def open_pampamt(self): window.get_running_app().stop() Window.close() os.chdir(user + '/.PampaMT') os.system('./PampaMT.py')
def _on_keyboard_down(self, keyboard, keycode, text, modifiers): if keycode[1] == 'w': print("Forward") self.world.rover.set_wheel_treads(.5, .5) elif keycode[1] == 's': print("Backwards") self.world.rover.set_wheel_treads(-.5, -.5) elif keycode[1] == 'a': print("Left") self.world.rover.set_wheel_treads(-.5, .5) elif keycode[1] == 'd': print("Right") self.world.rover.set_wheel_treads(.5, -.5) elif keycode[1] == 'q': print("Left") self.world.rover.set_wheel_treads(.1, 1) elif keycode[1] == 'e': print("Right") self.world.rover.set_wheel_treads(1, .1) elif keycode[1] == 'z': print("Reverse Left") self.world.rover.set_wheel_treads(-.1, -1) elif keycode[1] == 'c': print("Reverse Right") self.world.rover.set_wheel_treads(-1, -.1) elif keycode[1] == 'j': print("Camera Up") self.world.rover.move_camera_in_vertical_direction(1) elif keycode[1] == 'k': print("Camera Down") self.world.rover.move_camera_in_vertical_direction(-1) elif keycode[1] == 'u': print("Lights On") self.world.rover.turn_the_lights_on() elif keycode[1] == 'i': print("Lights Off") self.world.rover.turn_the_lights_off() elif keycode[1] == 'g': print("Stelth On") self.world.rover.turn_stealth_on() elif keycode[1] == 'h': print("Stealth Off") self.world.rover.turn_stealth_off() elif keycode[1] == 'escape': keyboard.release() self.world.rover.close() Window.close() return True
def close_open_site(self, instance): print('close open') print('Select: ' + instance.text) project.last_edit_site = instance.text project_save = project for site in project_save.sites: site.files_plot = {} save(project_save) window.get_running_app().stop() Window.close() os.chdir(user + '/.PampaMT') os.system('./PampaMT.py')
def clkEXIT(self, obj): App.get_running_app().stop() Window.close()
def stopping(self): App.get_running_app().stop() #App stops running Window.close() #Closes the whole window
def close_window(self): Window.close()
def close(self): Window.close()
def build(self): self.game = Game(self) main = GridLayout(cols = 1, rows = 1) actions = BoxLayout(orientation='horizontal', pos_hint = {'x': 0}, size_hint_x = 1) self.action_new = Button(text = "New", pos_hint = {'top': 1}, size = (70, 30), size_hint = (None, None), on_press = lambda x: self.game.play()) self.action_mode = Button(text="Mode:Black", pos_hint = {'top': 1}, size = (100, 30), size_hint = (None, None), on_release = lambda x: drop_mode.open(x)) drop_mode = DropDown() drop_mode.bind(on_select=lambda instance, x: setattr(self.action_mode, 'text', x)) mode_on_release = lambda btn: drop_mode.select("Mode:" + btn.text) black_mode = Button(text = "Black", size = (100, 30), size_hint = (None, None), on_release=mode_on_release) white_mode = Button(text = "White", size=(100, 30), size_hint=(None, None), on_release=mode_on_release) manual_mode = Button(text = "Manual", size=(100, 30), size_hint=(None, None), on_release=mode_on_release) drop_mode.add_widget(black_mode) drop_mode.add_widget(white_mode) drop_mode.add_widget(manual_mode) self.action_step = Button(text = "Step", pos_hint = {'top': 1}, size = (70, 30), size_hint = (None, None), on_press = lambda x: self.game.run(False)) self.action_back = Button(text = "Back", pos_hint = {'top': 1}, size = (70, 30), size_hint = (None, None), on_press=lambda x: self.game.back()) self.action_run = Button(text = "Run", pos_hint = {'top': 1}, size = (70, 30), size_hint = (None, None), on_press=lambda x: self.game.run(True)) self.action_close = Button(text="Close", pos_hint={'top': 1}, size=(70, 30), size_hint=(None, None), on_press = lambda x: Window.close()) actions.add_widget(self.action_new) actions.add_widget(self.action_mode) actions.add_widget(self.action_step) actions.add_widget(self.action_back) actions.add_widget(self.action_run) actions.add_widget(self.action_close) self.desk = Desk() self.desk.app = self self.status = Label(text = "Ready", pos_hint = {'bottom': 1}, size = (500, 30), size_hint = (None, None), text_size=(500, None)) vbox = BoxLayout(orientation='vertical', size = main.size, pos_hint = {'x': 0, 'y': 0}, size_hint_x = 1, size_hint_y = 1) vbox.add_widget(actions) vbox.add_widget(self.desk) vbox.add_widget(self.status) main.add_widget(vbox) self.action_step.disabled = True self.action_back.disabled = True self.action_run.disabled = True self.desk.draw_init() self.desk.draw_grid() self.colors = ([0, 0, 0, 0.5], [1, 1, 1, 0.5]) self.qsteps = 0 self.steps = [None] * 225 self.mode = lambda : {"Mode:Manual":0, "Mode:Black":1, "Mode:White":2}[self.action_mode.text] print self.mode() self.net = Net() self.status.text = "Press 'New'" return main
def quit_game(self, value): App.get_running_app().stop() Window.close()
report.append("GL Vendor: %s" % gl.glGetString(gl.GL_VENDOR)) report.append("GL Renderer: %s" % gl.glGetString(gl.GL_RENDERER)) report.append("GL Version: %s" % gl.glGetString(gl.GL_VERSION)) ext = None try: gl.glGetString(gl.GL_EXTENSIONS) except AttributeError: pass if ext is None: report.append("GL Extensions: %s" % ext) else: report.append("GL Extensions:") for x in ext.split(): report.append("\t%s" % x) Window.close() report_dict["OpenGL"] = report report = [] title("Core selection") from kivy.core.audio import SoundLoader report.append("Audio = %s" % SoundLoader._classes) from kivy.core.camera import Camera report.append("Camera = %s" % Camera) from kivy.core.image import ImageLoader report.append("Image = %s" % ImageLoader.loaders) from kivy.core.text import Label
def stopBtn(self, widget): Window.close() App.get_running_app().stop()
def close_window(self): """closes the GUI window""" Window.close()
def agafunc (self,obj): Window.close()
def clsfunc (self,obj): App.get_running_app().stop() Window.close()
def closes(whatever001): App.get_running_app().stop() Window.close() pass
def close_app(self): try: self.cam_trig_port.write('0'.encode()) except: pass # Stop the accelerometer: #self.acc_process.send_signal(signal.CTRL_C_EVENT) # Make sure motor goes to sleep at night ;) self.task_ard.flushInput() # move to position zero word = b'd' + struct.pack('<H', 0) self.task_ard.write(word) going_to_targ = 1 while going_to_targ: _ = self.task_ard.readline() port_read = self.task_ard.readline() port_splits = port_read.decode('ascii').split('\t') if len(port_splits) != 10: ser = self.task_ard.flushInput() _ = self.task_ard.readline() port_read = self.task_ard.readline() port_splits = port_read.decode('ascii').split('\t') going_to_targ = int(port_splits[4]) time.sleep(.01) # wait 10 ms; ### turn off solenoid self.task_ard.write('n'.encode()) ### close teh door self.task_ard.write('c'.encode()) if self.idle: self.state = 'idle_exit' self.trial_counter = -1 # Set relevant params text: self.grasp_rew_txt = 'Grasp Rew Time: ' self.grasp_rew_param = str(self.reward_for_grasp[1]) self.button_rew_txt = 'Button Rew Time: ' self.button_rew_param = str(self.reward_for_start[1]) self.grasp_hold_txt = 'Grasp Hold Time: ' if type(self.grasp_hold_type) is str: self.grasp_hold_param = self.grasp_hold_type else: self.grasp_hold_param = str(self.grasp_hold) self.button_hold_txt = 'Button Hold Time: ' if type(self.start_hold_type) is str: self.button_hold_param = self.start_hold_type else: self.button_hold_param = str(self.start_hold) self.n_trials_txt = '# Trials: ' self.n_trials_param = str(self.big_reward_cnt) else: App.get_running_app().stop() Window.close()
def close_app(*args): App.get_running_app().stop() if platform == 'android': pass else: Window.close()
def quit(self, instance): App.get_running_app().stop() Window.close()
def exit_button_on_press(self): Window.close()
def close_and_quit(self, obj): print("exiting...") client_socket.send(b"exit") client_socket.close() App.get_running_app().stop() Window.close()
def exit_yes(instance): # stop clock self.parent.parent.unschedule_clock_event() App.get_running_app().stop() Window.close() print("Exit successful")
def close_app(self, instance): print('Closing App') App.get_running_app().stop() Window.close() quit()
from kivy.core.window import Window report.append('GL Vendor: %s' % gl.glGetString(gl.GL_VENDOR)) report.append('GL Renderer: %s' % gl.glGetString(gl.GL_RENDERER)) report.append('GL Version: %s' % gl.glGetString(gl.GL_VERSION)) ext = None try: gl.glGetString(gl.GL_EXTENSIONS) except AttributeError: pass if ext is None: report.append('GL Extensions: %s' % ext) else: report.append('GL Extensions:') for x in ext.split(): report.append('\t%s' % x) Window.close() report_dict['OpenGL'] = report report = [] title('Core selection') from kivy.core.audio import SoundLoader report.append('Audio = %s' % SoundLoader._classes) from kivy.core.camera import Camera report.append('Camera = %s' % Camera) from kivy.core.image import ImageLoader report.append('Image = %s' % ImageLoader.loaders) from kivy.core.text import Label report.append('Text = %s' % Label) from kivy.core.video import Video report.append('Video = %s' % Video) report.append('Window = %s' % Window)
def exit_prog(self): App.get_running_app().stop() Window.close()
def exitclk(self): '''Exits app''' App.get_running_app().stop() Window.close()
def Exit(self): App.get_running_app().stop() Window.close()
def done(self): App.get_running_app().stop() Window.close()
def exitProgram(self, obj): App.get_running_app().stop() Window.close()
def close(self, *args, **kwargs): Window.close() App.get_running_app().stop()
def stop_self(self): Window.close()
def quit_app(self): App.get_running_app().stop() Window.close()
def go_children(x): Window.close() recognizer.main()
def BatchRun(self): for report_it in self.reportList: report_it.CreateDisplayList(self.summaryList) report_it.PrintTotals() Window.close()
def on_stop(self): Logger.critical("Good Bye!") Window.close()
def go_exit(x): Window.close() exit()
def close(self, *_): App.get_running_app().stop() Window.close()
def go_game(x): Window.close() import game game.main()
def on_stop(self): Window.close()
def finish(self): Window.close() allMeetingInfo = findclasses.readFile().openAndReadFile() main.joinClasses(allMeetingInfo)
def exitbutton(self, instance): App.get_running_app().stop() Window.close()
def capture_screen(self): pyautogui.screenshot('Screenshots\{}.png'.format(file_name)) Window.close()