class BaseManagerWidget(SimpleWindow): def __init__(self, app, parent, view, name): SimpleWindow.__init__(self, app, parent, name) self.mainView = QSplitter(self, "main view") self.listView = KListView(self.mainView) # view is some sort of display widget that requires db self.view = view(self.app, self.mainView) self.setCentralWidget(self.mainView) self.initlistView() self.connect(self.listView, SIGNAL("selectionChanged()"), self.selectionChanged) self.statusbar = KStatusBar(self, "statusbar") self.statusbar.insertItem(QString("status"), 0, False) self.show()
def __init__(self, parent=None, name='UmlManagerMainWindow'): BaseUmlManagerMainWindow.__init__(self, parent=parent, name=name) self.initActions() self.initMenus() self.initToolbar() self.statusbar = KStatusBar(self) self.mainView = MainUmlManagerWidget(self) self.setCentralWidget(self.mainView)
class BaseManagerWidget(MainWindow): def __init__(self, parent, db, view, name): MainWindow.__init__(self, parent, name) self.db = db self.mainView = QSplitter(self, 'main view') self.listView = KListView(self.mainView) #view is some sort of display widget that requires db self.view = view(self.db, self.mainView) self.setCentralWidget(self.mainView) self.initlistView() self.initActions() self.initMenus() self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) self.statusbar = KStatusBar(self, 'statusbar') self.statusbar.insertItem(QString('status'), 0, False) self.show() def initMenus(self): mainmenu = QPopupMenu(self)
def __init__(self, parent): KMainWindow.__init__(self, parent, 'PyKDE Dosbox Frontend') # setup app pointer self.app = get_application_pointer() self._init_common() self.setAcceptDrops(True) # place a splitter in the window self.splitView = QSplitter(self, 'splitView') # place a listview in the splitter (on the left) self.listView = KListView(self.splitView, 'games_view') # fill listview self.initlistView() # try to resize splitter # this is a kind of ugly hack, but seems to work ok x, y = self.myconfig.get_xy('mainwindow', 'mainwindow_size') self.splitView.setSizes([int(.1*x), int(.9*x)]) # setup signals self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) # place text browser in splitter #self.textView = InfoBrowser(self.splitView) # i may eventually use the KHTMLPart instead # of the KTextBrowser if self.app.myconfig.getboolean('mainwindow', 'use_khtml_part'): self.textView = InfoPart(self.splitView) else: self.textView = InfoBrowser(self.splitView) self.connect(self.textView, PYSIGNAL('GameInfoSet'), self.selectGame) self.statusbar = KStatusBar(self) self._set_current_profile(self.app.dosbox.current_profile) # set main widget self.setCentralWidget(self.splitView) # setup dialog pointers # it would be nice if I knew a better way to get # information from dialogs self.new_game_dir_dialog = None self.add_new_game_dlg = None self.set_profile_dlg = None # here we add some methods to the dcop object self.app.dcop.addMethod('void selectGame (QString)', self.selectGame) self.app.dcop.addMethod('void launchSelectedGame()', self.slotLaunchDosbox)
def __init__(self, parent, app, view, name): MainWindow.__init__(self, parent, name) self.app = app self.db = app.db self.mainView = QSplitter(self, 'main view') self.listView = KListView(self.mainView) #view is some sort of display widget that requires db self.view = view(self.app, self.mainView) self.setCentralWidget(self.mainView) self.initlistView() self.initActions() self.initMenus() self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) self.statusbar = KStatusBar(self, 'statusbar') self.statusbar.insertItem(QString('status'), 0, False) self.show()
class MainWindow(MainWindowCommon, KMainWindow): def __init__(self, parent): KMainWindow.__init__(self, parent, 'PyKDE Dosbox Frontend') # setup app pointer self.app = get_application_pointer() self._init_common() self.setAcceptDrops(True) # place a splitter in the window self.splitView = QSplitter(self, 'splitView') # place a listview in the splitter (on the left) self.listView = KListView(self.splitView, 'games_view') # fill listview self.initlistView() # try to resize splitter # this is a kind of ugly hack, but seems to work ok x, y = self.myconfig.get_xy('mainwindow', 'mainwindow_size') self.splitView.setSizes([int(.1*x), int(.9*x)]) # setup signals self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) # place text browser in splitter #self.textView = InfoBrowser(self.splitView) # i may eventually use the KHTMLPart instead # of the KTextBrowser if self.app.myconfig.getboolean('mainwindow', 'use_khtml_part'): self.textView = InfoPart(self.splitView) else: self.textView = InfoBrowser(self.splitView) self.connect(self.textView, PYSIGNAL('GameInfoSet'), self.selectGame) self.statusbar = KStatusBar(self) self._set_current_profile(self.app.dosbox.current_profile) # set main widget self.setCentralWidget(self.splitView) # setup dialog pointers # it would be nice if I knew a better way to get # information from dialogs self.new_game_dir_dialog = None self.add_new_game_dlg = None self.set_profile_dlg = None # here we add some methods to the dcop object self.app.dcop.addMethod('void selectGame (QString)', self.selectGame) self.app.dcop.addMethod('void launchSelectedGame()', self.slotLaunchDosbox) # Should probably start putting these actions into a dict def initActions(self): collection = self.actionCollection() self.quitAction = KStdAction.quit(self.close, collection) self.newGameAction = NewGame(self.slotNewGame, collection) self.importZipFileAction = ImportZipFile(self.slotImportZipFile, collection) self.launchDosboxAction = \ LaunchDosbox(self.slotLaunchDosbox, collection) self.launchDosboxPromptAction = \ LaunchDosboxPrompt(self.slotLaunchDosboxPrompt, collection) self.launchMainDosboxPromptAction = \ LaunchMainDosboxPrompt(self.slotLaunchMainDosboxPrompt, collection) self.flatViewAction = FlatView(self.slotFlatView, collection) self.treeViewAction = TreeView(self.slotTreeView, collection) self.nameViewAction = NameView(self.slotNameView, collection) self.titleViewAction = TitleView(self.slotTitleView, collection) self.prepareAllGamesAction = \ PrepareAllGames(self.slotPrepareAllGames, collection) self.cleanAllGamesAction = \ CleanAllGames(self.slotCleanAllGames, collection) self.archiveAllGamesAction = \ ArchiveAllGames(self.slotArchiveAllGames, collection) self.filterAllGamesAction = \ FilterAllGames(self.slotFilterAllGames, collection) self.filterAvailableGamesAction = \ FilterAvailableGames(self.slotFilterAvailableGames, collection) self.filterUnavailableGamesAction = \ FilterUnavailableGames(self.slotFilterUnavailableGames, collection) self.manageDosboxProfilesAction = \ ManageDosboxProfiles(self.slotManageDosboxProfiles, collection) self.setCurrentProfileAction = \ SetCurrentProfile(self.slotSetCurrentProfile, collection) self.configureDosboxPyKDEAction = \ ConfigureDosboxPyKDE(self.slotConfigureDosboxPyKDE, collection) def initMenus(self): # make a new menu mainmenu = KPopupMenu(self) # plug import new game actions into the menu self.newGameAction.plug(mainmenu) self.importZipFileAction.plug(mainmenu) # insert a little line separating menu items mainmenu.insertSeparator() # plug launch dosbox actions into the menu self.launchDosboxAction.plug(mainmenu) self.launchDosboxPromptAction.plug(mainmenu) self.launchMainDosboxPromptAction.plug(mainmenu) # insert a little line separating menu items mainmenu.insertSeparator() # plug the rest of the main menu actions self.prepareAllGamesAction.plug(mainmenu) self.cleanAllGamesAction.plug(mainmenu) self.archiveAllGamesAction.plug(mainmenu) self.quitAction.plug(mainmenu) # make a profiles menu profilemenu = KPopupMenu(self) self.manageDosboxProfilesAction.plug(profilemenu) self.setCurrentProfileAction.plug(profilemenu) # make another menu for options viewmenu = KPopupMenu(self) self.flatViewAction.plug(viewmenu) self.treeViewAction.plug(viewmenu) self.nameViewAction.plug(viewmenu) self.titleViewAction.plug(viewmenu) viewmenu.insertSeparator() self.filterAllGamesAction.plug(viewmenu) self.filterAvailableGamesAction.plug(viewmenu) self.filterUnavailableGamesAction.plug(viewmenu) # make a settings menu settingsmenu = KPopupMenu(self) self.configureDosboxPyKDEAction.plug(settingsmenu) # get a pointer to the menubar in the main window # this method will create a menubar if one is not already # available menubar = self.menuBar() # place the menus on the menu bar (in order) menubar.insertItem('&Main', mainmenu) menubar.insertItem('&Profiles', profilemenu) menubar.insertItem('&View', viewmenu) menubar.insertItem('&Settings', settingsmenu) menubar.insertItem('&Help', self.helpMenu('')) def initToolbar(self): # get a pointer to the main toolbar in the main window # this method will create a toolbar if one is not already there. toolbar = self.toolBar() # add some actions to the toolbar self.newGameAction.plug(toolbar) self.importZipFileAction.plug(toolbar) self.launchMainDosboxPromptAction.plug(toolbar) self.launchDosboxAction.plug(toolbar) self.launchDosboxPromptAction.plug(toolbar) self.manageDosboxProfilesAction.plug(toolbar) self.quitAction.plug(toolbar) def refreshListView(self): self.refreshListView_common(KListViewItem) def _appendListItem(self, parent, name): self._appendListItem_common(parent, name, KListViewItem) # if this method is called externally, i.e. through dcop # we need to select the KListViewItem that matches also # if this method is not called externally, it means that the # listitem has already been selected def selectGame(self, name, called_externally=True): if called_externally: # if this method is called from dcop, name will be # a QString, so we make it python string name = str(name) if name not in self.game_names: KMessageBox.error(self, '%s is not a valid game name.' % name) else: if self.name_title_view is 'name': # this is the easy part # the 0 in the second arg means column item = self.listView.findItem(name, 0) else: # we're using titles, so we have to get it title = self.game_titles[name] item = self.listView.findItem(title, 0) # here True means select, False means unselect self.listView.setSelected(item, True) # calling setSelected will emit the selection changed signal # which will result in this method being called again, although # internally this time. self._make_listitem_visible(item) else: # we only change the textView for internal calls self.textView.set_game_info(name) # here we make the selected item visible on the list # if it's not currently visible def _make_listitem_visible(self, item): item_pos = item.itemPos() # contentsY is the position in the contents that # is at the top of the visible area contentsY = self.listView.contentsY() # contentsHeight is the height of the full list contentsHeight = self.listView.contentsHeight() # visibleHeight is the height of the visible part of the list visibleHeight = self.listView.visibleHeight() # visible_range is the interval defining the contents positions # that are visible visible_range = range(contentsY, contentsY + visibleHeight) # here we test whether the item position is in the range of # visible positions, and if not, we scroll the listview to make it so. if item_pos not in visible_range: self.listView.setContentsPos(0, 0) self.listView.scrollBy(0, item_pos) def slotNewGame(self): if self.new_game_dir_dialog is None: main_dosbox_path = self.myconfig.get('dosbox', 'main_dosbox_path') dlg = KDirSelectDialog(main_dosbox_path, 0, self) dlg.connect(dlg, SIGNAL('okClicked()'), self.new_game_path_selected) dlg.connect(dlg, SIGNAL('cancelClicked()'), self.destroy_new_game_dir_dlg) dlg.connect(dlg, SIGNAL('closeClicked()'), self.destroy_new_game_dir_dlg) dlg.show() self.new_game_dir_dialog = dlg else: KMessageBox.error(self, opendlg_errormsg) def slotLaunchDosbox(self, game=None): self._launchdosbox_common(game, launch_game=True) def slotLaunchDosboxPrompt(self, game=None): self._launchdosbox_common(game, launch_game=False) def slotLaunchMainDosboxPrompt(self): KMessageBox.information(self, 'Not implemented') def slotManageDosboxProfiles(self): #from dosboxcfg.profile import ProfileDialogWindow #win = ProfileDialogWindow(self) win = ManageDosboxProfilesWindow(self) win.show() def slotSetCurrentProfile(self): dlg = ProfileSelectorDialog(self) self.connect(dlg, SIGNAL('okClicked()'), self._current_profile_selected) self.set_profile_dlg = dlg dlg.show() def slotImportZipFile(self): #KMessageBox.information(self, 'Import a new game, not yet implemented.') #dlg = ImportGameUrlDialog(self) #dlg.show() win = ImportsMainWindow(self) win.show() def slotConfigureDosboxPyKDE(self): #KMessageBox.information(self, 'ConfigureDosboxPyKDE') dlg = SettingsWidgetDialog(self) dlg.show() def _launchdosbox_common(self, game, launch_game=True): if game is None: game = self.listView.currentItem().game if self.app.game_fileshandler.get_game_status(game): if launch_game: self.app.dosbox.run_game(game) else: self.app.dosbox.launch_dosbox_prompt(game) else: title = self.game_titles[game] KMessageBox.error(self, '%s is unavailable' % title) def _current_profile_selected(self): dlg = self.set_profile_dlg if dlg is not None: profile = dlg.get_selected_profile() self._set_current_profile(profile) self.set_profile_dlg = None def _set_current_profile(self, profile): dosbox = self.app.dosbox dosbox.set_current_profile(profile) msg = 'Current Profile: %s' % dosbox.current_profile self.statusbar.message(msg) def new_game_path_selected(self): # url is a KURL url = self.new_game_dir_dialog.url() # since the url should be file://path/to/game # we only want the /path/to/game fullpath = str(url.path()) # here we set the name of the game to the base # directory of the path. This is probably not a good # idea in the long run, and I'll change this behaviour one day. name = os.path.basename(fullpath) if name not in self.game_names: print name, fullpath, self.game_names if self.add_new_game_dlg is None: dlg = AddNewGameDialog(self, fullpath) dlg.connect(dlg, SIGNAL('okClicked()'), self.add_new_game) dlg.connect(dlg, SIGNAL('cancelClicked()'), self.destroy_add_new_game_dlg) dlg.connect(dlg, SIGNAL('closeClicked()'), self.destroy_add_new_game_dlg) dlg.show() self.add_new_game_dlg = dlg else: KMessageBox.error(self, '%s already exists.' % name) self.new_game_dir_dialog = None def _report_add_to_installed_archive(self, filename, count, total): dlg = self._add_to_installed_archive_progress progress = dlg.progressBar() if dlg.total is None: dlg.total = total progress.setTotalSteps(total) dlg.setLabel('Adding %s to archive.' % filename) progress.setProgress(count) self.app.processEvents() def _report_extract_from_installed_archive(self, filename, count, total): dlg = self.extract_from_installed_archive_progress progress = dlg.progressBar() if dlg.total is None: dlg.total = total progress.setTotalSteps(total) dlg.setLabel('Extracting %s from archive.' % filename) progress.setProgress(count) self.app.processEvents() def add_new_game(self): dlg = self.add_new_game_dlg gamedata = dlg.get_gamedata_from_entries() name = gamedata['name'] fullpath = dlg.fullpath dlg.close() ### ugly section -- testing now -- cleanup later self.app.processEvents() filehandler = self.app.game_fileshandler filehandler._report_add_to_installed_archive = self._report_add_to_installed_archive self._add_to_installed_archive_progress = BaseProgressDialog(self) dlg = self._add_to_installed_archive_progress dlg.resize(400, 200) dlg.total = None dlg.show() ##### end of ugly section try: self.add_new_game_common(gamedata, fullpath) except ExistsError, inst: print 'here we are', inst KMessageBox.error(self, '%s already exists' % inst.args) dlg.close()