def main(): """ Sliding window example. This example shows how to use sliding window encoder and decoder stacks. The sliding window is special in that it does not require that all symbols are available at the encoder before encoding can start. In addition it uses feedback between the decoder and encoder such that symbols that have already been received at the decoder are not included in the encoding again (saving computations). """ # Set the number of symbols (i.e. the generation size in RLNC # terminology) and the size of a symbol in bytes symbols = 42 symbol_size = 160 # In the following we will make an encoder/decoder factory. # The factories are used to build actual encoders/decoders encoder_factory = kodo.SlidingWindowEncoderFactoryBinary( max_symbols=symbols, max_symbol_size=symbol_size) encoder = encoder_factory.build() decoder_factory = kodo.SlidingWindowDecoderFactoryBinary( max_symbols=symbols, max_symbol_size=symbol_size) decoder = decoder_factory.build() # Create some data to encode. In this case we make a buffer # with the same size as the encoder's block size (the max. # amount a single encoder can encode) # Just for fun - fill the input data with random data data_in = os.urandom(encoder.block_size()) # Lets split the data into symbols and feed the encoder one symbol at a # time symbol_storage = [ bytes(data_in[i:i + symbol_size]) for i in range(0, len(data_in), symbol_size) ] while not decoder.is_complete(): # Encode a packet into the payload buffer packet = encoder.encode() # Send the data to the decoders, here we just for fun # simulate that we are loosing 50% of the packets if random.choice([True, False]): continue # Packet got through - pass that packet to the decoder decoder.decode(packet) # Randomly choose to insert a symbol if random.choice([True, False]) and encoder.rank() < symbols: # For an encoder the rank specifies the number of symbols # it has available for encoding rank = encoder.rank() encoder.set_symbol(rank, symbol_storage[rank]) # Transmit the feedback feedback = decoder.write_feedback() # Simulate loss of feedback if random.choice([True, False]): continue encoder.read_feedback(feedback) # The decoder is complete, now copy the symbols from the decoder data_out = decoder.copy_symbols() # Check we properly decoded the data if data_out == data_in: print("Data decoded correctly") else: print("Unexpected failure to decode please file a bug report :)") sys.exit(1)
result['symbol_len'] = kodo_object.symbol_size() result['gen_size'] = kodo_object.symbols() return result if __name__ == "__main__": if len(sys.argv) > 2: encoder_decoder = sys.argv[1] SYMBOL_SIZE = int(sys.argv[2]) if coding_mode == "encode": if encoder_decoder == "FullVector": fw_fac = kodo.FullVectorEncoderFactoryBinary(GEN_SIZE, SYMBOL_SIZE) elif encoder_decoder == "SlidingWindow": fw_fac = kodo.SlidingWindowEncoderFactoryBinary( GEN_SIZE, SYMBOL_SIZE) redundancy = 10 elif coding_mode in ("decode", "recode"): if encoder_decoder == "FullVector": fw_fac = kodo.FullVectorDecoderFactoryBinary(GEN_SIZE, SYMBOL_SIZE) elif encoder_decoder == "SlidingWindow": fw_fac = kodo.SlidingWindowDecoderFactoryBinary( GEN_SIZE, SYMBOL_SIZE) else: fw_fac = None encoder_info = convert_encoder(fw_fac) JSONL_FILE_PATH = "pd_{}_{}_{}.jsonl".format(encoder_decoder, SYMBOL_SIZE, GEN_SIZE)