def do_stuff(): if self.injector is not None: # discard the previous injector self.injector.stop_injecting() time.sleep(0.1) while uinput_write_history_pipe[0].poll(): uinput_write_history_pipe[0].recv() pending_events['gamepad'] = [ InputEvent(*w_down), InputEvent(*d_down), InputEvent(*w_up), InputEvent(*d_up), ] self.injector = KeycodeInjector('gamepad', custom_mapping) # the injector will otherwise skip the device because # the capabilities don't contain EV_TYPE input = InputDevice('/dev/input/event30') self.injector._prepare_device = lambda *args: (input, False) self.injector.start_injecting() uinput_write_history_pipe[0].poll(timeout=1) time.sleep(EVENT_READ_TIMEOUT * 10) return read_write_history_pipe()
def test_modify_capabilities(self): class FakeDevice: def capabilities(self, absinfo=True): assert absinfo is False return { evdev.ecodes.EV_SYN: [1, 2, 3], evdev.ecodes.EV_FF: [1, 2, 3], evdev.ecodes.EV_ABS: [1, 2, 3] } mapping = Mapping() mapping.change(Key(EV_KEY, 80, 1), 'a') mapping.change(Key(EV_KEY, 81, 1), DISABLE_NAME) macro_code = 'r(2, m(sHiFt_l, r(2, k(1).k(2))))' macro = parse(macro_code, mapping) mapping.change(Key(EV_KEY, 60, 111), macro_code) # going to be ignored, because EV_REL cannot be mapped, that's # mouse movements. mapping.change(Key(EV_REL, 1234, 3), 'b') a = system_mapping.get('a') shift_l = system_mapping.get('ShIfT_L') one = system_mapping.get(1) two = system_mapping.get('2') btn_left = system_mapping.get('BtN_lEfT') self.injector = KeycodeInjector('foo', mapping) fake_device = FakeDevice() capabilities_1 = self.injector._modify_capabilities({60: macro}, fake_device, abs_to_rel=False) self.assertIn(EV_KEY, capabilities_1) keys = capabilities_1[EV_KEY] self.assertIn(a, keys) self.assertIn(one, keys) self.assertIn(two, keys) self.assertIn(shift_l, keys) self.assertNotIn(DISABLE_CODE, keys) # abs_to_rel is false, so mouse capabilities are not needed self.assertNotIn(btn_left, keys) self.assertNotIn(evdev.ecodes.EV_SYN, capabilities_1) self.assertNotIn(evdev.ecodes.EV_FF, capabilities_1) self.assertNotIn(evdev.ecodes.EV_REL, capabilities_1) self.assertNotIn(evdev.ecodes.EV_ABS, capabilities_1) # abs_to_rel makes sure that BTN_LEFT is present capabilities_2 = self.injector._modify_capabilities({60: macro}, fake_device, abs_to_rel=True) keys = capabilities_2[EV_KEY] self.assertIn(a, keys) self.assertIn(one, keys) self.assertIn(two, keys) self.assertIn(shift_l, keys) self.assertIn(btn_left, keys)
def test_store_permutations_for_macros(self): mapping = Mapping() ev_1 = (EV_KEY, 41, 1) ev_2 = (EV_KEY, 42, 1) ev_3 = (EV_KEY, 43, 1) # a combination mapping.change(Key(ev_1, ev_2, ev_3), 'k(a)') self.injector = KeycodeInjector('device 1', mapping) history = [] class Stop(Exception): pass def _modify_capabilities(*args): history.append(args) # avoid going into any mainloop raise Stop() self.injector._modify_capabilities = _modify_capabilities try: self.injector._start_injecting() except Stop: pass # one call self.assertEqual(len(history), 1) # first argument of the first call self.assertEqual(len(history[0][0]), 2) self.assertEqual(history[0][0][(ev_1, ev_2, ev_3)].code, 'k(a)') self.assertEqual(history[0][0][(ev_2, ev_1, ev_3)].code, 'k(a)')
def test_prepare_device_1(self): # according to the fixtures, /dev/input/event30 can do ABS_HAT0X custom_mapping.change(Key(EV_ABS, ABS_HAT0X, 1), 'a') self.injector = KeycodeInjector('foobar', custom_mapping) _prepare_device = self.injector._prepare_device self.assertIsNone(_prepare_device('/dev/input/event10')[0]) self.assertIsNotNone(_prepare_device('/dev/input/event30')[0])
def test_skip_unused_device(self): # skips a device because its capabilities are not used in the mapping custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event11' device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertEqual(self.failed, 0) self.assertIsNone(device)
def start_injecting(self, device, path, xmodmap_path=None): """Start injecting the preset for the device. Returns True on success. Parameters ---------- device : string The name of the device path : string Path to the preset. The daemon, if started via systemctl, has no knowledge of the user and their home path, so the complete absolute path needs to be provided here. xmodmap_path : string, None Path to a dump of the xkb mappings, to provide more human readable keys in the correct keyboard layout to the service. The service cannot use `xmodmap -pke` because it's running via systemd. """ if device not in get_devices(): logger.debug('Devices possibly outdated, refreshing') refresh_devices() # reload the config, since it may have been changed config.load_config() if self.injectors.get(device) is not None: self.injectors[device].stop_injecting() mapping = Mapping() try: mapping.load(path) except FileNotFoundError as error: logger.error(str(error)) return False if xmodmap_path is not None: try: with open(xmodmap_path, 'r') as file: xmodmap = json.load(file) logger.debug('Using keycodes from "%s"', xmodmap_path) system_mapping.update(xmodmap) # the service now has process wide knowledge of xmodmap # keys of the users session except FileNotFoundError: logger.error('Could not find "%s"', xmodmap_path) try: injector = KeycodeInjector(device, mapping) injector.start_injecting() self.injectors[device] = injector except OSError: return False return True
def test_abs_to_rel(self): # maps gamepad joystick events to mouse events config.set('gamepad.joystick.non_linearity', 1) pointer_speed = 80 config.set('gamepad.joystick.pointer_speed', pointer_speed) rel_x = evdev.ecodes.REL_X rel_y = evdev.ecodes.REL_Y # they need to sum up before something is written divisor = 10 x = MAX_ABS / pointer_speed / divisor y = MAX_ABS / pointer_speed / divisor pending_events['gamepad'] = [ InputEvent(EV_ABS, rel_x, x), InputEvent(EV_ABS, rel_y, y), InputEvent(EV_ABS, rel_x, -x), InputEvent(EV_ABS, rel_y, -y), ] self.injector = KeycodeInjector('gamepad', custom_mapping) self.injector.start_injecting() # wait for the injector to start sending, at most 1s uinput_write_history_pipe[0].poll(1) # wait a bit more for it to sum up sleep = 0.5 time.sleep(sleep) # convert the write history to some easier to manage list history = [] while uinput_write_history_pipe[0].poll(): event = uinput_write_history_pipe[0].recv() history.append((event.type, event.code, event.value)) if history[0][0] == EV_ABS: raise AssertionError( 'The injector probably just forwarded them unchanged') # movement is written at 60hz and it takes `divisor` steps to # move 1px. take it times 2 for both x and y events. self.assertGreater(len(history), 60 * sleep * 0.9 * 2 / divisor) self.assertLess(len(history), 60 * sleep * 1.1 * 2 / divisor) # those may be in arbitrary order, the injector happens to write # y first self.assertEqual(history[-1][0], EV_REL) self.assertEqual(history[-1][1], rel_x) self.assertAlmostEqual(history[-1][2], -1) self.assertEqual(history[-2][0], EV_REL) self.assertEqual(history[-2][1], rel_y) self.assertAlmostEqual(history[-2][2], -1)
def test_grab(self): # path is from the fixtures custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event10' # this test needs to pass around all other constraints of # _prepare_device device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertEqual(self.failed, 2) # success on the third try device.name = fixtures[path]['name']
def test_skip_unknown_device(self): # skips a device because its capabilities are not used in the mapping self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event11' device, _ = self.injector._prepare_device(path) # make sure the test uses a fixture without interesting capabilities capabilities = evdev.InputDevice(path).capabilities() self.assertEqual(len(capabilities.get(EV_KEY, [])), 0) self.assertEqual(len(capabilities.get(EV_ABS, [])), 0) # skips the device alltogether, so no grab attempts fail self.assertEqual(self.failed, 0) self.assertIsNone(device)
def test_adds_ev_key(self): # for some reason, having any EV_KEY capability is needed to # be able to control the mouse. it probably wants the mouse click. self.injector = KeycodeInjector('gamepad 2', custom_mapping) """gamepad without any existing key capability""" path = self.new_gamepad gamepad_template = copy.deepcopy(fixtures['/dev/input/event30']) fixtures[path] = { 'name': 'gamepad 2', 'phys': 'abcd', 'info': '1234', 'capabilities': gamepad_template['capabilities'] } del fixtures[path]['capabilities'][EV_KEY] device, abs_to_rel = self.injector._prepare_device(path) self.assertNotIn(EV_KEY, device.capabilities()) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY]) """gamepad with a btn_mouse capability existing""" path = self.new_gamepad gamepad_template = copy.deepcopy(fixtures['/dev/input/event30']) fixtures[path] = { 'name': 'gamepad 3', 'phys': 'abcd', 'info': '1234', 'capabilities': gamepad_template['capabilities'] } fixtures[path]['capabilities'][EV_KEY].append(BTN_LEFT) fixtures[path]['capabilities'][EV_KEY].append(KEY_A) device, abs_to_rel = self.injector._prepare_device(path) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY]) self.assertIn(evdev.ecodes.KEY_A, capabilities[EV_KEY]) """gamepad with existing key capabilities, but not btn_mouse""" path = '/dev/input/event30' device, abs_to_rel = self.injector._prepare_device(path) self.assertIn(EV_KEY, device.capabilities()) self.assertNotIn(evdev.ecodes.BTN_MOUSE, device.capabilities()[EV_KEY]) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertGreater(len(capabilities), 1) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY])
def test_fail_grab(self): self.make_it_fail = 10 custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event10' device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertGreaterEqual(self.failed, 1) self.assertIsNone(device) self.injector.start_injecting() # since none can be grabbed, the process will terminate. But that # actually takes quite some time. time.sleep(1.5) self.assertFalse(self.injector._process.is_alive())
def test_gamepad_capabilities(self): self.injector = KeycodeInjector('gamepad', custom_mapping) path = '/dev/input/event30' device, abs_to_rel = self.injector._prepare_device(path) self.assertTrue(abs_to_rel) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertNotIn(evdev.ecodes.EV_ABS, capabilities) self.assertIn(evdev.ecodes.EV_REL, capabilities) self.assertIn(evdev.ecodes.REL_X, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_Y, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_WHEEL, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_HWHEEL, capabilities.get(EV_REL)) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_LEFT, capabilities[EV_KEY])
def test_key_to_code(self): mapping = Mapping() ev_1 = (EV_KEY, 41, 1) ev_2 = (EV_KEY, 42, 1) ev_3 = (EV_KEY, 43, 1) ev_4 = (EV_KEY, 44, 1) mapping.change(Key(ev_1), 'a') # a combination mapping.change(Key(ev_2, ev_3, ev_4), 'b') self.assertEqual(mapping.get_character(Key(ev_2, ev_3, ev_4)), 'b') system_mapping.clear() system_mapping._set('a', 51) system_mapping._set('b', 52) injector = KeycodeInjector('device 1', mapping) self.assertEqual(injector._key_to_code.get((ev_1, )), 51) # permutations to make matching combinations easier self.assertEqual(injector._key_to_code.get((ev_2, ev_3, ev_4)), 52) self.assertEqual(injector._key_to_code.get((ev_3, ev_2, ev_4)), 52) self.assertEqual(len(injector._key_to_code), 3)
class TestInjector(unittest.TestCase): new_gamepad = '/dev/input/event100' @classmethod def setUpClass(cls): cls.injector = None cls.grab = evdev.InputDevice.grab def setUp(self): self.failed = 0 self.make_it_fail = 2 def grab_fail_twice(_): if self.failed < self.make_it_fail: self.failed += 1 raise OSError() evdev.InputDevice.grab = grab_fail_twice def tearDown(self): utils.should_map_event_as_btn = original_smeab if self.injector is not None: self.injector.stop_injecting() self.injector = None evdev.InputDevice.grab = self.grab cleanup() def test_modify_capabilities(self): class FakeDevice: def capabilities(self, absinfo=True): assert absinfo is False return { evdev.ecodes.EV_SYN: [1, 2, 3], evdev.ecodes.EV_FF: [1, 2, 3], evdev.ecodes.EV_ABS: [1, 2, 3] } mapping = Mapping() mapping.change(Key(EV_KEY, 80, 1), 'a') mapping.change(Key(EV_KEY, 81, 1), DISABLE_NAME) macro_code = 'r(2, m(sHiFt_l, r(2, k(1).k(2))))' macro = parse(macro_code, mapping) mapping.change(Key(EV_KEY, 60, 111), macro_code) # going to be ignored, because EV_REL cannot be mapped, that's # mouse movements. mapping.change(Key(EV_REL, 1234, 3), 'b') a = system_mapping.get('a') shift_l = system_mapping.get('ShIfT_L') one = system_mapping.get(1) two = system_mapping.get('2') btn_left = system_mapping.get('BtN_lEfT') self.injector = KeycodeInjector('foo', mapping) fake_device = FakeDevice() capabilities_1 = self.injector._modify_capabilities({60: macro}, fake_device, abs_to_rel=False) self.assertIn(EV_KEY, capabilities_1) keys = capabilities_1[EV_KEY] self.assertIn(a, keys) self.assertIn(one, keys) self.assertIn(two, keys) self.assertIn(shift_l, keys) self.assertNotIn(DISABLE_CODE, keys) # abs_to_rel is false, so mouse capabilities are not needed self.assertNotIn(btn_left, keys) self.assertNotIn(evdev.ecodes.EV_SYN, capabilities_1) self.assertNotIn(evdev.ecodes.EV_FF, capabilities_1) self.assertNotIn(evdev.ecodes.EV_REL, capabilities_1) self.assertNotIn(evdev.ecodes.EV_ABS, capabilities_1) # abs_to_rel makes sure that BTN_LEFT is present capabilities_2 = self.injector._modify_capabilities({60: macro}, fake_device, abs_to_rel=True) keys = capabilities_2[EV_KEY] self.assertIn(a, keys) self.assertIn(one, keys) self.assertIn(two, keys) self.assertIn(shift_l, keys) self.assertIn(btn_left, keys) def test_grab(self): # path is from the fixtures custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event10' # this test needs to pass around all other constraints of # _prepare_device device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertEqual(self.failed, 2) # success on the third try device.name = fixtures[path]['name'] def test_fail_grab(self): self.make_it_fail = 10 custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event10' device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertGreaterEqual(self.failed, 1) self.assertIsNone(device) self.injector.start_injecting() # since none can be grabbed, the process will terminate. But that # actually takes quite some time. time.sleep(1.5) self.assertFalse(self.injector._process.is_alive()) def test_prepare_device_1(self): # according to the fixtures, /dev/input/event30 can do ABS_HAT0X custom_mapping.change(Key(EV_ABS, ABS_HAT0X, 1), 'a') self.injector = KeycodeInjector('foobar', custom_mapping) _prepare_device = self.injector._prepare_device self.assertIsNone(_prepare_device('/dev/input/event10')[0]) self.assertIsNotNone(_prepare_device('/dev/input/event30')[0]) def test_prepare_device_non_existing(self): custom_mapping.change(Key(EV_ABS, ABS_HAT0X, 1), 'a') self.injector = KeycodeInjector('foobar', custom_mapping) _prepare_device = self.injector._prepare_device self.assertIsNone(_prepare_device('/dev/input/event1234')[0]) def test_gamepad_capabilities(self): self.injector = KeycodeInjector('gamepad', custom_mapping) path = '/dev/input/event30' device, abs_to_rel = self.injector._prepare_device(path) self.assertTrue(abs_to_rel) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertNotIn(evdev.ecodes.EV_ABS, capabilities) self.assertIn(evdev.ecodes.EV_REL, capabilities) self.assertIn(evdev.ecodes.REL_X, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_Y, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_WHEEL, capabilities.get(EV_REL)) self.assertIn(evdev.ecodes.REL_HWHEEL, capabilities.get(EV_REL)) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_LEFT, capabilities[EV_KEY]) def test_adds_ev_key(self): # for some reason, having any EV_KEY capability is needed to # be able to control the mouse. it probably wants the mouse click. self.injector = KeycodeInjector('gamepad 2', custom_mapping) """gamepad without any existing key capability""" path = self.new_gamepad gamepad_template = copy.deepcopy(fixtures['/dev/input/event30']) fixtures[path] = { 'name': 'gamepad 2', 'phys': 'abcd', 'info': '1234', 'capabilities': gamepad_template['capabilities'] } del fixtures[path]['capabilities'][EV_KEY] device, abs_to_rel = self.injector._prepare_device(path) self.assertNotIn(EV_KEY, device.capabilities()) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY]) """gamepad with a btn_mouse capability existing""" path = self.new_gamepad gamepad_template = copy.deepcopy(fixtures['/dev/input/event30']) fixtures[path] = { 'name': 'gamepad 3', 'phys': 'abcd', 'info': '1234', 'capabilities': gamepad_template['capabilities'] } fixtures[path]['capabilities'][EV_KEY].append(BTN_LEFT) fixtures[path]['capabilities'][EV_KEY].append(KEY_A) device, abs_to_rel = self.injector._prepare_device(path) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY]) self.assertIn(evdev.ecodes.KEY_A, capabilities[EV_KEY]) """gamepad with existing key capabilities, but not btn_mouse""" path = '/dev/input/event30' device, abs_to_rel = self.injector._prepare_device(path) self.assertIn(EV_KEY, device.capabilities()) self.assertNotIn(evdev.ecodes.BTN_MOUSE, device.capabilities()[EV_KEY]) capabilities = self.injector._modify_capabilities({}, device, abs_to_rel) self.assertIn(EV_KEY, capabilities) self.assertGreater(len(capabilities), 1) self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY]) def test_skip_unused_device(self): # skips a device because its capabilities are not used in the mapping custom_mapping.change(Key(EV_KEY, 10, 1), 'a') self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event11' device, abs_to_rel = self.injector._prepare_device(path) self.assertFalse(abs_to_rel) self.assertEqual(self.failed, 0) self.assertIsNone(device) def test_skip_unknown_device(self): # skips a device because its capabilities are not used in the mapping self.injector = KeycodeInjector('device 1', custom_mapping) path = '/dev/input/event11' device, _ = self.injector._prepare_device(path) # make sure the test uses a fixture without interesting capabilities capabilities = evdev.InputDevice(path).capabilities() self.assertEqual(len(capabilities.get(EV_KEY, [])), 0) self.assertEqual(len(capabilities.get(EV_ABS, [])), 0) # skips the device alltogether, so no grab attempts fail self.assertEqual(self.failed, 0) self.assertIsNone(device) def test_numlock(self): before = is_numlock_on() set_numlock(not before) # should change self.assertEqual(not before, is_numlock_on()) @ensure_numlock def wrapped_1(): set_numlock(not is_numlock_on()) @ensure_numlock def wrapped_2(): pass # should not change wrapped_1() self.assertEqual(not before, is_numlock_on()) wrapped_2() self.assertEqual(not before, is_numlock_on()) # toggle one more time to restore the previous configuration set_numlock(before) self.assertEqual(before, is_numlock_on()) def test_abs_to_rel(self): # maps gamepad joystick events to mouse events config.set('gamepad.joystick.non_linearity', 1) pointer_speed = 80 config.set('gamepad.joystick.pointer_speed', pointer_speed) rel_x = evdev.ecodes.REL_X rel_y = evdev.ecodes.REL_Y # they need to sum up before something is written divisor = 10 x = MAX_ABS / pointer_speed / divisor y = MAX_ABS / pointer_speed / divisor pending_events['gamepad'] = [ InputEvent(EV_ABS, rel_x, x), InputEvent(EV_ABS, rel_y, y), InputEvent(EV_ABS, rel_x, -x), InputEvent(EV_ABS, rel_y, -y), ] self.injector = KeycodeInjector('gamepad', custom_mapping) self.injector.start_injecting() # wait for the injector to start sending, at most 1s uinput_write_history_pipe[0].poll(1) # wait a bit more for it to sum up sleep = 0.5 time.sleep(sleep) # convert the write history to some easier to manage list history = [] while uinput_write_history_pipe[0].poll(): event = uinput_write_history_pipe[0].recv() history.append((event.type, event.code, event.value)) if history[0][0] == EV_ABS: raise AssertionError( 'The injector probably just forwarded them unchanged') # movement is written at 60hz and it takes `divisor` steps to # move 1px. take it times 2 for both x and y events. self.assertGreater(len(history), 60 * sleep * 0.9 * 2 / divisor) self.assertLess(len(history), 60 * sleep * 1.1 * 2 / divisor) # those may be in arbitrary order, the injector happens to write # y first self.assertEqual(history[-1][0], EV_REL) self.assertEqual(history[-1][1], rel_x) self.assertAlmostEqual(history[-1][2], -1) self.assertEqual(history[-2][0], EV_REL) self.assertEqual(history[-2][1], rel_y) self.assertAlmostEqual(history[-2][2], -1) def test_injector(self): # the tests in test_keycode_mapper.py test this stuff in detail numlock_before = is_numlock_on() combination = Key((EV_KEY, 8, 1), (EV_KEY, 9, 1)) custom_mapping.change(combination, 'k(KEY_Q).k(w)') custom_mapping.change(Key(EV_ABS, ABS_HAT0X, -1), 'a') # one mapping that is unknown in the system_mapping on purpose input_b = 10 custom_mapping.change(Key(EV_KEY, input_b, 1), 'b') # stuff the custom_mapping outputs (except for the unknown b) system_mapping.clear() code_a = 100 code_q = 101 code_w = 102 system_mapping._set('a', code_a) system_mapping._set('key_q', code_q) system_mapping._set('w', code_w) pending_events['device 2'] = [ # should execute a macro... InputEvent(EV_KEY, 8, 1), InputEvent(EV_KEY, 9, 1), # ...now InputEvent(EV_KEY, 8, 0), InputEvent(EV_KEY, 9, 0), # gamepad stuff. trigger a combination InputEvent(EV_ABS, ABS_HAT0X, -1), InputEvent(EV_ABS, ABS_HAT0X, 0), # just pass those over without modifying InputEvent(EV_KEY, 10, 1), InputEvent(EV_KEY, 10, 0), InputEvent(3124, 3564, 6542), ] self.injector = KeycodeInjector('device 2', custom_mapping) self.injector.start_injecting() uinput_write_history_pipe[0].poll(timeout=1) time.sleep(EVENT_READ_TIMEOUT * 10) # sending anything arbitrary does not stop the process # (is_alive checked later after some time) self.injector._msg_pipe[1].send(1234) # convert the write history to some easier to manage list history = read_write_history_pipe() # 1 event before the combination was triggered (+1 for release) # 4 events for the macro # 2 for mapped keys # 3 for forwarded events self.assertEqual(len(history), 11) # since the macro takes a little bit of time to execute, its # keystrokes are all over the place. # just check if they are there and if so, remove them from the list. self.assertIn((EV_KEY, 8, 1), history) self.assertIn((EV_KEY, code_q, 1), history) self.assertIn((EV_KEY, code_q, 1), history) self.assertIn((EV_KEY, code_q, 0), history) self.assertIn((EV_KEY, code_w, 1), history) self.assertIn((EV_KEY, code_w, 0), history) index_q_1 = history.index((EV_KEY, code_q, 1)) index_q_0 = history.index((EV_KEY, code_q, 0)) index_w_1 = history.index((EV_KEY, code_w, 1)) index_w_0 = history.index((EV_KEY, code_w, 0)) self.assertGreater(index_q_0, index_q_1) self.assertGreater(index_w_1, index_q_0) self.assertGreater(index_w_0, index_w_1) del history[index_q_1] index_q_0 = history.index((EV_KEY, code_q, 0)) del history[index_q_0] index_w_1 = history.index((EV_KEY, code_w, 1)) del history[index_w_1] index_w_0 = history.index((EV_KEY, code_w, 0)) del history[index_w_0] # the rest should be in order. # first the incomplete combination key that wasn't mapped to anything # and just forwarded. The input event that triggered the macro # won't appear here. self.assertEqual(history[0], (EV_KEY, 8, 1)) self.assertEqual(history[1], (EV_KEY, 8, 0)) # value should be 1, even if the input event was -1. # Injected keycodes should always be either 0 or 1 self.assertEqual(history[2], (EV_KEY, code_a, 1)) self.assertEqual(history[3], (EV_KEY, code_a, 0)) self.assertEqual(history[4], (EV_KEY, input_b, 1)) self.assertEqual(history[5], (EV_KEY, input_b, 0)) self.assertEqual(history[6], (3124, 3564, 6542)) time.sleep(0.1) self.assertTrue(self.injector._process.is_alive()) numlock_after = is_numlock_on() self.assertEqual(numlock_before, numlock_after) def test_any_funky_event_as_button(self): # as long as should_map_event_as_btn says it should be a button, # it will be. EV_TYPE = 4531 CODE_1 = 754 CODE_2 = 4139 w_down = (EV_TYPE, CODE_1, -1) w_up = (EV_TYPE, CODE_1, 0) d_down = (EV_TYPE, CODE_2, 1) d_up = (EV_TYPE, CODE_2, 0) custom_mapping.change(Key(*w_down[:2], -1), 'w') custom_mapping.change(Key(*d_down[:2], 1), 'k(d)') system_mapping.clear() code_w = 71 code_d = 74 system_mapping._set('w', code_w) system_mapping._set('d', code_d) def do_stuff(): if self.injector is not None: # discard the previous injector self.injector.stop_injecting() time.sleep(0.1) while uinput_write_history_pipe[0].poll(): uinput_write_history_pipe[0].recv() pending_events['gamepad'] = [ InputEvent(*w_down), InputEvent(*d_down), InputEvent(*w_up), InputEvent(*d_up), ] self.injector = KeycodeInjector('gamepad', custom_mapping) # the injector will otherwise skip the device because # the capabilities don't contain EV_TYPE input = InputDevice('/dev/input/event30') self.injector._prepare_device = lambda *args: (input, False) self.injector.start_injecting() uinput_write_history_pipe[0].poll(timeout=1) time.sleep(EVENT_READ_TIMEOUT * 10) return read_write_history_pipe() """no""" history = do_stuff() self.assertEqual(history.count((EV_KEY, code_w, 1)), 0) self.assertEqual(history.count((EV_KEY, code_d, 1)), 0) self.assertEqual(history.count((EV_KEY, code_w, 0)), 0) self.assertEqual(history.count((EV_KEY, code_d, 0)), 0) """yes""" utils.should_map_event_as_btn = lambda *args: True history = do_stuff() self.assertEqual(history.count((EV_KEY, code_w, 1)), 1) self.assertEqual(history.count((EV_KEY, code_d, 1)), 1) self.assertEqual(history.count((EV_KEY, code_w, 0)), 1) self.assertEqual(history.count((EV_KEY, code_d, 0)), 1) def test_store_permutations_for_macros(self): mapping = Mapping() ev_1 = (EV_KEY, 41, 1) ev_2 = (EV_KEY, 42, 1) ev_3 = (EV_KEY, 43, 1) # a combination mapping.change(Key(ev_1, ev_2, ev_3), 'k(a)') self.injector = KeycodeInjector('device 1', mapping) history = [] class Stop(Exception): pass def _modify_capabilities(*args): history.append(args) # avoid going into any mainloop raise Stop() self.injector._modify_capabilities = _modify_capabilities try: self.injector._start_injecting() except Stop: pass # one call self.assertEqual(len(history), 1) # first argument of the first call self.assertEqual(len(history[0][0]), 2) self.assertEqual(history[0][0][(ev_1, ev_2, ev_3)].code, 'k(a)') self.assertEqual(history[0][0][(ev_2, ev_1, ev_3)].code, 'k(a)') def test_key_to_code(self): mapping = Mapping() ev_1 = (EV_KEY, 41, 1) ev_2 = (EV_KEY, 42, 1) ev_3 = (EV_KEY, 43, 1) ev_4 = (EV_KEY, 44, 1) mapping.change(Key(ev_1), 'a') # a combination mapping.change(Key(ev_2, ev_3, ev_4), 'b') self.assertEqual(mapping.get_character(Key(ev_2, ev_3, ev_4)), 'b') system_mapping.clear() system_mapping._set('a', 51) system_mapping._set('b', 52) injector = KeycodeInjector('device 1', mapping) self.assertEqual(injector._key_to_code.get((ev_1, )), 51) # permutations to make matching combinations easier self.assertEqual(injector._key_to_code.get((ev_2, ev_3, ev_4)), 52) self.assertEqual(injector._key_to_code.get((ev_3, ev_2, ev_4)), 52) self.assertEqual(len(injector._key_to_code), 3) def test_is_in_capabilities(self): key = Key(1, 2, 1) capabilities = {1: [9, 2, 5]} self.assertTrue(is_in_capabilities(key, capabilities)) key = Key((1, 2, 1), (1, 3, 1)) capabilities = {1: [9, 2, 5]} # only one of the codes of the combination is required. # The goal is to make combinations across those sub-devices possible, # that make up one hardware device self.assertTrue(is_in_capabilities(key, capabilities)) key = Key((1, 2, 1), (1, 5, 1)) capabilities = {1: [9, 2, 5]} self.assertTrue(is_in_capabilities(key, capabilities))
def test_injector(self): # the tests in test_keycode_mapper.py test this stuff in detail numlock_before = is_numlock_on() combination = Key((EV_KEY, 8, 1), (EV_KEY, 9, 1)) custom_mapping.change(combination, 'k(KEY_Q).k(w)') custom_mapping.change(Key(EV_ABS, ABS_HAT0X, -1), 'a') # one mapping that is unknown in the system_mapping on purpose input_b = 10 custom_mapping.change(Key(EV_KEY, input_b, 1), 'b') # stuff the custom_mapping outputs (except for the unknown b) system_mapping.clear() code_a = 100 code_q = 101 code_w = 102 system_mapping._set('a', code_a) system_mapping._set('key_q', code_q) system_mapping._set('w', code_w) pending_events['device 2'] = [ # should execute a macro... InputEvent(EV_KEY, 8, 1), InputEvent(EV_KEY, 9, 1), # ...now InputEvent(EV_KEY, 8, 0), InputEvent(EV_KEY, 9, 0), # gamepad stuff. trigger a combination InputEvent(EV_ABS, ABS_HAT0X, -1), InputEvent(EV_ABS, ABS_HAT0X, 0), # just pass those over without modifying InputEvent(EV_KEY, 10, 1), InputEvent(EV_KEY, 10, 0), InputEvent(3124, 3564, 6542), ] self.injector = KeycodeInjector('device 2', custom_mapping) self.injector.start_injecting() uinput_write_history_pipe[0].poll(timeout=1) time.sleep(EVENT_READ_TIMEOUT * 10) # sending anything arbitrary does not stop the process # (is_alive checked later after some time) self.injector._msg_pipe[1].send(1234) # convert the write history to some easier to manage list history = read_write_history_pipe() # 1 event before the combination was triggered (+1 for release) # 4 events for the macro # 2 for mapped keys # 3 for forwarded events self.assertEqual(len(history), 11) # since the macro takes a little bit of time to execute, its # keystrokes are all over the place. # just check if they are there and if so, remove them from the list. self.assertIn((EV_KEY, 8, 1), history) self.assertIn((EV_KEY, code_q, 1), history) self.assertIn((EV_KEY, code_q, 1), history) self.assertIn((EV_KEY, code_q, 0), history) self.assertIn((EV_KEY, code_w, 1), history) self.assertIn((EV_KEY, code_w, 0), history) index_q_1 = history.index((EV_KEY, code_q, 1)) index_q_0 = history.index((EV_KEY, code_q, 0)) index_w_1 = history.index((EV_KEY, code_w, 1)) index_w_0 = history.index((EV_KEY, code_w, 0)) self.assertGreater(index_q_0, index_q_1) self.assertGreater(index_w_1, index_q_0) self.assertGreater(index_w_0, index_w_1) del history[index_q_1] index_q_0 = history.index((EV_KEY, code_q, 0)) del history[index_q_0] index_w_1 = history.index((EV_KEY, code_w, 1)) del history[index_w_1] index_w_0 = history.index((EV_KEY, code_w, 0)) del history[index_w_0] # the rest should be in order. # first the incomplete combination key that wasn't mapped to anything # and just forwarded. The input event that triggered the macro # won't appear here. self.assertEqual(history[0], (EV_KEY, 8, 1)) self.assertEqual(history[1], (EV_KEY, 8, 0)) # value should be 1, even if the input event was -1. # Injected keycodes should always be either 0 or 1 self.assertEqual(history[2], (EV_KEY, code_a, 1)) self.assertEqual(history[3], (EV_KEY, code_a, 0)) self.assertEqual(history[4], (EV_KEY, input_b, 1)) self.assertEqual(history[5], (EV_KEY, input_b, 0)) self.assertEqual(history[6], (3124, 3564, 6542)) time.sleep(0.1) self.assertTrue(self.injector._process.is_alive()) numlock_after = is_numlock_on() self.assertEqual(numlock_before, numlock_after)
def test_prepare_device_non_existing(self): custom_mapping.change(Key(EV_ABS, ABS_HAT0X, 1), 'a') self.injector = KeycodeInjector('foobar', custom_mapping) _prepare_device = self.injector._prepare_device self.assertIsNone(_prepare_device('/dev/input/event1234')[0])