def test_guess_encoding_to_xml(self):
     tools.eq_(converters.guess_encoding_to_xml(self.u_entity),
               self.utf8_entity_escape)
     tools.eq_(converters.guess_encoding_to_xml(self.utf8_spanish),
               self.utf8_spanish)
     tools.eq_(converters.guess_encoding_to_xml(self.latin1_spanish),
               self.utf8_spanish)
     tools.eq_(converters.guess_encoding_to_xml(self.utf8_japanese),
               self.utf8_japanese)
 def test_guess_encoding_to_xml_euc_japanese(self):
     if chardet:
         tools.eq_(converters.guess_encoding_to_xml(self.euc_jp_japanese),
                   self.utf8_japanese)
     else:
         raise SkipTest(
             'chardet not installed, euc_japanese won\'t be detected')
 def test_guess_encoding_to_xml_euc_japanese_mangled(self):
     if chardet:
         raise SkipTest('chardet installed, euc_japanese won\'t be mangled')
     else:
         tools.eq_(converters.guess_encoding_to_xml(self.euc_jp_japanese),
                   self.utf8_mangled_euc_jp_as_latin1)
예제 #4
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 def test_guess_encoding_to_xml_euc_japanese_mangled(self):
     if chardet:
         raise SkipTest('chardet installed, euc_japanese won\'t be mangled')
     else:
         tools.eq_(converters.guess_encoding_to_xml(self.euc_jp_japanese),
                 self.utf8_mangled_euc_jp_as_latin1)
예제 #5
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 def test_guess_encoding_to_xml_euc_japanese(self):
     if chardet:
         tools.eq_(converters.guess_encoding_to_xml(self.euc_jp_japanese),
                 self.utf8_japanese)
     else:
         raise SkipTest('chardet not installed, euc_japanese won\'t be detected')
예제 #6
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 def test_guess_encoding_to_xml(self):
     tools.eq_(converters.guess_encoding_to_xml(self.u_entity), self.utf8_entity_escape)
     tools.eq_(converters.guess_encoding_to_xml(self.utf8_spanish), self.utf8_spanish)
     tools.eq_(converters.guess_encoding_to_xml(self.latin1_spanish), self.utf8_spanish)
     tools.eq_(converters.guess_encoding_to_xml(self.utf8_japanese), self.utf8_japanese)