def fill_board(self): for key in self.__letter_mapping: self[key + '7'] = Pawn(BLACK, self) self[key + '2'] = Pawn(WHITE, self) self['A1'] = Rook(WHITE, self) self['H1'] = Rook(WHITE, self) self['A8'] = Rook(BLACK, self) self['H8'] = Rook(BLACK, self) self['B1'] = Knight(WHITE, self) self['G1'] = Knight(WHITE, self) self['B8'] = Knight(BLACK, self) self['G8'] = Knight(BLACK, self) self['C1'] = Bishop(WHITE, self) self['F1'] = Bishop(WHITE, self) self['C8'] = Bishop(BLACK, self) self['F8'] = Bishop(BLACK, self) self['D1'] = Queen(WHITE, self) self['D8'] = Queen(BLACK, self) self['E1'] = King(WHITE, self) self['E8'] = King(BLACK, self)
def init_board(self): new_b = [] for i in range(64): # white if i == 0 or i == 7: new_b.append(Tile(Rook('W'))) elif i == 1 or i == 6: new_b.append(Tile(Knight('W'))) elif i == 2 or i == 5: new_b.append(Tile(Bishop('W'))) elif i == 3: new_b.append(Tile(Queen('W'))) elif i == 4: new_b.append(Tile(King('W'))) elif i >= 8 and i <= 15: new_b.append(Tile(Pawn('W'))) # black elif i == 56 or i == 63: new_b.append(Tile(Rook('B'))) elif i == 57 or i == 62: new_b.append(Tile(Knight('B'))) elif i == 58 or i == 61: new_b.append(Tile(Bishop('B'))) elif i == 59: new_b.append(Tile(Queen('B'))) elif i == 60: new_b.append(Tile(King('B'))) elif i >= 48 and i <= 55: new_b.append(Tile(Pawn('B'))) # empty else: new_b.append(Tile()) return new_b
def setup_battle_field(self): name = input('What name do you want for your kingdom?: ').strip() if not name: print('Name is required') return self.attacking_kingdom = self.mighty_kingdom = Kingdom({ 'name': name, 'king': King('mighty King'), 'soldiers': 10, 'wealth': Wealth(1_000_000) }) self.recieving_kingdom = self.opponent = Kingdom({ 'name': 'supermen', 'king': King('super King'), 'soldiers': 10, 'wealth': Wealth(1_000_000) }) self.weapon = Trebuchet() print('')
def test_valid_moves_border(self): board = Board() board.clean() king = King(board, Square(0, 0), BLACK) expected = [Square(0, 1), Square(1, 0), Square(1, 1)] result = king.valid_moves() self.assertEqual(expected, result)
def processAndSend(self, char, pos): position = [] if char == 'white:soldier' or char == 'black:soldier': sold = Soldier(char, pos) position = sold.getPositions() elif char == 'white:eleph' or char == 'black:eleph': elephant = Elephant(char, pos) position = elephant.getPositions() elif char == 'white:camel' or char == 'black:camel': cam = Camel(char, pos) position = cam.getPositions() elif char == 'white:horse' or char == 'black:horse': hors = Horse(char, pos) position = hors.getPositions() elif char == 'white:queen' or char == 'black:queen': qun = Queen(char, pos) position = qun.getPositions() elif char == 'white:king' or char == 'black:king': kin = King(char, pos) position = kin.getPositions() dataString = pickle.dumps(position) self.client.send(dataString)
def __init__(self): self.board = [[None for j in range(8)] for i in range(8)] self.pieces = [] # set white board pieces = [] for i in range(8): pieces.append(Pawn(i, 1, COLOR.WHITE)) pieces.append(Rook(0, 0, COLOR.WHITE)) pieces.append(Rook(7 ,0, COLOR.WHITE)) pieces.append(Knight(1, 0, COLOR.WHITE)) pieces.append(Knight(6, 0, COLOR.WHITE)) pieces.append(Bishop(2, 0, COLOR.WHITE)) pieces.append(Bishop(5, 0, COLOR.WHITE)) pieces.append(King(3, 0, COLOR.WHITE)) pieces.append(Queen(4, 0, COLOR.WHITE)) #set black peices for i in range(8): pieces.append(Pawn(i, 6, COLOR.BLACK)) pieces.append(Rook(0, 7, COLOR.BLACK)) pieces.append(Rook(7 ,7, COLOR.BLACK)) pieces.append(Knight(1, 7, COLOR.BLACK)) pieces.append(Knight(6, 7, COLOR.BLACK)) pieces.append(Bishop(2, 7, COLOR.BLACK)) pieces.append(Bishop(5, 7, COLOR.BLACK)) pieces.append(King(3, 7, COLOR.BLACK)) pieces.append(Queen(4, 7, COLOR.BLACK)) for _piece in pieces: self.pieces.append(_piece) self.board[_piece._x][_piece._y] = _piece
def add_pieces(self): """ Appends the proper pieces and locations to each team list. Team lists are used to get the possible moves and easily check the capture status of a piece. """ self.wp.append(King(4, 7, True)) self.wp.append(Queen(3, 7, True)) self.wp.append(Rook(0, 7, True)) self.wp.append(Rook(7, 7, True)) self.wp.append(Knight(1, 7, True)) self.wp.append(Knight(6, 7, True)) self.wp.append(Bishop(2, 7, True)) self.wp.append(Bishop(5, 7, True)) for i in range(8): self.wp.append(Pawn(i, 6, True)) self.bp.append(King(4, 0, False)) self.bp.append(Queen(3, 0, False)) self.bp.append(Rook(0, 0, False)) self.bp.append(Rook(7, 0, False)) self.bp.append(Knight(1, 0, False)) self.bp.append(Knight(6, 0, False)) self.bp.append(Bishop(2, 0, False)) self.bp.append(Bishop(5, 0, False)) for i in range(8): self.bp.append(Pawn(i, 1, False))
def test_king_moves(self): king1 = King(Colour.WHITE, (4, 4)) pawn1 = Pawn(Colour.WHITE, (4, 5)) pawn2 = Pawn(Colour.WHITE, (4, 3)) pawn3 = Pawn(Colour.WHITE, (3, 3)) pawn4 = Pawn(Colour.WHITE, (5, 5)) self.assertEquals(set(king1.list_moves([pawn1, pawn2, pawn3, pawn4])), set([(3, 5), (5, 3), (5, 4), (3, 4)]))
def test_attacks_north(self): board = Board() board.clean() board.matrix[3][2] = "P" king = King(board, Square(4, 2), WHITE) expected = [Square(3, 2)] result = king.attacking_moves() self.assertEqual(expected, result)
def test_valid_moves_clean_board(self): board = Board() board.clean() king = King(board, Square(4, 4), BLACK) expected = [Square(3, 3), Square(3, 4), Square(3, 5), Square(4, 3), Square(4, 5), Square(5, 3), Square(5, 4), Square(5, 5)] result = king.valid_moves() self.assertEqual(expected, result)
def test_piece_eq_and_hash(): king1 = King(Color.WHITE) king2 = King(Color.WHITE) king3 = King(Color.BLACK) queen1 = Queen(Color.WHITE) queen2 = Queen(Color.WHITE) queen3 = Queen(Color.BLACK) assert king1 == king2 and hash(king1) == hash(king2) assert queen1 == queen2 and hash(queen1) == hash(queen2) assert king1 != king3 and hash(king1) != hash(king3) assert queen1 != queen3 and hash(queen1) != hash(queen3)
def test_valid_moves_with_other_pieces(self): board = Board() board.clean() board.matrix[1][1] = 'P' board.matrix[1][2] = 'P' board.matrix[2][3] = 'b' king = King(board, Square(2, 2), WHITE) expected = [Square(1, 3), Square(2, 1), Square(3, 1), Square(3, 2),Square(3, 3), Square(1, 1), Square(1, 2)] result = king.valid_moves() self.assertEqual(expected, result)
def mainThread(): table = Table() table.addpiece(1, 0, Pawn(1, 0, pawn_color, table.table_map)) table.addpiece(1, 1, Pawn(1, 1, pawn_color, table.table_map)) table.addpiece(1, 2, Pawn(1, 2, pawn_color, table.table_map)) table.addpiece(1, 3, Pawn(1, 3, pawn_color, table.table_map)) table.addpiece(1, 4, Pawn(1, 4, pawn_color, table.table_map)) table.addpiece(1, 5, Pawn(1, 5, pawn_color, table.table_map)) table.addpiece(1, 6, Pawn(1, 6, pawn_color, table.table_map)) table.addpiece(1, 7, Pawn(1, 7, pawn_color, table.table_map)) table.addpiece(0, 0, Tower(0, 0, tower_color, table.table_map)) table.addpiece(0, 1, Horse(0, 1, horse_color, table.table_map)) table.addpiece(0, 2, Bishop(0, 2, bishop_color, table.table_map)) table.addpiece(0, 3, King(0, 3, king_color, table.table_map)) table.addpiece(0, 4, Queen(0, 4, quin_color, table.table_map)) table.addpiece(0, 5, Bishop(0, 5, bishop_color, table.table_map)) table.addpiece(0, 6, Horse(0, 6, horse_color, table.table_map)) table.addpiece(0, 7, Tower(0, 7, tower_color, table.table_map)) table.addpiece(6, 0, Pawn(6, 0, pawn_color, table.table_map, True)) table.addpiece(6, 1, Pawn(6, 1, pawn_color, table.table_map, True)) table.addpiece(6, 2, Pawn(6, 2, pawn_color, table.table_map, True)) table.addpiece(6, 3, Pawn(6, 3, pawn_color, table.table_map, True)) table.addpiece(6, 4, Pawn(6, 4, pawn_color, table.table_map, True)) table.addpiece(6, 5, Pawn(6, 5, pawn_color, table.table_map, True)) table.addpiece(6, 6, Pawn(6, 6, pawn_color, table.table_map, True)) table.addpiece(6, 7, Pawn(6, 7, pawn_color, table.table_map, True)) table.addpiece(7, 0, Tower(7, 0, tower_color, table.table_map)) table.addpiece(7, 1, Horse(7, 1, horse_color, table.table_map)) table.addpiece(7, 2, Bishop(7, 2, bishop_color, table.table_map)) table.addpiece(7, 3, King(7, 3, king_color, table.table_map)) table.addpiece(7, 4, Queen(7, 4, quin_color, table.table_map)) table.addpiece(7, 5, Bishop(7, 5, bishop_color, table.table_map)) table.addpiece(7, 6, Horse(7, 6, horse_color, table.table_map)) table.addpiece(7, 7, Tower(7, 7, tower_color, table.table_map)) while True: for evento in py.event.get(): if evento.type == py.QUIT: py.quit() display.fill((255,255,255)) table.render(display, py, font) py.display.flip() time.tick(64)
def setBoard(self, fen): row, column = 0, 0 for character in fen: if character == 'R': self.addPiece(Rook(column, row, 'w', self.board.board)) column += 1 elif character == 'r': self.addPiece(Rook(column, row, 'b', self.board.board)) column += 1 elif character == 'N': self.addPiece(Knight(column, row, 'w', self.board.board)) column += 1 elif character == 'n': self.addPiece(Knight(column, row, 'b', self.board.board)) column += 1 elif character == 'B': self.addPiece(Bishop(column, row, 'w', self.board.board)) column += 1 elif character == 'b': self.addPiece(Bishop(column, row, 'b', self.board.board)) column += 1 elif character == 'P': self.addPiece(Pawn(column, row, 'w', self.board.board)) column += 1 elif character == 'p': self.addPiece(Pawn(column, row, 'b', self.board.board)) column += 1 elif character == 'K': self.addPiece(King(column, row, 'w', self.board.board)) column += 1 elif character == 'k': self.addPiece(King(column, row, 'b', self.board.board)) column += 1 elif character == 'Q': self.addPiece(Queen(column, row, 'w', self.board.board)) column += 1 elif character == 'q': self.addPiece(Queen(column, row, 'b', self.board.board)) column += 1 elif character == '/': column = 0 row += 1 else: if character >= '1' and character <= '9': column += int(character) elif character == ' ': i = fen.index(character) + 1 self.whitesTurn = True if fen[i] == 'w' else False return
def stringToTablero(self, chain): mesa = [[0 for x in range(8)] for _ in range(8)] #Mesa piezas = "" equipo = "" tipo = 0 for i in range(len(chain)): if i < 64: piezas = piezas + chain[i] else: equipo = equipo + chain[i] for i in range(len(mesa)): for j in range(len(mesa[i])): if piezas[tipo] == "P": mesa[i][j] = Peon(i, j, equipo[tipo]) elif piezas[tipo] == "A": mesa[i][j] = Alfil(i, j, equipo[tipo]) elif piezas[tipo] == "C": mesa[i][j] = Caballo(i, j, equipo[tipo]) elif piezas[tipo] == "T": mesa[i][j] = Torre(i, j, equipo[tipo]) elif piezas[tipo] == "K": mesa[i][j] = King(i, j, equipo[tipo]) elif piezas[tipo] == "Q": mesa[i][j] = Queen(i, j, equipo[tipo]) else: mesa[i][j] = 0 tipo = tipo + 1 return mesa
def _init_pieces(self): if not self._positions: king = King(color=self._color) self._positions.update({str(king.position): king}) queen = Queen(color=self._color) self._positions.update({str(queen.position): queen}) for i in range(1, 9): pawn = Pawn(self._color, col=i) self._positions.update({str(pawn.position): pawn}) knight = Knight(self._color, col=2) self._positions.update({str(knight.position): knight}) knight = Knight(self._color, col=7) self._positions.update({str(knight.position): knight}) rook = Rook(self._color, col=1) self._positions.update({str(rook.position): rook}) rook = Rook(self._color, col=8) self._positions.update({str(rook.position): rook}) bishop = Bishop(self._color, col=3) self._positions.update({str(bishop.position): bishop}) bishop = Bishop(self._color, col=6) self._positions.update({str(bishop.position): bishop})
def test_valid_moves_clean_board(self): board = Board() board.clean() king = King(board, Square(4, 4), BLACK) expected = [ Square(3, 3), Square(3, 4), Square(3, 5), Square(4, 3), Square(4, 5), Square(5, 3), Square(5, 4), Square(5, 5) ] result = king.valid_moves() self.assertEqual(expected, result)
def test_valid_moves_with_other_pieces(self): board = Board() board.clean() board.matrix[1][1] = 'P' board.matrix[1][2] = 'P' board.matrix[2][3] = 'b' king = King(board, Square(2, 2), WHITE) expected = [ Square(1, 3), Square(2, 1), Square(3, 1), Square(3, 2), Square(3, 3), Square(1, 1), Square(1, 2) ] result = king.valid_moves() self.assertEqual(expected, result)
def create_standard_game(self): from bishop import Bishop from king import King from knight import Knight from pawn import Pawn from queen import Queen from rook import Rook self.set_piece(Rook(0, Alliance.WHITE)) self.set_piece(Knight(1, Alliance.WHITE)) self.set_piece(Bishop(2, Alliance.WHITE)) self.set_piece(Queen(3, Alliance.WHITE)) self.set_piece(King(4, Alliance.WHITE)) self.set_piece(Bishop(5, Alliance.WHITE)) self.set_piece(Knight(6, Alliance.WHITE)) self.set_piece(Rook(7, Alliance.WHITE)) self.set_piece(Pawn(8, Alliance.WHITE)) self.set_piece(Pawn(9, Alliance.WHITE)) self.set_piece(Pawn(10, Alliance.WHITE)) self.set_piece(Pawn(11, Alliance.WHITE)) self.set_piece(Pawn(12, Alliance.WHITE)) self.set_piece(Pawn(13, Alliance.WHITE)) self.set_piece(Pawn(14, Alliance.WHITE)) self.set_piece(Pawn(15, Alliance.WHITE)) self.set_piece(Pawn(48, Alliance.BLACK)) self.set_piece(Pawn(49, Alliance.BLACK)) self.set_piece(Pawn(50, Alliance.BLACK)) self.set_piece(Pawn(51, Alliance.BLACK)) self.set_piece(Pawn(52, Alliance.BLACK)) self.set_piece(Pawn(53, Alliance.BLACK)) self.set_piece(Pawn(54, Alliance.BLACK)) self.set_piece(Pawn(55, Alliance.BLACK)) self.set_piece(Rook(56, Alliance.BLACK)) self.set_piece(Knight(57, Alliance.BLACK)) self.set_piece(Bishop(58, Alliance.BLACK)) self.set_piece(Queen(59, Alliance.BLACK)) self.set_piece(King(60, Alliance.BLACK)) self.set_piece(Bishop(61, Alliance.BLACK)) self.set_piece(Knight(62, Alliance.BLACK)) self.set_piece(Rook(63, Alliance.BLACK)) self.set_move_alliance(Alliance.WHITE)
def __init__(self) -> None: """Setup the board with all the pieces on the starting positions.""" self._squares: Dict[str, Square] = { coord: Square(coord) for coord in map("".join, itertools.product(self._FILES, self._RANKS)) } self["a8"].piece = Rook(Color.BLACK) self["b8"].piece = Knight(Color.BLACK) self["c8"].piece = Bishop(Color.BLACK) self["d8"].piece = Queen(Color.BLACK) self["e8"].piece = King(Color.BLACK) self["f8"].piece = Bishop(Color.BLACK) self["g8"].piece = Knight(Color.BLACK) self["h8"].piece = Rook(Color.BLACK) self["a1"].piece = Rook(Color.WHITE) self["b1"].piece = Knight(Color.WHITE) self["c1"].piece = Bishop(Color.WHITE) self["d1"].piece = Queen(Color.WHITE) self["e1"].piece = King(Color.WHITE) self["f1"].piece = Bishop(Color.WHITE) self["g1"].piece = Knight(Color.WHITE) self["h1"].piece = Rook(Color.WHITE) for file in self._FILES: self[f"{file}7"].piece = Pawn(Color.BLACK) self[f"{file}2"].piece = Pawn(Color.WHITE) # Set the adjacent Square nodes for each Square. for i in range(8): for j in range(8): sq = self._get(i, j) sq["n"] = self._get(i, j + 1) sq["e"] = self._get(i + 1, j) sq["s"] = self._get(i, j - 1) sq["w"] = self._get(i - 1, j) sq["ne"] = self._get(i + 1, j + 1) sq["se"] = self._get(i + 1, j - 1) sq["sw"] = self._get(i - 1, j - 1) sq["nw"] = self._get(i - 1, j + 1)
def initializePieces(self): self.board[4][0] = King(self.window, False, 4, 0, self.pieces_image[0]) self.black_king = self.board[4][0] self.board[3][0] = Queen(self.window, False, 3, 0, self.pieces_image[1]) self.board[0][0] = Rook(self.window, False, 0, 0, self.pieces_image[4]) self.board[7][0] = Rook(self.window, False, 7, 0, self.pieces_image[4]) self.board[6][0] = Knight(self.window, False, 6, 0, self.pieces_image[3]) self.board[1][0] = Knight(self.window, False, 1, 0, self.pieces_image[3]) self.board[2][0] = Bishop(self.window, False, 2, 0, self.pieces_image[2]) self.board[5][0] = Bishop(self.window, False, 5, 0, self.pieces_image[2]) self.board[4][7] = King(self.window, True, 4, 7, self.pieces_image[0 + 6]) self.white_king = self.board[4][7] self.board[3][7] = Queen(self.window, True, 3, 7, self.pieces_image[1 + 6]) self.board[0][7] = Rook(self.window, True, 0, 7, self.pieces_image[4 + 6]) self.board[7][7] = Rook(self.window, True, 7, 7, self.pieces_image[4 + 6]) self.board[6][7] = Knight(self.window, True, 6, 7, self.pieces_image[3 + 6]) self.board[1][7] = Knight(self.window, True, 1, 7, self.pieces_image[3 + 6]) self.board[2][7] = Bishop(self.window, True, 2, 7, self.pieces_image[2 + 6]) self.board[5][7] = Bishop(self.window, True, 5, 7, self.pieces_image[2 + 6]) white = False for y in [1, 6]: for x in range(8): if y == 6: white = True if white: image = self.pieces_image[5 + 6] else: image = self.pieces_image[5] self.board[x][y] = Pawn(self.window, white, x, y, image) if white: self.white_pawns.append(self.board[x][y]) else: self.black_pawns.append(self.board[x][y])
def __init__(self): self.board = [[Empty(x='',y='',sl='.',team='')]*9 for _ in range(9)] self.board[0][0] = Rook(x=0,y=0,sl='r',team='black') self.board[0][1] = Knight(x=0,y=1,sl='n',team='black') self.board[0][2] = Bishop(x=0,y=2,sl='b',team='black') self.board[0][3] = Queen(x=0,y=3,sl='q',team='black') self.board[0][4] = King(x=0,y=4,sl='k',team='black') self.board[0][5] = Bishop(x=0,y=5,sl='b',team='black') self.board[0][6] = Knight(x=0,y=6,sl='n',team='black') self.board[0][7] = Rook(x=0,y=7,sl='r',team='black') self.board[1][0] = Pawn(x=1,y=0,sl='p',team='black') self.board[1][1] = Pawn(x=1,y=1,sl='p',team='black') self.board[1][2] = Pawn(x=1,y=2,sl='p',team='black') self.board[1][3] = Pawn(x=1,y=3,sl='p',team='black') self.board[1][4] = Pawn(x=1,y=4,sl='p',team='black') self.board[1][5] = Pawn(x=1,y=5,sl='p',team='black') self.board[1][6] = Pawn(x=1,y=6,sl='p',team='black') self.board[1][7] = Pawn(x=1,y=7,sl='p',team='black') self.board[7][0] = Rook(x=7,y=0,sl='R',team='white') self.board[7][1] = Knight(x=7,y=1,sl='N',team='white') self.board[7][2] = Bishop(x=7,y=2,sl='B',team='white') self.board[7][3] = Queen(x=7,y=3,sl='Q',team='white') self.board[7][4] = King(x=7,y=4,sl='K',team='white') self.board[7][5] = Bishop(x=7,y=5,sl='B',team='white') self.board[7][6] = Knight(x=7,y=6,sl='N',team='white') self.board[7][7] = Rook(x=7,y=7,sl='R',team='white') self.board[6][0] = Pawn(x=3,y=0,sl='P',team='white') self.board[6][1] = Pawn(x=6,y=1,sl='P',team='white') self.board[6][2] = Pawn(x=6,y=2,sl='P',team='white') self.board[6][3] = Pawn(x=6,y=3,sl='P',team='white') self.board[6][4] = Pawn(x=6,y=4,sl='P',team='white') self.board[6][5] = Pawn(x=6,y=5,sl='P',team='white') self.board[6][6] = Pawn(x=6,y=6,sl='P',team='white') self.board[6][7] = Pawn(x=6,y=7,sl='P',team='white') for i in range(9): self.board[i][8 ]= Number(sl=i) for j in range(9): self.board[8][j] = Number(sl=j)
def __init__(self): self.M = [[0 for x in range(8)] for _ in range(8)] #Mesa self.jugando = True self.jugador = 1 #Jugador 1 azules, jugador 0 rojas self.M[0][0] = Torre(0, 0, "R") self.M[0][1] = Caballo(0, 1, "R") self.M[0][2] = Alfil(0, 2, "R") self.M[0][3] = Queen(0, 3, "R") self.M[0][4] = King(0, 4, "R") self.M[0][5] = Alfil(0, 5, "R") self.M[0][6] = Caballo(0, 6, "R") self.M[0][7] = Torre(0, 7, "R") self.M[1][0] = Peon(1, 0, "R") self.M[1][1] = Peon(1, 1, "R") self.M[1][2] = Peon(1, 2, "R") self.M[1][3] = Peon(1, 3, "R") self.M[1][4] = Peon(1, 4, "R") self.M[1][5] = Peon(1, 5, "R") self.M[1][6] = Peon(1, 6, "R") self.M[1][7] = Peon(1, 7, "R") self.M[6][0] = Peon(6, 0, "A") self.M[6][1] = Peon(6, 1, "A") self.M[6][2] = Peon(6, 2, "A") self.M[6][3] = Peon(6, 3, "A") self.M[6][4] = Peon(6, 4, "A") self.M[6][5] = Peon(6, 5, "A") self.M[6][6] = Peon(6, 6, "A") self.M[6][7] = Peon(6, 7, "A") self.M[7][0] = Torre(7, 0, "A") self.M[7][1] = Caballo(7, 1, "A") self.M[7][2] = Alfil(7, 2, "A") self.M[7][3] = Queen(7, 3, "A") self.M[7][4] = King(7, 4, "A") self.M[7][5] = Alfil(7, 5, "A") self.M[7][6] = Caballo(7, 6, "A") self.M[7][7] = Torre(7, 7, "A")
def board_setup(self): w = "White" b = "Black" for space in self.board[1]: self.board[space.position[0]][space.position[1]].piece = Pawn(color=b) for space in self.board[6]: self.board[space.position[0]][space.position[1]].piece = Pawn(color=w) self.board[0][0].piece = Rook(color=b) self.board[0][1].piece = Knight(color=b) self.board[0][2].piece = Bishop(color=b) self.board[0][3].piece = Queen(color=b) self.board[0][4].piece = King(color=b) self.board[0][5].piece = Bishop(color=b) self.board[0][6].piece = Knight(color=b) self.board[0][7].piece = Rook(color=b) self.board[7][0].piece = Rook(color=w) self.board[7][1].piece = Knight(color=w) self.board[7][2].piece = Bishop(color=w) self.board[7][3].piece = Queen(color=w) self.board[7][4].piece = King(color=w) self.board[7][5].piece = Bishop(color=w) self.board[7][6].piece = Knight(color=w) self.board[7][7].piece = Rook(color=w)
def create_new_piece(piece, position): if piece.get_piece_type() == Type.PAWN: from pawn import Pawn return Pawn(position, piece.get_piece_alliance()) elif piece.get_piece_type() == Type.QUEEN: from queen import Queen return Queen(position, piece.get_piece_alliance()) elif piece.get_piece_type() == Type.BISHOP: from bishop import Bishop return Bishop(position, piece.get_piece_alliance()) elif piece.get_piece_type() == Type.KNIGHT: from knight import Knight return Knight(position, piece.get_piece_alliance()) elif piece.get_piece_type() == Type.ROOK: from rook import Rook return Rook(position, piece.get_piece_alliance()) elif piece.get_piece_type() == Type.KING: from king import King return King(position, piece.get_piece_alliance())
def new_piece(self, char="", pos=(0, 0), side=""): # Returns a new instance of a pieces class based on the string given to this method if char.lower() == 'b': return Bishop(char=char, pos=pos, side=side) if char.lower() == 'k': return King(char=char, pos=pos, side=side) if char.lower() == 'n': return Knight(char=char, pos=pos, side=side) if char.lower() == 'p': return Pawn(char=char, pos=pos, side=side) if char.lower() == 'q': return Queen(char=char, pos=pos, side=side) if char.lower() == 'r': return Rook(char=char, pos=pos, side=side) return Piece(char=char, pos=pos, side=side)
b.place(Pawn('f7', 'Black')) b.place(Pawn('g7', 'Black')) b.place(Pawn('h7', 'Black')) b.place(Rook('a1', 'White')) b.place(Rook('h1', 'White')) b.place(Rook('a8', 'Black')) b.place(Rook('h8', 'Black')) b.place(Knight('b1', 'White')) b.place(Knight('g1', 'White')) b.place(Knight('b8', 'Black')) b.place(Knight('g8', 'Black')) b.place(Bishop('c1', 'White')) b.place(Bishop('f1', 'White')) b.place(Bishop('c8', 'Black')) b.place(Bishop('f8', 'Black')) b.place(King('e1', 'White')) b.place(Queen('d1', 'White')) b.place(Queen('d8', 'Black')) b.place(King('e8', 'Black')) b.disp() print("\n") cnt = 0 while True: pos = input() pos = pos.split(" ") initial = pos[0] final = pos[1]
def test_valid_moves_initial_position(self): king = King(Board(), Square(7, 4), WHITE) expected = [] result = king.valid_moves() self.assertEqual(expected, result)
def test_calls_super_in_init(self, init): king = King(Board(), Square(4, 2), WHITE) assert init.called
for img in gif_images: screen.register_shape("../Pieces/" + img + ".gif") mychessboard = Board() screen.tracer(100) mychessboard.drawBoard() mychessboard.putWhitePawns(white_pawns) mychessboard.putBlackPawns(black_pawns) white_rook_king = Rook(mychessboard.chess_coord["h1"], True) white_bishop_king = Bishop(mychessboard.chess_coord["f1"], True) white_knight_king = Knight(mychessboard.chess_coord["g1"], True) white_rook_queen = Rook(mychessboard.chess_coord["a1"], True) white_bishop_queen = Bishop(mychessboard.chess_coord["c1"], True) white_knight_queen = Knight(mychessboard.chess_coord["b1"], True) white_king = King(mychessboard.chess_coord["e1"], True) white_queen = Queen(mychessboard.chess_coord["d1"], True) black_rook_king = Rook(mychessboard.chess_coord["h8"], False) black_bishop_king = Bishop(mychessboard.chess_coord["f8"], False) black_knight_king = Knight(mychessboard.chess_coord["g8"], False) black_rook_queen = Rook(mychessboard.chess_coord["a8"], False) black_bishop_queen = Bishop(mychessboard.chess_coord["c8"], False) black_knight_queen = Knight(mychessboard.chess_coord["b8"], False) black_king = King(mychessboard.chess_coord["e8"], False) black_queen = Queen(mychessboard.chess_coord["d8"], False) mychessboard.putwhitePieces(rookq=white_rook_queen, knightq=white_knight_queen, bishopq=white_bishop_queen, queen=white_queen,
from piece import Colour from pawn import Pawn from king import King from queen import Queen from bishop import Bishop from knight import Knight from rook import Rook STARTING_BOARD = (Pawn(Colour.WHITE, (0, 1)), Pawn(Colour.WHITE, (1, 1)), Pawn(Colour.WHITE, (2, 1)), Pawn(Colour.WHITE, (3, 1)), Pawn(Colour.WHITE, (4, 1)), Pawn(Colour.WHITE, (5, 1)), Pawn(Colour.WHITE, (6, 1)), Pawn(Colour.WHITE, (7, 1)), Rook(Colour.WHITE, (0, 0)), Rook(Colour.WHITE, (7, 0)), Knight(Colour.WHITE, (1, 0)), Knight(Colour.WHITE, (6, 0)), Bishop(Colour.WHITE, (2, 0)), Bishop(Colour.WHITE, (5, 0)), Queen(Colour.WHITE, (3, 0)), King(Colour.WHITE, (4, 0)), Pawn(Colour.BLACK, (0, 6)), Pawn(Colour.BLACK, (1, 6)), Pawn(Colour.BLACK, (2, 6)), Pawn(Colour.BLACK, (3, 6)), Pawn(Colour.BLACK, (4, 6)), Pawn(Colour.BLACK, (5, 6)), Pawn(Colour.BLACK, (6, 6)), Pawn(Colour.BLACK, (7, 6)), Rook(Colour.BLACK, (0, 7)), Rook(Colour.BLACK, (7, 7)), Knight(Colour.BLACK, (1, 7)), Knight(Colour.BLACK, (6, 7)), Bishop(Colour.BLACK, (2, 7)), Bishop(Colour.BLACK, (5, 7)), Queen(Colour.BLACK, (3, 7)), King(Colour.BLACK, (4, 7))) class GameTree(object): def __init__(self, pieces, colour): self.pieces = list(pieces) self.colour = colour self.children = []
def king(self, side, coord): return King(side, coord)