def execute(self, context):
     bpy.context.scene.I3D_export.I3D_exportUseBlenderFileName = False
     bpy.context.scene.I3D_export.I3D_exportFileLocation = self.filepath
     if (self.I3D_exportSelected):
         i3d_IOexport.doExportSelecred()
     else:
         i3d_IOexport.doExportAll()
     return {'FINISHED'}
 def execute(self, context):
     if 1 == self.state:
         i3d_IOexport.doExportAll()
     elif 2 == self.state:
         i3d_IOexport.doExportSelecred()
     return {'FINISHED'}