def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
    wrap_s, wrap_t = __gather_wrap(blender_shader_node, export_settings)

    sampler = gltf2_io.Sampler(
        extensions=__gather_extensions(blender_shader_node, export_settings),
        extras=__gather_extras(blender_shader_node, export_settings),
        mag_filter=__gather_mag_filter(blender_shader_node, export_settings),
        min_filter=__gather_min_filter(blender_shader_node, export_settings),
        name=__gather_name(blender_shader_node, export_settings),
        wrap_s=wrap_s,
        wrap_t=wrap_t,
    )

    export_user_extensions('gather_sampler_hook', export_settings, sampler,
                           blender_shader_node)

    if not sampler.extensions and not sampler.extras and not sampler.name:
        return __sampler_by_value(
            sampler.mag_filter,
            sampler.min_filter,
            sampler.wrap_s,
            sampler.wrap_t,
            export_settings,
        )

    return sampler
def __sampler_by_value(mag_filter, min_filter, wrap_s, wrap_t,
                       export_settings):
    # @cached function to dedupe samplers with the same settings.
    return gltf2_io.Sampler(
        extensions=None,
        extras=None,
        mag_filter=mag_filter,
        min_filter=min_filter,
        name=None,
        wrap_s=wrap_s,
        wrap_t=wrap_t,
    )
def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
    if not __filter_sampler(blender_shader_node, export_settings):
        return None

    return gltf2_io.Sampler(
        extensions=__gather_extensions(blender_shader_node, export_settings),
        extras=__gather_extras(blender_shader_node, export_settings),
        mag_filter=__gather_mag_filter(blender_shader_node, export_settings),
        min_filter=__gather_min_filter(blender_shader_node, export_settings),
        name=__gather_name(blender_shader_node, export_settings),
        wrap_s=__gather_wrap_s(blender_shader_node, export_settings),
        wrap_t=__gather_wrap_t(blender_shader_node, export_settings))
def gather_sampler_from_texture_slot(blender_texture: bpy.types.TextureSlot,
                                     export_settings):
    magFilter = 9729
    wrap = 10497
    if blender_texture.texture.extension == 'EXTEND':
        wrap = 33071

    minFilter = 9986
    if magFilter == 9728:
        minFilter = 9984

    return gltf2_io.Sampler(extensions=None,
                            extras=None,
                            mag_filter=magFilter,
                            min_filter=minFilter,
                            name=None,
                            wrap_s=wrap,
                            wrap_t=wrap)