection[1] ## self._first_move = connection[2] ## self._top_setting = connection[3] ## self._how_to_win = connection[4] ## break print(self._column, self._row, self._first_move, self._top_setting, self._how_to_win) self._board = state.makeNewBoard(self._row, self._column) state.get_board(self._board, self._row, self._column, self._top_setting) print(self._board) self._redraw()
def main_menue(): print("Welcome to the game!\n" "What would you like to do?\n" "'Saves': to check for saved characters\n" "'Start': to initialize a new character\n" "'Quit': To exit the game") options = ["saves", "start", "quit"] while True: choice = inputs.check_input(options) if choice != False: break if choice == "saves": # check for saves, print options, run through base loop as save # base_loop(save) pass elif choice == "start": base_loop() elif choice == "quit": exit else: print("Did you spell that right?\nTry again!\n" "To see your options again, type 'options'") choice = inputs.check_input(options)
def main(): '''Game function. ''' while True: connection = inputs.check_input() if connection == False: continue else: break print('\nColumn: {}'.format(connection[0]), '\nRow: {}'.format(connection[1]), '\nFirst Turn: {}'.format(connection[2]), '\nWB Setting: {}'.format(connection[3]), '\nWin by: {}\n'.format(connection[4])) column = connection[0] row = connection[1] turn = connection[2] top = connection[3] win = connection[4] board = state.makeNewBoard(row, column) state.get_board(board, row, column, top) while True: if turn == 'black': symbol = 'B' print_board(board, row) scores = state.show_scores(board, row, column) print('Black: {}; White: {}'.format(scores[0],scores[1])) print("\nIt is {}'s turn, {} is '{}'.".format('Black','Black',symbol)) move = every_move(board, symbol, row, column) print('Your move is at {}.'.format(state.tell_move(move))) state.MakeMove(board,symbol, row, column).make_move_for_board(move[0],move[1]) if state.check_score(state.show_scores(board, row, column)) != (row*column): if state.MakeMove(board, 'W', row, column).Flip_pieces() == []: print("!!White has no where to move; it's black turn!!") turn = 'black' else: turn = 'white' else: break else: symbol = 'W' print_board(board, row) scores = state.show_scores(board, row, column) print('Black: {}; White: {}'.format(scores[0],scores[1])) print("\nIt is {}'s turn, {} is '{}'.".format('White','White',symbol)) move = every_move(board, symbol, row, column) print('Your move is at {}.'.format(state.tell_move(move))) state.MakeMove(board,symbol, row, column).make_move_for_board(move[0],move[1]) if state.check_score(state.show_scores(board, row, column)) != (row*column): if state.MakeMove(board,'B', row, column).Flip_pieces() == []: print("!!Black has no where to move; it's white turn!!") turn = 'white' else: turn = 'black' else: break print_board(board, row) scores = state.show_scores(board, row, column) print('Black: {}; White: {}'.format(scores[0],scores[1])) who_won(scores, win)
def main(): parser = argparse.ArgumentParser() parser.add_argument('file', default='pygenFile', help='name of the file you want to create') parser.add_argument('-p', '--path', nargs='?', default='./', help='destination path of the file') parser.add_argument('-i', '--imports', nargs='+', help='modules you want to import') parser.add_argument('-c', '--classes', nargs='+', help='names of classes you want to create') parser.add_argument('-f', '--functions', nargs='+', help='names of functions you want to create') parser.add_argument('-fw', '--framework', nargs='?', help='name of python framework') args = parser.parse_args() fileName = "" os.chdir(args.path) # begin implementing Framework app files generation if args.framework: check_root() if not check_pip(args.path): install_pip() if install_package(args.framework): currDir = os.path.abspath(os.getcwd()) filelist = glob.glob('./*') newFolder = args.framework + ' App' if any( newFolder in s for s in filelist ): #checks to see if file exists in a list of files in current directory print WARNING + BOLD + 'Warning!' + ENDC + ' About to overwrite ' + BLUE + args.file + ENDC response = raw_input(CYAN + 'Would you like to continue?' + ENDC + '[y/n] ') if response.lower() == 'n': sys.exit() else: shutil.rmtree(newFolder) # go to directory where generate.py is os.chdir( os.path.realpath(os.path.abspath(__file__)).replace( 'generate.py', '') + '/Framework_Gens') repo = os.getcwd() supported = False for supportedFW in os.listdir(os.getcwd()): if supportedFW.find(args.framework) != -1: supported = True break os.chdir(currDir) if supported: command = 'python ' + repo + '/' + supportedFW + ' ' + currDir + ' ' + args.file + '.py' subprocess.call(command, shell=True) # get directory of generate script print CYAN + BOLD + 'Created application' + ENDC else: print 'Framework not supported at this time' sys.exit() else: print 'Error installing ' + args.framework sys.exit() else: if args.file: filelist = glob.glob('./*.py') newfile = args.file + '.py' if any( newfile in s for s in filelist ): #checks to see if file exists in a list of files in current directory print WARNING + BOLD + 'Warning!' + ENDC + ' About to overwrite ' + BLUE + args.file + ENDC response = raw_input(CYAN + 'Would you like to continue?' + ENDC + '[y/n] ') if response.lower() == 'n': sys.exit() else: os.remove(newfile) else: print 'Creating new file, ' + BLUE + BOLD + newfile fileName = open(newfile, 'w') fileName.write('# File created using pygen\n') fileName.write('#!/usr/bin/env python\n\n') if args.imports: check_root() for module in args.imports: module = module.replace(',', '') moduleExists = check_package(module) if moduleExists: print 'Imported ' + MODULE + module + ENDC fileName.write('import ' + module + '\n') else: if args.path: pipExists = check_pip(args.path) else: pipExists = check_pip() if pipExists: couldInstall = install_package(module) if couldInstall: print 'Imported ' + MODULE + module + ENDC fileName.write('import ' + module + '\n') else: print WARNING + 'ERROR:' + ENDC + ' Module, ' + MODULE + module + ENDC + ', does not exist or could not be downloaded/installed. Did not write to file' else: install_pip() install_package(module) fileName.write('import ' + module + '\n') fileName.write('\n') if args.classes: for className in args.classes: className = className[0].upper() + className[ 1:] # uppercase class name fileName.write('class ' + className + ':') dataString = raw_input( 'Enter data to be stored in the class, ' + BLUE + BOLD + className + ENDC + ': ') dataList = check_input(dataString) argumentDataList = ['self'] for arg in dataList: newArg = arg + '=None' argumentDataList.append(newArg) dataString = ','.join(argumentDataList) fileName.write('\n\tdef __init__(' + dataString + '):') for arg in argumentDataList[1:]: fileName.write( '\n\t\tself.' + arg.replace(' ', '').replace('=None', '') + ' = ' + arg.replace('=None', '').replace(' ', '')) fileName.write('\n\n') methodString = raw_input('Enter the methods of class, ' + BLUE + BOLD + className + ENDC + ': ') methodList = check_input(methodString) for method in methodList: fileName.write('\t') create_functions(fileName, method, '\t', True) if args.functions: for function in args.functions: create_functions(fileName, function) fileName.write("def main():\n\tpass") fileName.write("\n\nif __name__ == '__main__':\n\tmain()") else: fileName.write("def main():\n\tpass") fileName.write("\n\nif __name__ == '__main__':\n\tmain()") fileName.close() print 'Successfully created the file, ' + CYAN + args.file + '.py' + ENDC # open file generated in default editor stderr = "" try: subprocess.call('open ' + args.file + '.py', shell=True) returnCode = subprocess.check_output('open ' + args.file + '.py', stderr=subprocess.STDOUT, shell=True) if returnCode < 0: print >> sys.stderr, "Child was terminated by signal", -returnCode else: print >> sys.stderr, "Child returned", returnCode except OSError, e: print >> sys.stderr, "Execution failed", e
def main(): parser = argparse.ArgumentParser() parser.add_argument('file', default='pygenFile',help='name of the file you want to create') parser.add_argument('-p', '--path', nargs='?', default='./', help='destination path of the file') parser.add_argument('-i', '--imports', nargs='+', help='modules you want to import') parser.add_argument('-c', '--classes', nargs='+', help='names of classes you want to create') parser.add_argument('-f', '--functions', nargs='+', help='names of functions you want to create') parser.add_argument('-fw', '--framework', nargs='?', help='name of python framework') args = parser.parse_args() fileName = "" os.chdir(args.path) # begin implementing Framework app files generation if args.framework: check_root() if not check_pip(args.path): install_pip() if install_package(args.framework): currDir = os.path.abspath(os.getcwd()) filelist = glob.glob('./*') newFolder = args.framework+' App' if any(newFolder in s for s in filelist): #checks to see if file exists in a list of files in current directory print WARNING+BOLD+'Warning!'+ENDC+' About to overwrite '+BLUE+args.file+ENDC response = raw_input(CYAN+'Would you like to continue?'+ENDC+'[y/n] ') if response.lower() == 'n': sys.exit() else: shutil.rmtree(newFolder) # go to directory where generate.py is os.chdir(os.path.realpath(os.path.abspath(__file__)).replace('generate.py', '')+'/Framework_Gens') repo = os.getcwd() supported = False for supportedFW in os.listdir(os.getcwd()): if supportedFW.find(args.framework) != -1: supported = True break os.chdir(currDir) if supported: command = 'python ' + repo+'/'+supportedFW + ' ' +currDir + ' ' + args.file+'.py' subprocess.call(command, shell=True) # get directory of generate script print CYAN+BOLD+'Created application'+ENDC else: print 'Framework not supported at this time' sys.exit() else: print 'Error installing '+args.framework sys.exit() else: if args.file: filelist = glob.glob('./*.py') newfile = args.file+'.py' if any(newfile in s for s in filelist): #checks to see if file exists in a list of files in current directory print WARNING+BOLD+'Warning!'+ENDC+' About to overwrite '+BLUE+args.file+ENDC response = raw_input(CYAN+'Would you like to continue?'+ENDC+'[y/n] ') if response.lower() == 'n': sys.exit() else: os.remove(newfile) else: print 'Creating new file, '+BLUE+BOLD+newfile fileName = open(newfile, 'w') fileName.write('# File created using pygen\n') fileName.write('#!/usr/bin/env python\n\n') if args.imports: check_root() for module in args.imports: module = module.replace(',', '') moduleExists = check_package(module) if moduleExists: print 'Imported '+MODULE+module+ENDC fileName.write('import '+module+'\n') else: if args.path: pipExists = check_pip(args.path) else: pipExists = check_pip() if pipExists: couldInstall = install_package(module) if couldInstall: print 'Imported '+MODULE+module+ENDC fileName.write('import '+module+'\n') else: print WARNING+'ERROR:'+ENDC+' Module, '+MODULE+module+ENDC+', does not exist or could not be downloaded/installed. Did not write to file' else: install_pip() install_package(module) fileName.write('import '+module+'\n') fileName.write('\n') if args.classes: for className in args.classes: className = className[0].upper()+className[1:] # uppercase class name fileName.write('class '+className+':') dataString = raw_input('Enter data to be stored in the class, '+BLUE+BOLD+className+ENDC+': ') dataList = check_input(dataString) argumentDataList = ['self'] for arg in dataList: newArg = arg+'=None' argumentDataList.append(newArg) dataString = ','.join(argumentDataList) fileName.write('\n\tdef __init__('+dataString+'):') for arg in argumentDataList[1:]: fileName.write('\n\t\tself.'+arg.replace(' ', '').replace('=None', '')+' = '+arg.replace('=None', '').replace(' ', '')) fileName.write('\n\n') methodString = raw_input('Enter the methods of class, '+BLUE+BOLD+className+ENDC+': ') methodList = check_input(methodString) for method in methodList: fileName.write('\t') create_functions(fileName, method, '\t', True) if args.functions: for function in args.functions: create_functions(fileName, function) fileName.write("def main():\n\tpass") fileName.write("\n\nif __name__ == '__main__':\n\tmain()") else: fileName.write("def main():\n\tpass") fileName.write("\n\nif __name__ == '__main__':\n\tmain()") fileName.close() print 'Successfully created the file, '+CYAN+args.file+'.py'+ENDC # open file generated in default editor stderr = "" try: subprocess.call('open '+args.file+'.py', shell=True) returnCode = subprocess.check_output('open '+args.file+'.py', stderr=subprocess.STDOUT, shell=True) if returnCode < 0: print >>sys.stderr, "Child was terminated by signal", -returnCode else: print >>sys.stderr, "Child returned", returnCode except OSError, e: print >>sys.stderr, "Execution failed", e