def test_first_moves_6_4(self): board = KalahBoard(6, 4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3, 4, 5]) self.assertEqual(board.move(6), False) self.assertEqual(board.move(7), False) self.assertEqual(board.move(13), False) self.assertEqual(board.move(123), False) self.assertEqual(board.move(0), True) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12]) self.assertEqual(board.move(7), True) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [1, 2, 3, 4, 5])
def test_move_into_house_6_4(self): board = KalahBoard(6, 4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3, 4, 5]) self.assertEqual(board.move(2), True) self.assertEqual(board.get_board(), [4, 4, 0, 5, 5, 5, 1, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 3, 4, 5]) self.assertEqual(board.move(2), False) self.assertEqual(board.move(1), True) self.assertEqual(board.get_board(), [4, 0, 1, 6, 6, 6, 1, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12])
def test_end_game_collect_all_remaining_seeds_second_test_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 0, 1, 1, 0, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.get_board(), [0, 0, 0, 1, 1, 0, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [3, 4]) self.assertEqual(board.move(4), True) self.assertEqual(board.get_board(), [0, 0, 0, 1, 0, 1, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [12]) self.assertEqual(board.move(12), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 22]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [26, 22]) self.assertEqual(board.allowed_moves(), [])
def test_end_game_collect_all_remaining_seeds_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 1, 1, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.get_board(), [0, 0, 1, 1, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [2, 3, 5]) self.assertEqual(board.move(2), True) self.assertEqual(board.get_board(), [0, 0, 0, 2, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [11]) self.assertEqual(board.move(11), True) self.assertEqual(board.get_board(), [0, 0, 0, 2, 0, 1, 30, 0, 0, 0, 0, 0, 1, 14]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [3, 5]) self.assertEqual(board.move(3), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 1, 2, 30, 0, 0, 0, 0, 0, 1, 14]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [12]) self.assertEqual(board.move(12), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 15]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [33, 15]) self.assertEqual(board.allowed_moves(), [])
def test_end_game_collect_all_remaining_seeds_third_test_2_2(self): board = KalahBoard(2, 2) board.set_board([0, 3, 1, 2, 2, 0]) self.assertEqual(board.get_board(), [0, 3, 1, 2, 2, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [1]) self.assertEqual(board.move(1), True) self.assertEqual(board.get_board(), [0, 0, 2, 0, 0, 6]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [2, 6]) self.assertEqual(board.allowed_moves(), [])
def get_next_move(self, board: KalahBoard): house_id = board.get_house_id(board.current_player()) for mv in sorted(board.allowed_moves(), reverse=True): seeds = board.get_board()[mv] if (house_id - mv) == seeds: return mv return self.random.choice(utils.get_best_moves(board))
def test_empty_pit_opposite_no_empty_capture_4_4(self): # We do not have the "empty capture" rule board = KalahBoard(4, 4) board.set_board([1, 0, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.get_board(), [1, 0, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 4]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(board.move(0), True) self.assertEqual(board.get_board(), [0, 1, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 4]) self.assertEqual(board.allowed_moves(), [5, 7, 8])
def test_get_best_moves(self): board = KalahBoard(4, 4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 0, 4, 4, 4, 4, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3]) self.assertEqual(utils.get_best_moves(board), [0, 1, 2, 3]) board.set_board([4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(utils.get_best_moves(board), [0, 2, 3]) board.set_board([4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(utils.get_best_moves(board), [0, 2, 3]) board.set_current_player(1) board.set_board([4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.allowed_moves(), [5, 6, 7, 8]) self.assertEqual(utils.get_best_moves(board), [5, 6, 7, 8])
def test_randomagent(self): board = KalahBoard(6,4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3, 4, 5]) # We set a fixed random seed and take three known results as a test agent = RandomAgent(5) self.assertEqual(agent.get_next_move(board), 4) self.assertEqual(agent.get_next_move(board), 2) self.assertEqual(agent.get_next_move(board), 5)
def test_moves_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 2, 0, 0, 21]) board.set_current_player(1) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 2, 0, 0, 21]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [10]) self.assertEqual(board.move(10), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 0, 1, 1, 21]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [5]) initial_board = [4, 4, 4, 4, 4, 0, 1, 5, 5, 5, 4, 4, 4, 0] board = KalahBoard(6, 4) board.set_board(initial_board) board.set_current_player(1) self.assertEqual(board.get_board(), initial_board) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12]) self.assertEqual(board.move(8), True) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 0, 1, 5, 0, 6, 5, 5, 5, 1]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 1]) self.assertEqual(board.allowed_moves(), [7, 9, 10, 11, 12])
def get_best_moves(board: KalahBoard): best_moves = [] best_score_gain = -1 for mv in board.allowed_moves(): score_gain = _get_score_gain(board, board.current_player(), mv) if score_gain > best_score_gain: best_moves = [mv] best_score_gain = score_gain elif score_gain == best_score_gain: best_moves.append(mv) return best_moves
def test_empty_pit_capture_4_4(self): # Test for player 1 board = KalahBoard(4, 4) board.set_current_player(0) board.set_board([1, 0, 4, 4, 7, 4, 4, 4, 4, 0]) self.assertEqual(board.get_board(), [1, 0, 4, 4, 7, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 0]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(board.move(0), True) self.assertEqual(board.get_board(), [0, 0, 4, 4, 12, 4, 0, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [12, 0]) self.assertEqual(board.allowed_moves(), [5, 7, 8]) # Test for player 2 board = KalahBoard(4, 4) board.set_current_player(1) board.set_board([4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.get_board(), [4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [5, 6, 7, 8]) self.assertEqual(board.move(7), True) self.assertEqual(board.get_board(), [5, 1, 5, 5, 1, 5, 4, 0, 5, 1]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 1]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3])
def get_next_move(self, board: KalahBoard): return self.random.choice(board.allowed_moves())