예제 #1
0
파일: Event.py 프로젝트: Cold-A-Muse/VU27
'''
Created on 6 dec. 2013
Author: Daan Helsloot

'''
from ipy_lib import SnakeUserInterface
ui = SnakeUserInterface(40, 30, 0.5)


def processEvent(event):
    ui.print_(event.name + " " + event.data + "\n")
    if event.name == "click":
        processClick(event)
    elif event.name == "other":
        processSpacebar(event)


def processClick(event):
    click_coordinates = event.data.split()
    x = int(click_coordinates[0])
    y = int(click_coordinates[1])
    ui.place(x, y, ui.WALL)
    ui.show()


def processSpacebar(event):
    ui.clear()
    ui.show()

while True:
    event = ui.get_event()
예제 #2
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            print('GAME OVER')
            ui.wait(1000)
            ui.close()
        if food.eaten(snake.get_head()):
            food.remove(ui)
            food.generate(ui, snake.get_coordinates(), walls.get_coordinates())
            snake.extend_tail()
        snake.place(ui)
        food.place(ui)
        walls.place(ui)
        ui.show()


'''Start program'''

ui = SnakeUserInterface(WIDTH, HEIGHT)
ui.set_animation_speed(ANIMATION_SPEED)
init_snake_coordinates = INIT_SNAKE_COORDINATES
direction = INIT_DIRECTION
walls = []
level = None
# level = read_file('SnakeInput4.txt')                       # Uncomment if you want to play levels

if level is not None:
    walls, init_snake_coordinates, direction = prepare_data_level(level)

snake = Snake(init_snake_coordinates)
walls = Walls(walls)
food = Food((ui.random(MAX_X), ui.random(MAX_Y)))
food.generate(ui, snake.get_coordinates(), walls.get_coordinates())

# process all events that come in
def process_event(event):
    # print_event(event) # Note: makes the program run slow
    if event.name == "letter":
        process_letter(event.data)
    elif event.name == "alarm":
        process_alarm(event.data)
    elif event.name == "arrow":
        process_arrow(event.data)


# START PROGRAM
# initialize the visual interface
ui = SnakeUserInterface(UI_WIDTH, UI_HEIGHT)
ui.show()

# state variables
current_color = ui.WALL
current_position = START_POSITION
current_speed = START_SPEED

# initial settings
ui.set_animation_speed(current_speed)
ui.place(current_position[0], current_position[1], current_color)

# infinite loop that parses the events
while True:
    event = ui.get_event(
    )  # fetches the event using the built-in library function
예제 #4
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        for element in self.row:
            if element != self.row[0]:
                old_x, old_y = element.change_coordinate(old_x, old_y)

    def check_coordinate(self, coordinate):
        result = False
        for element in self.row:
            if element.coordinate() == coordinate.coordinate():
                result = True
        return result


# CONSTANTS
X_RANGE = 32
Y_RANGE = 24
ui = SnakeUserInterface(X_RANGE, Y_RANGE)
fps = 5
count = 0
direction = 'r'
snake = CoordinateRow([Coordinate(1, 0), Coordinate(0, 0)])
walls_list = CoordinateRow([])


def change_direction(event=None, mystic=False):
    global direction
    if event is None:  # In case of level
        direction_change = direction
    else:  # event is an event:
        direction_change = event.data

    if mystic:
예제 #5
0
'''
Created on 6 dec. 2013
Author: Daan Helsloot

'''
from ipy_lib import SnakeUserInterface
ui = SnakeUserInterface(40, 30, 0.5)


def processEvent(event):
    ui.print_(event.name + " " + event.data + "\n")
    if event.name == "click":
        processClick(event)
    elif event.name == "other":
        processSpacebar(event)


def processClick(event):
    click_coordinates = event.data.split()
    x = int(click_coordinates[0])
    y = int(click_coordinates[1])
    ui.place(x, y, ui.WALL)
    ui.show()


def processSpacebar(event):
    ui.clear()
    ui.show()


while True:
예제 #6
0
        else:
            self.y -= 1

    def down(self):
        if self.y >= HEIGHT - 1:
            self.y = 0
        else:
            self.y += 1


def process_event(new_event):
    if new_event.name == "arrow":
        if new_event.data == "l":
            head_of_snake.left()
        elif new_event.data == "r":
            head_of_snake.right()
        elif new_event.data == "u":
            head_of_snake.up()
        elif new_event.data == "d":
            head_of_snake.down()
    ui.place(head_of_snake.x, head_of_snake.y, ui.SNAKE)
    ui.show()
    ui.clear()


ui = SnakeUserInterface(WIDTH, HEIGHT, SCALE)
head_of_snake = HeadOfSnake(x_coordinate, y_coordinate)
while True:
    event = ui.get_event()
    process_event(event)
예제 #7
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__author__ = 'Helsloot'

WIDTH = 20
HEIGHT = 10
x = 0
y = 0
start_speed = 10

from ipy_lib import SnakeUserInterface

ui = SnakeUserInterface(WIDTH, HEIGHT, 1)
image = ui.WALL
ui.set_animation_speed(start_speed)


def processEvent(event):
    ui.print_(event.name + " " + event.data + "\n")
    if event.name == "alarm":
        processAnimation()
    if event.name == 'arrow':
        processArrow(event.data)
    if event.name == 'letter':
        processKey(event.data)


def processAnimation():
    global x, y
    if x < WIDTH:
        ui.place(x, y, image)
        ui.show()
        ui.place(x, y, ui.EMPTY)
예제 #8
0
파일: Snake.py 프로젝트: maaike104/VU27
Created on 8th of december 2013
Author: Daan Helsloot (dht340)
'''

WIDTH = 30
HEIGHT = 40

from Coordinate import Coordinate
from SnakeCoordinateRow import SnakeCoordinateRow
from ipy_lib import SnakeUserInterface

start_speed = 5
apple_x = 0
apple_y = 0
current_direction = 'r'
ui = SnakeUserInterface(WIDTH, HEIGHT)
ui.set_animation_speed(start_speed)
snake_instance = SnakeCoordinateRow()


def process_event(event):
    if event.name == "alarm":
        chk_snake_tail_collision(snake_instance)
        process_animation()
    if event.name == 'arrow':
        set_direction(event.data)


def create_snake():
    global snake_instance
    snake_instance.add(Coordinate(0, 0))
예제 #9
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# split the data on space, and return the coordinates as integers
def get_coordinates_from_data(data):
    data = data.split()
    return int(data[0]), int(data[1])


# onClick -> place a block on the spot
def process_click(data):
    x,y = get_coordinates_from_data(data)
    ui.place(x, y, ui.WALL)
    ui.show()
    
# process all events that come in 
def process_event(event):
    print_event(event) # Note: makes the program run slow
    if event.name == "click" :
        process_click(event.data)
    elif event.name == "other":
        process_other(event.data)

# START PROGRAM
# initialize the visual interface
ui = SnakeUserInterface(UI_WIDTH, UI_HEIGHT)
ui.show()

# infinite loop that parses the events
while True : 
    event = ui.get_event() # fetches the event using the built-in library function
    process_event(event) # event dispatcher
    
예제 #10
0
파일: Animation.py 프로젝트: maaike104/VU27
__author__ = 'Helsloot'

WIDTH = 20
HEIGHT = 10
x = 0
y = 0
start_speed = 10

from ipy_lib import SnakeUserInterface

ui = SnakeUserInterface(WIDTH, HEIGHT, 1)
image = ui.WALL
ui.set_animation_speed(start_speed)


def processEvent(event):
    ui.print_(event.name + " " + event.data + "\n")
    if event.name == "alarm":
        processAnimation()
    if event.name == 'arrow':
        processArrow(event.data)
    if event.name == 'letter':
        processKey(event.data)


def processAnimation():
    global x, y
    if x < WIDTH:
        ui.place(x, y, image)
        ui.show()
        ui.place(x, y, ui.EMPTY)
예제 #11
0
파일: Snake.py 프로젝트: Cold-A-Muse/VU27
Created on 8th of december 2013
Author: Daan Helsloot (dht340)
'''

WIDTH = 30
HEIGHT = 40

from Coordinate import Coordinate
from SnakeCoordinateRow import SnakeCoordinateRow
from ipy_lib import SnakeUserInterface

start_speed = 5
apple_x = 0
apple_y = 0
current_direction = 'r'
ui = SnakeUserInterface(WIDTH, HEIGHT)
ui.set_animation_speed(start_speed)
snake_instance = SnakeCoordinateRow()


def process_event(event):
    if event.name == "alarm":
        chk_snake_tail_collision(snake_instance)
        process_animation()
    if event.name == 'arrow':
        set_direction(event.data)


def create_snake():
    global snake_instance
    snake_instance.add(Coordinate(0, 0))