def __init__(self, ruin): if random.random() < 0.5: if random.random() < 0.5: self.content = FreeVersePoem(ruin) else: self.content = LamentPoem(ruin) #self.content = FreeVersePoem(ruin) else: self.content = Journal_Entry(ruin)
class Engraving(object): def __init__(self, ruin): if random.random() < 0.5: if random.random() < 0.5: self.content = FreeVersePoem(ruin) else: self.content = LamentPoem(ruin) #self.content = FreeVersePoem(ruin) else: self.content = Journal_Entry(ruin) def render(self): self.content.render()