def showOptionsDialog(self, layerList, animationFrameLength, playBackwards=False, loopAnimation=False): """show the optionsDialog and populate it with settings from timeLayerManager""" # check if the dialog is already showing if self.optionsDialog is not None: self.optionsDialog.raise_() self.optionsDialog.activateWindow() return # load the form self.optionsDialog = uic.loadUi( os.path.join(self.path, OPTIONS_WIDGET_FILE)) # restore settings from layerList: for layer in layerList: settings = ls.getSettingsFromLayer(layer) ls.addSettingsToRow(settings, self.optionsDialog.tableWidget) # restore animation options self.optionsDialog.spinBoxFrameLength.setValue(animationFrameLength) self.optionsDialog.checkBoxBackwards.setChecked(playBackwards) self.optionsDialog.checkBoxLabel.setChecked(self.showLabel) self.optionsDialog.checkBoxDontExportEmpty.setChecked( not self.exportEmpty) self.optionsDialog.checkBoxLoop.setChecked(loopAnimation) self.optionsDialog.show_label_options_button.clicked.connect( self.showLabelOptions) self.optionsDialog.checkBoxLabel.stateChanged.connect( self.showOrHideLabelOptions) # show dialog self.showOrHideLabelOptions() self.optionsDialog.show() # create raster and vector dialogs self.vectorDialog = VectorLayerDialog( self.iface, os.path.join(self.path, ADD_VECTOR_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) self.rasterDialog = RasterLayerDialog( self.iface, os.path.join(self.path, ADD_RASTER_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) # establish connections self.optionsDialog.pushButtonAddVector.clicked.connect( self.vectorDialog.show) self.optionsDialog.pushButtonAddRaster.clicked.connect( self.rasterDialog.show) self.optionsDialog.pushButtonRemove.clicked.connect(self.removeLayer) self.optionsDialog.buttonBox.accepted.connect(self.saveOptions) self.optionsDialog.buttonBox.accepted.connect( self.setOptionsDialogToNone) self.optionsDialog.buttonBox.rejected.connect( self.setOptionsDialogToNone) self.optionsDialog.rejected.connect(self.setOptionsDialogToNone) self.optionsDialog.buttonBox.helpRequested.connect(self.showHelp)
def showOptionsDialog(self, layerList, animationFrameLength, playBackwards=False, loopAnimation=False): """show the optionsDialog and populate it with settings from timeLayerManager""" # check if the dialog is already showing if self.optionsDialog is not None: self.optionsDialog.raise_() self.optionsDialog.activateWindow() return # load the form self.optionsDialog = uic.loadUi(os.path.join(self.path, OPTIONS_WIDGET_FILE)) # restore settings from layerList: for layer in layerList: settings = ls.getSettingsFromLayer(layer) ls.addSettingsToRow(settings, self.optionsDialog.tableWidget) # restore animation options self.optionsDialog.spinBoxFrameLength.setValue(animationFrameLength) self.optionsDialog.checkBoxBackwards.setChecked(playBackwards) self.optionsDialog.checkBoxLabel.setChecked(self.showLabel) self.optionsDialog.checkBoxDontExportEmpty.setChecked(not self.exportEmpty) self.optionsDialog.checkBoxLoop.setChecked(loopAnimation) self.optionsDialog.show_label_options_button.clicked.connect(self.showLabelOptions) self.optionsDialog.checkBoxLabel.stateChanged.connect(self.showOrHideLabelOptions) # show dialog self.showOrHideLabelOptions() self.optionsDialog.show() # create raster and vector dialogs self.vectorDialog = VectorLayerDialog(self.iface, os.path.join(self.path, ADD_VECTOR_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) self.rasterDialog = RasterLayerDialog(self.iface, os.path.join(self.path, ADD_RASTER_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) # establish connections self.optionsDialog.pushButtonAddVector.clicked.connect(self.vectorDialog.show) self.optionsDialog.pushButtonAddRaster.clicked.connect(self.rasterDialog.show) self.optionsDialog.pushButtonRemove.clicked.connect(self.removeLayer) self.optionsDialog.buttonBox.accepted.connect(self.saveOptions) self.optionsDialog.buttonBox.accepted.connect(self.setOptionsDialogToNone) self.optionsDialog.buttonBox.rejected.connect(self.setOptionsDialogToNone) self.optionsDialog.rejected.connect(self.setOptionsDialogToNone) self.optionsDialog.buttonBox.helpRequested.connect(self.showHelp)
def showOptionsDialog(self, layerList, animationFrameLength, playBackwards=False, loopAnimation=False): """Show the optionsDialog and populate it with settings from timeLayerManager""" # load the form self.optionsDialog = uic.loadUi(os.path.join(self.path, OPTIONS_WIDGET_FILE)) # restore settings from layerList: for layer in layerList: settings = layer_settings.getSettingsFromLayer(layer) layer_settings.addSettingsToRow(settings, self.optionsDialog.tableWidget) # restore animation options self.optionsDialog.spinBoxFrameLength.setValue(animationFrameLength) self.optionsDialog.checkBoxBackwards.setChecked(playBackwards) self.optionsDialog.checkBoxLabel.setChecked(self.showLabel) self.optionsDialog.checkBoxDontExportEmpty.setChecked(not self.exportEmpty) self.optionsDialog.checkBoxLoop.setChecked(loopAnimation) self.optionsDialog.show_label_options_button.clicked.connect(self.showLabelOptions) self.optionsDialog.checkBoxLabel.stateChanged.connect(self.showOrHideLabelOptions) # show help helpPath = QUrl( 'file:///' + replace(os.path.join(self.path, "help.htm"), '\\', '/')) # windows # hack: Qt expects / instead of \ self.optionsDialog.textBrowser.setSource(helpPath) # show dialog self.showOrHideLabelOptions() self.optionsDialog.show() # create raster and vector dialogs self.vectorDialog = VectorLayerDialog(self.iface, os.path.join(self.path, ADD_VECTOR_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) self.rasterDialog = RasterLayerDialog(self.iface, os.path.join(self.path, ADD_RASTER_LAYER_WIDGET_FILE), self.optionsDialog.tableWidget) # establish connections self.optionsDialog.pushButtonAddVector.clicked.connect(self.vectorDialog.show) self.optionsDialog.pushButtonAddRaster.clicked.connect(self.rasterDialog.show) self.optionsDialog.pushButtonRemove.clicked.connect(self.removeLayer) self.optionsDialog.buttonBox.accepted.connect(self.saveOptions)
def addLayerToTable(self): """Add selected layer attributes to table""" settings = self.extractSettings() layer_settings.addSettingsToRow(settings, self.out_table)
def add_layer_to_table(self): """Add selected layer attributes to table""" settings = self.extract_settings() ls.addSettingsToRow(settings, self.out_table)
allVectorIds = set(qgs.getAllLayerIds(lambda x: not qgs.isRaster(x))) try: self.populate(allVectorIds - idsToIgnore) except Exception, e: warn(e) return self.add_interpolation_modes(self.dialog.comboBoxInterpolation) if self.layer_count() == 0: msg = 'There are no unmanaged layers of requested type in the project!' QMessageBox.information(self.dialog, 'Error', msg) raise Exception(msg) for index in range(self.layer_count()): settings = self.getItemFromIndex(index) ls.addSettingsToRow(settings, self.out_table) def getItemFromIndex(self, index): result = LayerSettings() result.layerName = self.dialog.comboBoxLayers.itemText(index) result.startTimeAttribute = self.dialog.comboBoxStart.itemText( self.dialog.comboBoxStart.count() - 1) result.endTimeAttribute = result.startTimeAttribute result.accumulate = False result.isEnabled = True result.layerId = self.tempLayerIndexToId[index] result.timeFormat = time_util.PENDING result.offset = 0 result.interpolationMode = self.dialog.comboBoxInterpolation.itemText( 0) result.interpolationEnabled = conf.INTERPOLATION_MODES[