def showCredits(self): self.levelpack_finished = True if not self.enable_credits: self.sound.stopSounds() self.running = False SHOWCOUNT = 400 showcount = SHOWCOUNT line = 0 hcount = 0 SPACE = 60 lastTime = jngl.getTime() timePerStep = 0.01 credits = [["Programming", "Jannik Waschkau", "Jan-Niklas Hasse", "Kolja Lubitz", "Carsten Pfeffer"], ["Leveldesign", "Jannik Waschkau", "Jan-Niklas Hasse", "Kolja Lubitz"], ["Graphics", "Carsten Pfeffer", "Kolja Lubitz","Jan-Niklas Hasse"], ["Music & Sound","Jannik Waschkau"], ["Graphics Engine (JNGL)","Jan-Niklas Hasse"], ["Thanks to","Hendrik Leibrandt","Malte 'MonkZ' Kuhn","Anika 'Chibi' Roosch","University Bremen"], ["Thanks to","Adrian Lubitz","Jannis Tanner"]] jngl.swapBuffers() jngl.translate(-jngl.getScreenWidth()/2, -jngl.getScreenHeight()/2) jngl.updateInput() jngl.setFontSize(50) while self.running: if jngl.getTime() - lastTime > timePerStep: lastTime += timePerStep jngl.setFontSize(50) for i in range(0, 3): jngl.draw(RESOURCEWORLD + "Background.png", i*jngl.getWidth(RESOURCEWORLD + "Background.png"), 0) if line >= len(credits): jngl.print("Thanks for Playing!!!", int((self.windowWidth/2) - jngl.getTextWidth("Thanks for Playing") / 2), (self.windowHeight/2)) self.levelpack_finished = True if jngl.keyPressed(jngl.key.Any): self.sound.stopSounds() self.running = False elif jngl.keyPressed(jngl.key.Any): line +=1 else: for word in credits[line]: jngl.print(word, int((self.windowWidth/2) - jngl.getTextWidth(word) / 2), (self.windowHeight/2)-150+SPACE*hcount) hcount += 1 hcount = 0 showcount-=1 if not showcount: line+=1 showcount = SHOWCOUNT jngl.setFontSize(20) jngl.print("www.somyeol.com", self.windowWidth-180, self.windowHeight-30) jngl.swapBuffers() jngl.translate(-jngl.getScreenWidth()/2, -jngl.getScreenHeight()/2) jngl.updateInput()
def printCentered(t, x, y): jngl.print(t, int(x-jngl.getTextWidth(t) / 2), y)
level += 1 if level >= len(levels): level = 0 elif jngl.keyPressed(jngl.key.Left): level -= 1 if level < 0: level = len(levels)-1 elif jngl.keyPressed(jngl.key.Escape): #import sys #jngl.hideWindow() running = False break #sys.exit() bouncingEnterButton((game.windowWidth/2) + 320, (game.windowHeight/2)+100) bouncingButton((game.windowWidth/2)-225, (game.windowHeight/2) + 115, "img/World/key_left_64.png") bouncingButton((game.windowWidth/2)+180, (game.windowHeight/2) + 115, "img/World/key_right_64.png") jngl.setFontSize(20) jngl.print(levels[level], int((game.windowWidth/2) - jngl.getTextWidth(levels[level]) / 2), (game.windowHeight/2)+138) jngl.print("Press F1 for Help", 10, game.windowHeight-30) if jngl.keyDown(jngl.key.F1): jngl.draw(HELPSCREEN, (game.windowWidth/2)-jngl.getWidth(HELPSCREEN)/2, (game.windowHeight/2)-jngl.getHeight(HELPSCREEN)/2) jngl.print("www.somyeol.com", game.windowWidth-180, game.windowHeight-30) jngl.swapBuffers() jngl.translate(-jngl.getScreenWidth()/2, -jngl.getScreenHeight()/2) jngl.updateInput() selected = 0 #Level select dialog files = os.listdir("data/maps/" + levels[level]) screen = 0 screenAnimation = 0 screenAnimationGoal = screenAnimation