class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() # Ankle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") # FK Foot self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp) self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube") self.footCtrl.alignOnXAxis() # FK Toe self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl) self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube") self.toeCtrl.alignOnXAxis() # Rig Ref objects self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp) # Add Component Params to IK control footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl) footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp) legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp) legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp) legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) ankleDef = Joint('ankle', parent=self.defCmpGrp) ankleDef.setComponent(self) self.footDef = Joint('foot', parent=self.defCmpGrp) self.footDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) # Constraint outputs self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()])) self.footOutputConstraint.addConstrainer(self.footCtrl) self.footOutputTgt.addConstraint(self.footOutputConstraint) self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()])) self.toeOutputConstraint.addConstrainer(self.toeCtrl) self.toeOutputTgt.addConstraint(self.toeOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKSpliceOp = SpliceOperator('legSpliceOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKSpliceOp) # Add Att Inputs self.legIKSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKSpliceOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKSpliceOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKSpliceOp.setInput('ikblend', legIKBlendInputAttr) self.legIKSpliceOp.setInput('softIK', legSoftIKInputAttr) self.legIKSpliceOp.setInput('softDist', legSoftDistInputAttr) self.legIKSpliceOp.setInput('stretch', legStretchInputAttr) self.legIKSpliceOp.setInput('stretchBlend', legStretchBlendInputAttr) self.legIKSpliceOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.legIKSpliceOp.setInput('root', self.legPelvisInputTgt) self.legIKSpliceOp.setInput('bone0FK', self.femurFKCtrl) self.legIKSpliceOp.setInput('bone1FK', self.shinFKCtrl) self.legIKSpliceOp.setInput('ikHandle', self.legIKCtrl) self.legIKSpliceOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKSpliceOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKSpliceOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKSpliceOp.setOutput('bone2Out', self.legEndXfoOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator('legDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt]) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput('constrainees', [femurDef, shinDef, ankleDef]) # Add Foot Deformer Splice Op self.footDefSpliceOp = SpliceOperator('footDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.footDefSpliceOp) # Add Att Inputs self.footDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.footDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs) self.footDefSpliceOp.setInput('constrainer', self.footOutputTgt) # Add Xfo Outputs self.footDefSpliceOp.setOutput('constrainee', self.footDef) # Add Toe Deformer Splice Op self.toeDefSpliceOp = SpliceOperator('toeDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.toeDefSpliceOp) # Add Att Inputs self.toeDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.toeDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.toeDefSpliceOp.setInput('constrainer', self.toeOutputTgt) # Add Xfo Outputs self.toeDefSpliceOp.setOutput('constrainee', self.toeDef) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) self.femurFKCtrlSpace.xfo = data['femurXfo'] self.femurFKCtrl.xfo = data['femurXfo'] self.femurFKCtrl.scalePoints(Vec3(data['femurLen'], 1.75, 1.75)) self.femurOutputTgt.xfo = data['femurXfo'] self.shinOutputTgt.xfo = data['kneeXfo'] self.shinFKCtrlSpace.xfo = data['kneeXfo'] self.shinFKCtrl.xfo = data['kneeXfo'] self.shinFKCtrl.scalePoints(Vec3(data['shinLen'], 1.5, 1.5)) self.footCtrlSpace.xfo.tr = data['ankleXfo'].tr self.footCtrl.xfo.tr = data['ankleXfo'].tr self.toeCtrlSpace.xfo = data['toeXfo'] self.toeCtrl.xfo = data['toeXfo'] self.legIKCtrlSpace.xfo.tr = data['ankleXfo'].tr self.legIKCtrl.xfo.tr = data['ankleXfo'].tr if self.getLocation() == "R": self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo = data['upVXfo'] self.legUpVCtrl.xfo = data['upVXfo'] self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(data['femurLen'] * 3.0) self.legBone0LenInputAttr.setValue(data['femurLen']) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(data['shinLen'] * 3.0) self.legBone1LenInputAttr.setValue(data['shinLen']) self.legPelvisInputTgt.xfo = data['femurXfo'] # Eval Constraints self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() self.footOutputConstraint.evaluate() self.toeOutputConstraint.evaluate() # Eval Operators self.legIKSpliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate() self.footDefSpliceOp.evaluate()
class mjEyelidComponentRig(mjEyelidComponent): """Eyelid Component Rig""" def __init__(self, name='mjEyelid', parent=None): Profiler.getInstance().push("Construct Eyelid Rig Component:" + name) super(mjEyelidComponentRig, self).__init__(name, parent) # ========= # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed. # ========= # Inputs self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp) self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp) self.eyeballLocator.setShapeVisibility(False) self.eyelidUpVLocator = Locator('eyelid_Upv', parent=self.eyelidCtrlSpace) self.eyelidUpVLocator.setShapeVisibility(False) # Lid Sides self.lidMedialLocator = Locator('lid_Medial', parent=self.eyelidCtrlSpace) self.lidMedialLocator.setShapeVisibility(False) self.lidLateralLocator = Locator('lid_Lateral', parent=self.eyelidCtrlSpace) self.lidLateralLocator.setShapeVisibility(False) # Lid Upper self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace) self.lidUpCtrl = Control('lid_Up', parent=self.lidUpCtrlSpace, shape="cube") self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidUpCtrl.lockTranslation(x=True, y=False, z=True) self.lidUpCtrl.setColor("yellow") self.lipUpMedialLocator = Locator('lid_Up_Medial', parent=self.eyelidCtrlSpace) self.lipUpMedialLocator.setShapeVisibility(False) self.lipUpLateralLocator = Locator('lid_Up_Lateral', parent=self.eyelidCtrlSpace) self.lipUpLateralLocator.setShapeVisibility(False) # Lid Lower self.lidLowCtrlSpace = CtrlSpace('lid_Low', parent=self.eyelidCtrlSpace) self.lidLowCtrl = Control('lid_Low', parent=self.lidLowCtrlSpace, shape="cube") self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidLowCtrl.lockTranslation(x=True, y=False, z=True) self.lidLowCtrl.setColor("yellow") self.lidLowMedialLocator = Locator('lid_Low_Medial', parent=self.eyelidCtrlSpace) self.lidLowMedialLocator.setShapeVisibility(False) self.lidLowLateralLocator = Locator('lid_Low_Lateral', parent=self.eyelidCtrlSpace) self.lidLowLateralLocator.setShapeVisibility(False) # Lid Attributes lidUp_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidUpCtrl) lidLow_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidLowCtrl) self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidUp_AttrGrp) self.lidUp_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp) self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidUp_AttrGrp) self.lidUp_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp) self.lidUp_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp) self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidUp_AttrGrp) self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidLow_AttrGrp) self.lidLow_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp) self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidLow_AttrGrp) self.lidLow_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp) self.lidLow_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp) self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidLow_AttrGrp) self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr) self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) # Lid Sides lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp) lidMedialDef.setComponent(self) lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp) lidLateralDef.setComponent(self) # Lid Up self.eyelidUpDef = [] self.eyelidUpOutputs = [] self.setNumUpDeformers(1) # Lid Low self.eyelidLowDef = [] self.eyelidLowOutputs = [] self.setNumLowDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.eyelidUpOutput.setTarget(self.eyelidUpOutputs) self.eyelidLowOutput.setTarget(self.eyelidLowOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([ self.eyelidCtrlSpace.getName(), 'To', self.headInputTgt.getName() ])) self.headInputConstraint.addConstrainer(self.headInputTgt) self.eyelidCtrlSpace.addConstraint(self.headInputConstraint) self.eyeballInputConstraint = PoseConstraint('_'.join([ self.eyeballLocator.getName(), 'To', self.eyeballInputTgt.getName() ])) self.eyeballInputConstraint.setMaintainOffset(True) self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt) self.eyeballLocator.addConstraint(self.eyeballInputConstraint) # =============== # Add Splice Ops # =============== # Add MultiPoseConstraint Joints Splice Op self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.lidMedialLocator, self.lidLateralLocator, ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [ lidMedialDef, lidLateralDef, ]) # Add Lid Up Canvas Op self.lidUpCanvasOp = CanvasOperator( 'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidUpCanvasOp) # Add Attributes Inputs self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr) self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Offset', self.lidUp_OffsetInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor', self.lidUp_FollowFactorInputAttr) self.lidUpCanvasOp.setInput('Medial_Blink_Factor', self.lidUp_MedialBlinkInputAttr) self.lidUpCanvasOp.setInput('Lateral_Blink_Factor', self.lidUp_LateralBlinkInputAttr) self.lidUpCanvasOp.setInput('Deformer_Count', self.lidUp_DefCountInputAttr) # Add Xfo Inputs self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator) self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace) self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl) self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator) self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef) # Add Lid Low Canvas Op self.lidLowCanvasOp = CanvasOperator( 'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidLowCanvasOp) # Add Attributes Inputs self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr) self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Offset', self.lidLow_OffsetInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor', self.lidLow_FollowFactorInputAttr) self.lidLowCanvasOp.setInput('Medial_Blink_Factor', self.lidLow_MedialBlinkInputAttr) self.lidLowCanvasOp.setInput('Lateral_Blink_Factor', self.lidLow_LateralBlinkInputAttr) self.lidLowCanvasOp.setInput('Deformer_Count', self.lidLow_DefCountInputAttr) # Add Xfo Inputs self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator) self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace) self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl) self.lidLowCanvasOp.setInput('Lid_LateralCen', self.lidLowLateralLocator) self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef) Profiler.getInstance().pop() def setNumUpDeformers(self, numUpDeformers): # Add Up Deformers and Outputs for i in xrange(len(self.eyelidUpOutputs), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidUpOutputs.append(lidUpOutputs) for i in xrange(len(self.eyelidUpDef), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpDef = Joint(name, parent=self.defCmpGrp) lidUpDef.setComponent(self) self.eyelidUpDef.append(lidUpDef) return True def setNumLowDeformers(self, numLowDeformers): # Add Low Deformers and Outputs for i in xrange(len(self.eyelidLowOutputs), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidLowOutputs.append(lidLowOutputs) for i in xrange(len(self.eyelidLowDef), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowDef = Joint(name, parent=self.defCmpGrp) lidLowDef.setComponent(self) self.eyelidLowDef.append(lidLowDef) return True def loadData(self, data=None): super(mjEyelidComponentRig, self).loadData(data) # Set CtrlSpace Xfos self.eyelidCtrlSpace.xfo = data['eyeballXfo'] self.eyeballLocator.xfo = data['eyeballXfo'] self.eyelidUpVLocator.xfo = data['eyelidUpVXfo'] self.lidMedialLocator.xfo = data['lidMedialXfo'] self.lidLateralLocator.xfo = data['lidLateralXfo'] self.lidUpCtrlSpace.xfo = data['lidUpXfo'] self.lidUpCtrl.xfo = data['lidUpXfo'] self.lipUpMedialLocator.xfo = data['lidUpMedialXfo'] self.lipUpLateralLocator.xfo = data['lidUpLateralXfo'] self.lidLowCtrlSpace.xfo = data['lidLowXfo'] self.lidLowCtrl.xfo = data['lidLowXfo'] self.lidLowMedialLocator.xfo = data['lidLowMedialXfo'] self.lidLowLateralLocator.xfo = data['lidLowLateralXfo'] # Update number of deformers and outputs self.setNumUpDeformers(data['numUpDeformers']) self.setNumLowDeformers(data['numLowDeformers']) # Set Attributes self.upMedialFactorInputAttr.setValue(data['lidUpMedialBlink']) self.upLateralFactorInputAttr.setValue(data['lidUpLateralBlink']) self.numUpDeformersInputAttr.setValue(data['numUpDeformers']) self.lowMedialFactorInputAttr.setValue(data['lidLowMedialBlink']) self.lowLateralFactorInputAttr.setValue(data['lidLowLateralBlink']) self.numLowDeformersInputAttr.setValue(data['numLowDeformers']) self.lidUp_MedialBlinkInputAttr.setValue(data['lidUpMedialBlink']) self.lidUp_LateralBlinkInputAttr.setValue(data['lidUpLateralBlink']) self.lidLow_MedialBlinkInputAttr.setValue(data['lidLowMedialBlink']) self.lidLow_LateralBlinkInputAttr.setValue(data['lidLowLateralBlink']) # Set I/O Xfos self.headInputTgt.xfo = data['eyeballXfo'] self.eyeballInputTgt.xfo = data['eyeballXfo'] self.eyelidUpOutputTgt = self.eyelidUpDef self.eyelidLowOutputTgt = self.eyelidLowDef # Evaluate Constraints self.headInputConstraint.evaluate() self.eyeballInputConstraint.evaluate() # Evaluate Operators self.lidUpCanvasOp.evaluate() self.lidLowCanvasOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class StretchyLimbComponentRig(StretchyLimbComponent): """StretchyLimb Component""" def __init__(self, name='limb', parent=None): Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name) super(StretchyLimbComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Upper (FK) self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp) self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube") self.upperFKCtrl.alignOnXAxis() # Lower (FK) self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl) self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube") self.lowerFKCtrl.alignOnXAxis() # End (IK) self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin") # Add Component Params to IK control # TODO: Move these separate control limbSettingsAttrGrp = AttributeGroup( "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl) limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp) self.limbBone0LenInputAttr = ScalarAttribute( 'bone0Len', value=1.0, parent=limbSettingsAttrGrp) self.limbBone1LenInputAttr = ScalarAttribute( 'bone1Len', value=1.0, parent=limbSettingsAttrGrp) limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp) limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp) limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp) self.drawDebugInputAttr.connect(limbDrawDebugInputAttr) # UpV (IK Pole Vector) self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle") self.limbUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) upperDef = Joint('upper', parent=self.defCmpGrp) upperDef.setComponent(self) lowerDef = Joint('lower', parent=self.defCmpGrp) lowerDef.setComponent(self) endDef = Joint('end', parent=self.defCmpGrp) endDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint) self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.limbUpVCtrlSpace.addConstraint( self.limbUpVCtrlSpaceInputConstraint) self.limbRootInputConstraint = PoseConstraint('_'.join([ self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName() ])) self.limbRootInputConstraint.setMaintainOffset(True) self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt) self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint) # =============== # Add Splice Ops # =============== # Add StretchyLimb Splice Op self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken') self.addOperator(self.limbIKKLOp) # Add Att Inputs self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr) self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr) self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr) self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr) self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr) self.limbIKKLOp.setInput('stretch', limbStretchInputAttr) self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr) self.limbIKKLOp.setInput('slide', limbSlideInputAttr) self.limbIKKLOp.setInput('pin', limbPinInputAttr) self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.limbIKKLOp.setInput('root', self.limbParentInputTgt) self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl) self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl) self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl) self.limbIKKLOp.setInput('upV', self.limbUpVCtrl) # Add Xfo Outputs self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt) self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt) self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt) # ===================== # Connect the deformers # ===================== # Add StretchyLimb Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(StretchyLimbComponentRig, self).loadData(data) upperXfo = data.get('upperXfo') upperLen = data.get('upperLen') lowerXfo = data.get('lowerXfo') lowerLen = data.get('lowerLen') endXfo = data.get('endXfo') upVXfo = data.get('upVXfo') self.upperFKCtrlSpace.xfo = upperXfo self.upperFKCtrl.xfo = upperXfo self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75)) self.limbUpperOutputTgt.xfo = upperXfo self.limbLowerOutputTgt.xfo = lowerXfo self.lowerFKCtrlSpace.xfo = lowerXfo self.lowerFKCtrl.xfo = lowerXfo self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5)) self.limbIKCtrlSpace.xfo.tr = endXfo.tr self.limbIKCtrl.xfo.tr = endXfo.tr if self.getLocation() == "R": self.limbIKCtrl.rotatePoints(0, 90, 0) self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.limbIKCtrl.rotatePoints(0, -90, 0) self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.limbUpVCtrlSpace.xfo = upVXfo self.limbUpVCtrl.xfo = upVXfo self.limbBone0LenInputAttr.setMin(0.0) self.limbBone0LenInputAttr.setMax(upperLen * 3.0) self.limbBone0LenInputAttr.setValue(upperLen) self.limbBone1LenInputAttr.setMin(0.0) self.limbBone1LenInputAttr.setMax(lowerLen * 3.0) self.limbBone1LenInputAttr.setValue(lowerLen) self.limbParentInputTgt.xfo = upperXfo # Set Attrs self.rightSideInputAttr.setValue(self.getLocation() is 'R') # Eval Constraints self.limbIKCtrlSpaceInputConstraint.evaluate() self.limbUpVCtrlSpaceInputConstraint.evaluate() self.limbRootInputConstraint.evaluate() # Eval Operators self.limbIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() self.femurFKCtrl.lockTranslation(True, True, True) self.femurFKCtrl.lockScale(True, True, True) # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() self.shinFKCtrl.lockTranslation(True, True, True) self.shinFKCtrl.lockScale(True, True, True) # IK Handle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") self.legIKCtrl.lockScale(True, True, True) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(legDrawDebugInputAttr) self.ikBlendOutputAttr.connect(legIKBlendInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() self.legUpVCtrl.lockRotation(True, True, True) self.legUpVCtrl.lockScale(True, True, True) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) kneeDef = Joint('knee', parent=self.defCmpGrp) kneeDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()])) self.ikRootPosInputConstraint.setMaintainOffset(True) self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt) self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint) # Constraint outputs self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()])) self.legEndFKOutputConstraint.setMaintainOffset(True) self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl) self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint) self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()])) self.ikHandleOutputConstraint.setMaintainOffset(True) self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl) self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKKLOp) # Add Att Inputs self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr) self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr) # Add Xfo Inputs self.legIKKLOp.setInput('root', self.ikRootPosition) self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl) self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl) self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt) self.legIKKLOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt) self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) createIKHandle = data.get('createIKHandle') femurXfo = data.get('femurXfo') kneeXfo = data.get('kneeXfo') handleXfo = data.get('handleXfo') upVXfo = data.get('upVXfo') femurLen = data.get('femurLen') shinLen = data.get('shinLen') self.femurFKCtrlSpace.xfo = femurXfo self.femurFKCtrl.xfo = femurXfo self.femurFKCtrl.scalePoints(Vec3(femurLen, 1.75, 1.75)) self.femurOutputTgt.xfo = femurXfo self.shinOutputTgt.xfo = kneeXfo self.shinFKCtrlSpace.xfo = kneeXfo self.shinFKCtrl.xfo = kneeXfo self.shinFKCtrl.scalePoints(Vec3(shinLen, 1.5, 1.5)) self.legEndFKOutputTgt.xfo.tr = handleXfo.tr self.legEndFKOutputTgt.xfo.ori = kneeXfo.ori self.ikHandleOutputTgt.xfo = handleXfo self.ikRootPosition.xfo = femurXfo self.legIKCtrlSpace.xfo = handleXfo self.legIKCtrl.xfo = handleXfo if self.getLocation() == 'R': self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo.tr = upVXfo.tr self.legUpVCtrl.xfo.tr = upVXfo.tr self.legRightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(femurLen * 3.0) self.legBone0LenInputAttr.setValue(femurLen) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(shinLen * 3.0) self.legBone1LenInputAttr.setValue(shinLen) self.legPelvisInputTgt.xfo = femurXfo self.legIKTargetInputTgt.xfo = handleXfo # TODO: We need the Rig class to be modified to handle the ability to # query if the ports are connected during loadData. Currently just a # place holder until that happens. # If IK Target input is not connected, switch to legIKCtrl # ikTargetInput = self.getInputByName('ikTarget') # if not ikTargetInput.isConnected(): # self.legIKKLOp.setInput('ikHandle', self.legIKCtrl) # Eval Input Constraints self.ikRootPosInputConstraint.evaluate() self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() # Eval Operators self.legIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Eval Output Constraints self.legEndFKOutputConstraint.evaluate() self.ikHandleOutputConstraint.evaluate()
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name='arm', parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() self.bicepFKCtrl.lockScale(True, True, True) self.bicepFKCtrl.lockTranslation(True, True, True) # Forearm self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl) self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.forearmFKCtrl.lockScale(True, True, True) self.forearmFKCtrl.lockTranslation(True, True, True) # Arm IK self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="jack") self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0)) self.armIKCtrl.lockScale(True, True, True) # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) self.armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp) self.armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(self.armDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(self.armDebugInputAttr) self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) self.armIKCtrl.lockScale(True, True, True) self.armIKCtrl.lockRotation(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.bicepDef = Joint('bicep', parent=self.defCmpGrp) self.bicepDef.setComponent(self) self.elbowDef = Joint('elbow', parent=self.defCmpGrp) self.elbowDef.setComponent(self) self.forearmDef = Joint('forearm', parent=self.defCmpGrp) self.forearmDef.setComponent(self) self.wristDef = Joint('wrist', parent=self.defCmpGrp) self.wristDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint('_'.join([ self.bicepFKCtrlSpace.getName(), 'To', self.rootInputTgt.getName() ])) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.rootInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) self.ikPosInputConstraint = PoseConstraint('_'.join( [self.ikRootPosition.getName(), 'To', self.rootInputTgt.getName()])) self.ikPosInputConstraint.setMaintainOffset(True) self.ikPosInputConstraint.addConstrainer(self.rootInputTgt) self.ikRootPosition.addConstraint(self.ikPosInputConstraint) # Constraint outputs # =============== # Add Splice Ops # =============== # Add Splice Op self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.armSolverKLOperator) # Add Att Inputs self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr) self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr) self.armSolverKLOperator.setInput('bone0Len', self.armBone0LenInputAttr) self.armSolverKLOperator.setInput('bone1Len', self.armBone1LenInputAttr) self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr) self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.armSolverKLOperator.setInput('root', self.ikRootPosition) self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl) self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl) self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl) self.armSolverKLOperator.setInput('upV', self.armUpVCtrl) # Add Xfo Outputs self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt) self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt) self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt) self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt) # Add Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt, self.wristOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) bicepXfo = data.get('bicepXfo') forearmXfo = data.get('forearmXfo') wristXfo = data.get('wristXfo') upVXfo = data.get('upVXfo') bicepLen = data.get('bicepLen') forearmLen = data.get('forearmLen') bicepFKCtrlSize = data.get('bicepFKCtrlSize') forearmFKCtrlSize = data.get('forearmFKCtrlSize') self.rootInputTgt.xfo.tr = bicepXfo.tr self.bicepFKCtrlSpace.xfo = bicepXfo self.bicepFKCtrl.xfo = bicepXfo self.bicepFKCtrl.scalePoints( Vec3(bicepLen, bicepFKCtrlSize, bicepFKCtrlSize)) self.forearmFKCtrlSpace.xfo = forearmXfo self.forearmFKCtrl.xfo = forearmXfo self.forearmFKCtrl.scalePoints( Vec3(forearmLen, forearmFKCtrlSize, forearmFKCtrlSize)) self.ikRootPosition.xfo = bicepXfo self.armIKCtrlSpace.xfo.tr = wristXfo.tr self.armIKCtrl.xfo.tr = wristXfo.tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo.tr = upVXfo.tr self.armUpVCtrl.xfo.tr = upVXfo.tr self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(bicepLen * 3.0) self.armBone0LenInputAttr.setValue(bicepLen) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(forearmLen * 3.0) self.armBone1LenInputAttr.setValue(forearmLen) # Outputs self.bicepOutputTgt.xfo = bicepXfo self.forearmOutputTgt.xfo = forearmXfo self.wristOutputTgt.xfo = wristXfo # Eval Constraints self.ikPosInputConstraint.evaluate() self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() # Eval Operators self.armSolverKLOperator.evaluate() self.outputsToDeformersKLOp.evaluate()
class SimpleControlComponentGuide(SimpleControlComponent): """Simple Control Component Guide""" def __init__(self, name='SimpleControl', parent=None): Profiler.getInstance().push( "Construct Simple Control Guide Component:" + name) super(SimpleControlComponentGuide, self).__init__(name, parent) # ========= # Attributes # ========= # Add Component Params to IK control guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.ctrlSizeInputAttr = ScalarAttribute('ctrlSize', value=5.0, minValue=1.0, maxValue=50.0, parent=guideSettingsAttrGrp) self.ctrlSizeInputAttr.setValueChangeCallback(self.resizeMainCtrl) # ========= # Controls # ========= # Guide Controls self.mainCtrl = Control('main', parent=self.ctrlCmpGrp, shape='square') self.mainCtrl.rotatePoints(90, 0, 0) data = { "location": 'M', "ctrlSize": self.ctrlSizeInputAttr.getValue(), "ctrlXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0)) } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(SimpleControlComponentGuide, self).saveData() data["ctrlSize"] = self.ctrlSizeInputAttr.getValue() data["ctrlXfo"] = self.mainCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SimpleControlComponentGuide, self).loadData(data) self.ctrlSizeInputAttr.setValue(data["ctrlSize"]) self.mainCtrl.xfo = data["ctrlXfo"] scaleValue = data["ctrlSize"] self.mainCtrl.setShape('square') self.mainCtrl.rotatePoints(90, 0, 0) self.mainCtrl.scalePoints(Vec3(scaleValue, scaleValue, scaleValue)) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(SimpleControlComponentGuide, self).getRigBuildData() data["ctrlSize"] = self.ctrlSizeInputAttr.getValue() data["ctrlXfo"] = self.mainCtrl.xfo return data # ========== # Callbacks # ========== def resizeMainCtrl(self, newSize): self.mainCtrl.setShape('square') self.mainCtrl.rotatePoints(90, 0, 0) self.mainCtrl.scalePoints(Vec3(newSize, newSize, newSize)) # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return SimpleControlComponentRig
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name='arm', parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() # Forearm self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl) self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp) self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="circle") self.handCtrl.rotatePoints(0, 0, 90) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75)) # Arm IK self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="pin") # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp) armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) armSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=armSettingsAttrGrp) armSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=armSettingsAttrGrp) armStretchInputAttr = BoolAttribute('stretch', value=True, parent=armSettingsAttrGrp) armStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) # Hand Params handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl) handLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 0.0, maxValue=1.0, parent=handSettingsAttrGrp) self.drawDebugInputAttr.connect(armDebugInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) bicepDef = Joint('bicep', parent=defCmpGrp) bicepDef.setComponent(self) forearmDef = Joint('forearm', parent=defCmpGrp) forearmDef.setComponent(self) wristDef = Joint('wrist', parent=defCmpGrp) wristDef.setComponent(self) handDef = Joint('hand', parent=defCmpGrp) handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint('_'.join([ self.bicepFKCtrlSpace.getName(), 'To', self.clavicleEndInputTgt.getName() ])) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) # Constraint outputs self.handConstraint = PoseConstraint('_'.join( [self.handOutputTgt.getName(), 'To', self.handCtrl.getName()])) self.handConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handConstraint) self.handCtrlSpaceConstraint = PoseConstraint('_'.join([ self.handCtrlSpace.getName(), 'To', self.armEndXfoOutputTgt.getName() ])) self.handCtrlSpaceConstraint.setMaintainOffset(True) self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt) self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.spliceOp = KLOperator('armKLOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.spliceOp) # Add Att Inputs self.spliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.spliceOp.setInput('rigScale', self.rigScaleInputAttr) self.spliceOp.setInput('bone0Len', self.armBone0LenInputAttr) self.spliceOp.setInput('bone1Len', self.armBone1LenInputAttr) self.spliceOp.setInput('ikblend', armIKBlendInputAttr) self.spliceOp.setInput('softIK', armSoftIKInputAttr) self.spliceOp.setInput('softDist', armSoftDistInputAttr) self.spliceOp.setInput('stretch', armStretchInputAttr) self.spliceOp.setInput('stretchBlend', armStretchBlendInputAttr) self.spliceOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.spliceOp.setInput('root', self.clavicleEndInputTgt) self.spliceOp.setInput('bone0FK', self.bicepFKCtrl) self.spliceOp.setInput('bone1FK', self.forearmFKCtrl) self.spliceOp.setInput('ikHandle', self.armIKCtrl) self.spliceOp.setInput('upV', self.armUpVCtrl) # Add Xfo Outputs self.spliceOp.setOutput('bone0Out', self.bicepOutputTgt) self.spliceOp.setOutput('bone1Out', self.forearmOutputTgt) self.spliceOp.setOutput('bone2Out', self.armEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('armDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [bicepDef, forearmDef, wristDef, handDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) self.clavicleEndInputTgt.xfo.tr = data['bicepXfo'].tr self.bicepFKCtrlSpace.xfo = data['bicepXfo'] self.bicepFKCtrl.xfo = data['bicepXfo'] self.bicepFKCtrl.scalePoints( Vec3(data['bicepLen'], data['bicepFKCtrlSize'], data['bicepFKCtrlSize'])) self.bicepOutputTgt.xfo = data['bicepXfo'] self.forearmOutputTgt.xfo = data['forearmXfo'] self.forearmFKCtrlSpace.xfo = data['forearmXfo'] self.forearmFKCtrl.xfo = data['forearmXfo'] self.forearmFKCtrl.scalePoints( Vec3(data['forearmLen'], data['forearmFKCtrlSize'], data['forearmFKCtrlSize'])) self.handCtrlSpace.xfo = data['handXfo'] self.handCtrl.xfo = data['handXfo'] self.armIKCtrlSpace.xfo.tr = data['armEndXfo'].tr self.armIKCtrl.xfo.tr = data['armEndXfo'].tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo = data['upVXfo'] self.armUpVCtrl.xfo = data['upVXfo'] self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(data['bicepLen'] * 3.0) self.armBone0LenInputAttr.setValue(data['bicepLen']) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(data['forearmLen'] * 3.0) self.armBone1LenInputAttr.setValue(data['forearmLen']) # Outputs self.handOutputTgt.xfo = data['handXfo'] # Eval Constraints self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.handConstraint.evaluate() self.handCtrlSpaceConstraint.evaluate() # Eval Operators self.spliceOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name="arm", parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() # Forearm self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl) self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp) self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle") self.handCtrl.rotatePoints(0, 0, 90) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75)) # Arm IK self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp) self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin") # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp) armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp) armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp) armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp) armStretchBlendInputAttr = ScalarAttribute( "stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp ) # Hand Params handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl) handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp) self.drawDebugInputAttr.connect(armDebugInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp) self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer("deformers") defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) bicepDef = Joint("bicep", parent=defCmpGrp) bicepDef.setComponent(self) forearmDef = Joint("forearm", parent=defCmpGrp) forearmDef.setComponent(self) wristDef = Joint("wrist", parent=defCmpGrp) wristDef.setComponent(self) handDef = Joint("hand", parent=defCmpGrp) handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint( "_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()]) ) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) # Constraint outputs self.handConstraint = PoseConstraint("_".join([self.handOutputTgt.getName(), "To", self.handCtrl.getName()])) self.handConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handConstraint) self.handCtrlSpaceConstraint = PoseConstraint( "_".join([self.handCtrlSpace.getName(), "To", self.armEndXfoOutputTgt.getName()]) ) self.handCtrlSpaceConstraint.setMaintainOffset(True) self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt) self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.spliceOp = SpliceOperator("armSpliceOp", "TwoBoneIKSolver", "Kraken") self.addOperator(self.spliceOp) # Add Att Inputs self.spliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.spliceOp.setInput("rigScale", self.rigScaleInputAttr) self.spliceOp.setInput("bone0Len", self.armBone0LenInputAttr) self.spliceOp.setInput("bone1Len", self.armBone1LenInputAttr) self.spliceOp.setInput("ikblend", armIKBlendInputAttr) self.spliceOp.setInput("softIK", armSoftIKInputAttr) self.spliceOp.setInput("softDist", armSoftDistInputAttr) self.spliceOp.setInput("stretch", armStretchInputAttr) self.spliceOp.setInput("stretchBlend", armStretchBlendInputAttr) self.spliceOp.setInput("rightSide", self.rightSideInputAttr) # Add Xfo Inputs self.spliceOp.setInput("root", self.clavicleEndInputTgt) self.spliceOp.setInput("bone0FK", self.bicepFKCtrl) self.spliceOp.setInput("bone1FK", self.forearmFKCtrl) self.spliceOp.setInput("ikHandle", self.armIKCtrl) self.spliceOp.setInput("upV", self.armUpVCtrl) # Add Xfo Outputs self.spliceOp.setOutput("bone0Out", self.bicepOutputTgt) self.spliceOp.setOutput("bone1Out", self.forearmOutputTgt) self.spliceOp.setOutput("bone2Out", self.armEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator("armDeformerSpliceOp", "MultiPoseConstraintSolver", "Kraken") self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput("rigScale", self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput( "constrainers", [self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt] ) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput("constrainees", [bicepDef, forearmDef, wristDef, handDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) self.clavicleEndInputTgt.xfo.tr = data["bicepXfo"].tr self.bicepFKCtrlSpace.xfo = data["bicepXfo"] self.bicepFKCtrl.xfo = data["bicepXfo"] self.bicepFKCtrl.scalePoints(Vec3(data["bicepLen"], data["bicepFKCtrlSize"], data["bicepFKCtrlSize"])) self.bicepOutputTgt.xfo = data["bicepXfo"] self.forearmOutputTgt.xfo = data["forearmXfo"] self.forearmFKCtrlSpace.xfo = data["forearmXfo"] self.forearmFKCtrl.xfo = data["forearmXfo"] self.forearmFKCtrl.scalePoints(Vec3(data["forearmLen"], data["forearmFKCtrlSize"], data["forearmFKCtrlSize"])) self.handCtrlSpace.xfo = data["handXfo"] self.handCtrl.xfo = data["handXfo"] self.armIKCtrlSpace.xfo.tr = data["armEndXfo"].tr self.armIKCtrl.xfo.tr = data["armEndXfo"].tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo = data["upVXfo"] self.armUpVCtrl.xfo = data["upVXfo"] self.rightSideInputAttr.setValue(self.getLocation() is "R") self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(data["bicepLen"] * 3.0) self.armBone0LenInputAttr.setValue(data["bicepLen"]) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(data["forearmLen"] * 3.0) self.armBone1LenInputAttr.setValue(data["forearmLen"]) # Outputs self.handOutputTgt.xfo = data["handXfo"] # Eval Constraints self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.handConstraint.evaluate() self.handCtrlSpaceConstraint.evaluate() # Eval Operators self.spliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class FootComponentRig(FootComponent): """Foot Component""" def __init__(self, name="foot", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(FootComponentRig, self).__init__(name, parent) # ========= # Controls # ========= self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp) self.footAll = Locator('footAll', parent=self.ctrlCmpGrp) self.footAll.setShapeVisibility(False) self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll) self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square") self.ankleIKCtrl.alignOnXAxis(negative=True) self.ankleIKCtrl.lockTranslation(True, True, True) self.ankleIKCtrl.lockScale(True, True, True) self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll) self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square") self.toeIKCtrl.alignOnXAxis() self.toeIKCtrl.lockTranslation(True, True, True) self.toeIKCtrl.lockScale(True, True, True) self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp) self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube") self.ankleFKCtrl.alignOnXAxis() self.ankleFKCtrl.lockTranslation(True, True, True) self.ankleFKCtrl.lockScale(True, True, True) self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl) self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube") self.toeFKCtrl.alignOnXAxis() self.toeFKCtrl.lockTranslation(True, True, True) self.toeFKCtrl.lockScale(True, True, True) self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl) self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp) self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.drawDebugInputAttr.connect(self.footDebugInputAttr) self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp) self.pivotAll.setShapeVisibility(False) self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget") self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.backPivotCtrl.lockScale(True, True, True) self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace() self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget") self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.frontPivotCtrl.lockScale(True, True, True) self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace() self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0) self.outerPivotCtrl.lockScale(True, True, True) self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace() self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0) self.innerPivotCtrl.lockScale(True, True, True) self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace() self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.ankleDef = Joint('ankle', parent=self.defCmpGrp) self.ankleDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint to inputs self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()])) self.pivotAllInputConstraint.setMaintainOffset(True) self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt) self.pivotAll.addConstraint(self.pivotAllInputConstraint) self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()])) self.ankleFKInputConstraint.setMaintainOffset(True) self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt) self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint) # Constraint outputs self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()])) self.ikTargetOutputConstraint.setMaintainOffset(True) self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl) self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint) # ========================= # Add Foot Pivot Canvas Op # ========================= # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver') self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken') self.addOperator(self.footPivotCanvasOp) # Add Att Inputs self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr) self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr) self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr) # Add Xfo Inputs self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll) self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl) self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl) self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl) self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl) # Add Xfo Outputs self.footPivotCanvasOp.setOutput('result', self.footAll) # ========================= # Add Foot Solver Canvas Op # ========================= # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver') self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken') self.addOperator(self.footSolverCanvasOp) # Add Att Inputs self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr) self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr) self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr) # Add Xfo Inputs self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt) self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl) self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl) self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl) self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl) # Add Xfo Outputs self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt) self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt) # =================== # Add Deformer KL Op # =================== self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FootComponentRig, self).loadData( data ) footXfo = data.get('footXfo') ankleXfo = data.get('ankleXfo') toeXfo = data.get('toeXfo') ankleFKXfo = data.get('ankleFKXfo') toeFKXfo = data.get('toeFKXfo') ankleLen = data.get('ankleLen') toeLen = data.get('toeLen') backPivotXfo = data.get('backPivotXfo') frontPivotXfo = data.get('frontPivotXfo') outerPivotXfo = data.get('outerPivotXfo') innerPivotXfo = data.get('innerPivotXfo') self.footAll.xfo = footXfo self.ankleIKCtrlSpace.xfo = ankleXfo self.ankleIKCtrl.xfo = ankleXfo self.toeIKCtrlSpace.xfo = toeXfo self.toeIKCtrl.xfo = toeXfo self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0)) self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0)) self.ankleFKCtrlSpace.xfo.tr = footXfo.tr self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori self.ankleFKCtrl.xfo.tr = footXfo.tr self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori self.toeFKCtrlSpace.xfo = toeFKXfo self.toeFKCtrl.xfo = toeFKXfo self.pivotAll.xfo = footXfo self.backPivotCtrlSpace.xfo = backPivotXfo self.backPivotCtrl.xfo = backPivotXfo self.frontPivotCtrlSpace.xfo = frontPivotXfo self.frontPivotCtrl.xfo = frontPivotXfo self.outerPivotCtrlSpace.xfo = outerPivotXfo self.outerPivotCtrl.xfo = outerPivotXfo self.innerPivotCtrlSpace.xfo = innerPivotXfo self.innerPivotCtrl.xfo = innerPivotXfo if self.getLocation() == 'R': self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5)) self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5)) # Set Attribute Values self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.ankleLenInputAttr.setValue(ankleLen) self.ankleLenInputAttr.setMax(ankleLen * 3.0) self.toeLenInputAttr.setValue(toeLen) self.toeLenInputAttr.setMax(toeLen * 3.0) # Set IO Xfos self.ikHandleInputTgt.xfo = footXfo self.legEndInputTgt.xfo.tr = footXfo.tr self.legEndInputTgt.xfo.ori = ankleXfo.ori self.legEndFKInputTgt.xfo.tr = footXfo.tr self.legEndFKInputTgt.xfo.ori = ankleXfo.ori self.ikTargetOutputTgt.xfo.tr = footXfo.tr self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori # Eval Canvas Ops self.footPivotCanvasOp.evaluate() self.footSolverCanvasOp.evaluate() # Eval Constraints self.ikTargetOutputConstraint.evaluate() self.ankleFKInputConstraint.evaluate()
class StretchyLimbComponentRig(StretchyLimbComponent): """StretchyLimb Component""" def __init__(self, name='limb', parent=None): Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name) super(StretchyLimbComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Upper (FK) self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp) self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube") self.upperFKCtrl.alignOnXAxis() # Lower (FK) self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl) self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube") self.lowerFKCtrl.alignOnXAxis() # End (IK) self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin") # Add Component Params to IK control # TODO: Move these separate control limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl) limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp) self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp) self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp) limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp) limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp) limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp) self.drawDebugInputAttr.connect(limbDrawDebugInputAttr) # UpV (IK Pole Vector) self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle") self.limbUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) upperDef = Joint('upper', parent=self.defCmpGrp) upperDef.setComponent(self) lowerDef = Joint('lower', parent=self.defCmpGrp) lowerDef.setComponent(self) endDef = Joint('end', parent=self.defCmpGrp) endDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint) self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint) self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()])) self.limbRootInputConstraint.setMaintainOffset(True) self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt) self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint) # =============== # Add Splice Ops # =============== # Add StretchyLimb Splice Op self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken') self.addOperator(self.limbIKKLOp) # Add Att Inputs self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr) self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr) self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr) self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr) self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr) self.limbIKKLOp.setInput('stretch', limbStretchInputAttr) self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr) self.limbIKKLOp.setInput('slide', limbSlideInputAttr) self.limbIKKLOp.setInput('pin', limbPinInputAttr) self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.limbIKKLOp.setInput('root', self.limbParentInputTgt) self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl) self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl) self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl) self.limbIKKLOp.setInput('upV', self.limbUpVCtrl) # Add Xfo Outputs self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt) self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt) self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt) # ===================== # Connect the deformers # ===================== # Add StretchyLimb Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(StretchyLimbComponentRig, self).loadData(data) upperXfo = data.get('upperXfo') upperLen = data.get('upperLen') lowerXfo = data.get('lowerXfo') lowerLen = data.get('lowerLen') endXfo = data.get('endXfo') upVXfo = data.get('upVXfo') self.upperFKCtrlSpace.xfo = upperXfo self.upperFKCtrl.xfo = upperXfo self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75)) self.limbUpperOutputTgt.xfo = upperXfo self.limbLowerOutputTgt.xfo = lowerXfo self.lowerFKCtrlSpace.xfo = lowerXfo self.lowerFKCtrl.xfo = lowerXfo self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5)) self.limbIKCtrlSpace.xfo.tr = endXfo.tr self.limbIKCtrl.xfo.tr = endXfo.tr if self.getLocation() == "R": self.limbIKCtrl.rotatePoints(0, 90, 0) self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.limbIKCtrl.rotatePoints(0, -90, 0) self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.limbUpVCtrlSpace.xfo = upVXfo self.limbUpVCtrl.xfo = upVXfo self.limbBone0LenInputAttr.setMin(0.0) self.limbBone0LenInputAttr.setMax(upperLen * 3.0) self.limbBone0LenInputAttr.setValue(upperLen) self.limbBone1LenInputAttr.setMin(0.0) self.limbBone1LenInputAttr.setMax(lowerLen * 3.0) self.limbBone1LenInputAttr.setValue(lowerLen) self.limbParentInputTgt.xfo = upperXfo # Set Attrs self.rightSideInputAttr.setValue(self.getLocation() is 'R') # Eval Constraints self.limbIKCtrlSpaceInputConstraint.evaluate() self.limbUpVCtrlSpaceInputConstraint.evaluate() self.limbRootInputConstraint.evaluate() # Eval Operators self.limbIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class MainSrtComponentGuide(MainSrtComponent): """MainSrt Component Guide""" def __init__(self, name="mainSrt", parent=None, data=None): Profiler.getInstance().push("Construct MainSrt Guide Component:" + name) super(MainSrtComponentGuide, self).__init__(name, parent) # ========= # Attributes # ========= # Add Component Params to IK control guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.mainSrtSizeInputAttr = ScalarAttribute( "mainSrtSize", value=5.0, minValue=1.0, maxValue=50.0, parent=guideSettingsAttrGrp ) # ========= # Controls # ========= # Guide Controls self.mainSrtCtrl = Control("mainSrt", parent=self.ctrlCmpGrp, shape="circle") if data is None: data = { "location": "M", "mainSrtSize": self.mainSrtSizeInputAttr.getValue(), "mainSrtXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0)), } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(MainSrtComponentGuide, self).saveData() data["mainSrtSize"] = self.mainSrtSizeInputAttr.getValue() data["mainSrtXfo"] = self.mainSrtCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(MainSrtComponentGuide, self).loadData(data) self.mainSrtSizeInputAttr.setValue(data["mainSrtSize"]) self.mainSrtCtrl.xfo = data["mainSrtXfo"] self.mainSrtCtrl.scalePoints(Vec3(data["mainSrtSize"], 1.0, data["mainSrtSize"])) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(MainSrtComponentGuide, self).getRigBuildData() data["mainSrtSize"] = self.mainSrtSizeInputAttr.getValue() data["mainSrtXfo"] = self.mainSrtCtrl.xfo return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return "Guide" @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return MainSrtComponentRig
class TwistComponentGuide(TwistComponent): """Twist Component Guide""" def __init__(self, name='twist', parent=None): Profiler.getInstance().push('Construct Spine Guide Component:' + name) super(TwistComponentGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup('GuideSettings', parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.blendBiasAttr = ScalarAttribute('blendBias', value=0.0, minValue=0, maxValue=1.0, parent=guideSettingsAttrGrp) # Guide Controls triangleCtrl = Control('triangle', shape='triangle') triangleCtrl.rotatePoints(90, 0, 0) triangleCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) triangleCtrl.scalePoints(Vec3(1.0, 0.5, 1.0)) triangleCtrl.translatePoints(Vec3(0.0, 1.25, 0.0)) triangleCtrl.rotatePoints(0, 90, 0) self.originCtrl = Control('origin', parent=self.ctrlCmpGrp, shape='circle') self.originCtrl.rotatePoints(90, 0, 0) self.originCtrl.rotatePoints(0, 90, 0) self.originCtrl.appendCurveData(triangleCtrl.getCurveData()) self.insertCtrl = Control('insert', parent=self.ctrlCmpGrp, shape='circle') self.insertCtrl.rotatePoints(90, 0, 0) self.insertCtrl.rotatePoints(0, 90, 0) self.insertCtrl.appendCurveData(triangleCtrl.getCurveData()) self.default_data = { 'name': name, 'location': 'M', 'blendBias': 0.5, 'originXfo': Xfo(Vec3(0.0, 0.0, 0.0)), 'insertXfo': Xfo(Vec3(5.0, 0.0, 0.0)), 'numDeformers': 5 } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(TwistComponentGuide, self).saveData() data['blendBias'] = self.blendBiasAttr.getValue() data['originXfo'] = self.originCtrl.xfo data['insertXfo'] = self.insertCtrl.xfo data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TwistComponentGuide, self).loadData(data) self.blendBiasAttr.setValue(data.get('blendBias', 0.0)) self.originCtrl.xfo = data.get('originXfo', Xfo()) self.insertCtrl.xfo = data.get('insertXfo', Xfo()) self.numDeformersAttr.setValue(data.get('numDeformers', 5)) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(TwistComponentGuide, self).getRigBuildData() data['blendBias'] = self.blendBiasAttr.getValue() data['originXfo'] = self.originCtrl.xfo data['insertXfo'] = self.insertCtrl.xfo originUpVXfo = Xfo(Vec3(0.0, 1.0, 0.0)) insertUpVXfo = Xfo(Vec3(0.0, 1.0, 0.0)) data['originUpVXfo'] = self.originCtrl.xfo * originUpVXfo data['insertUpVXfo'] = self.insertCtrl.xfo * insertUpVXfo data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return TwistComponentRig
class TwistComponentRig(TwistComponent): """Twist Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(TwistComponentRig, self).__init__(name, parent) # ========= # Controls # ========= self.originTransform = Transform('origin', parent=self.ctrlCmpGrp) self.originUpVTransform = Transform('originUpV', parent=self.ctrlCmpGrp) self.insertTransform = Transform('insert', parent=self.ctrlCmpGrp) self.insertUpVTransform = Transform('insertUpV', parent=self.ctrlCmpGrp) # Add Params to origin transform twistSettings = AttributeGroup("DisplayInfo_TwistSettings", parent=self.originTransform) self.blendBiasInputAttr = ScalarAttribute('blendBias', value=0.0, minValue=0.0, maxValue=1.0, parent=twistSettings) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.twistOutputs = [] self.setNumDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.twistJointOutput.setTarget(self.twistOutputs) # ============ # Constraints # ============ # Constrain inputs # Origin and Insert constraintName = '_'.join([self.originTransform.getName(), 'To', self.originInputTgt.getName()]) self.originInputConstraint = self.originTransform.constrainTo( self.originInputTgt, constraintType='Position', maintainOffset=True, name=constraintName) constraintName = '_'.join([self.insertTransform.getName(), 'To', self.insertInputTgt.getName()]) self.insertInputConstraint = self.insertTransform.constrainTo( self.insertInputTgt, constraintType='Position', maintainOffset=True, name=constraintName) # Up Vectors constraintName = '_'.join([self.originUpVTransform.getName(), 'To', self.originInputTgt.getName()]) self.originUpVInputConstraint = self.originUpVTransform.constrainTo( self.originInputTgt, constraintType='Pose', maintainOffset=True, name=constraintName) constraintName = '_'.join([self.insertUpVTransform.getName(), 'To', self.insertInputTgt.getName()]) self.insertUpVInputConstraint = self.insertUpVTransform.constrainTo( self.insertInputTgt, constraintType='Pose', maintainOffset=True, name=constraintName) # Constrain outputs # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.twistKLOp = KLOperator('TwistOp', 'TwistSolver', 'Kraken') self.addOperator(self.twistKLOp) # Add Att Inputs self.twistKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.twistKLOp.setInput('rigScale', self.rigScaleInputAttr) self.twistKLOp.setInput('blendBias', self.blendBiasInputAttr) # Add Xfo Inputs self.twistKLOp.setInput('origin', self.originTransform) self.twistKLOp.setInput('originUpV', self.originUpVTransform) self.twistKLOp.setInput('insert', self.insertTransform) self.twistKLOp.setInput('insertUpV', self.insertUpVTransform) # Add Xfo Outputs self.twistKLOp.setOutput('pose', self.twistOutputs) # # Add Deformer Splice Op self.deformersToOutputsKLOp = KLOperator('twistDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', self.twistOutputs) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.twistOutputs), numDeformers): name = 'twist' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.twistOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'twist' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TwistComponentRig, self).loadData(data) blendBias = data.get('blendBias') originXfo = data.get('originXfo') insertXfo = data.get('insertXfo') originUpVXfo = data.get('originUpVXfo') insertUpVXfo = data.get('insertUpVXfo') numDeformers = data.get('numDeformers') self.blendBiasInputAttr.setValue(blendBias) self.originTransform.xfo = originXfo self.originUpVTransform.xfo = originUpVXfo self.insertTransform.xfo = insertXfo self.insertUpVTransform.xfo = insertUpVXfo self.originInputTgt.xfo = originXfo self.insertInputTgt.xfo = insertXfo # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Evaluate Constraints self.originInputConstraint.evaluate() self.insertInputConstraint.evaluate() self.originUpVInputConstraint.evaluate() self.insertUpVInputConstraint.evaluate() # Evaluate Operators # self.twistKLOp.evaluate() self.deformersToOutputsKLOp.evaluate()
class TwistComponentRig(TwistComponent): """Twist Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(TwistComponentRig, self).__init__(name, parent) # ========= # Controls # ========= self.originTransform = Transform('origin', parent=self.ctrlCmpGrp) self.originUpVTransform = Transform('originUpV', parent=self.ctrlCmpGrp) self.insertTransform = Transform('insert', parent=self.ctrlCmpGrp) self.insertUpVTransform = Transform('insertUpV', parent=self.ctrlCmpGrp) # Add Params to origin transform twistSettings = AttributeGroup("DisplayInfo_TwistSettings", parent=self.originTransform) self.blendBiasInputAttr = ScalarAttribute('blendBias', value=0.0, minValue=0.0, maxValue=1.0, parent=twistSettings) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.twistOutputs = [] self.setNumDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.twistJointOutput.setTarget(self.twistOutputs) # ============ # Constraints # ============ # Constrain inputs # Origin and Insert constraintName = '_'.join([ self.originTransform.getName(), 'To', self.originInputTgt.getName() ]) self.originInputConstraint = self.originTransform.constrainTo( self.originInputTgt, constraintType='Position', maintainOffset=True, name=constraintName) constraintName = '_'.join([ self.insertTransform.getName(), 'To', self.insertInputTgt.getName() ]) self.insertInputConstraint = self.insertTransform.constrainTo( self.insertInputTgt, constraintType='Position', maintainOffset=True, name=constraintName) # Up Vectors constraintName = '_'.join([ self.originUpVTransform.getName(), 'To', self.originInputTgt.getName() ]) self.originUpVInputConstraint = self.originUpVTransform.constrainTo( self.originInputTgt, constraintType='Pose', maintainOffset=True, name=constraintName) constraintName = '_'.join([ self.insertUpVTransform.getName(), 'To', self.insertInputTgt.getName() ]) self.insertUpVInputConstraint = self.insertUpVTransform.constrainTo( self.insertInputTgt, constraintType='Pose', maintainOffset=True, name=constraintName) # Constrain outputs # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.twistKLOp = KLOperator('TwistOp', 'TwistSolver', 'Kraken') self.addOperator(self.twistKLOp) # Add Att Inputs self.twistKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.twistKLOp.setInput('rigScale', self.rigScaleInputAttr) self.twistKLOp.setInput('blendBias', self.blendBiasInputAttr) # Add Xfo Inputs self.twistKLOp.setInput('origin', self.originTransform) self.twistKLOp.setInput('originUpV', self.originUpVTransform) self.twistKLOp.setInput('insert', self.insertTransform) self.twistKLOp.setInput('insertUpV', self.insertUpVTransform) # Add Xfo Outputs self.twistKLOp.setOutput('pose', self.twistOutputs) # # Add Deformer Splice Op self.deformersToOutputsKLOp = KLOperator('twistDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', self.twistOutputs) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.twistOutputs), numDeformers): name = 'twist' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.twistOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'twist' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TwistComponentRig, self).loadData(data) blendBias = data.get('blendBias') originXfo = data.get('originXfo') insertXfo = data.get('insertXfo') originUpVXfo = data.get('originUpVXfo') insertUpVXfo = data.get('insertUpVXfo') numDeformers = data.get('numDeformers') self.blendBiasInputAttr.setValue(blendBias) self.originTransform.xfo = originXfo self.originUpVTransform.xfo = originUpVXfo self.insertTransform.xfo = insertXfo self.insertUpVTransform.xfo = insertUpVXfo self.originInputTgt.xfo = originXfo self.insertInputTgt.xfo = insertXfo # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Evaluate Constraints self.originInputConstraint.evaluate() self.insertInputConstraint.evaluate() self.originUpVInputConstraint.evaluate() self.insertUpVInputConstraint.evaluate() # Evaluate Operators # self.twistKLOp.evaluate() self.deformersToOutputsKLOp.evaluate()