def is_confident(life): _friendly_confidence = 0 _threat_confidence = 0 for target_id in judgement.get_trusted(life, visible=False): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue _recent_mod = numbers.clip(_knows['last_seen_time'], 0, 300)/300.0 if _knows['last_seen_time']: _friendly_confidence += _recent_mod else: _friendly_confidence += judgement.get_ranged_combat_rating_of_target(life, target_id)*_recent_mod for target_id in judgement.get_threats(life, ignore_escaped=True): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue _recent_mod = numbers.clip(_knows['last_seen_time'], 0, 300)/300.0 if _knows['last_seen_time']: _threat_confidence += 2*_recent_mod else: _threat_confidence += judgement.get_ranged_combat_rating_of_target(life, target_id)*_recent_mod return _friendly_confidence > _threat_confidence
def tick(life, alife_seen, alife_not_seen, targets_seen, targets_not_seen, source_map): _all_targets = judgement.get_threats(life, ignore_escaped=1) if lfe.execute_raw(life, 'combat', 'ranged_ready', break_on_true=True, break_on_false=False): combat.ranged_combat(life, _all_targets) if lfe.execute_raw(life, 'combat', 'melee_ready', break_on_true=True, break_on_false=False): combat.melee_combat(life, _all_targets)
def tick(life): _threats = judgement.get_threats(life, ignore_escaped=2) for target in [LIFE[t] for t in _threats]: if numbers.distance(life['pos'], brain.knows_alife(life, target)['last_seen_at']) >= sight.get_vision(life): _threats.remove(target['id']) movement.escape(life, _threats)
def is_confident(life): if 'player' in life: return False _friendly_confidence = judgement.get_ranged_combat_rating_of_target( life, life['id']) _threat_confidence = 0 for target_id in judgement.get_trusted(life, visible=False): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue if _knows['last_seen_time'] > 30: if brain.get_alife_flag(life, target_id, 'threat_score'): _recent_mod = 1 - ( numbers.clip(_knows['last_seen_time'], 0, 300) / 300.0) _score = brain.get_alife_flag(life, target_id, 'threat_score') _friendly_confidence += _score * _recent_mod else: _friendly_confidence += 1 else: _score = judgement.get_ranged_combat_rating_of_target( life, target_id) brain.flag_alife(life, target_id, 'threat_score', value=_score) _friendly_confidence += _score for target_id in judgement.get_threats(life, ignore_escaped=False): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue if _knows['last_seen_time']: if brain.get_alife_flag(life, target_id, 'threat_score'): if _knows['last_seen_time'] > 50: _recent_mod = 1 - ( numbers.clip(_knows['last_seen_time'], 0, 600) / 600.0) else: _recent_mod = 1 _score = brain.get_alife_flag(life, target_id, 'threat_score') _threat_confidence += _score * _recent_mod else: _threat_confidence += 1 else: _score = judgement.get_ranged_combat_rating_of_target( life, target_id, inventory_check=False) brain.flag_alife(life, target_id, 'threat_score', value=_score) _threat_confidence += _score return _friendly_confidence - _threat_confidence >= -2
def is_intimidated(life): #for target_id in judgement.get_targets(life, ignore_escaped=True): # if is_intimidated_by(life, target_id): # return True for target_id in judgement.get_threats(life, ignore_escaped=True): if is_intimidated_by(life, target_id): return True return False
def has_threat_in_combat_range(life): _engage_distance = combat.get_engage_distance(life) for target_id in judgement.get_threats(life): _target = brain.knows_alife_by_id(life, target_id) if numbers.distance(life['pos'], _target['last_seen_at']) <= _engage_distance: return True return False
def is_confident(life): if 'player' in life: return False _friendly_confidence = judgement.get_ranged_combat_rating_of_target(life, life['id']) _threat_confidence = 0 for target_id in judgement.get_trusted(life, visible=False): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue if _knows['last_seen_time']>30: if brain.get_alife_flag(life, target_id, 'threat_score'): _recent_mod = 1-(numbers.clip(_knows['last_seen_time'], 0, 300)/300.0) _score = brain.get_alife_flag(life, target_id, 'threat_score') _friendly_confidence += _score*_recent_mod else: _friendly_confidence += 1 else: _score = judgement.get_ranged_combat_rating_of_target(life, target_id) brain.flag_alife(life, target_id, 'threat_score', value=_score) _friendly_confidence += _score for target_id in judgement.get_threats(life, ignore_escaped=False): _knows = brain.knows_alife_by_id(life, target_id) if _knows['dead'] or _knows['asleep']: continue if _knows['last_seen_time']: if brain.get_alife_flag(life, target_id, 'threat_score'): if _knows['last_seen_time']>50: _recent_mod = 1-(numbers.clip(_knows['last_seen_time'], 0, 600)/600.0) else: _recent_mod = 1 _score = brain.get_alife_flag(life, target_id, 'threat_score') _threat_confidence += _score*_recent_mod else: _threat_confidence += 1 else: _score = judgement.get_ranged_combat_rating_of_target(life, target_id, inventory_check=False) brain.flag_alife(life, target_id, 'threat_score', value=_score) _threat_confidence += _score return _friendly_confidence-_threat_confidence>=-2
def tick(life): _threats = judgement.get_threats(life, ignore_escaped=2) if not _threats: return True for target in [LIFE[t] for t in _threats]: if numbers.distance( life['pos'], brain.knows_alife( life, target)['last_seen_at']) >= sight.get_vision(life): _threats.remove(target['id']) return movement.hide(life, _threats)
def get_target(life, dialog_id, gist): if 'player' in life: _targets = menus.create_target_list() _menu = menus.create_menu(menu=_targets, title='Select Target', format_str='$k', on_select=confirm_target, close_on_select=True) menus.activate_menu(_menu) else: dialog.get_dialog(dialog_id)['flags']['target'] = random.choice( judgement.get_threats(life)) dialog.say_via_gist(life, dialog_id, dialog.get_flag(dialog_id, 'NEXT_GIST'))
def get_target(life, dialog_id, gist): if 'player' in life: _targets = menus.create_target_list() _menu = menus.create_menu(menu=_targets, title='Select Target', format_str='$k', on_select=confirm_target, close_on_select=True) menus.activate_menu(_menu) else: dialog.get_dialog(dialog_id)['flags']['target'] = random.choice(judgement.get_threats(life)) dialog.say_via_gist(life, dialog_id, dialog.get_flag(dialog_id, 'NEXT_GIST'))
def melee_attack(life): _all_targets = judgement.get_threats(life) combat.melee_combat(life, _all_targets)
def tick(life): _threats = judgement.get_threats(life, recent_only=True, limit_distance=sight.get_vision(life)) #_knows = brain.knows_alife_by_id(life, _threat) movement.escape(life, _threats)
def tick(life): _lost_targets = judgement.get_threats(life, escaped_only=True, ignore_escaped=2) movement.search_for_target(life, _lost_targets[0])
def create_function_map(): FUNCTION_MAP.update({'is_family': stats.is_family, 'name': lambda life: ' '.join(life['name']), 'is_same_species': stats.is_same_species, 'can_trust': judgement.can_trust, 'is_dangerous': judgement.is_target_dangerous, 'can_bite': stats.can_bite, 'can_scratch': stats.can_scratch, 'weapon_equipped_and_ready': combat.weapon_equipped_and_ready, 'prepare_for_ranged': combat.prepare_for_ranged, 'explore_unknown_chunks': survival.explore_unknown_chunks, 'is_nervous': stats.is_nervous, 'is_aggravated': stats.is_aggravated, 'is_scared': judgement.is_scared, 'is_safe': judgement.is_safe, 'is_healthy': None, 'is_intimidated': stats.is_intimidated, 'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id']), 'is_confident': stats.is_confident, 'is_situation_tense': lambda life: judgement.get_tension(life)>=10, 'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'], 'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender', 'is_being_surrendered_to': lambda life: len(judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender'))>0, 'closest': None, 'kill': lambda life: lfe.kill(life, 'their own dumb self'), 'has_attacked_trusted': stats.has_attacked_trusted, 'has_attacked_self': stats.has_attacked_self, 'distance_to_pos': stats.distance_from_pos_to_pos, 'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)>0, 'is_idle': lambda life: life['state'] == 'idle', 'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED, 'is_child_of': stats.is_child_of, 'is_parent_of': stats.is_parent_of, 'has_parent': stats.has_parent, 'has_child': stats.has_child, 'is_night': logic.is_night, 'is_born_leader': stats.is_born_leader, 'is_psychotic': stats.is_psychotic, 'is_safe_in_shelter': stats.is_safe_in_shelter, 'is_incapacitated': stats.is_incapacitated, 'is_target': lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life), 'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['last_seen_time']<=150, 'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life), 'is_traitor': lambda life, life_id: len(lfe.get_memory(life, matches={'text': 'traitor', 'target': life_id}))>0, 'is_awake': judgement.is_target_awake, 'is_dead': judgement.is_target_dead, 'is_target_dead': judgement.is_target_dead, 'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group'])==STAGE_RAIDING)==True, 'find_and_announce_shelter': groups.find_and_announce_shelter, 'desires_shelter': stats.desires_shelter, 'travel_to_position': movement.travel_to_position, 'find_target': movement.find_target, 'can_see_target': sight.can_see_target, 'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1))>0, 'has_visible_threat': lambda life: len(judgement.get_visible_threats(life))>0, 'has_combat_targets': lambda life: len(judgement.get_combat_targets(life))>0, 'has_lost_threat': lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2))>0, 'has_ready_combat_targets': lambda life: len(judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life)+10))>0, 'danger_close': stats.is_threat_too_close, 'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len(chunks.get_alife_in_chunk_matching(chunk_key, matching))>amount, 'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len(references.get_alife_in_reference_matching(reference_id, matching))>amount, 'announce_to_group': groups.announce, 'is_in_chunk': chunks.is_in_chunk, 'is_in_shelter': lfe.is_in_shelter, 'has_shelter': lambda life: len(judgement.get_known_shelters(life))>0, 'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'], 'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'], 'retrieve_from_memory': brain.retrieve_from_memory, 'pick_up_and_hold_item': lfe.pick_up_and_hold_item, 'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False, 'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True, 'target_is_combat_ready': judgement.target_is_combat_ready, 'create_item_need': survival.add_needed_item, 'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id), 'has_needs_to_meet': survival.has_needs_to_meet, 'has_unmet_needs': survival.has_unmet_needs, 'has_needs_to_satisfy': survival.has_needs_to_satisfy, 'has_needs': lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life), 'has_number_of_items_matching': lambda life, matching, amount: len(lfe.get_all_inventory_items(life, matches=matching))>=amount, 'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag)>0, 'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'])>0, 'has_target_to_follow': lambda life: judgement.get_target_to_follow(life)>0, 'has_target_to_guard': lambda life: judgement.get_target_to_guard(life)>0, 'get_recent_events': speech.get_recent_events, 'get_target': lambda life, life_id: speech.get_target(life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_needs': lambda life, life_id: speech.get_needs(life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]), 'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']), 'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id), 'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id']), 'is_group_leader': lambda life: groups.is_leader_of_any_group(life)==True, 'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group'])>0, 'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id]))==True, 'is_in_group': lambda life: life['group']>0, 'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['alignment'] == 'hostile', 'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']==kwargs['group'], 'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']>0, 'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='trust', 'is_target_group_hostile': groups.is_target_group_hostile, 'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='neutral', 'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs['group_id'], 'alignment')=='hostile', 'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len(lfe.get_bleeding_limbs(life)), 'inform_of_group_members': speech.inform_of_group_members, 'update_group_members': speech.update_group_members, 'get_group_flag': groups.get_flag, 'get_flag': brain.get_flag, 'get_group': lambda life: life['group'], 'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']), 'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member(life, kwargs['group_id'], life_id), 'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']), 'group_has_shelter': lambda life: groups.get_shelter(life, life['group'])>0, 'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile(life, kwargs['group_id']), 'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted(life, kwargs['group_id']), 'declare_group_target': lambda life, life_id: stats.declare_group_target(life, life_id, 'hostile'), 'get_group_shelter': lambda life: groups.get_shelter(life, life['group']), 'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']), 'get_group_stage': lambda life: groups.get_stage(life, life['group']), 'get_group_stage_message': speech.get_group_stage_message, 'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']), 'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group']) == 'crime', 'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']), 'knows_items_matching': lambda life, **kwargs: len(brain.get_multi_matching_remembered_items(life, kwargs['items'], no_owner=True))>0, 'get_known_group': speech.get_known_group, 'inform_of_group': speech.inform_of_group, 'force_inform_of_group': speech.force_inform_of_group, 'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs['items']), 'update_location': lambda life, life_id: brain.update_known_life(life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]), 'has_questions_for_target': lambda life, life_id: len(memory.get_questions_for_target(life, life_id))>0, 'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id))>0, 'ask_target_question': memory.ask_target_question, 'give_target_order_message': memory.give_target_order_message, 'give_target_order': memory.give_target_order, 'take_order': memory.take_order, 'reject_order': memory.reject_order, 'get_introduction_message': speech.get_introduction_message, 'get_introduction_gist': speech.get_introduction_gist, 'establish_trust': stats.establish_trust, 'establish_feign_trust': stats.establish_feign_trust, 'establish_aggressive': stats.establish_aggressive, 'establish_hostile': stats.establish_hostile, 'establish_scared': stats.establish_scared, 'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile(life, kwargs['target_id']), 'describe_target': lambda life, life_id, **kwargs: speech.describe_target(life, kwargs['target']), 'consume': lfe.consume, 'explode': items.explode, 'is_player': lambda life: 'player' in life, 'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['alignment'] == 'neutral', 'reset_think_timer': lfe.reset_think_rate, 'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'), 'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready', value=False), 'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs['target_id']) and -1<brain.knows_alife_by_id(life, kwargs['target_id'])['last_seen_time']<6000, 'update_location_of_target_from_target': speech.update_location_of_target_from_target, 'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])), 'wander': lambda life: alife_discover.tick(life), 'pick_up_item': lambda life: alife_needs.tick(life), 'take_shelter': lambda life: alife_shelter.tick(life), 'has_non_relaxed_goal': lambda life: life['state_tier']>TIER_RELAXED, 'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True, 'manage_inventory': lambda life: alife_manage_items.tick(life), 'cover_exposed': lambda life: len(combat.get_exposed_positions(life))>0, 'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'), 'ranged_attack': lambda life: alife_combat.ranged_attack(life), 'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'), 'melee_attack': lambda life: alife_combat.melee_attack(life), 'take_cover': lambda life: alife_cover.tick(life), 'hide': lambda life: alife_escape.tick(life), 'stop': lfe.stop, 'search_for_threat': lambda life: alife_search.tick(life), 'has_low_recoil': lambda life: life['recoil']>=.25, 'has_medium_recoil': lambda life: life['recoil']>=.5, 'has_high_recoil': lambda life: life['recoil']>=.75, 'has_focus_point': lambda life: len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))>0, 'walk_to': lambda life: movement.travel_to_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))-1]['chunk_key']), 'follow_target': alife_follow.tick, 'guard_focus_point': lambda life: movement.guard_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0]['chunk_key']), 'disarm': lambda life, life_id: brain.flag_alife(life, life_id, 'disarm', value=WORLD_INFO['ticks']), 'drop_weapon': lambda life: lfe.drop_item(life, lfe.get_held_items(life, matches={'type': 'gun'})[0]), 'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm')>0, 'set_raid_location': lambda life, **kwargs: lfe.memory(life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']), 'move_to_chunk': lambda life, **kwargs: movement.set_focus_point(life, kwargs['chunk_key']), 'move_to_chunk_key': movement.set_focus_point, 'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'), 'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group']) == STAGE_ATTACKING, 'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id(life) == lfe.get_current_chunk_id(LIFE[target_id]), 'get_chunk_key': lfe.get_current_chunk_id, 'has_threat_in_combat_range': stats.has_threat_in_combat_range, 'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type, 'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching(life, item_match) == None, 'move_to_target': lambda life, target_id: movement.travel_to_position(life, LIFE[target_id]['pos']), 'is_in_range_of_target': lambda life, target_id, distance: numbers.distance(life['pos'], LIFE[target_id]['pos'])<=int(distance), 'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[target_id]) and judgement.track_target(life, target_id), 'untrack_target': judgement.untrack_target, 'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []), 'can_see_item': lambda life, item_uid: item_uid in life['seen_items'], 'has_item': lambda life, item_uid: item_uid in life['inventory'], 'pick_up_item': movement.pick_up_item, 'create_mission': missions.create_mission_for_self, 'give_mission': missions.create_mission_and_give, 'do_mission': alife_work.tick, 'has_mission': lambda life: len(life['missions'])>0, 'drop_item': lfe.drop_item, 'get_id': lambda life: life['id'], 'always': lambda life: 1==1, 'pass': lambda life, *a, **k: True, 'never': lambda life: 1==2})
def create_function_map(): FUNCTION_MAP.update( { "is_family": stats.is_family, "is_same_species": stats.is_same_species, "can_trust": judgement.can_trust, "is_dangerous": judgement.is_target_dangerous, "can_bite": stats.can_bite, "can_scratch": stats.can_scratch, "weapon_equipped_and_ready": combat.weapon_equipped_and_ready, "prepare_for_ranged": combat.prepare_for_ranged, "explore_unknown_chunks": survival.explore_unknown_chunks, "is_nervous": stats.is_nervous, "is_aggravated": stats.is_aggravated, "is_scared": judgement.is_scared, "is_safe": judgement.is_safe, "is_healthy": None, "is_intimidated": stats.is_intimidated, "is_intimidating": lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life["id"]), "is_confident": stats.is_confident, "is_situation_tense": lambda life: judgement.get_tension(life) >= 10, "is_combat_ready": lambda life, life_id: not LIFE[life_id]["state"] in ["hiding", "hidden"], "is_surrendering": lambda life, life_id: LIFE[life_id]["state"] == "surrender", "is_being_surrendered_to": lambda life: len( judgement.get_combat_targets( life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]["state"] == "surrender" ) ) > 0, "closest": None, "kill": lambda life: lfe.kill(life, "their own dumb self"), "has_attacked_trusted": stats.has_attacked_trusted, "has_attacked_self": stats.has_attacked_self, "distance_to_pos": stats.distance_from_pos_to_pos, "current_chunk_has_flag": lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag) > 0, "is_idle": lambda life: life["state"] == "idle", "is_relaxed": lambda life: life["state_tier"] == TIER_RELAXED, "is_child_of": stats.is_child_of, "is_parent_of": stats.is_parent_of, "has_parent": stats.has_parent, "has_child": stats.has_child, "is_night": logic.is_night, "is_born_leader": stats.is_born_leader, "is_psychotic": stats.is_psychotic, "is_safe_in_shelter": stats.is_safe_in_shelter, "is_incapacitated": stats.is_incapacitated, "is_target": lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life), "seen_target_recently": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["last_seen_time"] <= 150, "is_combat_target": lambda life, life_id: life_id in judgement.get_combat_targets(life), "is_traitor": lambda life, life_id: len( lfe.get_memory(life, matches={"text": "traitor", "target": life_id}) ) > 0, "is_awake": judgement.is_target_awake, "is_dead": judgement.is_target_dead, "is_raiding": lambda life: (life["group"] and groups.get_stage(life, life["group"]) == STAGE_RAIDING) == True, "find_and_announce_shelter": groups.find_and_announce_shelter, "desires_shelter": stats.desires_shelter, "travel_to_position": movement.travel_to_position, "find_target": movement.find_target, "can_see_target": sight.can_see_target, "has_threats": lambda life: len(judgement.get_threats(life, ignore_escaped=1)) > 0, "has_visible_threat": lambda life: len(judgement.get_visible_threats(life)) > 0, "has_combat_targets": lambda life: len(judgement.get_combat_targets(life)) > 0, "has_lost_threat": lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2)) > 0, "has_ready_combat_targets": lambda life: len( judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life) + 10) ) > 0, "danger_close": stats.is_threat_too_close, "number_of_alife_in_chunk_matching": lambda life, chunk_key, matching, amount: len( chunks.get_alife_in_chunk_matching(chunk_key, matching) ) > amount, "number_of_alife_in_reference_matching": lambda life, reference_id, matching, amount: len( references.get_alife_in_reference_matching(reference_id, matching) ) > amount, "announce_to_group": groups.announce, "is_in_chunk": chunks.is_in_chunk, "is_in_shelter": lfe.is_in_shelter, "has_shelter": lambda life: len(judgement.get_known_shelters(life)) > 0, "has_completed_job": lambda life, job_id: job_id in life["completed_jobs"], "has_completed_task": lambda life, job_id: job_id in life["completed_jobs"], "retrieve_from_memory": brain.retrieve_from_memory, "pick_up_and_hold_item": lfe.pick_up_and_hold_item, "has_usable_weapon": lambda life: not combat.has_ready_weapon(life) == False, "target_is_combat_ready": judgement.target_is_combat_ready, "create_item_need": survival.add_needed_item, "group_needs_resources": lambda life, group_id: groups.needs_resources(group_id), "has_needs_to_meet": survival.has_needs_to_meet, "has_unmet_needs": survival.has_unmet_needs, "has_needs_to_satisfy": survival.has_needs_to_satisfy, "has_needs": lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life), "has_number_of_items_matching": lambda life, matching, amount: len( lfe.get_all_inventory_items(life, matches=matching) ) >= amount, "flag_item_matching": lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag) > 0, "drop_item_matching": lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]["uid"]) > 0, "has_target_to_follow": lambda life: judgement.get_target_to_follow(life) > 0, "has_target_to_guard": lambda life: judgement.get_target_to_guard(life) > 0, "get_recent_events": speech.get_recent_events, "get_target": lambda life, life_id: speech.get_target( life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"), ), "get_needs": lambda life, life_id: speech.get_needs( life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"), ), "get_location": lambda life: "%s, %s" % (life["pos"][0], life["pos"][1]), "join_group": lambda life, **kwargs: groups.join_group(life, kwargs["group_id"]), "add_group_member": lambda life, life_id: groups.add_member(life, life["group"], life_id), "claim_to_be_group_leader": lambda life, life_id: groups.set_leader(life, life["group"], life["id"]), "is_group_leader": lambda life: groups.is_leader_of_any_group(life) == True, "is_in_same_group": lambda life, life_id: (life["group"] and LIFE[life_id]["group"] == life["group"]) > 0, "is_target_group_leader": lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id])) == True, "is_in_group": lambda life: life["group"] > 0, "is_target_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "hostile", "is_target_in_group": lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id)["group"] == kwargs["group"], "is_target_in_any_group": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] > 0, "is_target_group_friendly": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment") == "trust", "is_target_group_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment") == "hostile", "is_target_group_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment") == "neutral", "is_group_hostile": lambda life, **kwargs: groups.get_group_memory(life, kwargs["group_id"], "alignment") == "hostile", "inform_of_group_members": speech.inform_of_group_members, "update_group_members": speech.update_group_members, "get_group_flag": groups.get_flag, "get_flag": brain.get_flag, "get_group": lambda life: life["group"], "discover_group": lambda life, **kwargs: groups.discover_group(life, kwargs["group_id"]), "add_target_to_known_group": lambda life, life_id, **kwargs: groups.add_member( life, kwargs["group_id"], life_id ), "knows_about_group": lambda life, **kwargs: groups.group_exists(life, kwargs["group_id"]), "group_has_shelter": lambda life: groups.get_shelter(life, life["group"]) > 0, "declare_group_hostile": lambda life, **kwargs: stats.declare_group_hostile(life, kwargs["group_id"]), "declare_group_trusted": lambda life, **kwargs: stats.declare_group_trusted(life, kwargs["group_id"]), "declare_group_target": lambda life, life_id: stats.declare_group_target(life, life_id, "hostile"), "get_group_shelter": lambda life: groups.get_shelter(life, life["group"]), "set_group_shelter": lambda life, **kwargs: groups.set_shelter(life, kwargs["group_id"], kwargs["shelter"]), "get_group_stage": lambda life: groups.get_stage(life, life["group"]), "get_group_stage_message": speech.get_group_stage_message, "set_group_stage": lambda life, **kwargs: groups.set_stage(life, kwargs["group_id"], kwargs["stage"]), "is_group_motivated_for_crime": lambda life: life["group"] and groups.get_motive(life, life["group"]) == "crime", "wants_to_leave_group_for_group": lambda life: stats.wants_to_abandon_group(life, life["group"]), "knows_items_matching": lambda life, **kwargs: len( brain.get_multi_matching_remembered_items(life, kwargs["items"], no_owner=True) ) > 0, "get_known_group": speech.get_known_group, "inform_of_group": speech.inform_of_group, "force_inform_of_group": speech.force_inform_of_group, "inform_of_items": lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs["items"]), "update_location": lambda life, life_id: brain.update_known_life( life, life_id, "last_seen_at", life["pos"][:] ), "has_questions_for_target": lambda life, life_id: len(memory.get_questions_for_target(life, life_id)) > 0, "has_orders_for_target": lambda life, life_id: len(memory.get_orders_for_target(life, life_id)) > 0, "ask_target_question": memory.ask_target_question, "give_target_order_message": memory.give_target_order_message, "give_target_order": memory.give_target_order, "take_order": memory.take_order, "reject_order": memory.reject_order, "get_introduction_message": speech.get_introduction_message, "get_introduction_gist": speech.get_introduction_gist, "establish_trust": stats.establish_trust, "establish_feign_trust": stats.establish_trust, "establish_aggressive": stats.establish_aggressive, "establish_hostile": stats.establish_hostile, "establish_scared": stats.establish_scared, "claim_hostile": lambda life, target, **kwargs: stats.establish_hostile(life, kwargs["target_id"]), "describe_target": lambda life, life_id, **kwargs: speech.describe_target(life, kwargs["target"]), "consume": lfe.consume, "explode": items.explode, "is_player": lambda life: "player" in life, "is_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "neutral", "reset_think_timer": lfe.reset_think_rate, "mark_target_as_combat_ready": lambda life, life_id: brain.flag_alife(life, life_id, "combat_ready"), "mark_target_as_not_combat_ready": lambda life, life_id: brain.flag_alife( life, life_id, "combat_ready", value=False ), "saw_target_recently": lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs["target_id"]) and -1 < brain.knows_alife_by_id(life, kwargs["target_id"])["last_seen_time"] < 6000, "update_location_of_target_from_target": speech.update_location_of_target_from_target, "ping": lambda life: logging.debug("%s: Ping!" % " ".join(life["name"])), "wander": lambda life: alife_discover.tick(life), "pick_up_item": lambda life: alife_needs.tick(life), "take_shelter": lambda life: alife_shelter.tick(life), "has_non_relaxed_goal": lambda life: life["state_tier"] > TIER_RELAXED, "needs_to_manage_inventory": lambda life: alife_manage_items.conditions(life), "manage_inventory": lambda life: alife_manage_items.tick(life), "cover_exposed": lambda life: len(combat.get_exposed_positions(life)) > 0, "ranged_ready": lambda life: lfe.execute_raw(life, "combat", "ranged_ready"), "ranged_attack": lambda life: alife_combat.ranged_attack(life), "melee_ready": lambda life: lfe.execute_raw(life, "combat", "melee_ready"), "melee_attack": lambda life: alife_combat.melee_attack(life), "take_cover": lambda life: alife_cover.tick(life), "hide": lambda life: alife_hide.tick(life), "search_for_threat": lambda life: alife_search.tick(life), "has_recoil": lambda life: life["recoil"] >= 4, "has_focus_point": lambda life: len(lfe.get_memory(life, matches={"text": "focus_on_chunk"})) > 0, "walk_to": lambda life: movement.travel_to_chunk( life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"] ), "follow_target": alife_follow.tick, "guard_focus_point": lambda life: movement.guard_chunk( life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"] ), "disarm": lambda life, life_id: brain.flag_alife(life, life_id, "disarm", value=WORLD_INFO["ticks"]), "is_disarming": lambda life, life_id: brain.get_alife_flag(life, life_id, "disarm") > 0, "get_id": lambda life: life["id"], "always": lambda life: 1 == 1, "pass": lambda life, *a, **k: True, "never": lambda life: 1 == 2, } )
def ranged_attack(life): _all_targets = judgement.get_threats(life, ignore_escaped=False) combat.ranged_combat(life, _all_targets)
def ranged_attack(life): _all_targets = judgement.get_threats(life, ignore_escaped=1) combat.ranged_combat(life, _all_targets)
def tick(life): _threats = judgement.get_threats(life, limit_distance=sight.get_vision(life)) return movement.escape(life, _threats)
def melee_attack(life): _all_targets = judgement.get_threats(life, ignore_escaped=1) combat.melee_combat(life, _all_targets)
def manage_combat(life, group_id): if has_flag(life, group_id, 'confident'): _was_confident = get_flag(life, group_id, 'confident') if _was_confident == stats.is_confident(life) and not lfe.ticker( life, 'decision_wait', 16): return False flag(life, group_id, 'confident', stats.is_confident(life)) _existing_friendlies = get_flag(life, group_id, 'friendlies') _existing_targets = get_flag(life, group_id, 'targets') _last_focal_point = get_flag(life, group_id, 'last_focal_point') if not _existing_friendlies: _existing_friendlies = {} if not _existing_targets: _existing_targets = {} for life_id in get_group(life, group_id)['members']: if not life_id in _existing_friendlies: _existing_friendlies[life_id] = {'updated': -900} flag(life, group_id, 'friendlies', _existing_friendlies) _checked_targets = [] for target_id in judgement.get_threats(life): if target_id in _existing_targets: _existing_targets[target_id]['time'] = 0 else: _existing_targets[target_id] = { 'time': 0, 'pos': brain.knows_alife_by_id(life, target_id)['last_seen_at'][:] } _checked_targets.append(target_id) _enemy_focal_pos = None for target_id in _existing_targets: if not _enemy_focal_pos: _enemy_focal_pos = _existing_targets[target_id]['pos'][:] else: _enemy_focal_pos = bad_numbers.lerp_velocity( _enemy_focal_pos, _existing_targets[target_id]['pos'], 0.5) if target_id in _checked_targets: continue _existing_targets[target_id]['time'] += 1 if _existing_targets[target_id]['time'] > 100: del _existing_targets[target_id] continue _hostile_chunks = get_flag(life, group_id, 'hostile_chunks') _previous_visible_chunks = brain.get_flag(life, 'group_combat_vis_chunks') if _previous_visible_chunks and _previous_visible_chunks[ 'from_pos'] == life['pos']: _visible_chunks = _previous_visible_chunks['visible_chunks'] else: _visible_chunks = chunks.get_visible_chunks_from( life['pos'], life['vision_max'] * .75) brain.flag(life, 'group_combat_vis_chunks', value={ 'from_pos': life['pos'][:], 'visible_chunks': _visible_chunks }) if _enemy_focal_pos: lfe.clear_ticker(life, 'group_command_reset') if not _last_focal_point or bad_numbers.distance( _enemy_focal_pos, _last_focal_point) > 30: _hostile_chunks = chunks.get_visible_chunks_from( (int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1])), 2), life['vision_max'] * 1.5) flag(life, group_id, 'hostile_chunks', _hostile_chunks) flag(life, group_id, 'visible_chunks', _visible_chunks) flag(life, group_id, 'last_focal_point', _enemy_focal_pos) else: _ticker = lfe.ticker(life, 'group_command_reset', 48) if get_stage(life, group_id) == STAGE_ATTACKING: if _ticker: set_stage(life, group_id, STAGE_FORMING) flag(life, group_id, 'friendlies', None) flag(life, group_id, 'strategy', None) else: manage_strategy(life, group_id) return False if not get_stage(life, group_id) == STAGE_ATTACKING: speech.announce_combat_to_group(life, group_id) set_stage(life, group_id, STAGE_ATTACKING) if not lfe.ticker(life, 'group_command_rate', 3): return False _orig_visible_chunks = _visible_chunks[:] #TODO: Check distance to threat for hostile_chunk_key in _hostile_chunks: if hostile_chunk_key in _visible_chunks: _visible_chunks.remove(hostile_chunk_key) #TODO: Additional stages: PLANNING, EXECUTING if _visible_chunks and stats.is_confident(life): for target_id in order_spread_out( life, group_id, _visible_chunks, filter_by=lambda life_id: WORLD_INFO[ 'ticks'] - _existing_friendlies[life_id]['updated'] > 100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] else: _distant_chunk = {'distance': -1, 'chunk_key': None} _unchecked_members = get_group(life, group_id)['members'][:] for chunk_key in _orig_visible_chunks: _distance = bad_numbers.distance( (int(round( _enemy_focal_pos[0])), int(round(_enemy_focal_pos[1]))), chunks.get_chunk(chunk_key)['pos']) _distance *= bad_numbers.clip( bad_numbers.distance(life['pos'], _enemy_focal_pos), 1, 35) / 35.0 if chunk_key in _visible_chunks: _distance *= 2 for member_id in _unchecked_members: if life['id'] == member_id: continue _target = brain.knows_alife_by_id(life, member_id) if _target['last_seen_time'] <= 25 and chunks.get_chunk_key_at( _target['last_seen_at']) == chunk_key: _distance *= (2.5 * (1 - (bad_numbers.clip( _target['last_seen_time'], 0, 25) / 25.0))) if _distance > _distant_chunk['distance']: _distant_chunk['distance'] = _distance _distant_chunk['chunk_key'] = chunk_key if _distant_chunk['chunk_key']: for target_id in order_move_to( life, group_id, _distant_chunk['chunk_key'], filter_by=lambda life_id: WORLD_INFO['ticks'] - _existing_friendlies[life_id]['updated'] > 100): _existing_friendlies[target_id]['updated'] = WORLD_INFO[ 'ticks'] return False
def manage_combat(life, group_id): if has_flag(life, group_id, 'confident'): _was_confident = get_flag(life, group_id, 'confident') if _was_confident == stats.is_confident(life) and not lfe.ticker(life, 'decision_wait', 16): return False flag(life, group_id, 'confident', stats.is_confident(life)) _existing_friendlies = get_flag(life, group_id, 'friendlies') _existing_targets = get_flag(life, group_id, 'targets') _last_focal_point = get_flag(life, group_id, 'last_focal_point') if not _existing_friendlies: _existing_friendlies = {} if not _existing_targets: _existing_targets = {} for life_id in get_group(life, group_id)['members']: if not life_id in _existing_friendlies: _existing_friendlies[life_id] = {'updated': -900} flag(life, group_id, 'friendlies', _existing_friendlies) _checked_targets = [] for target_id in judgement.get_threats(life): if target_id in _existing_targets: _existing_targets[target_id]['time'] = 0 else: _existing_targets[target_id] = {'time': 0, 'pos': brain.knows_alife_by_id(life, target_id)['last_seen_at'][:]} _checked_targets.append(target_id) _enemy_focal_pos = None for target_id in _existing_targets: if not _enemy_focal_pos: _enemy_focal_pos = _existing_targets[target_id]['pos'][:] else: _enemy_focal_pos = bad_numbers.lerp_velocity(_enemy_focal_pos, _existing_targets[target_id]['pos'], 0.5) if target_id in _checked_targets: continue _existing_targets[target_id]['time'] += 1 if _existing_targets[target_id]['time']>100: del _existing_targets[target_id] continue _hostile_chunks = get_flag(life, group_id, 'hostile_chunks') _previous_visible_chunks = brain.get_flag(life, 'group_combat_vis_chunks') if _previous_visible_chunks and _previous_visible_chunks['from_pos'] == life['pos']: _visible_chunks = _previous_visible_chunks['visible_chunks'] else: _visible_chunks = chunks.get_visible_chunks_from(life['pos'], life['vision_max']*.75) brain.flag(life, 'group_combat_vis_chunks', value={'from_pos': life['pos'][:], 'visible_chunks': _visible_chunks}) if _enemy_focal_pos: lfe.clear_ticker(life, 'group_command_reset') if not _last_focal_point or bad_numbers.distance(_enemy_focal_pos, _last_focal_point)>30: _hostile_chunks = chunks.get_visible_chunks_from((int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1])), 2), life['vision_max']*1.5) flag(life, group_id, 'hostile_chunks', _hostile_chunks) flag(life, group_id, 'visible_chunks', _visible_chunks) flag(life, group_id, 'last_focal_point', _enemy_focal_pos) else: _ticker = lfe.ticker(life, 'group_command_reset', 48) if get_stage(life, group_id) == STAGE_ATTACKING: if _ticker: set_stage(life, group_id, STAGE_FORMING) flag(life, group_id, 'friendlies', None) flag(life, group_id, 'strategy', None) else: manage_strategy(life, group_id) return False if not get_stage(life, group_id) == STAGE_ATTACKING: speech.announce_combat_to_group(life, group_id) set_stage(life, group_id, STAGE_ATTACKING) if not lfe.ticker(life, 'group_command_rate', 3): return False _orig_visible_chunks = _visible_chunks[:] #TODO: Check distance to threat for hostile_chunk_key in _hostile_chunks: if hostile_chunk_key in _visible_chunks: _visible_chunks.remove(hostile_chunk_key) #TODO: Additional stages: PLANNING, EXECUTING if _visible_chunks and stats.is_confident(life): for target_id in order_spread_out(life, group_id, _visible_chunks, filter_by=lambda life_id: WORLD_INFO['ticks']-_existing_friendlies[life_id]['updated']>100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] else: _distant_chunk = {'distance': -1, 'chunk_key': None} _unchecked_members = get_group(life, group_id)['members'][:] for chunk_key in _orig_visible_chunks: _distance = bad_numbers.distance((int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1]))), chunks.get_chunk(chunk_key)['pos']) _distance *= bad_numbers.clip(bad_numbers.distance(life['pos'], _enemy_focal_pos), 1, 35)/35.0 if chunk_key in _visible_chunks: _distance *= 2 for member_id in _unchecked_members: if life['id'] == member_id: continue _target = brain.knows_alife_by_id(life, member_id) if _target['last_seen_time'] <= 25 and chunks.get_chunk_key_at(_target['last_seen_at']) == chunk_key: _distance *= (2.5*(1-(bad_numbers.clip(_target['last_seen_time'], 0, 25)/25.0))) if _distance>_distant_chunk['distance']: _distant_chunk['distance'] = _distance _distant_chunk['chunk_key'] = chunk_key if _distant_chunk['chunk_key']: for target_id in order_move_to(life, group_id, _distant_chunk['chunk_key'], filter_by=lambda life_id: WORLD_INFO['ticks']-_existing_friendlies[life_id]['updated']>100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] return False