import Base import dynamic_mission import VS import PlayerShip # this uses the original coordinate system of Privateer import GUI GUI.GUIInit(320, 200, 0.03, 0.03) import land_hooks land_hooks.run("mining_base_pirates.m3u") time_of_day = "" dynamic_mission.CreateMissions() # add landing pad room_landing_pad = Base.Room("Landing_Pad") land_hooks.setup(room_landing_pad) Base.Texture(room_landing_pad, "background", "bases/mining_base/MiningBase_LandingPad" + time_of_day + ".spr", 0, 0) Base.Texture( room_landing_pad, "lgt", "bases/mining_base/MiningBase_LandingPad_lgt" + time_of_day + ".spr", 0.6698, 0.564733333 ) Base.Texture( room_landing_pad, "shp", "bases/mining_base/MiningBase_LandingPad_shp" + time_of_day + ".spr", 0.206125, 0.6596 ) PlayerShip.InitPlayerShips() PlayerShip.AddPlayerShips("mining_base", room_landing_pad, "landship")
import Base import dynamic_mission import VS import PlayerShip # this uses the original coordinate system of Privateer import GUI GUI.GUIInit(320,200,0.03,0.03) import land_hooks land_hooks.run() time_of_day='' plist=VS.musicAddList('land.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() # add landing pad room0 = Base.Room ('Landing_Bay') Base.Texture (room0, 'lps', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lps.spr', 0.0788125, 0.0) Base.Texture (room0, 'background', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'.spr', 0.582, -0.2716) Base.Texture (room0, 'lgt', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lgt.spr', -0.5031875, 0.46) Base.Texture (room0, 'sh0', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh0.spr', -0.3334375, 0.3492) Base.Texture (room0, 'sh1', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh1.spr', -0.194, 0.1649) Base.Texture (room0, 'sh2', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh2.spr', 0.254625, 0.3492) PlayerShip.InitPlayerShips() PlayerShip.AddPlayerShips('new_constantinople',room0,'landship') Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_hooks.py', -0.515, -0.93, 1.025, 0.94, 'Launch')
import dynamic_mission import VS import vsrandom import industrial_lib sunny=vsrandom.uniform(0,1)<.9 import land_hooks land_hooks.run('AWACS_peace.m3u') time_of_day='' dynamic_mission.CreateMissions() industrial_lib.MakeIndustrial(sunny,time_of_day,True)
import dynamic_mission import VS import vsrandom import industrial_lib sunny=vsrandom.uniform(0,1)>.9 import land_hooks land_hooks.run('AWACS.m3u') time_of_day='' dynamic_mission.CreateMissions() industrial_lib.MakeIndustrial(sunny,time_of_day,True)
import Base import dynamic_mission import VS import GUI import land_hooks import quest if quest.checkSaveValue(VS.getCurrentPlayer(),"jones_dead",1.0): land_hooks.run('church_of_man_dead.m3u') else: land_hooks.run('church_of_man.m3u') # this uses the original coordinate system of Privateer GUI.GUIInit(320,200,0.03,0.03) time_of_day='' dynamic_mission.CreateMissions() # add landing pad import pleasure_land room0 = pleasure_land.MakePleasureAgriculturalLanding(time_of_day) # add temple room = Base.Room ('Temple') room1 = room done_comp=False if quest.checkSaveValue(VS.getCurrentPlayer(),"jones_dead",1.0): Base.Texture (room, 'background', 'bases/church_of_man/GaeaDead.spr', .582, -.2716) Base.Texture (room, 'smk', 'bases/church_of_man/smk.spr', .582, -.2716) done_comp=True else:
import dynamic_mission import VS import vsrandom import industrial_lib sunny=vsrandom.uniform(0,1)>=.99 import land_hooks land_hooks.run('new_detroit.m3u') time_of_day='' dynamic_mission.CreateMissions() industrial_lib.MakeIndustrial(sunny,time_of_day,False)
import Base import dynamic_mission import VS import quest import land_hooks land_hooks.run('derelict.m3u', outro=False) time_of_day='' bar=-1 weap=-1 room0=-1 room = Base.Room ('Kilrathi_Weapon_Dump') land_hooks.setup(room) room0 = room Base.Texture (room, 'background', 'bases/generic/airlock_yes.spr', 0, 0) Base.Comp (room0, 'Inventory', -0.453125, -0.291667, 0.767578, 0.770833, 'Inventory','Upgrade ShipDealer') Base.LaunchPython (room0, 'launch','bases/launch_hooks.py', -0.841797, -0.859375, 1.5625, 0.565104, 'Launch Your Ship') Base.Ship (room0, 'ship', (0,-.6,4),(0,.93,-.34) ,(-1,0,0)) import campaign_lib cnodelist=campaign_lib.getActiveCampaignNodes(room0)